Even though they're relatively new, Musketeers have since become an essential part of the Kingdom's military and a job that is highly sought after by many hunters and adventurers.
Musketeers are equipped with rifles. Even though they cannot use a bow at the same time, they have effective skills for continuous hits and close combat techniques.
Attack multiple enemies by firing at a targeted area.
Use to obtain [Enhance Rifle] buff.
Final Damage of the next Musketeer attack skill used during the buff increases.
[Enhance Rifle] buff is removed after using the Musketeer attack skill.
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Reset the cooldown of Musketeer's attack skills and remove [Sniper Exposed] buff.
Cooldown reduction effects cannot be applied to Prime and Load.
1 second charge time applied in PvP environments.
Aim and fire at a faraway enemy. The usual range of fire is increased and the attack heavily damages a single enemy.
3 stacks of [Sniper Exposed] buff will be applied when the buff is not applied when using the skill. (Max. 10 stacks)
When there is 1 or more [Sniper Exposed] buff when casting the skill, another 1 stack is added.
Final Damage and Final Accuracy Rate of Snipe decreases by 10% per 1 [Sniper Exposed] stack.
1 [Sniper Exposed] stack decreases every 5 seconds.
Repeatedly fire at a single enemy.
* Increases the skill factor of [Volley Fire] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Covering Fire] by 0.5% per attribute level
* +10% added increase at maximum level
* Pushes you back when using a subweapon attack
* Can be used every 15 sec
* Increases the Skill Factor of [Covering Fire] by 1.25% per attribute level
* Increases the Skill Factor of [Snipe] by 1.25% per attribute level
* Increases the Skill Factor of [Penetration Shot] by 1.25% per attribute level
* Increases the Skill Factor of [Volleyfire] by 1.25% per attribute level
* Following effects are applied once every 15 seconds when using Snipe
- When calculating skill damage of Snipe, caster's accuracy decreases by 50%
- Target's Block unavailable when accurately hit
- Fixed Critical Hit when accurately hit
- Knocked down when accurately hit
- Apply [Snipe: Wound] debuff and give damage every second by 10% of the damage inflicted (Duration: 5 seconds)
* Without [Sniper Exposed] buff, the target can not evade
* Increases SP consumption by 30%
* Increases the skill factor of [Snipe] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Penetration Shot] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases accuracy by 5% per attribute level when you attack an enemy