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Rogue

Rogues were wanted felons in the Kingdom who gained pardon after they assisted many great adventurers in their quests. Around 300 years ago, during Nachel I's reign, they gained a pardon that grants them immunity from punishment unless their crimes are something as serious as murder or treason.
Rogues will do anything to win in battle. They are a class specialized in stealthily ambushing their targets from behind.

SKILLS

  • BackstabPierce

    Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Also deals additional damage when critical attacks occur when attacking from the enemy's back.

  • BurrowNone

    Hide under the ground to conceal your body. When you reveal yourself, your enemies receive a critical attack.

  • EvasionNone

    Significantly increases your evasion.

  • FeintNone

    Trick an enemy to lower their guard. Temporarily decreases the evasion of enemies in front of you, and makes them unable to change direction for 3 seconds.

  • Knife ThrowPierce

    Throw a knife at an enemy to inflict the [Bull's-eye] debuff. Enemies affected by Bull's-eye have their critical resistance and block reduced, become unable to evade melee physical attacks, and become more vulnerable against Pierce attacks.
    100% accuracy on targets affected by [Swell Body].

  • LachrymatorNone

    Throw tear gas at a targeted area. The target becomes afflicted with [Blind] and unable to attack.

  • Sneak HitNone

    Temporarily increases your Critical Chance when attacking enemies from behind.

ATTRIBUTES

  • Dagger Mastery: Sudden Attack

    * Adds 2% damage per attribute level when attacking an enemy from the back with a dagger

  • Sneak Hit: Duration

    * Increases duration of [Sneak Hit] by 2 seconds per attribute level
    * Increases SP consumption by 10%

  • Feint: Back Roll

    * Increases the chances of [Feint] turning the enemy around by 20% per attribute level
    * If the target is a character, that chance reduces 25%
    * Increases SP consumption by 50%

  • Backstab: Enhance

    * Increases the skill factor of [Backstab] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Burrow: Enhance

    * Increases the skill factor of [Burrow] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Knife Throw: Enhance

    * Increases the skill factor of [Knife Throw] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Knife Throw: Zenith

    * The range of [Knife Throwing] is changed to a circular area around you.

  • [Arts] Burrow: Enhanced Upgrade

    * Increases the Skill Factor of [Burrow] by 1.25% per attribute level

  • [Arts] Backstab: Enhanced Upgrade

    * Increases the Skill Factor of [Backstab] by 1.25% per attribute level

  • [Arts] Knife Throw: Enhanced Upgrade

    * Increases the Skill Factor of [Knife Throw] by 1.25% per attribute level

  • Backstab: Massive Bleeding

    * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
    * Increases the duration by 1 second per attribute level
    * Increases SP consumption by 30%

  • Lachrymator: Increased Range

    * Increases range of [Lachrymator] to 75
    * Increases SP consumption by 40%