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Quarrel Shooter

Quarrel Shooters are hard working. Archery involves a lot of maintenance work but this is especially true for the Kingdom's Quarrel Shooters. It is even said that everyone who has succeeded as a Quarrel Shooter was hard working.
Quarrel Shooters use a crossbow and shield for strategic combat. They can defend against long-range attacks using their pavises, placing them in the ground.

SKILLS

  • Block and ShootArrow

    Take a defensive stance and damage the single target in front. Increases Block while taking a defensive stance.

  • Deploy PaviseStrike

    Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation become afflicted with Bleeding.

  • Kneeling ShotNone

    Kneel down to improve your concentration. Increases your attack, attack speed, and range. Using Kneeling Shot again will cancel your kneeling state.
    Some skills including the Quarrel Shooter skills can be used during Kneeling Shot.

  • Rapid FireArrow

    Load several arrows on to the crossbow and shoot continuously. Chance of enemy's blocking decreases according to the charge time of Rapid Fire, and the chance of blocking attacks of enemy hit by skill increases by 20%.
    50% additional damage to enemies in Fear.

  • Scatter CaltropsPierce

    Throw caltrops on the ground. The caltrops inflict damage to enemies that step on them and inflict Slow.

  • Stone ShotArrow

    Fire a stone bullet to push an enemy away. The target has a chance to become afflicted with Stun.
    Deals 50% additional damage to targets in Fear and targets with plate armor.

  • TeardownStrike

    Dismantles statues and other obstacles in front of you while dealing damage to nearby enemies.
    Allows you to tear down the following:
    * Dievdirbys statues, except Vakarine
    * Ice Wall
    * Pavise, Stockade
    * Traps summoned by boss monsters

ATTRIBUTES

  • Kneeling Shot: Enhance

    * Increases [Kneeling Shot]'s physical attack increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Scatter Caltrops: Enhance

    * Increases the skill factor of [Scatter Caltrops] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Stone Shot: Enhance

    * Increases the skill factor of [Stone Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Rapid Fire: Enhance

    * Increases the skill factor of [Rapid Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Teardown: Enhance

    * Increases the skill factor of [Teardown] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Deploy Pavise: Aiming Sight

    * Cuts the pavise's health in half, but increases the block penetration of nearby allies by 10% and grants the caster with knockback/knockdown immunity
    * Increases SP consumption by 50%

  • Block and Shoot: Enhance

    * Increases Skill Factor of [Block and Shoot] by 0.5% per attribute level
    * Additional 10% increases at maximum level

  • [Arts] Kneeling Shot: Fortress

    * [Kneeling Shot] relocates four nearby pavises to form around the caster upon use, granting a shield to the caster that lasts for 15 seconds
    * The shield amount is equal to 25% of the caster's maximum HP for each relocated pavise, and after receiving the [Kneeling Shot: Fortress] buff, you cannot receive it again for 30 seconds

  • [Arts] Scatter Caltrops: Enhanced Upgrade

    * Increases the Skill Factor of [Scatter Caltrops] by 1.25% per attribute level

  • [Arts] Stone Shot: Enhanced Upgrade

    * Increases the Skill Factor of [Stone Shot] by 1.25% per attribute level

  • [Arts] Rapid Fire: Enhanced Upgrade

    * Increases the Skill Factor of [Rapid Fire] by 1.25% per attribute level

  • [Arts] Tear Down: Enhanced Upgrade

    * Increases the Skill Factor of [Tear Down] by 1.25% per attribute level

  • Teardown: Reinstall

    * Cooldown of the according ally skill reduced when ally installation is torn down, Cooldown of the according enemy skill increased when enemy installation is torn down

  • Deploy Pavise: Ready

    * Additional effect applied to some Quarrel Shooter skills when positioned in the back of Pavise
     - Scatter Caltrops : Bleeding by 20% chance (Duration: 10 seconds)
     - Stone Shot : Accuracy +50%, Critical Chance +50%
     - Kneeling Shot : Stone Shot activated by a certain chance during basic attacks if the Stone Shot skill is learned

  • Deploy Pavise: Crossbow

    * Damage of skill requiring crossbow increase by 20% to allies in a circular area around Pavise

  • Stone Shot: Shield Break

    * Shield of enemy character hit by Stone Shot is removed by 2% chance per attribute level

  • [Arts]Block and Shoot: Covered Shot

    * Decreases damage of [Block and Shoot] by 50% and accuracy by 70%
    * Decreases damage received by 50%

  • [Arts] Block and Shoot: Enhanced Upgrade

    * Increases Skill Factor of [Block and Shoot] by 1.25% per attribute level