Strictly speaking, Psychokinos are not magicians but those with innate psychic abilities. As of recent, it was found that people without innate abilities could train to become Psychokinos. But unfortunately for someone like Agailla Flurry's apprentice Jane, one must first be proficient in magic in order to gain psychic powers.
Psychokinos can use their psychic abilities to control gravity to pull and push enemies away.
Attacks by creating a straight line of gravitational force that pulls the enemies together.
Increases the gravitational force on the targeted area to inflict psychokinesis damage. Flying-type monsters within the affected area are changed to ground-type and Raise magic circles around the affected area are removed.
Inflict damage on multiple enemies by pulling them together to a targeted area, causing them to collide with each other.
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Chance to stun enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.
Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.
Swaps your position with that of a selected enemy. The swapped enemy becomes immobilized.
Does not affect boss monsters and fixed enemies.
* Reduces damage received while using [Psychic Pressure] by 10%
*Increases SP consumption by 20%
* Increases the skill factor of [Psychic Pressure] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Magnetic Force] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by [Gravity Pole] are afflicted with the [Slow] debuff for a 3-second duration
* Increases SP consumption by 20%
* Increases the skill factor of [Heavy Gravity] by 0.5% per attribute level
* +10% added increase at maximum level
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large or Boss monster
* Increases SP consumption by 10%
* Increases the overheat of [Teleportation] by +1
* When [Heavy Gravity] and [Raise] are stacked in the same location, a fused magic circle appears to immobilize enemies
and enemies are lifted into the air then dropped when the magic circle's duration is over.
* Increases the Skill Factor of [Psychic Pressure] by 1.25% per attribute level
* Increases the Skill Factor of [Magnetic Force] by 1.25% per attribute level
* Increases the Skill Factor of [Gravity Pole] by 1.25% per attribute level
* Increases the Skill Factor of [Heavy Gravity] by 1.25% per attribute level
* Increases evasion by 50 per attribute level while using [Gravity Pole]
* Able to change direction
* Duration and Strike gap halves
* Does not pull the enemy
* Enemies hit by [Magnetic Force] have a 5% chance
per attribute level to become afflicted with [Stun] for 1.5 seconds
* Increases SP consumption by 30%
* Increases the skill factor of [Gravity Pole] by 0.5% per attribute level
* +10% added increase at maximum level