LOG IN

Musketeer

Even though they're relatively new, Musketeers have since become an essential part of the Kingdom's military and a job that is highly sought after by many hunters and adventurers.
Musketeers are equipped with rifles. Even though they cannot use a bow at the same time, they have effective skills for continuous hits and close combat techniques.

SKILLS

  • Covering FirePistol

    Attack multiple enemies by firing at a targeted area.

  • Grooving MuzzleNone

    Use to obtain [Enhance Rifle] buff.
    Final Damage of the next Musketeer attack skill used during the buff increases.
    [Enhance Rifle] buff is removed after using the Musketeer attack skill.

  • Penetration ShotPistol

    Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

  • Prime and LoadNone

    Reset the cooldown of Musketeer's attack skills and remove [Sniper Exposed] buff.
    Cooldown reduction effects cannot be applied to Prime and Load.
    1 second charge time applied in PvP environments.

  • SnipePistol

    Aim and fire at a faraway enemy. The usual range of fire is increased and the attack heavily damages a single enemy.

    3 stacks of [Sniper Exposed] buff will be applied when the buff is not applied when using the skill. (Max. 10 stacks)
    When there is 1 or more [Sniper Exposed] buff when casting the skill, another 1 stack is added.
    Final Damage and Final Accuracy Rate of Snipe decreases by 10% per 1 [Sniper Exposed] stack.
    1 [Sniper Exposed] stack decreases every 5 seconds.

  • VolleyfirePistol

    Repeatedly fire at a single enemy.

ATTRIBUTES

  • Volleyfire: Enhance

    * Increases the skill factor of [Volley Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Covering Fire: Enhance

    * Increases the skill factor of [Covering Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Musketeer: Safe Distance

    * Pushes you back when using a subweapon attack
    * Can be used every 15 sec

  • [Arts] Covering Fire: Enhanced Upgrade

    * Increases the Skill Factor of [Covering Fire] by 1.25% per attribute level

  • [Arts] Snipe: Enhanced Upgrade

    * Increases the Skill Factor of [Snipe] by 1.25% per attribute level

  • [Arts] Penetration Shot: Enhanced Upgrade

    * Increases the Skill Factor of [Penetration Shot] by 1.25% per attribute level

  • [Arts] Volleyfire: Enhanced Upgrade

    * Increases the Skill Factor of [Volleyfire] by 1.25% per attribute level

  • [Arts] Snipe: Head Shot

    * Following effects are applied once every 15 seconds when using Snipe
    - When calculating skill damage of Snipe, caster's accuracy decreases by 50%
    - Target's Block unavailable when accurately hit
    - Fixed Critical Hit when accurately hit
    - Knocked down when accurately hit
    - Apply [Snipe: Wound] debuff and give damage every second by 10% of the damage inflicted (Duration: 5 seconds)

  • Snipe: Promised Hit

    * Without [Sniper Exposed] buff, the target can not evade
    * Increases SP consumption by 30%

  • Snipe: Enhance

    * Increases the skill factor of [Snipe] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Penetration Shot: Enhance

    * Increases the skill factor of [Penetration Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Gun: Accuracy

    * Increases accuracy by 5% per attribute level when you attack an enemy