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Featherfoot

Magic and religion have parted ways and are currently two separate studies within the limits of the Kingdom. But for many nations outside the Kingdom's borders, they are still treated as one, and the Featherfoot is one such an example. Since Medzio Diena, the Kingdom has recognized many foreign shamans as either clerics or magicians within its realm and have helped them assimilate into the Kingdom in order to better seek their assistance in times of need.
Featherfoots are wizards who utilize the power of incantations. They can absorb an enemy's life, or help allies by making enemies weak from a curse.

SKILLS

  • Blood CurseMagic

    Sacrifices the caster's 5% of HP to deal additional damage to enemies and put them under a [Blood Curse]. Enemies under [Blood Curse] cannot recover HP, SP. Casting Blood Curse while low on HP could make you incapable of combat. Additional damage is not affected by the Defense.

  • Blood SuckingMagic

    Continuously attacks the enemy. When enemy is under [Curse] debuff, absorb the blood and recover HP of the caster in proportion to the maximum HP of the caster

  • Bone PointingMagic

    Summon a carved, pointed bone called 'Kundela'. The Kundela points towards enemies in range, cursing them with [Hexing].

  • EnervationMagic

    Temporarily inflicts a curse spell on enemies within range, and makes them incapable of recovering HP and SP to take additional damage. Additional Damage is based on the caster Featherfoot's Magic ATK and skill factor of Enervation.
    When the target is a character, decreases 5% of their Maximum HP.

  • KurdaitchaMagic

    Put on the shoes made of hair and blood.
    Consumes 1% of Maximum HP per second.
    Bloody footprints along the way disappear after giving damage to the enemy once.(Does not apply to flying monsters.)

  • LevitationMagic

    For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receive 50% increased damage from missile attacks.

  • NgadhundiMagic

    Stabs an enemy with a cursed knife carved from a bone. The maximum HP of enemy will decrease gradually and will suffer [Decay], receiving increased damage against Physical and Poison properties.

ATTRIBUTES

  • Kurdaitcha: Increased Movement Speed

    * Movement speed during [Kurdaitcha] increases to match normal walking speed
    * Cooldown increases by 10 seconds

  • Blood Curse: Drop of Blood

    * When losing HP from skill Blood Curse, you will always remain with at least 1 HP
    * Increases SP consumption by 20%

  • Featherfoot: Witch Doctor

    * Increases damage against enemies under [Curse]
    by 10% per attribute level when using Featherfoot attacks

  • Enervation: Enhance

    * Increases the skill factor of [Enervation] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Blood Curse: Enhance

    * Increases the skill factor of [Blood Curse] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Kurdaitcha: Enhance

    * Increases the skill factor of [Kurdaitcha] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Levitation: Nullify

    * Upon using [Levitation], caster receives 4 second immunity from all normally removeable debuffs, which are also removed upon use

  • [Arts] Blood Sucking: Enhanced Upgrade

    * Increases the Skill Factor of [Blood Sucking] by 1.25% per attribute level

  • [Arts] Bone Pointing: Enhanced Upgrade

    * Increases the Skill Factor of [Bone Pointing] by 1.25% per attribute level

  • [Arts] Ngadhundi: Enhanced Upgrade

    * Increases the Skill Factor of [Ngadhundi] by 1.25% per attribute level

  • [Arts] Kurdaitcha: Enhanced Upgrade

    * Increases the Skill Factor of [Kurdaitcha] by 1.25% per attribute level

  • [Arts] Blood Curse: Enhanced Upgrade

    * Increases the Skill Factor of [Blood Curse] by 1.25% per attribute level

  • [Arts] Enervation: Enhanced Upgrade

    * Increases the Skill Factor of [Enervation] by 1.25% per attribute level

  • Ngadhundi: Hexing

    * Apply [Hexing] curse lv. 1 to enemy instead of [Corruption] when activated.

  • [Arts] Bone Pointing: Bone Necklace

    * Instead of losing the attack function, a level 1 [hexing] debuff is applied to enemies in the 80 range around for 45 seconds.

  • Blood Sucking: Enhance

    * Increases the skill factor of [Blood Sucking] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bone Pointing: Enhance

    * Increases the skill factor of [Bone Pointing] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Ngadhundi: Enhance

    * Increases the skill factor of [Ngadhundi] by 0.5% per attribute level
    * +10% added increase at maximum level