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Linker

Linkers seek out the links between different materials and use these links to draw a specified result. Their arts center around finding the hidden links between worldly objects and the imagination to apply and appropriate those links to cause a new effect.
Linkers link allies together to reduce incoming damage, or connect enemies to amplify the inflicted damage.

SKILLS

  • Electric ShockStrike

    Connect to a single target and deliver Lightning damage. Cannot be used on multiple targets at a time. Can be canceled by the Unbind skill.

  • Hangman's KnotStrike

    Gathers the targets linked with Joint Penalty into one area by tightening the link, and damage.
    Increases the damage of Hangman's Knot in proportion to the number of gathered targets. Does not apply to stationary monsters or boss monsters.

  • Joint PenaltyNone

    Links enemies to attack all at once.
    Only damage taken by the targeted enemy is shared among enemies and shares the #{CaptionRatio3}#% of damage received by the number of linked targets. Can be removed by the Unbind skill.

  • Physical LinkNone

    Link the caster and nearby party members to share the damage received. Linked target divides the #{CaptionRatio}#% of damage received by the number of linked targets. Does not stack with Lifeline, and can be removed by the Unbind skill. Cooldown will be applied when the link is removed.

  • LifelineNone

    Shares your stats partially with your allies. Does not stack with Physical Link, can be removed with Unbind skill. Cooldown will be applied when the link is removed.

  • UnbindNone

    Disconnect all links. From level 2, damages proportionally to the skill level and Physical Attack when the linked enemy is unlinked.

ATTRIBUTES

  • Physical Link: Defense

    * Increases physical defense by [attribute level] *5% when [Physical Link] is active
    * Increases SP consumption by 10%

  • Electric Shock: Physical Pressure

    * Decreases Physical Defense of enemy under [Electric Shock] by 10%
    * Increases SP consumption by 25%

  • Electric Shock: Enhance

    * Increases the skill factor of [Electric Shock] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Joint Penalty: Chain Heart

    * [Joint Penalty] changes to a skill that connects a single target to yourself
    * The target connected will receive 5% increased damage to caster's attacks. The caster recovers HP as much as 1.5% of the dealt damage by 50% chance
    * Duration: 15 seconds
    * Cooldown increases by 30 seconds

  • [Arts] Electric Shock: Enhanced Upgrade

    * Increases the Skill Factor of [Electric Shock] by 1.25% per attribute level

  • [Arts] Hangman's Knot: Mine

    Original effect is removed
    * Install mine in front
    * Mine remains for 15 seconds
    * Enemy who stepped on the mine gathers to where it stepped the mine with allies around and is affected by Hangman's knot debuff
    * Does not pull Boss or stationary monsters

  • Joint Penalty: Enhance

    * Increases the total damage of [Joint Penalty] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Hangman's Knot: Enhance

    * Increases the skill factor of [Hangman's Knot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Hangman's Knot: Enhanced Upgrade

    * Increases the skill factor of [Hangman's Knot] by 1.25% per attribute level