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Featherfoot

Magic and Religion have parted ways and are currently two separate studies within the limits of the Kingdom. But for many nations outside the Kingdom's borders, they are still treated as one and the Featherfoot is one such an example. Since Medzio Diena, the Kingdom has recognized many foreign shamans as either clerics or magician's within its realm and have helped them assimilate into the Kingdom in order to better seek their assistance in the time of need.
Featherfoots are wizards who utilize the power of incantations. They can absorb an enemy's life, or help allies by making enemies weak from a curse.

SKILLS

  • Blood BathMagic

    Stab the enemy with a bone knife. If the enemy is a Beast-, Devil- or Insect-type, or affected by the Enervation debuff, blood will spew out that recovers some of your HP.

  • Blood SuckingMagic

    Attack and absorb the life force from a Beast-, Devil- or Insect-type enemy, or an enemy affected by the Enervation debuff, while recovering part of your HP.
    Blood Sucking affects cursed enemies of all types. To cursed enemies of the already-susceptible types, the effects increase by 20%.

  • Bone PointingMagic

    Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them.

  • EnervationMagic

    Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. The additional damage is based on the Featherfoot's magic attack and Enervation skill factor.

  • Kundela SlashMagic

    Use the Kundela to attack enemies. Cursed enemies receive additional damage.
    If the skill hits an Ice Wall, the wall releases ice fragments.

  • KurdaitchaMagic

    Put on shoes made of hair and blood. Walk while leaving bloody footprints on the ground, dealing damage and temporarily cursing any enemies who come into contact with them.

  • LevitationMagic

    For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receive additional damage from missile attacks.
    When an Upper Level magic circle is beneath you, you levitate higher.

  • NgadhundiMagic

    Stab an enemy with a cursed knife carved from a bone. Stabbed enemies are afflicted with [Decay]. Enemies affected by Decay receive additional damage from physical and Fire-property attacks.

ATTRIBUTES

  • Featherfoot: Increased Recovery

    * Increases HP and SP recovery from skills and potions by 0.5% per attribute level

  • Kundela Slash: Enhance

    * Increases the skill factor of [Kundela Slash] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Kurdaitcha: Increased Movement Speed

    * Movement speed during [Kurdaitcha] increases to match normal walking speed
    * Increases SP consumption by 10%

  • Kundela Slash: Curse of Curses

    * [Kundela Slash] hits twice if the enemy is affected by 2 or more debuffs
    * Increases SP consumption by 30%

  • Levitation: Cursed Blood

    * Increases Featherfoot skill damage by 10% while using [Levitation]
    * Increases SP consumption by 30%

  • Enervation: Enhance

    * Increases the skill factor of [Enervation] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Blood Bath: Enhance

    * Increases the skill factor of [Blood Bath] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Blood Sucking: Enhance

    * Increases the skill factor of [Blood Sucking] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bone Pointing: Enhance

    * Increases the skill factor of [Bone Pointing] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Ngadhundi: Enhance

    * Increases the skill factor of [Ngadhundi] by 0.5% per attribute level
    * +10% added increase at maximum level