LOG IN

Linker

Linkers seek out the links between different materials and use these links to draw a specified result. Their arts center around finding the hidden links between worldly objects and the imagination to apply and appropriate those links to cause a new effect.
Linkers link allies together to reduce incoming damage, or connect enemies to amplify the inflicted damage.

SKILLS

  • Electric ShockStrike

    Connect to a single target and deliver Lightning damage. Cannot be used on multiple targets at a time. Can be canceled by the Unbind skill.

  • Hangman's KnotNone

    Tighten the link to gather up the linked enemies in front of you.

  • Joint PenaltyNone

    Links enemies to attack all at once. Can be canceled by the Unbind skill.

  • Physical LinkNone

    Links party members and shares damage. Can be canceled by the Unbind skill.

  • LifelineNone

    Shares your stats with your allies when theirs are lower than yours.

  • UnbindNone

    Disconnect all links.

ATTRIBUTES

  • Physical Link: Defense

    * Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
    * Increases SP consumption by 10%

  • Joint Penalty: Earth

    * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
    * Increases SP consumption by 10%

  • Electric Shock: Physical Pressure

    * Physical defense of enemies hit by [Electric Shock] decreases by 25%
    * Additional damage increases by the difference of DEX between the attacker and the target
    * Additional damage does not exceed a maximum of 300%
    * Increases SP consumption by 50%

  • Joint Penalty: Critical

    * Reduces the critical resistance of enemies affected by [Join Penalty] by 10% per attribute level

  • Electric Shock: Enhance

    * Increases [Electric Shock]'s skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Joint Penalty: Lightning

    * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
    * Increases SP consumption by 10%

  • Joint Penalty: Poison

    * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
    * Increases SP consumption by 10%