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Paladin

Paladins are clerics who fight for their beliefs in the goddesses and their loyalty for the Kingdom. The Tenet Church, built by the first of the Paladins, is a symbolic birthplace for the Paladins that they must defend at all costs.
Paladins use their holy power to protect allies and vanquish enemies through the blessings of the goddesses.

SKILLS

  • BarrierNone

    Push enemies away and create a barrier of protection that doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier. (Duration halves in PVP areas)

  • ConvictionStrike

    Attacks an enemy marking them as a traitor. Enemies attacked receives more damage from Fire, Ice, Lightning, Earth, and Poison property attack. Deals 20% increased damage to a stunned enemy.

  • DemolitionStrike

    Strike the enemy hard by holding weapon with two hands. Deals increased damage to enemies under the Conviction debuff.

  • RestorationNone

    Activate your aura to heal yourself and allies nearby.
    The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

  • SanctuaryNone

    Increases allies' Physical and Magic Defense within the range proportionally to the caster's Physical and Magic Defense. Also, additional damage is applied as much as the increased DEF when attacking.
    (Physical, Missile Attack increases as much as the increased Physical Defense, Magic Attack increases as much as the increased Magic Defense)

  • Stone SkinNone

    Strengthen your skin to reduce the damage received from physical and magic attacks.

ATTRIBUTES

  • Conviction: Enhance

    * Increases the skill factor of [Conviction] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Barrier: Devotion

    * [Barrier] is changed to channeling skill (maximum duration: 10 seconds)
    * When the party member inside the [Barrier] gets damage, Paladin receives the damage instead
    * Does not consume caster's durability when having Barrier effect while attribute is activated
    * Increases Cooldown by 30 seconds
    (Existing Barrier magic circle removes when activating the attribute)

  • Demolition: Enhance

    * Increases the skill factor of [Demolition] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Demolition: Stun

    * Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

  • Stone Skin: Enhance

    * Increases [Stone Skin]'s physical and magic damage taken reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Restoration: Enhance

    * Increases the heal factor of [Restoration] by 0.5% per attribute level
    * +10% added bonus at maximum level

  • Sanctuary: Enhance

    * Increases [Sanctuary]'s physical and magic defense increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Barrier: Holy Ground

    * Damage taken while inside [Barrier] is reduced by 20%, and damage taken through [Barrier: Devotion] is reduced by 50%.
    * The arts effect is not activated if you do not have the [Barrier] skill.

  • [Arts] Restoration: Enhanced Upgrade

    * Increases the Skill Factor of [Restoration] by 1.25% per attribute level

  • [Arts] Conviction: Enhanced Upgrade

    * Increases the Skill Factor of [Conviction] by 1.25% per attribute level

  • [Arts] Demolition: Enhanced Upgrade

    * Increases the Skill Factor of [Demolition] by 1.25% per attribute level

  • Restoration: Spirit

    * [Restoration] recovers SP by [skill level x 30] instead of recovering HP

  • Sanctuary: Release

    * Increase in physical, magic defense is changed to [20 + skill level x 4]%
    * Immune to removable debuffs
    * Holy water consumption is changed to 2

  • Sanctuary: Liberty(Physical)

    * Changed to target the party member to cast, and the following effect is applied instead
    * Physical Defense +[skill level x 5]%
    *Immune to removable debuffs
    Duration: 15 seconds
    * [Sanctuary: Weaken] debuff is applied when the buff disappears
    * [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds

  • Sanctuary: Liberty(Magic)

    * Changed to target the party member to cast, and the following effect is applied instead
    * Magic Defense +[skill level x 5]%
    *Movement Speed +5
    Duration: 15 seconds
    * [Sanctuary: Weaken] debuff is applied when the buff disappears
    * [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds

  • [Arts] Conviction: Radiance

    * [Conviction] can only attack single target, and heal the party member in a circle 100 range
    * Heal factor is 1/10 of [Conviction] factor
    * Increases cooldown by 15 seconds

  • Shield Guard

    * Able to use Guard by pressing C after equipping a shield
    * Disabled in friendly duels and PvP
    Cooldown time 3 seconds

  • Use Two-handed Blunt Weapon

    * Can equip [Two-handed Blunt] type weapons

  • Blunt Mastery: Paladin

    * AoE Attack Ratio +5