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Jaguar

[Master's Request Achievement Clear Required]
[Available from the 2nd Advancement]
Jaguars are natural hunters, born and raised in the deep forest. They are the assassins of the wild that hunt their prey mercilessly with their swift movement.
Jaguars can deal high damage by using [Hunter’s Target] and [Jaguar Stance].

SKILLS

  • Wild AdaptabilityNone

    Damage received decreased for the duration.
    Removes every removable debuff and becomes temporarily immune when cast.

  • Jaguar StanceNone

    Wear a Jaguar mask and take a combative posture.
    The Final Damage of Jaguar skills and Movement Speed increases during transformation.
    Lasts for 5 seconds for 1 stack of [Wild Nature] applied.

  • Hunter’s TargetPierce

    Constantly applied after learning the skill
    A target hit by the Jaguar skill receives [Hunter’s Target] debuff.
    Target under [Hunter’s Target] can not become stealth and receives continuous Bleeding damage.
    [Hunter’s Target] stacks up to a maximum of 3 stacks and Bleeding damage increases per stack.

  • Wild ClawSlash

    Give AoE damage by moving to the front in a spin while slashing the dagger.
    Gives more damage by slashing consecutively during the [Jaguar Stance].

  • Wild HowlingPierce

    Howl and give damage to the enemies nearby.
    The range increases when used during Jaguar stance.

  • Wild RushPierce

    Rush toward the front and give damage to the enemies at the destination.
    [Stun] the target when used during [Jaguar Stance].

  • Wild ThornPierce

    Give damage by swiftly throwing the dagger 3 times to the front.
    A shock wave that deals damage will be sent to the line range in the front when used during the [Jaguar Stance].

ATTRIBUTES

  • Jaguar Stance: Escape

    * Lifted from [Slow], [Immobility], [Arrest] effect when [Jaguar Stance] is cast
    * Increases SP consumption by 20%

  • Wild Thorn: Enhance

    * Increases the skill factor of [Wild Thorn] by 0.5% per attribute level. +10% added increase at maximum level

  • Wild Claw: Enhance

    * Increases the skill factor of [Wild Claw] by 0.5% per attribute level. +10% added increase at maximum level

  • [Arts] Wild Rush: Sweep

    * Penetrate 5 enemies between the skill range when using [Wild Rush] and give damage equal to the skill damage.
    * Increases SP consumption by 30%

  • [Arts] Wild Howling: Fear

    * Damage dealt by the enemy hit by [Wild Howling] decreases by 10% for 8 seconds
    * Increases SP consumption by 30%

  • Wild Adaptability: Beyond

    * [Wild Adaptability] duration increases by 5 seconds
    * Effect of [Wild Adaptability] decreases by 25%

  • [Arts] Hunter’s Target: Enhanced Upgrade

    * Increases the skill factor of [Hunter’s Target] by 1.25% per attribute level

  • [Arts] Wild Rush: Enhanced Upgrade

    * Increases the Skill Factor of [Wild Rush] by 1.25% per attribute level

  • [Arts] Wild Howling: Enhanced Upgrade

    * Increases the skill factor of [Wild Howling] by 1.25% per attribute level

  • [Arts] Wild Thorn: Enhanced Upgrade

    * Increases the skill factor of [Wild Thorn] by 1.25% per attribute level

  • [Arts] Wild Claw: Enhanced Upgrade

    * Increases the skill factor of [Wild Claw] by 1.25% per attribute level

  • Jaguar Stance: Wild Nature

    * Damage dealt to the enemy increases by 5% and damage received from the enemy decreases by 15% when [Jaguar Stance] is activated

  • Jaguar Stance: Enhance

    * Increases the skill factor of [Jaguar Stance]'s basic attacks by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Jaguar Stance: Enhanced Upgrade

    * Increases the Skill Factor of [Jaguar Stance] by 1.25% per attribute level

  • Jaguar Stance: Inner Wild Nature

    * Does not transform when [Jaguar Stance] is activated and only the buff effect is applied.

  • Hunter’s Target: Snare

    * [Hunter’s Target] debuff decreases the Movement Speed of the target instead of giving continuous damage

  • Wild Howling: Craving

    * The range of the [Wild Howling] decreases but applies [Slow] debuff to the target for 6 seconds

  • Wild Adaptability: Extreme

    * When receiving fatal damage while [Wild Adaptability] is activated, survive with 1 HP and become invincible for 3 seconds
    * Cooldown changes to 7 minutes

  • Wild Adaptability: Tough

    * Immune to Knockback / Knockdown while [Wild Adaptability] is activated
    * Increases SP consumption by 20%

  • Hunter’s Target: Enhance

    * Increases the skill factor of [Hunter’s Target]'s continuous damage by 0.5% per attribute level. +10% added increase at maximum level

  • Wild Rush: Enhance

    * Increases the skill factor of [Wild Rush] by 0.5% per attribute level. +10% added increase at maximum level

  • Wild Howling: Enhance

    * Increases the skill factor of [Wild Howling] by 0.5% per attribute level. +10% added increase at maximum level