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Cleric

Clerics are former apprentice clergymen who have completed their training. For thousands of years, the Clerics are a group that has devoted their lives to studying and worshipping the Goddesses.
Clerics have various skills that can either heal or buff allies in battle. They are largely a support class but they can be developed into a profession that plays a larger role in the front-lines as well as behind the scenes as support.

SKILLS

  • CureMagic

    Cure allies with a Lv. 1 status ailment or inflict damage on enemies.

  • FadeNone

    Erases the threat of monsters making them stop any attacks on you.

  • HealMagic

    Restores the HP of a selected target. The amount of HP restored depends on the caster's Healing stat.

  • Guardian SaintNone

    Increases the caster's Healing ability.

  • SmiteStrike

    Strike down enemies with a powerful attack. Deals additional damage to Mutant- and Demon-type enemies.

ATTRIBUTES

  • Cure: Enhance

    * Increases the skill factor of [Cure] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Heal: Enhance

    * Increases the heal factor of [Heal] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Heal: Linger

    * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
    * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
    * Increases SP consumption by 30%

  • Guardian Saint: Enhance

    * Increases [Guardian Saint]'s healing increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Cloth Mastery: Magic

    * Can equip [Cloth] armor
    * When 3 pieces of [Cloth] armor are equipped, magic damage taken is decreased by 5%
    * When 4 pieces of [Cloth] armor are equipped, this bonus is increased to 10%

  • Plate Mastery: Defense

    * Can equip [Plate] armor
    * When 3 pieces of [Plate] armor are equipped, physical damage taken is decreased by 5%
    * When 4 pieces of [Plate] armor are equipped, this bonus is increased to 10%

  • Leather Mastery: Dexterity

    * Can equip [Leather] armor
    * When 3 pieces of [Leather] armor are equipped, critical rate is increased by 30
    * When 3 pieces of [Leather] are equipped, accuracy is increased by 30
    * When 4 [Leather] armor pieces are equipped, the critical rate bonus is increased to 50
    * When 4 [Leather] armor pieces are equipped, the accuracy bonus is increased to 50

  • Smite: Enhance

    * Increases the skill factor of [Smite] by 0.5% per attribute level
    * +10% added increase at maximum level

  • One-handed Blunt Mastery: Healing

    * Increases Healing by 2% per attribute level when equipping a one-handed blunt weapon.

  • Weapon Swap

    * Can change weapons

  • Use Two-handed Blunt Weapon

    * Can equip [Two-handed Blunt] type weapons

  • Two-handed Blunt Mastery: Strike

    * Strike damage +10% when equipping a [Two-handed Blunt] weapon