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Matross

If the primary focus of a Cannoneer is on maximizing the cannon's firepower, a Matross aims to overcome the sluggish and cumbersome nature of the weapon.
Their primary focus in combat is evasion and sabotage tactics using the cannon.

SKILLS

  • Canister ShotCannon

    Fires a cannonball that draws enemies closer for a certain duration. The cannonball explodes once the duration is over to inflict damage on enemies within its range and knock them down.

  • Crouching StrikeStrike

    Slams the cannon on the ground to damage enemies near the player. Enemies are knocked down in place upon being hit.
    100% additional damage against enemies affected by Smoke Grenade.

  • ExplosionCannon

    Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.
    50% additional damage against enemies affected by Smoke Grenade.

  • Fire and RunCannon

    Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.

  • Menace ShotCannon

    Shoots the cannon skywards to send enemies around the player into Panic.
    Panic effects are as follows:
    * Regular Monsters: Unable to act
    *Boss Monsters: No effect
    *Player Characters: Immobile

  • RoarNone

    Increases the firepower of the cannon to temporarily increase its regular attack and skill damage.

ATTRIBUTES

  • Kneeling Shot: Precise Attack

    * Increases the minimum critical chance of some Cannoneer and Matross skills by 1% per attribute level when in the [Kneeling Shot] state
    * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage, Fire and Run, Explosion, Crouching Strike, Canister Shot

  • Fire and Run: Enhance

    * Increases the skill factor of [Fire and Run] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Roar: Critical

    * Increases critical rate by 10% while under the effects of [Roar]
    * Increases SP consumption by 50%

  • Canister Shot: Remove Knockdown

    * [Canister Shot] no longer knocks enemies down
    * Only applies if attribute is set to ON
    * Increases SP consumption by 10%

  • Canister Shot: Duration

    * Increases the duration of [Canister Shot]'s magnetism by 1 second per attribute level
    * Increases SP consumption by 20%

  • Canister Shot: Enhance

    * Increases the skill factor of [Canister Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Fire and Run: Reduce Recoil

    * Reduces the distance moved from [Fire and Run] by half and increases damage to enemies by +50%
    * Increases SP consumption by 20%

  • Explosion: Enhance

    * Increases the skill factor of [Explosion] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Explosion: Chain Reaction

    * [Explosion] has 3% chance per attribute level to cause further explosions to enemies
    * Increases SP consumption by 25%

  • Menace Shot: Achilles Heel

    * Increases the damage received from cannon skills for enemies under Panic debuff by 5%
    * Increases cooldown by 10 seconds.

  • Crouching Strike: Enhance

    * Increases the skill factor of [Crouching Strike] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Crouching Strike: Remove Knockdown

    * [Crouching Strike] no longer knocks enemies down
    * Only applies if the attribute is set to ON
    * Increases SP consumption by 10%

  • Crouching Strike: Stun

    * [Crouching Strike] has 3% chance per attribute level to stun enemies
    * Increases SP consumption by 20%