If the primary focus of a Cannoneer is on maximizing the cannon's firepower, a Matross aims to overcome the sluggish and cumbersome nature of the weapon.
Their primary focus in combat is evasion and sabotage tactics using the cannon.
Fires a cannonball that draws enemies closer for a certain duration. The cannonball explodes once the duration is over to inflict damage on enemies within its range and knock them down.
Slams the cannon on the ground to damage enemies near the player. Enemies are knocked down in place upon being hit.
100% additional damage against enemies affected by Smoke Grenade.
Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.
50% additional damage against enemies affected by Smoke Grenade.
Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.
Shoots the cannon skywards to send enemies around the player into Panic.
Panic effects are as follows:
* Regular Monsters: Unable to act
*Boss Monsters: No effect
*Player Characters: Immobile
Increases the firepower of the cannon to temporarily increase its regular attack and skill damage.
* Increases the minimum critical chance of some Cannoneer and Matross skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage, Fire and Run, Explosion, Crouching Strike, Canister Shot
* Increases the skill factor of [Fire and Run] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases critical rate by 10% while under the effects of [Roar]
* Increases SP consumption by 50%
* [Canister Shot] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%
* Increases the duration of [Canister Shot]'s magnetism by 1 second per attribute level
* Increases SP consumption by 20%
* Increases the skill factor of [Canister Shot] by 0.5% per attribute level
* +10% added increase at maximum level
* Adds the [Lightning] property to Crouching Strike
* In addition, after using the skill, the [Swiftness] buff is applied to you for 10 seconds, causing all cannon skill attacks to multi-hit 1-2 times
* Increases the Skill Factor of [Fire and Run] by 1.25% per attribute level
* Increases the Skill Factor of [Explosion] by 1.25% per attribute level
* Increases the Skill Factor of [Crouching Strike] by 1.25% per attribute level
* Increases the Skill Factor of [Canister Shot] by 1.25% per attribute level
* Reduces the distance moved from [Fire and Run] by half and increases damage to enemies by +50%
* Increases SP consumption by 20%
* Increases the skill factor of [Explosion] by 0.5% per attribute level
* +10% added increase at maximum level
* [Explosion] has 3% chance per attribute level to cause further explosions to enemies
* Increases SP consumption by 25%
* Increases the damage received from cannon skills for enemies under Panic debuff by 5%
* Increases cooldown by 10 seconds.
* Increases the skill factor of [Crouching Strike] by 0.5% per attribute level
* +10% added increase at maximum level
* [Crouching Strike] no longer knocks enemies down
* Only applies if the attribute is set to ON
* Increases SP consumption by 10%
* [Crouching Strike] has 3% chance per attribute level to stun enemies
* Increases SP consumption by 20%