Despite falling into the magician category, Pyromancers are also considered to be holy magicians in that they have a close relation with Gabija, the Goddess of Fire. Pyromancers are considered to be rather exotic by the Kingdom's standards because of this, despite the fact that divine powers and magic are mixed commonly outside the Kingdom's borders.
Pyromancers are mages that make use of fire spells that suppress groups of enemies.
Attacks enemy nearby by the explosion of Fire property when killing enemy or boss with Fire Property during the Enchant Fire.
If killing or attacking multiple enemies at the same time, the explosion occurs only once and activates per 5 seconds.
Gather powerful fire magic to launch it towards an enemy.
An explosion occurs when the enemy is hit to damage nearby enemies with fire damage.
Summons a pillar of fire to inflict damage on enemies.
Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.
Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.(Does not apply to flying monsters.)
Attack by continuously fuming fire towards enemies.
Deals continuous Fire damage to enemies in front and nearby the caster.
While casting Hell Breath, you block melee attacks. (Except the attacks of Boss Monsters)
Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.
* Increases the skill factor of [Prominence] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive Fire damage for 5 seconds
* [Burn] damage is based on character's INT
* Increases SP consumption by 30%
* Increases the skill factor of [Fireball] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Fire Wall] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Hell Breath] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Fire Pillar] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Enchant Fire] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases additional damage of allies per attribute level in proportion to INT for 5 seconds when the caster and the party members step on [Fire Wall]
* Increases SP consumption by 10%
* Increases the skill factor of [Flame Ground] by 0.5% per attribute level
* +10% added increase at maximum level
* Inflicts the [Heat] debuff for 10 seconds on enemies within range of [Flame Ground]
* [Heat] reduces Fire-property resistance by 50 per attribute level
* Increases SP consumption by 10%
* Upon using [Prominence], a red flame will rotate the caster for 30 seconds
* Red flame attacks the enemy with 2 consecutive hits
* Minimum activation duration applied as 0.5 seconds per target hit
* Doubles the number of hits of [Fire Wall], and it is created in a cross pattern upon use
* Increases the Skill Factor of [Fireball] by 1.25% per attribute level
* Increases the Skill Factor of [Fire Wall] by 1.25% per attribute level
* Increases the Skill Factor of [Fire Pillar] by 1.25% per attribute level
* Increases the Skill Factor of [Hell Breath] by 1.25% per attribute level
* Increases the Skill Factor of [Flame Ground] by 1.25% per attribute level
* Increases the Skill Factor of [Prominence] by 1.25% per attribute level
* Decrease channeling time and Strike gap by 50% instead of attacking a single target
* Increases the Skill Factor of [Enchant Fire] by 1.25% per attribute level
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%
* Using [Enchant Fire] reduces Fire-property resistance by 10% per attribute level on enemies within a range of 150
* Increases SP consumption by 50%