Linkers seek out the links between different materials and use these links to draw a specified result. Their arts center around finding the hidden links between worldly objects and the imagination to apply and appropriate those links to cause a new effect.
Linkers link allies together to reduce incoming damage, or connect enemies to amplify the inflicted damage.
Connect to a single target and deliver Lightning damage. Cannot be used on multiple targets at a time. Can be canceled by the Unbind skill.
Tighten the link to gather up the linked enemies in front of you.
Links enemies to attack all at once. Can be canceled by the Unbind skill.
Links party members and shares damage. Does not stack with Lifeline and can be canceled by the Unbind skill.
Shares a part of your ability withe allies. Does not stack with Physical Link.
Disconnect all links. From level 2, damages proportionally to the skill level and Sub Physical Attack when the linked enemy is unlinked.
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%
* Physical defense of enemies hit by [Electric Shock] decreases by 25%
* Increase in damage by the difference of DEX between the attacker and the target
* All damage is applied to a maximum of 300%
* Increases SP consumption by 50%
* Reduces the critical resistance of enemies affected by [Join Penalty] by 10% per attribute level
* Increases SP consumption by 50%
* Increases the skill factor of [Electric Shock] by 0.5% per attribute level
* +10% added increase at maximum level
* The number of targets for [Joint Penalty] is changed to 1, and that target receives 100% increased damage from the caster.
* When you attack an enemy inflicted with [Joint Penalty], there is a 50% chance for the caster to recover HP equal to 1.5% of the damage dealt.
* Duration: 20 seconds
* Increases the cooldown by 40 seconds.
* Increases the Skill Factor of [Electric Shock] by 1.25% per attribute level
Original effect is removed
* Install mine in front
* Mine remains for 15 seconds
* Enemy who stepped on the mine gathers to where it stepped the mine with allies around and is affected by Hangman's knot debuff
* Does not pull Boss or stationary monsters
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%