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Ranger

Rangers' origins date back as far as the Kingdom's early years. They began as mountain rangers who fought for the Kingdom's independence, and still to this day they remain independent from the Kingdom's official ranks, acting as independent experts in their professional field.
Rangers specialize in fighting against multiple enemies with their quick and long-range attacks.

SKILLS

  • BarrageArrow

    Fires 5 arrows spreading in a fan shape based on one target.

  • Bounce ShotArrow

    Fire an arrow that splits upon hitting a target to hit other adjacent enemies. Chance of inflicting Slow on enemies hit by Bounce Shot.

  • Critical ShotArrow

    Fires Arrow against the target.
    Buff that increases final damage when Critical hit applies for 30 seconds if Two-handed Bow or Crossbow is equipped. Crossbow is only 50% more efficient than Tow-handed Bow in final damage increase when Critical attack.

  • High AnchoringArrow

    Aim with the tip of your arrow and penetrate through enemies in front of you. Enemies hit by High Anchoring have their critical resistance reduced for 5 seconds.

  • Spiral ArrowArrow

    [Missile: Bow]
    Fires a spiraling arrow that deals multiple hits to a target. Buff increasing consecutive hit is applied for 30 seconds when using skill and the consecutive hit of Spiral Arrow increases per stack. (Maximum 5 stacks) Spiral Arrow also ignores part of the target's defense.

  • Steady AimNone

    Aim at an enemy in a stable posture. Increases damage when Two-handed Bow or Crossbow is equipped.

ATTRIBUTES

  • Barrage: Knockdown

    * Enemy attacked by the [Barrage] knockdown by the chance of 10% per attribute level
    * 1/3 chance applies in PVP field
    * Increases SP consumption by 20%

  • Barrage: Enhance

    * Increases the skill factor of [Barrage] by 0.5% per attribute level
    * +10% added increase at maximum level

  • High Anchoring: Enhance

    * Increases the skill factor of [High Anchoring] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bounce Shot: Enhance

    * Increases the skill factor of [Bounce Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Steady Aim: Enhance

    * Increases [Steady Aim]'s damage increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Critical Shot: Enhance

    * Increases the skill factor of [Critical Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Spiral Arrow: Enhance

    * Increases the skill factor of [Spiral Arrow] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Bounce Shot: Insta-Freeze Arrow

    * Adds the [Ice] property to [Bounce Shot], freezes the target for 2.5 seconds and inflicts [Slow] on other enemies hit for 7 seconds
    * Damage increases with a fewer number of targets hit
    * Damage: ([Maximum Targets] / [Targets Hit]) * 3.5%

  • [Arts] Barrage: Perfect Angle

    * The attack range of the skill reduces by half, and the final skill damage increases if only one target is hit
    * Targets: 5
    * Attack Range: Half of the original fan shape range
    * Final skill damage increases by 20%

  • [Arts] Barrage: Enhanced Upgrade

    * Increases the Skill Factor of [Barrage] by 1.25% per attribute level

  • [Arts] High Anchoring: Enhanced Upgrade

    * Increases the Skill Factor of [High Anchoring] by 1.25% per attribute level

  • [Arts] Critical Shot: Enhanced Upgrade

    * Increases the Skill Factor of [Critical Shot] by 1.25% per attribute level

  • [Arts] Bounce Shot: Enhanced Upgrade

    * Increases the Skill Factor of [Bounce Shot] by 1.25% per attribute level

  • [Arts] Spiral Arrow: Enhanced Upgrade

    * Increases the Skill Factor of [Spiral Arrow] by 1.25% per attribute level

  • [Arts] Spiral Arrow: Piercing Shot

    * Casts for 1 second
    * Penetrates up to 9 enemies

  • Ranger: Increase Range

    * Increases the range of Ranger skills by [attribute level x 10]

  • Steady Aim: Renovate

    * Delete damage increase
    * Removes buff when changing weapon while the attribute is activated
    * Increases accuracy rate by [Increase Steady Aim Damage% + 65%] when equipped with Two-handed Bow
    * Increases Block Penetration rate by [Increase Steady Aim Damage% + 65%] when equipped with Crossbow