Many Priests worked near the Kingdom's capital and therefore were the Cleric class that took the most loss because of Medzio Diena. The oldest of the Priests who have survived Medzio Diena is known to be only around thirty years of age.
Priests are clerics who give blessings and resurrect the dead with their holy powers.
Sprinkle holy water to increase physical defense on you and your allies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Gives the blessing to your party members and allies which grants additional damage proportionally to [INT/SPR].(The final efficiency decreases when the basic ATK of the caster is lower compared to the basic ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Restores the HP of nearby allies.
Reduces the evasion of enemies in front of you.
Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.
Prevents one from becoming Incapable of Combat once.
If [Fanaticism: Martyr] attribute is active and the character is under the Fanaticism buff, the effect of [Fanaticism: Martyr] takes precedence over Revive.
Applies Holy property to basic attacks of you and your party members proportional to [SPR].
Additional Property hits when the basic attack is used on enemies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.
Inflicts Holy-property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly
(In the Division Singularity, the damage is applied instead of the immediate kill.).
Mutant and Demon enemies under the Malleus Maleficarum debuff that survive Turn Undead become stunned for 3 seconds.
While Engkrateia is active, the AoE attack ratio of Turn Undead increases by 50%.
* Increases the character's maximum inventory weight by 20 per attribute level
* Increases [Aspersion]'s physical defense increasing effects by 0.5% per attribute level
* +10% added increase at maximum level
* Increases [Blessing]'s additional damage by 0.5% per attribute level
* +10% added increase at maximum level
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level
* Increases [Monstrance]'s evasion reducing effects by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Turn Undead] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the damage of [Sacrament]'s additional Holy-property attack by 0.5% per attribute level
* +10% added increase at maximum level
* The HP recovery of [Resurrection] is converted into a shield instead, and the target receives 100% more healing for 10 seconds
* The shield does not stack with the following shield buffs, and new shields will not apply if they are not larger than the current shield.
- Templar [Shield Charger]
- Peltasta [High Guard] shield effect
- [Gyvenimas' Protection] effect
- [Armaos Card] effect
* Increases the Skill Factor of [Mass Heal] by 1.25% per attribute level
* Increases the Skill Factor of [Turn Undead] by 1.25% per attribute level
* Decreases heal of [Mass Heal] by half
* Creates shield by 20% of maximum HP of heal applied character when the amount of HP healed by the [Mass Heal] exceeds the maximum HP
* Decreases Heal by half, Shield applied target does not create shield by [Mass Heal].
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%