It hasn't been long since the group called the Clown began to make its name known in the history of the kingdom. The dagger of the Clowns living under their mask is enough to mercilessly eliminate their enemies. With the genius master, Jorick Show, the Clowns is winning fame all over the continent.
Clown is a dagger class that can throw daggers from a distance
to attack a target and play in an anomalous style.
Throws the Dagger continuously to damage the enemy. If the [Pocket Knife] is on the ground, 2 [Pocket Knife] flies to the target and gives damage per every strike of Climax.
Apply [Slow] debuff to nearby enemy characters by deluding with quick foot skills. (Applies [Immobility] debuff to the monsters.)
Removes debuff when getting out of range or Clown Walk stops.
Spins the body and throws the Dagger to the enemies nearby while pressing the key. [Pocket Knife] falls to the ground periodically by a certain chance.
Throws multiple [Pocket Knife] to the sky which drops in the nearby area. Enemy located where [Pocket Knife] falls receives damage.
[Pocket Knife] remains where it fell for a certain period and reacts to some of the Clown's skills by flying to the enemy, giving damage by 40% of Replica Skill Factor.
Throw a dagger just like a boomerang to damage the enemy. After giving damage to the enemy, [Pocket Knife] drops nearby the target, or a random [Pocket Knife] at the ground is thrown to the enemy by chance.
Drop a 2~4 [Pocket Knife] around you with a gesture of pulling something out of your arms, applying [Trick] debuff to nearby enemies, or [Treat] buff to you.
Enemy under [Trick] debuff temporarily ignores some of its defense against the damage.
While the [Treat] buff is active, Final Damage of your Clown skill increases.
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* When the target is accurately hit by the thrown Dagger, other enemies nearby 75 range also gets damaged
* Enemy affected by Climax gets Bleeding
* Summon box periodically while using Clown Walk
* Box is created every 0.5 seconds, damages the nearby enemy when Clown Walk is finished or the box is removed.
* Skill Factor : 1354% + [Clown Walk Lv -1] * 312.5% (considered as channeling)
* Target : 4 per one box (3 during PvP)
* Final damage of the Spinning Knife decreases by 50%, but gives damage to nearby enemies 3 times every 10 seconds
* The requirements for this skill to be activated are as follows
- SP required to use Spinning Knife 3 times
- Enemy is within nearby 150 distance
- Does not activate unless in combat situation before the activation
- Does not activate during [Cloaking]
- Does not activate during cut scene
* Increases SP consumption by 50%
* Throw the [Pocket Knife] to the location of the enemy and instantly move forward
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases value by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level