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Ranger

Rangers' origins date back as far as the Kingdom's early years. They began as mountain rangers who fought for the Kingdom's independence, and still to this day they remain independent from the Kingdom's official ranks, acting as independent experts in their professional field.
Rangers is a class that uses bow and crossbow to attack quickly in a long-range and specialize in fighting against single enemy.

SKILLS

  • BarrageArrow

    Shoot 3 arrows at once to a single target.

  • Blazing ArrowArrow

    Gives damage to the target by firing a slow arrow.
    Character is pushed to the back at firing.
    If the target hit is under [Scan] debuff applied by yourself, [Scan] debuff is removed and the remaining cooldown of Blazing Arrow decreases by half.

  • Double TakeArrow

    Automatically used after learning the skill
    When the Ranger attack skill is accurately hit, fire an arrow to the target and apply a cooldown when it is not during cooldown.
    The cooldown of the skill decreases by 5 seconds when Ranger skill critically hits.

    Ranger Attack Skills
    - Barrage
    - Strafe
    - Blazing Arrow

  • ScanNone

    Apply [Scan] debuff, which is removable, to the target. When you give damage to the target under [Scan] debuff with a Ranger skill, Critical Rate is additionally calculated.
    Cooldown of the skill is reduced more quickly when the character is dashing.

  • Full ThrottleNone

    Constantly applied after learning the skill
    Final Damage increases when Ranger skill inflicts a Critical hit on the enemy.

    Skills Applied
    - Barrage
    - Double Take
    - Strafe
    - Blazing Arrow

  • StrafeArrow

    Can be used once during 3 seconds
    after [Barrage], [Blazing Arrow] is accurately hit


    Move quickly while firing arrows at the target.You can choose the direction to move with the arrow keys. Evasion increases temporarily when the attack is accurately hit.
    Skill is used standing still when there is no direction entered. During mouse mode, the character moves to the direction of the last selected ground.

ATTRIBUTES

  • Barrage: Knockback

    * Target knocked back when the third overheat is accurately hit
    * Only applied on medium size enemy
    * Knockback distance increases according to the attribute level
    * Increases SP consumption by 20%

  • Barrage: Enhance

    * Increases the skill factor of [Barrage] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Full Throttle: Enhance

    * Increases final damage increase effect by 0.5% per attribute level when Critical Hit of [Full Throttle]
    * Additional increase by 10% when mastering Maximum level

  • Double Take: Enhance

    * Increases the skill factor of [Double Take] by 0.5% per attribute level
    * Additional increase by 10% when mastering Maximum level

  • [Arts] Blazing Arrow: Frozen Arrow

    * [Fire] property changed to [Ice]
    * [Freeze] the accurately hit target for 3 seconds
    * Total skill factor decreases by 30%

  • [Arts] Barrage: Wild Throw

    * Cooldown decreases by 5 seconds
    * When calculating skill damage of Barrage, caster's accuracy decreases by 70%

  • [Arts] Barrage: Enhanced Upgrade

    * Increases the Skill Factor of [Barrage] by 1.25% per attribute level

  • [Arts] Double Take: Enhanced Upgrade

    * Increases the Skill Factor of [Double Take] by 1.25% per attribute level

  • Ranger: Swift Runner

    * Stamina increases by 20
    * Recover 5% of Stamina when casting [Strafe]

  • Strafe: Enhance

    * Increases the skill factor of [Strafe] by 0.5% per attribute level
    * Additional increase by 10% when mastering Maximum level

  • Blazing Arrow: Enhance

    * Increases the skill factor of [Blazing Arrow] by 0.5% per attribute level
    * Additional increase by 10% when mastering Maximum level

  • Scan: Enhance

    * Increases [Scan]'s critical rate by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Strafe: Enhanced Upgrade

    * Increases the skill factor of [Strafe] by 1.25% per attribute level

  • [Arts] Blazing Arrow: Enhanced Upgrade

    * Increases the skill factor of [Blazing Arrow] by 1.25% per attribute level

  • [Arts] Strafe: Scud

    * Total skill factor doubles
    * Temporary increase in evasion is removed after use
    * Can be charged up to a maximum of 3 times