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Cleric

Clerics are former apprentice clergymen who have completed their training. For thousands of years, the Clerics are a group that has devoted their lives to studying and worshipping the goddesses.
Clerics have various skills that can either heal or buff allies in battle. They are largely a support class but they can be developed into a profession that plays a larger role in the front-lines as well as behind the scenes as support.

SKILLS

  • CureMagic

    Removes all removable debuffs affecting the designated party member. Increases SP consumption when Cure is used continuously
    {#005060}Decrease Cooldown if the caster has advanced into certain classes (the effect stacks):
    * Dievdirbys
    * Miko
    * Oracle
    * Kabbalist
    * Pardoner
    * Priest
    * Plague Doctor

  • FadeNone

    Erases the threat of monsters making them stop any attacks on you.

  • HealMagic

    Restores the HP of a designated party member. The amount of HP restored depends on the caster's healing values.
    Repeated Heal use increases SP consumption that is dependent on the player's SPR stat.
    Bonus effects are applied when the caster has advanced into certain classes (the effects stack):
    * Priest: Decreases SP consumption by 25, [Heal: Overload] Decreases Duration by 0.3 seconds, increases Heal Factor by 5%
    * Pardoner: Decreases SP consumption by 50
    * Plague Doctor: Decreases [Heal: Overload] Duration by 0.7 seconds
    * Kabbalist: Increases Heal Factor by 10%

  • Guardian SaintNone

    Increases the caster's Healing ability.

  • SmiteStrike

    Strongly smackdown enemy. Deals 50% additional damage to Mutant and Devil-type enemies.
    Also, your damage increases by 10% for 60 seconds when using Smite.
    Not inflicted by cooldown decrease effect.
    Damage increases when attacking enemies with Conviction debuff, divided into 3 consecutive hits.

ATTRIBUTES

  • Cure: Enhance

    * Increases the chance for [Cure] to remove additional debuffs by 0.5% per attribute level
    * +10% added increase at maximum level

  • Heal: Enhance

    * Increases the heal factor of [Heal] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Heal: Linger

    * Applies a buff that continuously restores the HP of allies healed with Heal (except Corrupted Sphere) or Mass Heal
    * The buff lasts for 10 seconds and restores HP in a value equal to [attribute level x 5]% of your Healing stat
    * Increases SP consumption by 30%

  • Guardian Saint: Enhance

    * Increases [Guardian Saint]'s healing increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Property Change: Physical

    * Cleric class' stat growth rate and attack skill property changes.
    * Property of Cleric class attack skill is changed to [Physical] - [Strike].
    * INT -> STR, SPR -> DEX

  • [Arts] Cloth Mastery: Healing

    * Healing increases by 5% when equipping 4 Cloth-type armor
    * (Basic ATK is the character's ATK without any buff effects applied to it. The highest value between Physical and Magic attack is applied.)

  • [Arts] Heal: Enhanced Upgrade

    * Increases the Skill Factor of [Heal] by 1.25% per attribute level

  • [Arts] Smite: Enhanced Upgrade

    * Increases the Skill Factor of [Smite] by 1.25% per attribute level

  • Fade: Shift

    * Instead of the original [Fade], you become invincible for 0.5 seconds. Also, damage received by enemies decrease by 15% for 12 seconds and amount of heal received increase by 15%.
    *Apply to yourself only

  • Guardian Saint: Faith

    * Removes increase Healing effect of [Guardian Saint] and decreases Healing of character by 80%, but increases skill final damage by 10% for 30 minutes

  • Heal: Remove Targeting

    * Instantly applies Heal to yourself only when using [Heal].
    *[Heal: Treat Urgent Target] attribute and group attribute.

  • Heal: Treat Urgent Target

    Heal applies to the target with low HP, Heal rate applies by 50% of the existing recovery amount.

  • Heal: Corrupted Sphere

    * Loses power to heal and give non-property magic damage at a maximum of 10 targets(object included) at the front straight line. Additionally applies continuous damage to the damaged enemy for 5 seconds.
    Attack : (Healing * 7) + (Magic Attack * 0.3) (Attack increases by 150% when the target is 3 or less)
    Areas other than Town: Attribute ON/OFF cooldown: 1 minute(Attribute does not activate in PvP areas)

  • Heal: Corrupted Sphere Enhance

    * Increases the skill factor of [Heal: Corrupted Sphere] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Heal: Corrupted Sphere Enhanced Upgrad

    * Increases the Skill Factor of [Heal: Corrupted Sphere] by 1.25% per attribute level

  • Property Change: Magic

    * Cleric class' stat growth rate and attack skill property changes.
    * Property of Cleric class attack skill is changed to [Magic] - [Holy].
    * STR -> INT, DEX -> SPR

  • Property Change: Magic Enhance

    * Cleric's SPR increases Magic Attack instead of Magic Critical Attack.
    * Cleric's INT increases Magic Critical Attack instead of Magic Attack.

  • Cloth Mastery: Magic

    * Allows you to equip [Cloth] armor
    * 20% Magic Damage reduced when the player is equipped with 4 pieces of [Cloth] armor

  • Plate Mastery: Defense

    * Allows you to equip [Plate] armor
    * 20% Physical Damage reduced when the player is equipped with 4 pieces of [Plate] armor

  • Leather Mastery: Dexterity

    * Can equip [Leather] armor
    * When 4 pieces of [Leather] armor are equipped, critical chance is increased by 20% (Maximum critical chance limit is also raised by 10%)
    * When 4 [Leather] armor pieces are equipped, Physical/Magic Damage +15%

  • Use Maces

    * Can equip [Mace] type weapons

  • Smite: Enhance

    * Increases the skill factor of [Smite] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Cleric: Healing

    * Increases Healing by 2% per attribute level

  • Use Rods

    * Can equip [Rod] type weapons

  • Weapon Swap

    * Can change weapons

  • Use One-handed Swords

    * Can equip [One-handed Sword] type weapons

  • Use Two-handed Blunt Weapon

    * Can equip [Two-handed Blunt] type weapons