Quarrel Shooters are hard working. Archery involves a lot of maintenance work but this is especially true for the Kingdom's Quarrel Shooters. It is even said that everyone who has succeeded as a Quarrel Shooter was hard working.
Quarrel Shooters use a crossbow and shield for strategic combat. They can defend against long-range attacks using their pavises, placing them in the ground.
Take a defensive stance and damage the target in front.
Increases Block during the defensive stance.
Increases target by 1 per 3 AoE Attack Ratio
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.
When the enemy is near, pushes away the enemy to a certain distance and fires an explosive arrow at the enemy.
Increases caster's chance of Block by 20% when succeeding in pushing the enemy.
When the Shield is not equipped, does not push away the enemy but fires an arrow.
Increases factor and attack speed, applies as 2 consecutive hits. (Two consecutive hit effect activated when the Crossbow is equipped in the main slot)
Movement Speed decreases by 2 per number of Shield equipped when the buff is activated in PvP area.
Scatter Caltrops in targeted area.
Enemies in Caltrop area get continuous damage and get slow.
Binds the enemy for 2 seconds when there is an enemy while Caltrop removes.
Does not apply to flying type enemies
Fire Stone Bullet to one target and stacks 1 [Stone Shot: Shock] debuff for 10 seconds.
Stuns up to 6 enemies around when 3 stacks.
Each Stun has different chances.
Dismantles statues and other obstacles in front of you.
Allows you to tear down the following:
* Ice Wall
* Pavise, Stockade
* Traps summoned by boss monsters
* Increases the skill factor of [Scatter Caltrops] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Stone Shot] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Rapid Fire] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Running Shot] by 0.5% per attribute level
* +10% added increase at maximum level
* Cuts the pavise's health in half, but increases the block penetration of nearby allies by 10% and grants the caster with knockback/knockdown immunity
* Increases SP consumption by 50%
* Increases Skill Factor of [Block and Shoot] by 0.5% per attribute level
* Additional 10% increases at maximum level
* A shield that lasts for 15 seconds is created when the caster is near the pavise
* The shield amount is 12 + [skill level] * 3% of caster's maximum HP per one Pavise (8 + [skill level] * 2% for PvP area)
* Maximum amount of silver is 50% of maximum HP (30% for PvP area)
* Increases the Skill Factor of [Scatter Caltrops] by 1.25% per attribute level
* Increases the Skill Factor of [Stone Shot] by 1.25% per attribute level
* Increases the Skill Factor of [Rapid Fire] by 1.25% per attribute level
* Cooldown of the according ally skill reduced when ally installation is torn down, Cooldown of the according enemy skill increased when enemy installation is torn down
* Shield of enemy character hit by Stone Shot is removed by 2% chance per attribute level for 5 seconds
* Increases SP consumption by 30%
* Decreases damage of [Block and Shoot] by 50% and accuracy by 70%
* Decreases damage received by 50%
* Increases Skill Factor of [Block and Shoot] by 1.25% per attribute level
* Increases the Skill Factor of [Running Shot] by 1.25% per attribute level
* Additional damage increases by [Physical ATK x 10% per attribute level]