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Featherfoot

Magic and religion have parted ways and are currently two separate studies within the limits of the Kingdom. But for many nations outside the Kingdom's borders, they are still treated as one, and the Featherfoot is one such an example. Since Medzio Diena, the Kingdom has recognized many foreign shamans as either clerics or magicians within its realm and have helped them assimilate into the Kingdom in order to better seek their assistance in times of need.
Featherfoots are wizards who utilize the power of incantations. They can absorb an enemy's life, or help allies by making enemies weak from a curse.

SKILLS

  • Blood BathMagic

    Causes Beast, Devil and Insect-type monsters or enemies under the [Curse] debuff to [Bleed]. Bathing in the blood from the targetted enemy recovers the caster's HP.

  • Blood CurseMagic

    Sacrifices the caster's own blood to deal additional damage to enemies and put them under [Cursed by Blood] debuff. Enemies under [Cursed by Blood] have their SP recovery reduced to 0 and heals the attacker's HP when attacked. Casting Blood Curse while low on HP could make you incapable of combat. Blood Curse can only be used while in Levitation and additional damages from skill does not take into account the target's defense.

  • Blood SuckingMagic

    Drains and gains HP from Beast, Devil, Insect-type enemies and enemies under the [Curse] debuff.

  • Bone PointingMagic

    Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, cursing them with Lv 1. Hexing.

  • EnervationMagic

    Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. The additional damage is calculated using the Featherfoot's magic attack and Enervation skill factor.

  • Kundela SlashMagic

    Use the Kundela to attack enemies. 
    If the skill hits an Ice Wall, the wall releases ice fragments.

  • KurdaitchaMagic

    Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, dealing damage and temporarily cursing any enemies who come into contact with it.

  • LevitationMagic

    For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receive additional damage from missile attacks.
    When an Upper Level magic circle is beneath you, you levitate higher.

  • NgadhundiMagic

    Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption].

ATTRIBUTES

  • Featherfoot: Increased Recovery

    * Increases HP and SP recovery from skills and potions by 0.5% per attribute level

  • Kundela Slash: Enhance

    * Increases the skill factor of [Kundela Slash] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Blood Curse: Limit

    * When using [Blood Curse], HP consumption reduced to 40% but duration for [Cursed by Blood] increases by 7 seconds
    * Increases SP consumption by 30%

  • Kurdaitcha: Increased Movement Speed

    * Movement speed during [Kurdaitcha] increases to match normal walking speed
    * Cooldown increases by 10 seconds

  • Blood Curse: Drop of Blood

    * When losing HP from skill Blood Curse, you will always remain with at least 1 HP
    * Increases SP consumption by 20%

  • Kundela Slash: Curse of Curses

    * [Kundela Slash] hits multiple times
    if the enemy is affected by 2 or more debuffs
    * Maximum of 3 hits
    * Increases SP consumption by 30%

  • Levitation: Cursed Blood

    * Increases Featherfoot skill damage by 10% while using [Levitation]
    * Increases SP consumption by 30%

  • Featherfoot: Witch Doctor

    * Increases damage against enemies under [Curse]
    by 10% per attribute level when using Dark-property attacks

  • Enervation: Enhance

    * Increases the skill factor of [Enervation] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Blood Curse: Enhance

    * Increases the skill factor of [Blood Curse] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Kurdaitcha: Enhance

    * Increases the skill factor of [Kurdaitcha] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Blood Bath: Enhance

    * Increases the skill factor of [Blood Bath] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Blood Sucking: Enhance

    * Increases the skill factor of [Blood Sucking] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bone Pointing: Enhance

    * Increases the skill factor of [Bone Pointing] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Ngadhundi: Enhance

    * Increases the skill factor of [Ngadhundi] by 0.5% per attribute level
    * +10% added increase at maximum level