LOG IN

Paladin

Paladins are clerics who fight for their beliefs in the goddesses and their loyalty for the Kingdom. The Tenet Church, built by the first of the Paladins, is a symbolic birthplace for the Paladins that they must defend at all costs.
Paladins use their holy power to protect allies and vanquish enemies through the blessings of the goddesses.

SKILLS

  • BarrierNone

    Push enemies away and create a barrier of protection which doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier.

  • ConvictionStrike

    Attack an enemy, marking them as a traitor. Increases the Fire, Ice, Lightning, Earth and Poison damage taken by the enemy that receives the attack. Deals additional damage to stunned enemies.
    Enemies under Death Sentence that are killed with Conviction deal damage to other nearby enemies when they're defeated.

  • DemolitionStrike

    Strike the enemy hard with a two-handed blunt weapon. Deals additional damage to enemies under the Conviction debuff.

  • Resist ElementsNone

    Momentarily increases Fire, Ice, Lightning, Poison and Earth property resistance for you and your party members, reducing the damage received from attacks of those properties.

  • RestorationNone

    Activate your aura to heal yourself and allies nearby.
    The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

  • SanctuaryNone

    Increases allies' physical and magic defense within the range proportionally to the caster's physical and magic defense. Also gives additional Holy property damage equivalent to the increased defense value.

  • Stone SkinNone

    Strengthen your skin to reduce the damage received from physical and magic attacks.

ATTRIBUTES

  • Conviction: Enhance

    * Increases the skill factor of [Conviction] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Barrier: Devotion

    * Directs damage inflicted to party members inside [Barrier] to the casting Paladin
    * Increases physical defense by 4% per attribute level when the casting Paladin is inside [Barrier]
    * Increases SP consumption by 30%
    Caster does not consume durability when receiving a barrier effect during attribution activation

  • Demolition: Enhance

    * Increases the skill factor of [Demolition] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Demolition: Stun

    * Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

  • Stone Skin: Enhance

    * Increases [Stone Skin]'s physical and magic damage taken reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Restoration: Enhance

    * Increases the heal factor of [Restoration] by 0.5% per attribute level
    * +10% added bonus at maximum level

  • Resist Elements: Enhance

    * Increases [Resist Elements]'s property damage taken reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Sanctuary: Enhance

    * Increases [Sanctuary]'s physical and magic defense increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Magical Stat: Paladin

    * Stat Growth Ratio of Paladin is changed.
    * STR ↔ INT, DEX ↔ SPR
    * Skill property of Paladin is changed to magic

  • [Arts] Barrier: Holy Ground

    * Damage taken while inside [Barrier] is reduced by 20%, and damage taken through [Barrier: Devotion] is reduced by 50%.
    * The arts effect is not activated if you do not have the [Barrier] skill.

  • [Arts] Restoration: Enhanced Upgrade

    * Increases the Skill Factor of [Restoration] by 1.25% per attribute level

  • [Arts] Conviction: Enhanced Upgrade

    * Increases the Skill Factor of [Conviction] by 1.25% per attribute level

  • [Arts] Demolition: Enhanced Upgrade

    * Increases the Skill Factor of [Demolition] by 1.25% per attribute level

  • Stone Skin: Iron Skin

    * [Stone Skin] decreases physical attack damage received by 1.3% per skill level

  • Stone Skin: Magical Aura

    * [Stone Skin] decreases magic attack damage received by 1.3% per skill level

  • Barrier: Might

    * Increase in damage of Physical skills by allies inside the [Barrier] by 8% per skill level instead of pushing enemies or increasing magic defense

  • Barrier: Religious Vigor

    * Increase in damage of Magic skills by allies inside the [Barrier] by 8% per skill level instead of pushing enemies or increasing magic defense

  • Resist Elements: Enhanced Element

    * [Resist Elements] buff increases the damage of Holy, Psychokinesis, Fire, Lightning properties by [skill level * 3]% instead of increasing property damage reducing effects

  • Restoration: Spirit

    * [Restoration] recovers SP by [skill level x 30] instead of recovering HP

  • Demolition: Madness

    * Damage of [Demolition] -50%
    * Apply [Demolition: Madness] to party members within range 50 for 10 seconds when the attack is hit accurately
    * Demolition: Madness: Physical skill damage +[skill level x 3]%

  • Sanctuary: Release

    * Increase in physical, magic defense is changed to [skill level x 5]%
    * Immune to removable debuffs
    * Holy water consumption is changed to 2

  • Sanctuary: Liberty(Physical)

    * Changed to target the party member to cast
    * Physical Defense +[skill level x 5]%
    *Immune to removable debuffs
    Duration: 15 seconds
    * [Sanctuary: Weaken] debuff is applied when the buff disappears
    * [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds

  • Sanctuary: Liberty(Magic)

    * Changed to target the party member to cast
    * Magic Defense +[skill level x 5]%
    *Movement Speed +5
    Duration: 15 seconds
    * [Sanctuary: Weaken] debuff is applied when the buff disappears
    * [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds

  • [Arts] Conviction: Radiance

    * [Conviction] can only attack single target, and heal the party member in a circle 100 range
    * Heal factor is 1/10 of [Conviction] factor
    * Increases cooldown by 15 seconds

  • Shield Guard

    * Able to use Guard by pressing C after equipping a shield
    * Disabled in friendly duels and PvP
    Cooldown time 3 seconds

  • Use Two-handed Blunt Weapon

    * Can equip [Two-handed Blunt] type weapons

  • Two-handed Blunt Mastery: Paladin

    * Increases AoE attack ratio by 5 when equipping a [Two-handed Blunt] weapon