[Master's Request Achievement Clear Required]]
Hwarang uses a two-handed bow and maximizes its ability when fighting with allies.
Hwarang values camaraderie and collusion among its members and spends enough time cultivating their beauty. This culture largely influenced the Hwarang’s tactics. A group composed of or led by a Hwarang is usually the first person to announce the victory on the battlefield.
Scatters arrow on the ground and performs dancing with arrows.
Fires an arrow to the front 3 times and damages the enemy in range.
The 3rd arrow has a higher skill factor.
When the Dancing Arrow begins,
you obtain 2 stacks of [Unbending Spirit] buff for 15 seconds, and the enemy hit by the 3rd arrow receives [Vestige] debuff.
Every target with [Vestige] debuff applied by yourself receives instant damage the moment skill is cast.
Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after White Horn Bow is cast.
Automatically used after learning the skill
It activates automatically when [Unbending Spirit] buff is obtained.
Applies buff to yourself and the nearby party members for the duration of [Unbending Spirit] buff.
Damage dealt increases according to your current stack of [Unbending Spirit] buff, and this increases additionally according to the number of party members that are under the buff.
Character's buff is removed when the party members leave the buff range.
Install Outbrave Flag in front. The installed flag points to the direction the character was looking at when casting the skill.
When party members, including yourself, cast an attack skill in the direction the flag is pointing inside the flag’s range, fire Supporting Arrow forward.
Supporting Arrow is fired once every 5 seconds
Fires a long-range Pyeonjeon after loading it.
It can be fired after 0.7 seconds of casting time,
and the fired Pyeonjeon penetrates through the enemy according to the AoE attack ratio and gives damage.
When Pyeonjeon is accurately hit, it leaves the [Vestige] debuff on the enemy for 6 seconds and 2 [Unbending Spirit] stacks on the caster.
(Maximum 2 [Unbending Spirit] stacks, Duration 15 seconds)
The damage and range of Pyeonjeon increases in proportion to the casting time.
If Pyeonjeon is not fired for 5 seconds after casting, casting is stopped and a half of the cooldown is applied.
2 seconds cooldown is applied when canceling the casting before 0.7 seconds.
Every target with [Vestige] debuff applied by yourself receives instant damage the moment skill is cast.
Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after Black Horn Bow is cast.
* Increases Accuracy by 4% per attribute level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level
* Can move while facing the front with a fixed Movement Speed of 20 after 0.7 seconds of Pyeonjeon casting
* Increases SP consumption by 20%
* Cooldown changes to 5 seconds
* Target knocked down when accurately hit after 2 seconds casting
* Remove 2 removable buff applied on the target
* Damage dealt by Pyeonjeon ignores enemy's Evasion
* Black Horn Bow and White Horn Bow cast within 3 seconds of Pyeonjeon's accurate hit ignores enemy's Evasion
* Increases SP consumption by 50%
* Cast Leap of current level 2 seconds after channeling
* Fire Supporting Arrow to the front when the party members including yourself casts attack skills to the direction the flag is pointing within the range
* Skill Factor of Supporting Arrow is halved
* Supporting Arrow Cooldown : 5 seconds (Applied per character)
* Fight to Death effect cannot be stacked in party
* Final Damage of Black Horn Bow and White Horn Bow decreases by 75%
* When casting Black, White Horn Bow, unguided projectiles are fired at the target location and deals AoE damage at 40 range around the target
* AoE Attack Ratio of Black, White Horn Bow changed to 5
* Flight speed of Black and White Bow projectiles decreases
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level