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Pyromancer

Despite falling into the magician category, Pyromancers are also considered to be holy magicians in that they have a close relation with Gabija, the Goddess of Fire. Pyromancers are considered to be rather exotic by the Kingdom's standards because of this, despite the fact that divine powers and magic are mixed commonly outside the Kingdom's borders.
Pyromancers are mages that make use of fire spells that suppress groups of enemies.

SKILLS

  • Enchant FireMagic

    Temporarily grants Fire property to your attacks.
    Enchant Fire applies to your nearby summons as well.

  • FireballMagic

    Gather powerful fire magic to launch it towards an enemy.
    An explosion occurs when the enemy is hit to damage nearby enemies with fire damage.

  • Fire PillarMagic

    Summons a pillar of fire to inflict damage on enemies.
    Using Raise on Fire Pillar causes it to deal more hits.

  • Fire WallMagic

    Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.

  • Flame GroundMagic

    Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.

  • Hell BreathMagic

    Attack by continuously fuming fire towards enemies. Deals continuous Fire damage to enemies. Chance of receiving additional Fire damage momentarily. While casting Hell Breath, you receive melee attack-blocking effect.

  • ProminenceMagic

    Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.

ATTRIBUTES

  • Prominence: Enhance

    * Increases the skill factor of [Prominence] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fireball: Burn Debuff

    * Enemies hit by [Fireball] have a 10% chance per attribute level to receive Fire damage for 5 seconds
    * [Burn] damage is based on character's INT
    * Increases SP consumption by 30%

  • Fireball: Enhance

    * Increases the skill factor of [Fireball] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fire Wall: Enhance

    * Increases the skill factor of [Fire Wall] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Hell Breath: Enhance

    * Increases the skill factor of [Hell Breath] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fire Pillar: Enhance

    * Increases the skill factor of [Fire Pillar] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fire Wall: Increased Fire Property Buff

    * Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
    * Increases SP consumption by 10%

  • Flame Ground: Enhance

    * Increases the skill factor of [Flame Ground] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Flame Ground: Diffusion

    * Inflicts the [Heat] debuff for 10 seconds on enemies within range of [Flame Ground]
    * [Heat] reduces Fire-property resistance by 50 per attribute level
    * Increases SP consumption by 10%

  • [Arts] Prominence: Flame Jewel

    * Upon using [Prominence], a red flame will rotate the caster for 30 seconds

  • [Arts] Fire Wall: Crossfire

    * Doubles the number of hits of [Fire Wall], and it is created in a cross pattern upon use

  • [Arts] Fireball: Enhanced Upgrade

    * Increases the Skill Factor of [Fireball] by 1.25% per attribute level

  • [Arts] Fire Wall: Enhanced Upgrade

    * Increases the Skill Factor of [Fire Wall] by 1.25% per attribute level

  • [Arts] Fire Pillar: Enhanced Upgrade

    * Increases the Skill Factor of [Fire Pillar] by 1.25% per attribute level

  • [Arts] Hell Breath: Enhanced Upgrade

    * Increases the Skill Factor of [Hell Breath] by 1.25% per attribute level

  • [Arts] Flame Ground: Enhanced Upgrade

    * Increases the Skill Factor of [Flame Ground] by 1.25% per attribute level

  • [Arts] Prominence: Enhanced Upgrade

    * Increases the Skill Factor of [Prominence] by 1.25% per attribute level

  • Hell Breath: Knockback

    * Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
    * Increases SP consumption by 30%

  • Enchant Fire: Decreased Fire Property Resista

    * Using [Enchant Fire] reduces Fire-property resistance by 10% per attribute level on enemies within a range of 150
    * Increases SP consumption by 50%

  • Staff Mastery: Fire

    * When equipped with a [Staff], increases damage dealt with Fire property magic attacks by 5% per attribute level