It takes a lot of patience and control to become a Falconer because Falconers form relations and communicate with their Hawks, rather than simply tame them. It takes a lot of spiritual and instinctual talent to become a Falconer Master so if there is no one eligible for the position, the Hunter Master takes an additional role as a Falconer Master.
Falconers control Hawks. Hawks may be fussy, but they become reliable companions when trained well.
Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Only the caster receives the effect.
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast-type enemies.
Set up a roost where the hawk can sit. When the hawk starts flying again, all Falconer skills except Roost have their cooldown times reset.
Increases party member and your AoE Attack Ratio. Your hawk reveals hidden enemies after 5 seconds of casting. Consumes SP continually and buff is removed when SP is exhausted.
The hawk automatically attacks enemies near its master with Pheasant or Sonic Strike. Pre-Emptive Strike deals less damage than regular Sonic Strike, but the same debuff applies. Continuously consumes SP, and the effect cancels if low on SP.
Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.
Throw a training doll and have your hawk attack the targeted area. Attacked enemies become momentarily stunned. Deals additional damage to Beast-type enemies.
The hawk causes a great explosion in places where they glided, giving AoE damage.
* Increases stamina consumption cycle of companion by 10 seconds per attribute level
* When companion HP is below 50%, activates [First Aid] effect to recover HP for 2 seconds
Duration is increased by 1 second per attribute level from Lv. 2
[First Aid] cannot be used for another 10 minutes after being activated
* Attacking enemies blinded as a result of [Sonic Strike] applies the [Confusion] debuff
* Confused enemies have their physical defense reduced and physical attack increased by attribute level x 0.5%
* Increases SP consumption by 50%
* Increases the AoE attack ratio by 3 when using [Circling]
* Increases SP consumption by 100%
* Increases the attack of [Tomahawk], [Sonic Strike] and [Pheasant] by 0.25% of your companion's attack per attribute level
* Applies 3% of additional minimal critical chance per attribute level to all Falconer skills (not including basic attacks)
* Increases the skill factor of [Tomahawk] by 0.5% per attribute level
* +10% added increase at maximum level
* When using [Hanging Shot], your hawk will rescue you from an emergency, providing you temporary invincibility and decreasing damage taken by 30% for 5 seconds after [Hanging Shot] ends
* Hanging Shot Duration: 3 seconds
* Increases the Skill Factor of [Pheasant] by 1.25% per attribute level
* Increases the Skill Factor of [Sonic Strike] by 1.25% per attribute level
* Increases the Skill Factor of [Tomahawk] by 1.25% per attribute level
* Instead of the original function, the Hawk descends toward the front of the character and leaves flames for 5 seconds. Applies damage to the enemy on the flame by 11% of Tomahawk for every 0.5 seconds
* Increases the skill factor of [Pheasant] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Sonic Strike] by 0.5% per attribute level
* +10% added increase at maximum level