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Matross

If the primary focus of a Cannoneer is on maximizing the cannon's firepower, a Matross aims to overcome the sluggish and cumbersome nature of the weapon.
Their primary focus in combat is evasion and sabotage tactics using the cannon.

SKILLS

  • Canister ShotCannon

    Fires a cannonball that draws enemies closer for a certain duration. The cannonball explodes once the duration is over to inflict damage on enemies within its range and knock them down.

  • Crouching StrikeStrike

    Slams the cannon on the ground to damage enemies near the player. Enemies are knocked down in place upon being hit.

  • ExplosionCannon

    Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.
    Increases target number by x2 when in Bazooka state.

  • Fire and RunCannon

    Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.

  • Menace ShotCannon

    Shoots the cannon skywards to send enemies around the player into Panic.
    Panic effects are as follows:
    * Regular Monsters: Unable to act
    *Boss Monsters: No effect
    *Player Characters: Immobile

  • RoarNone

    Increases the firepower of the cannon to temporarily increase its regular attack and skill damage.

ATTRIBUTES

  • Fire and Run: Enhance

    * Increases the skill factor of [Fire and Run] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Canister Shot: Remove Knockdown

    * [Canister Shot] no longer knocks enemies down
    * Only applies if attribute is set to ON
    * Increases SP consumption by 10%

  • Canister Shot: Duration

    * Increases the duration of [Canister Shot]'s magnetism by 1 second per attribute level
    * Increases SP consumption by 20%

  • Canister Shot: Enhance

    * Increases the skill factor of [Canister Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Crouching Strike: Lightning

    * Adds the [Lightning] property to Crouching Strike
    * In addition, after using the skill, the [Swiftness] buff is applied to you for 10 seconds, causing all Matross skill attacks to multi-hit 1-2 times

  • [Arts] Fire and Run: Enhanced Upgrade

    * Increases the Skill Factor of [Fire and Run] by 1.25% per attribute level

  • [Arts] Explosion: Enhanced Upgrade

    * Increases the Skill Factor of [Explosion] by 1.25% per attribute level

  • [Arts] Crouching Strike: Enhanced Upgrade

    * Increases the Skill Factor of [Crouching Strike] by 1.25% per attribute level

  • [Arts] Canister Shot: Enhanced Upgrade

    * Increases the Skill Factor of [Canister Shot] by 1.25% per attribute level

  • [Arts]Canister Shot: Gravity Adjustment

    * Duration is fixed to 4 seconds, does not pull enemy but damages enemies in range with 12.5% of Canister Shot every 0.5 seconds
    * Removes the effect of removing the enemy's buff when strikes the enemy, and effect of [Canister Shot: Duration] attribute does not apply

  • Fire and Run: Reduce Recoil

    * Reduces the distance moved from [Fire and Run] by half and increases damage to enemies by +50%
    * Increases SP consumption by 20%

  • Explosion: Enhance

    * Increases the skill factor of [Explosion] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Explosion: Chain Reaction

    * [Explosion] has 3% chance per attribute level to cause further explosions to enemies
    * Increases SP consumption by 25%

  • Menace Shot: Achilles Heel

    * Increases the damage received from cannon skills for enemies under Panic debuff by 5%
    * Increases cooldown by 10 seconds.

  • Crouching Strike: Enhance

    * Increases the skill factor of [Crouching Strike] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Crouching Strike: Remove Knockdown

    * [Crouching Strike] no longer knocks enemies down
    * Only applies if the attribute is set to ON
    * Increases SP consumption by 10%

  • Crouching Strike: Stun

    * [Crouching Strike] has 3% chance per attribute level to stun enemies
    * Increases SP consumption by 20%