Magic and Religion have parted ways and are currently two separate studies within the limits of the Kingdom. But for many nations outside the Kingdom's borders, they are still treated as one and the Featherfoot is one such an example. Since Medzio Diena, the Kingdom has recognized many foreign shamans as either clerics or magician's within its realm and have helped them assimilate into the Kingdom in order to better seek their assistance in the time of need.
Featherfoots are wizards who utilize the power of incantations. They aid the allies by casting the curse on enemies.
Apply [Blood Explosion] to the targeted enemy.
Damages nearby enemy after 2 seconds.
Create a Blood Puddle in a designated area.
Damage the enemy on the puddle.
After the duration, the puddle explodes and apply more damage to the enemy.
Consume 10% of your maximum HP and recovers SP by 10% of consumed amount
Does not activate when current HP is less than 10%.
Maximum HP increases by 10% increase in SP by using the item.
Apply [Blood Curse] to yourself.
When you're under [Blood Curse], you can not recover SP but become immune to Knockback and Knockdown.
Final Damage of Featherfoot skill increases according to the remaining SP.
- SP 99% ~ 75%: Increases Final Damage of Featherfoot skill by 15%
- SP 74% ~ 50%: Increases Final Damage of Featherfoot skill by 35%{
- SP 49% ~ 0%: Increases Final Damage of Featherfoot skill by 50%
SP consumption of Featherfoot is consumed by 2% ~ 12% of maximum SP.
(The less SP you have, the higher % it gets.)
Apply [Enervation] debuff to the enemy in front.
Enemy under [Enervation] receives additional damage when receiving the damage from the caster.
Drop powerful Kundela's Curse in front to attack.
Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff.
Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time.
Apply [Plague] debuff to the enemy in front.
When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks.
When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage.
Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by 50%.
* Increases the skill factor of [Enervation] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Ngadhundi] by 1.25% per attribute level
* Increases the Skill Factor of [Enervation] by 1.25% per attribute level
* Increases the skill factor of [Kundela] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Blood Explosion] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Blood Pool] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Kundela] by 1.25% per attribute level
* Increases the Skill Factor of [Blood Explosion] by 1.25% per attribute level
* Increases the Skill Factor of [Blood Pool] by 1.25% per attribute level
* Cooldown doubles, but the number of strikes doubles
* When the target with Ngadhundi: Bleeding is dead, the duration is renewed, and Bleeding is transferred to 1 enemy nearby
* Increases the skill factor of [Ngadhundi] by 0.5% per attribute level
* +10% added increase at maximum level