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Musketeer

Even though they're relatively new, Musketeers have since become an essential part of the Kingdom's military and a job that is highly sought after by many hunters and adventurers.
Musketeers are equipped with rifles. Even though they cannot use a bow at the same time, they have effective skills for continuous hits and close combat techniques.

SKILLS

  • Covering FireGun

    Fire blindly at the targeted area to attack multiple enemies. Applies 50% additional damage to enemies that are slowed down or unable to move.

  • Grooving MuzzleNone

    Strengthens your musket, increasing the effectiveness of basic attacks.
    Provides a chance of dealing a set of 3 consecutive critical hits while Grooving Muzzle is active.
    (Does not allow for automatic weapon swap.)

  • HeadshotGun

    Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced. Inflicts Bleeding for 10 seconds and also stuns enemies.
    Headshot attacks apply as critical to enemies affected by Coursing.

  • Penetration ShotGun

    Fire continuously in a straight line in front of you until the maximum range of fire. Attacked enemies may be pushed back. Penetration Shot can be used while in the Kneeling Shot state.

  • Prime and LoadNone

    Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.

  • SnipeGun

    Aim and fire at an enemy far away. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy deals additional damage. Attacked enemies have a chance of becoming stunned, with nearby enemies also receiving damage. Snipe does not allow for block or evasion.
    Snipe attacks apply as critical to enemies affected by Coursing.

  • Sniper's SerenityNone

    Collect yourself before the combat. The longer the charging time, the more your minimum attack increases. At full charge, your minimum attack values become equal to your maximum attack. Your movement speed decreases and you become unable to perform basic attacks while moving. The buff's duration goes down by 1 second every time you are hit by an enemy.
    (Does not allow for automatic weapon swap.)

  • VolleyfireGun

    Fire repeatedly at the enemy. Applies 50% additional damage to enemies that are slowed down or unable to move.

ATTRIBUTES

  • Musket Mastery: Musketeer

    * Increases the damage of [Musket] attacks up to 6% per attribute level according to the distance from the target
    * Effects apply when (distance from target)/(max. distance) equals 40% or more
    * Damage increases by attacking from max. distance

  • Volleyfire: Enhance

    * Increases the skill factor of [Volley Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Covering Fire: Enhance

    * Increases the skill factor of [Covering Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Sniper's Serenity: Exploit Weakness

    * [Sniper's Serenity] attacks ignore enemy block
    * Only applies to gun skills
    * Increases SP consumption by 250%

  • Penetration Shot: Wild Shot

    * Causes [Penetration Shot] to inflict 2 hits
    * Increases SP consumption by 30%

  • Musketeer: Safe Distance

    * Pushes you back when using a subweapon attack
    * Can be used every 15 sec

  • Headshot: Enhance

    * Increases the skill factor of [Headshot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Musketeer: Ready for Battle

    * Applies 1% of additional attack per attribute level on Musketeer and Tiger Hunter skills
    * Reduces movement speed by 1

  • Snipe: Enhance

    * Increases the skill factor of [Snipe] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Penetration Shot: Enhance

    * Increases the skill factor of [Penetration Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Gun: Accuracy

    * Increases accuracy by 5% per attribute level when you attack an enemy with a gun