Magic and religion have parted ways and are currently two separate studies within the limits of the Kingdom. But for many nations outside the Kingdom's borders, they are still treated as one, and the Featherfoot is one such an example. Since Medzio Diena, the Kingdom has recognized many foreign shamans as either clerics or magicians within its realm and have helped them assimilate into the Kingdom in order to better seek their assistance in times of need.
Featherfoots are wizards who utilize the power of incantations. They can absorb an enemy's life, or help allies by making enemies weak from a curse.
Inflict [Curse] on Beast, Devil, Insect-type monsters or enemies on attack. Bathing in the blood from the targeted enemy recovers the caster's HP.
(From one enemy)
Sacrifices the caster's own blood to deal additional damage to enemies and put them under a [Blood Curse]. Enemies under [Blood Curse] cannot recover HP and SP and heals the attacker's HP when attacked. Casting Blood Curse while low on HP could make you incapable of combat. Blood Curse can only be used while in Levitation and additional damages from skill does not take into account the target's defense.
Attacker HP Absorb Effect of [Cursed by Blood] is applied not to the party member but the caster in Joint Strike Raid Field Boss.
Drains and gains HP from Beast, Devil, Insect-type enemies and enemies under the [Curse] debuff.
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, cursing them with Lv 1. Hexing.
Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. The additional damage is calculated using the Featherfoot's magic attack and Enervation skill factor.
Use the Kundela to attack enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.
Put on the shoes made of hair and blood. Leave bloody footprints along the way that damage enemy stepping on them.(Does not apply to flying monsters.)
For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receive damage increased by 50% from missile attacks.
When an Upper Level magic circle is beneath you, you levitate higher.
Stabs an enemy with a cursed knife carved from a bone. The maximum HP of enemy will decrease gradually and will suffer [Decay], receiving increased damage against Physical and Poison properties.
* Increases HP and SP recovery from skills and potions by 0.5% per attribute level
* Increases the skill factor of [Kundela Slash] by 0.5% per attribute level
* +10% added increase at maximum level
* When using [Blood Curse], HP consumption reduced to 40% but duration for [Cursed by Blood] increases by 7 seconds
* Increases SP consumption by 30%
* Movement speed during [Kurdaitcha] increases to match normal walking speed
* Cooldown increases by 10 seconds
* When losing HP from skill Blood Curse, you will always remain with at least 1 HP
* Increases SP consumption by 20%
* [Kundela Slash] hits multiple times
if the enemy is affected by 2 or more debuffs
* Maximum of 3 hits
* Increases SP consumption by 30%
* Increases dark-property skill damage by 10% while using [Levitation]
* Increases SP consumption by 30%
* Increases damage against enemies under [Curse]
by 10% per attribute level when using Dark-property attacks
* Increases the skill factor of [Enervation] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Blood Curse] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Kurdaitcha] by 0.5% per attribute level
* +10% added increase at maximum level
* Upon using [Levitation], caster receives 4 second immunity from all normally removeable debuffs, which are also removed upon use
* Increases the Skill Factor of [Bood Bath] by 1.25% per attribute level
* Increases the Skill Factor of [Blood Sucking] by 1.25% per attribute level
* Increases the Skill Factor of [Bone Pointing] by 1.25% per attribute level
* Increases the Skill Factor of [Ngadhundi] by 1.25% per attribute level
* Increases the Skill Factor of [Kurdaitcha] by 1.25% per attribute level
* Increases the Skill Factor of [Kundela Slash] by 1.25% per attribute level
* Increases the skill factor of [Blood Bath] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Blood Curse] by 1.25% per attribute level
* Increases the Skill Factor of [Enervation] by 1.25% per attribute level
* Apply [Hexing] curse lv. 1 to enemy instead of [Corruption] when activated.
* Increase in duration by 30 seconds and becomes immune to physical damage and additional missile attack damage received.
* Instead of losing the attack function, a level 1 [hexing] debuff is applied to enemies in the 80 range around for 45 seconds.
* Increases the skill factor of [Blood Sucking] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Bone Pointing] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Ngadhundi] by 0.5% per attribute level
* +10% added increase at maximum level