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Cleric

Clerics are former apprentice clergymen who have completed their training. For thousands of years, the Clerics are a group that has devoted their lives to studying and worshipping the goddesses.
Clerics have various skills that can either heal or buff allies in battle. They are largely a support class but they can be developed into a profession that plays a larger role in the front-lines as well as behind the scenes as support.

SKILLS

  • CureMagic

    Removes all removable debuffs affecting the target.

  • FadeNone

    Erases the threat of monsters making them stop any attacks on you.

  • HealMagic

    Restores the HP of a designated target. The amount of HP restored depends on the caster's healing values.
    Repeated casting increases SP consumption that is dependent on the player's SPR stat.
    Bonus effects are applied when the caster has advanced into certain classes (the bonus effects stack):
    * Priest: SP consumption reduced by 25, [Heal: Overload] duration reduced by 0.3 seconds, Heal Factor increased by 5%
    * Pardoner: SP consumption reduced by 50
    * Plague Doctor: [Heal Overload] duration reduced by 0.7 seconds
    * Kabbalist: Heal Factor increased by 10%

  • Guardian SaintNone

    Increases the caster's Healing ability.

  • SmiteStrike

    Strike down enemies with a powerful attack. Deals additional damage to Mutant- and Demon-type enemies.

ATTRIBUTES

  • Cure: Enhance

    * Increases the chance for [Cure] to remove additional debuffs by 0.5% per attribute level
    * +10% added increase at maximum level

  • Heal: Enhance

    * Increases the heal factor of [Heal] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Heal: Linger

    * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
    * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
    * Increases SP consumption by 30%

  • Guardian Saint: Enhance

    * Increases [Guardian Saint]'s healing increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Physical Stat: Cleric

    * Cleric's stat growth ratio is changed.
    * INT ↔ STR, SPR ↔ DEX

  • [Arts] Cloth Mastery: Healing

    * While equipped with 4 pieces of [Cloth] armor, your Attack is reduced by 5% in exchange for increasing Healing by the amount of Attack lost.
    * Cannot be used simultaneously with [Arts] Cloth Mastery: Communion

  • [Arts] Heal: Enhanced Upgrade

    * Increases the Skill Factor of [Heal] by 1.25% per attribute level

  • [Arts] Smite: Enhanced Upgrade

    * Increases the Skill Factor of [Smite] by 1.25% per attribute level

  • Cloth Mastery: Magic

    * Allows you to equip [Cloth] armor
    * 15% Magic Damage reduced when the player is equipped with 4 pieces of [Cloth] armor

  • Plate Mastery: Defense

    * Allows you to equip [Plate] armor
    * 15% Physical Damage reduced when the player is equipped with 4 pieces of [Plate] armor

  • Leather Mastery: Dexterity

    * Can equip [Leather] armor
    * When 4 pieces of [Leather] armor are equipped, critical chance is increased by 20% (Maximum critical chance limit is also raised by 10%)
    * When 4 [Leather] armor pieces are equipped, Physical/Magic Damage +15%

  • Use Maces

    * Can equip [Mace] type weapons

  • Smite: Enhance

    * Increases the skill factor of [Smite] by 0.5% per attribute level
    * +10% added increase at maximum level

  • One-handed Blunt Mastery: Healing

    * Increases Healing by 2% per attribute level when equipping a one-handed blunt weapon.

  • Use Rods

    * Can equip [Rod] type weapons

  • Weapon Swap

    * Can change weapons

  • Use One-handed Swords

    * Can equip [One-handed Sword] type weapons

  • Use Two-handed Blunt Weapon

    * Can equip [Two-handed Blunt] type weapons

  • Two-handed Blunt Mastery: Strike

    * Strike damage +10% when equipping a [Two-handed Blunt] weapon