LOG IN

Bokor

Bokors are a kind of mediators between humans and deity. Because of this, they are considered both magicians and clerics. They have migrated to the Kingdom from their tribal society around 900 years ago during the Reign of King Melkhiel and today they are more recognized as clergy than wizards.
Bokors use voodoo skills to raise the dead or curse their enemies to attack them from afar.

SKILLS

  • Bwa KayimanMagic

    Instruct your summoned zombies to celebrate. The zombies will deal damage to anything they touch and become immune to knockback and knockdowns. The average STR stat of the zombies are applied as additional damage.
    Deals increased damage against enemies under [Blind] debuff.

  • DamballaMagic

    Detonates zombies near the targeted area and deals damage to nearby enemies.
    Deals increased damage against enemies under [Blind] debuff.

  • EffigyMagic

    Deals damage to cursed enemies from afar. Deals additional damage on every third cast when used in succession.
    Damage increased against enemies under [Blind] debuff.

  • HexingMagic

    Curse an enemy to decrease their magic defense and prevent recovery.

  • MackangdalNone

    Throw a talisman to an ally that temporarily suppresses pain. You become invulnerable to any damage while the talisman is active, but receive the accumulated damage at once when the effect ends.
    You can accumulate damage equal to twice the amount of your HP at maximum and invulnerability is removed when this maximum damage threshold is reached (But the player still does not receive the accumulated damage as the buff itself is still active).
    You do not receive accumulated damage while using [Shadow Pool] or [Stop: Break Time].

  • SamediveveNone

    Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

  • ZombifyNone

    Applies a debuff to nearby enemies. Debuffed enemies return as zombies after they die. Zombie stats are based on those of the killed enemy. Zombie HP and STR increase according to the caster's INT and SPR.

  • Summon: Force AttackMagic

    Your summon will attack the targeted enemy.

  • Summon: Cancel AttackMagic

    Cancels Force Attack and attacks enemies randomly.

  • Summon: ReleaseMagic

    Release your summon.

ATTRIBUTES

  • Effigy: Enhance

    * Increases the skill factor of [Effigy] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Damballa: Enhance

    * Increases the skill factor of [Damballa] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bwa Kayiman: Enhance

    * Increases the skill factor of [Bwa Kayiman] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Effigy: Blind

    * Enemies hit by [Effigy] have a 10% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
    * Increases SP consumption by 10%

  • Zombify: Large Zombie

    * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
    * Increases SP consumption by 20%

  • Zombify: Wheelchair Zombie

    * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
    Increases SP consumption by 20%

  • Damballa: Chance of Zombification

    * Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level
    * Increases SP consumption by 20%

  • Bwa Kayiman: Zombie Defense

    * Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
    * Increases SP consumption by 10%

  • Damballa: Remove Knockdown

    * [Damballa] no longer knocks enemies down
    * Only applies if attribute is set to ON
    * Increases SP consumption by 10%

  • Hexing: Dark

    * Increases the minimum critical rate of all Dark-property attacks
    on enemies under [Hexing] by 2% per attribute level
    * Increases SP consumption by 10%