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Necromancer

Since the days of Agailla Flurry, necromancy involving the use of human bodies and spirits has been abolished for good. Since then, Necromancers have reorganized themselves as a group of magic users who conduct studies on monsters and not humans.
Necromancers are a class that brings fragments of dead monsters back to life. They can breathe life into the dead monsters to attack their targets or create summons out of them.

SKILLS

  • Summon: Force AttackMagic

    Your summon will attack the targeted enemy.

  • Summon: Cancel AttackMagic

    Cancels Force Attack and attacks enemies randomly.

  • Summon: ReleaseMagic

    Release your summon.

  • Corpse TowerMagic

    Build a cursed tower made of corpse parts, which delivers [Poison] property attacks in the targeted area.
    Corpse Tower’s Attack is determined proportionally to summoner’s each stats, skill level, and SPR.
    Also, Corpse Tower's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
    You can summon 1 tower on the field.

  • Create ShoggothMagic

    Create a Shoggoth with a Beast, Plant, or Mutant-type card inserted in Necronomicon.
    Shoggoth’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to the summoner's stats, skill level, and SPR.
    Also, Shoggoth’s Max. HP increases based on the number of cards equipped in Necronomicon, and Shoggoth's CON stat additionally increases as 10% of summoner's SPR. Adds Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack proportionally to each stats and SPR.

  • DisinterMagic

    Victimize a summoned Skeleton for different buffs for the rest.
    - Victimizing Soldier: Max HP, Physical Defense +10% for 30 seconds
    - Victimizing Archer: Critical Rate +100% for 30 seconds
    - Victimizing Mage: Immune to debuff for 10 seconds

  • Flesh CannonMagic

    Throw corpse parts on a targeted area to attack nearby enemies.
    Increases damage by 100% while Flesh Hoop is active.

  • Flesh HoopMagic

    Encircle yourself with corpse parts that damage nearby enemies. Chance to deal additional damage to decaying enemies. Increases Flesh Cannon damage by 100% while Flesh Hoop is active and lifts the buff on Flesh Cannon use.

  • Gather CorpseMagic

    Releases evil energy into your opponent. The corpse parts of monsters affected by the evil energy can be collected once defeated. Gather Corpse inflicts Necromancer Bane which increases the damage dealt by your summons.
    Bane debuff is applied only to your summon.

  • Raise DeadMagic

    Summon a Skeleton Soldier made from corpse parts.
    Skeleton Soldier’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to summoner’s each stats, skill level, and SPR.
    Also, Skeleton Soldier’s CON increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
    You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

  • Raise Skull ArcherMagic

    Summon a Skeleton Archer made from corpse parts.
    Skeleton Archer’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to each stats, skill level, and SPR.
    Also, Skeleton Archer's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
    You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

  • Raise Skull MageMagic

    Summon a Skeleton Mage made from corpse parts.
    Skeleton Mage’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to summoner’s each stats, skill level, and SPR.
    Also, Skeleton Mage’s INT increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
    You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

ATTRIBUTES

  • Raise Skull Archer: Enhance

    * Increases the skill factor of your summoned Skeleton Archers' skills by 0.5% per attribute level
    * +10% added increase at maximum level

  • Gather Corpse: Enhance

    * Increases the skill factor of [Gather Corpse] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Flesh Cannon: Enhance

    * Increases the skill factor of [Flesh Cannon] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Flesh Hoop: Enhance

    * Increases the skill factor of [Flesh Hoop] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Flesh: Demoralize

    * Weakens the attack of enemies affected by Flesh Hoop and Flesh Cannon for 4 second duration
    * [Attack Weakened] debuff reduces the attack of affected enemies by 2% per attribute level
    * Increases SP consumption by 20%

  • Necromancer: Corpse Fragment Capacity

    * Increases Necronomicon's maximum corpse fragment capacity by 100 per attribute level

  • Raise Dead: Collect Corpse Fragments

    * When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse fragment per attribute level
    * Increases SP consumption by 10%

  • Raise Skull Mage: Protection Magic

    * Grants a 1-time knockback/knockdown immunity to all summons when Skull Mage is summoned
    * Buff duration: 45 seconds
    * Increases SP consumption by 20%

  • [Arts] Flesh Hoop: Dance of Death

    * The Skill Factor of [Flesh Hoop] is increased based on the amount of [Corpse Parts] you currently have
    * Skill Factor Increase: ([Current Corpse Parts] / 2)

  • [Arts] Raise Skull Mage: Supporter

    * Only one Skeleton Mage may be summoned and it lasts 30 minutes
    * The Skeleton Mage provides a buff that has the following effects
    - Increases the Physical and Magic Defense of Skeleton Soldiers by 100%
    - Skeleton Archers use their basic attacks without waiting

  • [Arts] Gather Corpse: Enhanced Upgrade

    * Increases the Skill Factor of [Gather Corpse] by 1.25% per attribute level

  • [Arts] Create Shoggoth: Enhanced Upgrade

    * Increases the Skill Factor of [Create Shoggoth] by 1.25% per attribute level

  • [Arts] Flesh Cannon: Enhanced Upgrade

    * Increases the Skill Factor of [Flesh Cannon] by 1.25% per attribute level

  • [Arts] Flesh Hoop: Enhanced Upgrade

    * Increases the Skill Factor of [Flesh Hoop] by 1.25% per attribute level

  • [Arts] Corpse Tower: Enhanced Upgrade

    * Increases the Skill Factor of [Corpse Tower] by 1.25% per attribute level

  • [Arts] Raise Dead: Enhanced Upgrade

    * Increases the Skill Factor of [Raise Dead] by 1.25% per attribute level

  • [Arts] Raise Skull Archer: Enhanced Upgrade

    * Increases the Skill Factor of [Raise Skull Archer] by 1.25% per attribute level

  • Gather Corpse: Expand

    * Increases Gather Corpse's AoE Attack Ratio 2x but decreases skill damage by 30%

  • [Arts] Raise Skeleton Soldier: Elite

    * Summon Elite Skeleton Soldier instead of Skeleton Soldier (only up to 1)
    * Changes Overheat to 1time

  • Create Shoggoth: Enhance

    * Increases the skill factor of your summoned Shoggoth's skills by 0.5% per attribute level
    * +10% added increase at maximum level

  • Corpse Tower: Enhance

    * Increases the skill factor of your summoned Corpse Tower's skills by 0.5% per attribute level
    * +10% added increase at maximum level

  • Raise Dead: Enhance

    * Increases the skill factor of your summoned Skeleton Soldiers' skills by 0.5% per attribute level
    * +10% added increase at maximum level

  • Create Shoggoth: Enlargement

    * 2.5% chance of enlarging the size and increasing the summoned Shoggoth's maximum HP by 2% per attribute level
    * Increases SP consumption by 20%