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Hunter

Hunters began with training hunting dogs and have evolved to training various monsters to help them in combat. Hunter Masters are well-versed in both the weaponry used in hunting and the beasts that they must learn to tame.
Hunters are trainers who hunt enemies using companions. Companions use skills which require cooperation with their owners, such as biting and holding onto enemies, or finding hidden targets.

SKILLS

  • Bleeding PierceNone

    Fire a sharp projection that penetrates the enemy target in a straight line. It causes a Bleeding effect that gives continuous damage to the target.

    * If the companion is active, it will charge in the direction of the skill and damage the targets in the linear range.

  • BolasNone

    Throw the bolas at the target point to temporarily bind enemies in the area.

    * If the companion is active, additional damage will be dealt within the range.

  • Udang-tang-tang!None

    Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range.

  • GrowlingNone

    Constantly applied after learning the skill
    The companion growls and threatens the enemy. The effect changes according to the target's type.
    The Growling cycle does not decrease less than 3 seconds even when the level of the skill increases.

    * Normal monster: Forced Threat
    * Boss monster, enemy PC: Give Damage

  • HowlingNone

    The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced.

  • Attack!None

    Charge the companion to the designated target, causing damage to the target and its surroundings. The companion attacks the target until it dies or there is a separate command.

  • Come Back!None

    Stop the companion's attack and call it back to the Hunter's side. The returned companion does not attack the enemy until ordered to.

  • PraiseNone

    Hunter and the Companion go wild, increasing the damage dealt to enemies. Becomes immune to knockbacks and knockdowns.

ATTRIBUTES

  • Companion First Aid

    * When companion HP is below 50%, activates [First Aid] effect to recover HP for 2 seconds
    Duration is increased by 1 second per attribute level from Lv. 2
    [First Aid] cannot be used for another 10 minutes after being activated

  • Companion Mastery: Evasion

    * Companion's damage received by the monster's AoE attack decreases up to 70%

  • Companion Mastery: Fortitude

    * DEF and CON of the Companion increases by 25%
    * ATK of the Companion decreases by 25%

  • Companion Mastery: Fang

    * ATK of the Companion increases by 25%
    * CON of the Companion decreases by 25%

  • Companion Mastery: Thick Hide

    * Companion's physical damage received decreases by 25%

  • Companion Mastery: Tenacity

    * Companion's magic damage received decreases by 25%

  • Howling: Enhance

    * Increases [Howling]'s Critical Rate, Accuracy, and Evasion reducing effect by 0.5% per attribute level
    * +10% added increase at maximum level

  • Growling: Enhance

    * Increases the skill factor of [Growling] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Come Back!: Homing Instinct

    * Removes all 'can not move/act' effect from the Companion when casting [Come Back!]

  • Come Back!: Recovery

    * Recovers a certain amount of the Companion's HP when casting [Come Back!] (Cooldown 30 seconds)

  • Growling: Disabled

    * [Growling] does not provoke the monsters
    * The damage of the [Growling] doubles

  • Bleeding Pierce: Infected Wound

    * [Bleeding Pierce] decreases Movement Speed by 25% and Healing received by 50% instead of the constant damage
    * Increases SP consumption by 10%

  • Praise: Trance

    * The Companion becomes temporarily immune to damage received when casting [Praise]
    * Increases SP consumption by 20%

  • Attack!: Enhance

    * Increases the skill factor of [Attack!] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bolas: Enhance

    * Increases the skill factor of [Bolas] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bleeding Pierce: Enhance

    * Increases the skill factor of [Bleeding Pierce] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Udang-tang-tang!: Enhance

    * Increases the skill factor of [Udang-tang-tang!] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Praise: Enhance

    * Increases [Praise]'s final damage increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Attack!: Coursing

    * Applies a debuff that increases the target's damage received by 10% for 10 seconds when the [Attack!] skill is accurately hit

  • [Arts] Attack!: Stun

    * The target is stunned when the [Attack!] skill is accurately hit (When the target is a Boss, it is not stunned but your skill damage increases by 50%)

  • Attack!: Enhanced Upgrade

    * Increases the skill factor of [Attack!] by 1.25% per attribute level

  • [Arts] Growling: Enhanced Upgrade

    * Increases the skill factor of [Growling] by 1.25% per attribute level

  • [Arts] Bolas: Enhanced Upgrade

    * Increases the skill factor of [Bolas] by 1.25% per attribute level

  • [Arts] Bleeding Pierce: Enhanced Upgrade

    * Increases the Skill Factor of [Bleeding Pierce] by 1.25% per attribute level

  • [Arts] Udang-tang-tang!: Enhanced Upgrade

    * Increases the skill factor of [Udang-tang-tang!] by 1.25% per attribute level