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Chronomancer

Chronomancers hail from the school of magic that Agailla Flurry established before passing away. The position of the Chronomancer Master had been vacant for many years until Lucid Winterspoon stepped up to carry on the legacy of chronomancy left behind by Agailla Flurry.
Chronomancers are magic users that manipulate time. They can quicken or slow time to assist their party members in combat.

SKILLS

  • BackmaskingMagic

    Control time in an area, temporarily changing it back to its previous state.
    Resets the circle's duration if Backmasking is used on certain magic circles.

  • PassMagic

    Reduces the cooldown of your skills and those of your party members. The individual skill cooldowns cannot be reduced again until given the skill is used.
    [Time Travel Sickness] is applied when [Pass] skill is used. Effects of [Pass] cannot be received while [Time Travel Sickness] debuff is active.(This effect reduces final efficiency if the basic magic attack of the caster is lower than the basic attack of the target.)

  • Quick CastMagic

    Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

  • ReincarnateMagic

    [Unavailable in PVP, Unknown Sanctuary areas]
    Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have an effect. Reincarnated monsters cannot be reincarnated again.

  • SlowMagic

    Controls time to decrease the movement speed of enemies.

  • StopMagic

    Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. (Nullify damage and immune to buff/debuff)

  • Time ForwardMagic

    Increases the cooldown of a random skill belonging to an enemy within range.

ATTRIBUTES

  • Stop: Break Time

    * Applies [Stop] to yourself instead for 5 seconds, removing all removable debuffs.
    * Increases SP consumption by 30%

  • Slow: Enchant Slow

    * The caster receives [Enchant Slow] buff when casting [Slow]
    * 1% chance per attribute level to apply [Slow] to enemies upon attack
    * Cannot be used along with [Enchant Lethargy] and cannot be used in PvP
    * Increases SP consumption by 50%

  • Reincarnate: Ally

    [Cannot use in PVP area]
    * Changes [Reincarnate] into a buff that applies to party members
    * While active, the buff prevents one from becoming incapable of combat once and restores full HP
    * Same duration as Reincarnate
    * Increases Cooldown by 60 seconds

  • Pass: Focus Time

    * Applies [Pass] to yourself only, increasing its effects by 2x
    * Increases SP consumption by 20%

  • Time Forward: Attack Skills

    * Applies [Time Forward] to the cooldown of attack skills only
    * 10% chance per attribute level
    * Increases SP consumption by 30%

  • Quick Cast: Increase Accuracy

    * Reduces the chances of your magic attacks missing the target by 5% per attribute level while [Quick Cast] is active
    * Increases SP consumption by 10%

  • Reincarnate: Enhance

    [Cannot use in PVP area]
    * Increases [Reincarnate]'s success chances by 0.5% per attribute level

  • [Arts] Backmasking: Mystery

    * Reverts your location, HP, and SP to that of the last time you used [Backmasking]

  • [Arts] Slow: Absorb Time

    * Slowing enemies decreases their Movement Speed by half, and your Movement Speed increases by the amount they lost

  • [Arts] Stop: Aging

    * Original function is removed, decreases the ability of enemy affected by stop by 10%
    - Attack
    - Healing
    - Block Penetration
    - Critical Attack
    - Critical Rate
    - Accuracy

  • Reincarnate: Two

    [Cannot use in PVP area]
    * When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 0.1% per attribute level
    * Increases SP consumption by 30%

  • Stop: Control Boss Monster

    * Allows [Stop] to also stop the boss monster (Legend Raid Boss or Field Boss, Boruta does not apply)
    * Once the boss is caught, it will not be caught again
    * Increases SP consumption by 30%

  • Pass: Additional Reduction

    * Offers a 0.5% chance per attribute level of reducing cooldown by an additional 5 seconds when using [Pass]
    * Cooldown Reduction differs depending on each skill.