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Matador

The Matadors started off as entertainers that showcased the art of combat against beasts to the masses. Over 300 years of their history, they have undergone changes. One of the biggest changes was that their style of combat was no longer confined to just facing non-human opponents.
Matadors are experts of the hit-and-run tactic and masters of taunts.

SKILLS

  • Back SlideNone

    Move backwards a set distance. Cooldown time decreases with skill level. The caster's evasion is increased after using Back Slide.

  • CapoteNone

    Threaten nearby enemies into chasing you. If there is a boss monster in the vicinity, the boss monster will be threatened first. Reduces the accuracy and evasion of threatened enemies. If the target is a monster, its movement speed increases, and it becomes immune to forced threat skills for 30 seconds.

  • Corrida FinalePierce

    Incite a fighting bull to attack nearby enemies. The provoked bull deals damage to enemies in its way.

  • FaenaPierce

    Use a rapier to rapidly deal successive strikes on the enemy. The number of attack counts increases by skill level. Deals 20% increased damage to Large enemies.

  • MuletaNone

    Take out your cape and fight back against an enemy that attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattacks nullify the damage and increase critical rate for a certain amount of time. Blocks all melee attacks while counterattacking.

  • OleNone

    Flap your cape and focus the attention of the surrounding area on you. Increases critical rate, including an increase of 2 times when attacking enemies with maximum threat.

  • Paso DoblePierce

    Turn 360 degrees while attacking nearby enemies. During the attack, the caster receives no damage. Attacked enemies fall on the spot. Enemy attacks increase your critical rate.

ATTRIBUTES

  • Muleta: Counterattack Enhance

    * Increases the skill factor of [Muleta] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Picador

    * Inflicts 5 seconds of Bleeding when attacking an enemy that is targeting you
    * If the enemy is a character, Bleeding is inflicted when the target is is under the Forced Threat debuff

  • Banderillero

    * Increases skill damage by 30% when attacking an enemy that is targeting your character
    * If the target is a character, increases damage to enemies with the Forced Threat debuff
    * Applies only when equipping a Rapier

  • Paso Doble: Remove Knockdown

    * Removes Knockdown of [Paso Doble]
    Increases SP consumption by 10%

  • Corrida Finale: Enhance

    * Increases the skill factor of [Corrida Finale] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Corrida Finale: Encore

    * Conjures another bull from the back after the first [Corrida Finale]
    * Increases SP consumption by 50%

  • Muleta: Showtime

    * Reduces the cooldown of all Matador skills (except Muleta) by 1 sec per attribute level when [Muleta]'s counterattack is successful
    * Increases SP consumption by 10%

  • Back Slide: Perfect Timing

    * Resets the cooldown of Paso Doble when an enemy attack is evaded with [Black Slide]
    * Increases SP consumption by 20%

  • Capote: Enhance

    * Increases [Capote]'s accuracy and evasion reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Faena: Enhance

    * Increases the skill factor of [Faena] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Ole: Enhance

    * Increases [Ole]'s critical rate increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Paso Doble: Enhance

    * Increases the skill factor of [Paso Doble] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Muleta: Counterattack Master

    * Removes attack type restrictions for counterattack
    * Increases SP consumption by 50%

  • Use Rapiers

    * Can equip [Rapier] type weapons