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Matross

If the primary focus of a Cannoneer is on maximizing the cannon's firepower, a Matross aims to overcome the sluggish and cumbersome nature of the weapon.
Their primary focus in combat is evasion and sabotage tactics using the cannon.

SKILLS

  • Artillery CallCannon

    Use to expand the sight and select a location far away.
    Request for a naval bombardment at the designated range and give damage 5 seconds later. Enemy at the center of the range receives 50% higher Final Damage and is knocked down.
    Does not give damage to character jumping.
    Half the cooldown is applied when the casting of the skill is canceled while selecting the range. You can cancel while selecting the range by jumping. Skill is canceled when it isn't used within 4 seconds while selecting the range.

  • Crouching StrikeCannon

    Slams the cannon on the ground to damage in straight range in front of you. Enemies are knocked down in place upon being hit.

  • ExplosionCannon

    Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.

  • Fire and RunCannon

    Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.

  • Menace ShotCannon

    Carry the canon on your shoulder and fire a bomb toward the sky. Ememies around you are inflicted by Panic debuff.
    Panic effects are as follows:
    * Regular Monsters: Unable to act
    *Boss Monsters: No effect
    *Player Characters: Unable to move

  • RoarNone

    Constantly applied after learning the skill
    Increases Damage of Matross skills and ignore Evasion and Block by a certain chance when attacking enemy knocked down by Matross skill.

    Skills Applied
    - Fire and Run
    - Explosion
    - Crouching Strike
    - Artillery Call

ATTRIBUTES

  • Fire and Run: Enhance

    * Increases the skill factor of [Fire and Run] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Crouching Strike: Quake

    * Knockdown effect removed
    * Cooldown changed to 10 seconds
    * Skill AoE Attack Ratio increases by 6
    * Final damage of the skill decreases by 40%

  • [Arts] Fire and Run: Enhanced Upgrade

    * Increases the Skill Factor of [Fire and Run] by 1.25% per attribute level

  • [Arts] Explosion: Enhanced Upgrade

    * Increases the Skill Factor of [Explosion] by 1.25% per attribute level

  • [Arts] Crouching Strike: Enhanced Upgrade

    * Increases the Skill Factor of [Crouching Strike] by 1.25% per attribute level

  • Fire and Run: Reduce Recoil

    * Reduces the distance moved from [Fire and Run] by half and increases damage to enemies by +50%
    * Increases SP consumption by 20%

  • Artillery Call: Remove Knockdown

    * Removes knockdown effect at the center when activated
    * Increases SP consumption by 10%

  • Artillery Call: Enhance

    * Increases the skill factor of [Artillery Call] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Artillery Call: Enhanced Upgrade

    * Increases the skill factor of [Artillery Call] by 1.25% per attribute level

  • Explosion: Enhance

    * Increases the skill factor of [Explosion] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Explosion: Chain Reaction

    * [Explosion] has 3% chance per attribute level to cause further explosions to enemies
    (Applies 0.5% chance per attribute level in PVP)
    * Increases SP consumption by 25%

  • Menace Shot: Achilles Heel

    * Cooldown of [Menace Shot] increases by 10 seconds
    * Remove 3 removable buff of the target

  • Crouching Strike: Enhance

    * Increases the skill factor of [Crouching Strike] by 0.5% per attribute level
    * +10% added increase at maximum level