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Falconer

It takes a lot of patience and control to become a Falconer because Falconers form relations and communicate with their Hawks, rather than simply tame them. It takes a lot of spiritual and instinctual talent to become a Falconer Master so if there is no one eligible for the position, the Hunter Master takes an additional role as a Falconer Master.
Falconers control Hawks. Hawks may be fussy, but they become reliable companions when trained well.

SKILLS

  • AimingPierce

    Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.

  • Sonic StrikeStrike

    Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast-type enemies.

  • RoostNone

    Set up a roost where the hawk can sit. When the hawk starts flying again, all Falconer skills except Roost have their cooldown times reset.

  • CirclingNone

    The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

  • Pre-Emptive StrikePierce

    The hawk automatically attacks enemies near its master with a sonic wave. Pre-Emptive Strike deals less damage than regular Sonic Strike, but the same debuff applies. Continuously consumes SP, and the effect cancels if low on SP.

  • Hanging ShotNone

    Move while hanging from your hawk. Prevents damage from melee attacks and allows you to damage enemies with basic attacks while hanging.
    (Does not allow for automatic weapon swap.)

  • PheasantStrike

    Throw a training doll and have your hawk attack the targeted area. Attacked enemies become momentarily stunned. Deals additional damage to Beast-type enemies.

  • TomahawkStrike

    The hawk glides over a spot the ground, causing a large explosion. Enemies caught in the explosion become affected with the Burn debuff.

ATTRIBUTES

  • Companion Mastery: Tenacity

    * Increases stamina consumption cycle of companion by 10 seconds per attribute level

  • Companion First Aid

    * When companion HP is below 50%, activates [First Aid] effect to recover HP for 2 seconds
    Duration is increased by 1 second per attribute level from Lv. 2
    [First Aid] cannot be used for another 10 minutes after being activated

  • Sonic Strike: Confusion

    * Attacking enemies blinded as a result of [Sonic Strike] applies the [Confusion] debuff
    * Confused enemies have their physical defense reduced and physical attack increased by attribute level x 0.5%
    * Increases SP consumption by 50%

  • Circling: Expand

    * Increases the caster's AoE attack ratio by 3 when using [Circling]
    * Increases SP consumption by 100%

  • Train: Flying Companion

    * Increases the attack of [Tomahawk], [Sonic Strike] and [Pheasant] by 1% of your companion's attack per attribute level

  • Pheasant: Rapid Attack

    * Damage of [Pheasant] decreases, but the skill hits 5 times
    * Increases SP consumption by 50%

  • Falconer: Hawk Eye

    * Applies 3% of additional minimal critical chance per attribute level to all Falconer skills (not including basic attacks)

  • Tomahawk: Enhance

    * Increases the skill factor of [Tomahawk] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Pheasant: Enhance

    * Increases the skill factor of [Pheasant] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Sonic Strike: Enhance

    * Increases the skill factor of [Sonic Strike] by 0.5% per attribute level
    * +10% added increase at maximum level