Many Priests worked near the Kingdom's capital and therefore were the Cleric class that took the most loss because of Medzio Diena. The oldest of the Priests who have survived Medzio Diena is known to be only around thirty years of age.
Priests are clerics who give blessings and resurrect the dead with their holy powers.
Sprinkle holy water to increase physical defense on you and your allies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Restores the HP of nearby allies.
Increases the damage given to the enemy in front.
Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.
Prevents one from becoming Incapable of Combat once.
If [Fanaticism: Martyr] attribute is active and the character is under the Fanaticism buff, the effect of [Fanaticism: Martyr] takes precedence over Revive.
Apply [Guilt] to the enemies nearby to damage every second.
Inflicts Holy-property magic damage to enemies all around, with a chance of defeating Mutant or Devil enemies instantly
(In the Division Singularity, the damage is applied instead of the immediate kill.).
Mutant and Devil enemies under the Malleus Maleficarum debuff that survive Turn Undead become stunned for 3 seconds.
While Engkrateia is active, the AoE attack ratio of Turn Undead increases by 50%.
* Increases the character's maximum inventory weight by 20 per attribute level
* Increases [Aspersion]'s physical defense increasing effects by 0.5% per attribute level
* +10% added increase at maximum level
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%
* Increases the heal factor of [Mass Heal] and skill factor of [Mass Heal: Brilliance] by 0.5% per attribute level
* +10% added bonus at maximum level
* Increases [Monstrance]'s damage increasing effects by 0.1% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Turn Undead] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Sacrament] by 0.5% per attribute level
* +10% added increase at maximum level
* The HP recovery of [Resurrection] is converted into a shield instead, and the target receives 100% more healing for 10 seconds
* The shield does not stack with the following shield buffs, and new shields will not apply if they are not larger than the current shield.
- Templar [Shield Charger]
- Peltasta [High Guard] shield effect
- [Gyvenimas' Protection] effect
- [Armaos Card] effect
* Increases the heal factor of [Mass Heal] and Skill Factor of [Mass Heal: Brilliance] by 1.25% per attribute level
* Increases the Skill Factor of [Turn Undead] by 1.25% per attribute level
* Decreases heal of [Mass Heal] by half
* Creates shield by 20% of maximum HP of heal applied character when the amount of HP healed by the [Mass Heal] exceeds the maximum HP
* Decreases Heal by half, Shield applied target does not create shield by [Mass Heal].
* Increases the Skill Factor of [Sacrament] by 1.25% per attribute level
* Original effect of [Aspersion] removed
* Cast a protective barrier equal to 10% of the Maximum HP to the allies when casting [Aspersion]
* Cooldown increases by 10 seconds
* Duration 15 seconds
* Removes the original effect of [Resurrection]
* When casting [Resurrection], damages the target in range with holy property and recovers your HP by (number of targets x1%)
* Normal monster instant death effect of [Turn Undead] is applied to every type of monsters
* Increases SP consumption by 10%
* Removes the original effect of [Mass Heal]
* When casting [Mass Heal], damages the target in range with holy property
* Decreases Cooldown by 15 seconds
* Increases the skill factor of [Resurrection: Denounce] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Resurrection: Condemn] by 1.25% per attribute level