LOG IN

Paladin

Paladins are clerics who fight for their beliefs in the goddesses and their loyalty for the Kingdom. The Tenet Church, built by the first of the Paladins, is a symbolic birthplace for the Paladins that they must defend at all costs.
Paladins use their holy power to protect allies and vanquish enemies through the blessings of the goddesses.

SKILLS

  • BarrierNone

    Push enemies away and create a barrier of protection that doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier. (Duration halves in PVP areas)

  • ConvictionStrike

    Attack an enemy, marking them as a traitor. Increases the Fire, Ice, Lightning, Earth, and Poison damage taken by the enemy that receives the attack. Deals damage increased by 20% to stunned enemies.
    Enemies under Death Sentence that is killed with Conviction deal damage to other nearby enemies when they're defeated.

  • DemolitionStrike

    Strike the enemy hard by holding weapon with two hands. Deals increased damage to enemies under the Conviction debuff.

  • Resist ElementsNone

    Momentarily increases Fire, Ice, Lightning, Poison and Earth property resistance for you and your party members, reducing the damage received from attacks of those properties.

  • RestorationNone

    Activate your aura to heal yourself and allies nearby.
    The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

  • SanctuaryNone

    Increases allies' Physical and Magic Defense within the range proportionally to the caster's Physical and Magic Defense. Also, additional damage is applied as much as the increased DEF when attacking.
    (Physical, Missile Attack increases as much as the increased Physical Defense, Magic Attack increases as much as the increased Magic Defense)

  • Stone SkinNone

    Strengthen your skin to reduce the damage received from physical and magic attacks.

ATTRIBUTES

  • Conviction: Enhance

    * Increases the skill factor of [Conviction] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Barrier: Devotion

    * [Barrier] is changed to channeling skill (maximum duration: 10 seconds)
    * When the party member inside the [Barrier] gets damage, Paladin receives the damage instead
    * Increases Physical Defense of Paladin by 4% per attribute level when Paladin is inside the [Barrier]
    * Does not consume caster's durability when having Barrier effect while attribute is activated
    * Increases Cooldown by 30 seconds
    (Existing Barrier magic circle removes when activating the attribute)

  • Demolition: Enhance

    * Increases the skill factor of [Demolition] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Demolition: Stun

    * Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

  • Stone Skin: Enhance

    * Increases [Stone Skin]'s physical and magic damage taken reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Restoration: Enhance

    * Increases the heal factor of [Restoration] by 0.5% per attribute level
    * +10% added bonus at maximum level

  • Resist Elements: Enhance

    * Increases [Resist Elements]'s property damage taken reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Sanctuary: Enhance

    * Increases [Sanctuary]'s physical and magic defense increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Magical Stat: Paladin

    * Stat Growth Ratio of Paladin is changed.
    * STR ↔ INT, DEX ↔ SPR
    * Skill property of Paladin is changed to magic

  • [Arts] Barrier: Holy Ground

    * Damage taken while inside [Barrier] is reduced by 20%, and damage taken through [Barrier: Devotion] is reduced by 50%.
    * The arts effect is not activated if you do not have the [Barrier] skill.

  • [Arts] Restoration: Enhanced Upgrade

    * Increases the Skill Factor of [Restoration] by 1.25% per attribute level

  • [Arts] Conviction: Enhanced Upgrade

    * Increases the Skill Factor of [Conviction] by 1.25% per attribute level

  • [Arts] Demolition: Enhanced Upgrade

    * Increases the Skill Factor of [Demolition] by 1.25% per attribute level

  • Stone Skin: Iron Skin

    * [Stone Skin] decreases physical attack damage received by 1.3% per skill level

  • Stone Skin: Magical Aura

    * [Stone Skin] decreases magic attack damage received by 1.3% per skill level

  • Barrier: Might

    * Increase in damage of Physical skills by allies inside the [Barrier] by 8% per skill level instead of pushing enemies or increasing magic defense (The final efficiency of the damage increase effect is reduced when the basic ATK of the caster is lower than the basic ATK of the target and isn't applied to ATK temporarily increased by buff)

  • Barrier: Religious Vigor

    * Increase in damage of Magic skills by allies inside the [Barrier] by 8% per skill level instead of pushing enemies or increasing magic defense (The final efficiency of the damage increase effect is reduced when the basic ATK of the caster is lower than the basic ATK of the target and isn't applied to ATK temporarily increased by buff)

  • Resist Elements: Enhanced Element

    * [Resist Elements] buff increases the damage of Holy, Psychokinesis, Fire, Lightning properties by [skill level * 3]% instead of increasing property damage reducing effects

  • Restoration: Spirit

    * [Restoration] recovers SP by [skill level x 30] instead of recovering HP

  • Demolition: Madness

    * Damage of [Demolition] -50%
    * Apply [Demolition: Madness] to party members within range 50 for 10 seconds when the attack is hit accurately
    * Demolition: Madness: Physical skill damage +[skill level x 3]%

  • Sanctuary: Release

    * Increase in physical, magic defense is changed to [skill level x 5]%
    * Immune to removable debuffs
    * Holy water consumption is changed to 2

  • Sanctuary: Liberty(Physical)

    * Changed to target the party member to cast, and the following effect is applied instead
    * Physical Defense +[skill level x 5]%
    *Immune to removable debuffs
    Duration: 15 seconds
    * [Sanctuary: Weaken] debuff is applied when the buff disappears
    * [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds

  • Sanctuary: Liberty(Magic)

    * Changed to target the party member to cast, and the following effect is applied instead
    * Magic Defense +[skill level x 5]%
    *Movement Speed +5
    Duration: 15 seconds
    * [Sanctuary: Weaken] debuff is applied when the buff disappears
    * [Sanctuary: Weaken]: Cannot receive Sanctuary buff for 20 seconds

  • [Arts] Conviction: Radiance

    * [Conviction] can only attack single target, and heal the party member in a circle 100 range
    * Heal factor is 1/10 of [Conviction] factor
    * Increases cooldown by 15 seconds

  • Shield Guard

    * Able to use Guard by pressing C after equipping a shield
    * Disabled in friendly duels and PvP
    Cooldown time 3 seconds

  • Use Two-handed Blunt Weapon

    * Can equip [Two-handed Blunt] type weapons

  • Blunt Mastery: Paladin

    * AoE Attack Ratio +5