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Pyromancer

Despite falling into the magician category, Pyromancers are also considered to be holy magicians in that they have a close relation with Gabija, the Goddess of Fire. Pyromancers are considered to be rather exotic by the Kingdom's standards because of this, despite the fact that divine powers and magic are mixed commonly outside the Kingdom's borders.
Pyromancers are mages that make use of fire spells that suppress groups of enemies.

SKILLS

  • Enchant FireMagic

    Attacks enemy nearby by the explosion of Fire property when killing enemy or boss with Fire Property during the Enchant Fire.
    If killing or attacking multiple enemies at the same time, the explosion occurs only once and activates per 5 seconds.

  • FireballMagic

    Gather powerful fire magic to launch it towards an enemy.
    An explosion occurs when the enemy is hit to damage nearby enemies with fire damage.

  • Fire PillarMagic

    Summons a pillar of fire to inflict damage on enemies.
    Using Raise or Blizzard Storm on Fire Pillar causes it to deal more hits.

  • Fire WallMagic

    Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.

  • Flame GroundMagic

    Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.(Does not apply to flying monsters.)

  • Hell BreathMagic

    Attack by continuously fuming fire forwards.
    Gives continuous fire-property to enemy in front and nearby the caster.
    [Hell Breath] buff is applied for 10 seconds when attacking the enemy
    Fire-property damage increases per 1 [Hell Breath] stack, and it stacks up to a maximum of 10 stacks.
    Buff is no longer applied when [Hell Breath] is 10 stacks or more.
    While casting Hell Breath, you will block melee attacks. (excludes attack from boss monster)

  • ProminenceMagic

    Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.

ATTRIBUTES

  • Prominence: Enhance

    * Increases the skill factor of [Prominence] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fireball: Burn Debuff

    * Enemies hit by [Fireball] have a 10% chance per attribute level to receive Fire damage for 5 seconds
    * [Burn] damage is based on character's INT
    * Increases SP consumption by 30%

  • Fireball: Enhance

    * Increases the skill factor of [Fireball] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fire Wall: Enhance

    * Increases the skill factor of [Fire Wall] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Hell Breath: Enhance

    * Increases the skill factor of [Hell Breath] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fire Pillar: Enhance

    * Increases the skill factor of [Fire Pillar] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Enchant Fire: Enhance

    * Increases the skill factor of [Enchant Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fire Wall: Additional Damage Buff

    * Increases additional damage of allies per attribute level in proportion to INT for 5 seconds when the caster and the party members step on [Fire Wall]
    * Increases SP consumption by 10%

  • Flame Ground: Enhance

    * Increases the skill factor of [Flame Ground] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Flame Ground: Diffusion

    * Inflicts the [Heat] debuff for 10 seconds on enemies within range of [Flame Ground]
    * [Heat] reduces Fire-property resistance by 50 per attribute level
    * Increases SP consumption by 10%

  • [Arts] Prominence: Flame Jewel

    * Upon using [Prominence], a red flame will rotate the caster for 30 seconds
    * Red flame attacks the enemy with 2 consecutive hits
    * Minimum activation duration applied as 0.5 seconds per target hit

  • [Arts] Fire Wall: Crossfire

    * Doubles the number of hits of [Fire Wall], and it is created in a cross pattern upon use

  • [Arts] Fireball: Enhanced Upgrade

    * Increases the Skill Factor of [Fireball] by 1.25% per attribute level

  • [Arts] Fire Wall: Enhanced Upgrade

    * Increases the Skill Factor of [Fire Wall] by 1.25% per attribute level

  • [Arts] Fire Pillar: Enhanced Upgrade

    * Increases the Skill Factor of [Fire Pillar] by 1.25% per attribute level

  • [Arts] Hell Breath: Enhanced Upgrade

    * Increases the Skill Factor of [Hell Breath] by 1.25% per attribute level

  • [Arts] Flame Ground: Enhanced Upgrade

    * Increases the Skill Factor of [Flame Ground] by 1.25% per attribute level

  • [Arts] Prominence: Enhanced Upgrade

    * Increases the Skill Factor of [Prominence] by 1.25% per attribute level

  • [Arts] Hell Breath: Napalm

    * Decrease casting time and Strike gap by 50% instead of attacking a single target

  • [Arts] Enchant Fire: Enhanced Upgrade

    * Increases the Skill Factor of [Enchant Fire] by 1.25% per attribute level

  • Hell Breath: Knockback

    * Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
    * Increases SP consumption by 30%

  • Enchant Fire: Decreased Fire Property Resista

    * Using [Enchant Fire] reduces Fire-property resistance by 10% per attribute level on enemies within a range of 150
    * Increases SP consumption by 50%

  • Pyromancer: Fire Magic Damage

    * Increases the character's Fire property magic attack damage by 5% per attribute level