Most mages dabble in different schools of magic but Cryomancers tend to stick to their specialty. Cryomancers believe that they are the stern keepers of the Kingdom's tradition.
Cyromancers specialize in ice magic which freezes and traps the enemy.
Summons a tree of ice on the ground that freezes and damages enemies nearby.
(Freeze duration is halved in PvP areas.)
Deals damage to frozen or chilled enemies, and enemies near the Ice Wall.
Casts an Ice Arrow which inflicts damage to the target and nearby enemies, and freeze them by chance.
Creates a wall of ice that confines an enemy and freezes nearby enemies by chance.
When striking the Ice wall with a melee attack or specific skill, the fragment flies to the direction the caster is looking at, and deals damage equal to the Magic Attack to the enemy 3 times.
Create ice spikes from the ground in a line to inflict damage and freeze enemies by chance.
(Cannot freeze Boss Monsters.)
Ride an enormous snowball and crush any enemies in your way. When using Snow Rolling, quick slot changes, and can be canceled when using skills.
If there is Heavy Gravity near when Snow Rolling finishes, won't Knockdown the enemy.
Create a curtain of ice for the defense to block enemy attacks by the chance of #{CaptionRatio2}#%. Decreases the damage when succeeding in Defense, and freezes the enemy.
* While equipped with a Shield when [Subzero Shield] is active, there is an increase in counterattack damage based on your Shield's defense
* Counterattack damage is enhanced by 50% per attribute level
* Subzero Shield buff removes when removing the shield
* Increases SP consumption by 10%
* Increases the skill factor of [Ice Bolt] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Ice Pike] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Ice Blast] by 0.5% per attribute level
* +10% added increase at maximum level
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Cannot be applied in PVP area
* Increases SP consumption by 10%
* Increases the skill factor of [Snow Rolling] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases Magic Defense by 5% per attribute level proportionally to the Shield Magic Defense when [Shield] is equipped
* Increases duration of [Ice Wall] by 10 seconds
* Increases the skill factor of [Frost Pillar] by 0.5% per attribute level
* +10% added increase at maximum level
* [Ice Blast] changes to casting skill and applies 4 consecutive hits.
* Removes frozen or chilled enemies with [Ice Blast], gives damage that ignores their defense by 20%(ignores 10% when PVP)
* Casting time: 2 seconds
* Changes Overheat to 1time
* At the end of [Snow Rolling], any enemies caught are knocked down on the spot.
* Magic Igloo is created when casting [Ice Wall]
* Decreases ally's Magic damage by 30% and immune to [Freeze] status ailment
* Recovers HP according to your HP Recovery every 1 second
* Increases the Skill Factor of [Ice Bolt] by 1.25% per attribute level
* Increases the Skill Factor of [Ice Pike] by 1.25% per attribute level
* Increases the Skill Factor of [Ice Blast] by 1.25% per attribute level
* Increases the Skill Factor of [Snow Rolling] by 1.25% per attribute level
* Increases the Skill Factor of [Frost Pillar] by 1.25% per attribute level
* Removes [Freeze] effect of Cryomancer's skill except for Frost Pillar
* Instead of applying [Freeze], applies [Chill] debuff to an enemy for the duration of [Freeze]
* Increases Final Damage by 100% when attacking an enemy under [Chill] with Cryomancer's skill.
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%
* Chance to [Freeze] enemies of Cryomancer skills increases by 5% per attribute level