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Musketeer

Even though they're relatively new, Musketeers have since become an essential part of the Kingdom's military and a job that is highly sought after by many hunters and adventurers.
Musketeers are equipped with rifles. Even though they cannot use a bow at the same time, they have effective skills for continuous hits and close combat techniques.

SKILLS

  • Covering FirePistol

    Fire blindly at the targeted area to attack multiple enemies.
    Damage +20% during [Sniper's Serenity].

  • HeadshotPistol

    Aim accurately at the head of an enemy to attack.
    [Stun] and [Headshot: Wound] is applied to enemy hit by this attack.
    [Headshot: Wound] lasts for 5 seconds and gives damage by 10% of the dealt damage every 0.5 seconds.
    If the enemy is already under [Headshot: Wound], the duration is not re-applied but added on.
    Damage +20% during [Sniper's Serenity] state
    Headshot attacks apply as critical to enemies inflicted with Coursing.

  • Penetration ShotPistol

    Fire continuously in a straight line in front of you until the maximum range of fire. Attacked enemies may be pushed back. Penetration Shot can be used more widely during Sniper's Serenity.
    Damage +20% during [Sniper's Serenity].

  • Prime and LoadNone

    Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.
    1 second charge time applied in PvP environments.

  • SnipePistol

    Aim and fire at a faraway enemy. The usual range of fire is increased and the attack heavily damages a single enemy. Attacking a bleeding enemy
    deals increased damage by 20%. A single enemy near the targeted enemy is also damaged.
    Increases damage by 20% in [Sniper's Serenity] status.
    Applys [Snipe: Wound] debuff on the enemy when dealing damage.
    [Snipe: Wound] lasts for 5 seconds and gives damage by 10% of the dealt damage every 0.5 seconds.
    If the enemy is already under [Snipe: Wound], the duration is not re-applied but added on.
    Snipe skill apply as critical to enemies inflicted with Coursing.

  • Sniper's SerenityNone

    Collect yourself before the combat. The longer the charging time, the more your minimum attack increases. At full charge, your minimum attack values become equal to your maximum attack, but cannot dash.(Movement Speed fixed to 15 in PVP areas)
    Increase in Final Damage at critical attack is only applied on Musket skills(All skills included) or pistol property attacks.

  • VolleyfirePistol

    Fire repeatedly at the enemy.
    Damage +20% during [Sniper's Serenity].

ATTRIBUTES

  • Volleyfire: Enhance

    * Increases the skill factor of [Volley Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Covering Fire: Enhance

    * Increases the skill factor of [Covering Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Sniper's Serenity: Exploit Weakness

    * [Sniper's Serenity] attacks gain +100% additional accuracy and block penetration
    * Only applies to Musket skills
    * Increases SP consumption by 250%

  • Penetration Shot: Wild Shot

    * Causes [Penetration Shot] to inflict 2 hits
    * Increases SP consumption by 30%

  • Musketeer: Safe Distance

    * Pushes you back when using a subweapon attack
    * Can be used every 15 sec

  • Headshot: Enhance

    * Increases the skill factor of [Headshot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Musketeer: Ready for Battle

    * Final Damage increases by 1% per attribute level when using attack skill while equipping dagger
    * (When using the sub-slot, applied totally only when equipping 2 muskets. Half of the value is applied when equipping one)

  • [Arts] Snipe: Conceal

    * After using [Snipe], your character enters [Stealth] for 5 seconds and your Movement Speed increases by 10.

  • [Arts] Covering Fire: Enhanced Upgrade

    * Increases the Skill Factor of [Covering Fire] by 1.25% per attribute level

  • [Arts] Headshot: Enhanced Upgrade

    * Increases the Skill Factor of [Headshot] by 1.25% per attribute level

  • [Arts] Snipe: Enhanced Upgrade

    * Increases the Skill Factor of [Snipe] by 1.25% per attribute level

  • [Arts] Penetration Shot: Enhanced Upgrade

    * Increases the Skill Factor of [Penetration Shot] by 1.25% per attribute level

  • [Arts] Volleyfire: Enhanced Upgrade

    * Increases the Skill Factor of [Volleyfire] by 1.25% per attribute level

  • [Arts] Sniper's Serenity: Large Caliber

    * Adds effect of giving the nearby 60 range enemy the same damage when using Snipe, Headshot to [Sniper's Serenity] buff
    * 6 stacks given when the first buff is applied, decreases 1 stack per activation of effect and the buff removes when it runs out.
    * Adds 0.5 second of casting time, applies buff when Full Charge
    * Removes distress of Snipe and group [Sniper's Serenity: Exploit Weakness]

  • Snipe: Enhance

    * Increases the skill factor of [Snipe] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Penetration Shot: Enhance

    * Increases the skill factor of [Penetration Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Gun: Accuracy

    * Increases accuracy by 5% per attribute level when you attack an enemy