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Bokor

Bokors are a kind of mediators between humans and deity. Because of this, they are considered both magicians and clerics. They have migrated to the Kingdom from their tribal society around 900 years ago during the Reign of King Melkhiel and today they are more recognized as clergy than wizards.
Bokors use voodoo skills to raise the dead or curse their enemies to attack them from afar.

SKILLS

  • Bwa KayimanMagic

    Consume 10 stacks of [Dark Force] you have and install a magic circle that remains for 10 seconds. Increases the Physical, Magic Defense of party members standing over the magic circle, removes the [Curse of Debility], [Pollution], [Decay] debuff from the enemy, and the enemy gets damaged proportionally to the number of removed debuffs.

  • DamballaMagic

    Consume 10 stacks of [Dark Force] buff you have to damage the targeted enemy.

  • EffigyMagic

    Damage the enemy in front which is under [Curse of Debility] by applying [Pollution].

  • Curse of DebilityMagic

    Apply [Curse of Debility] to the enemy to decrease Magic Defense and damage the enemy every 1 second. Increases damage depending on the number of [Curse of Debility] stacks, and can be stacked 1 time per every 2 seconds up to 15 times. Applies [Dark Force] buff to the caster with 1 minute of duration by the chance of 30% when damages with [Curse of Debility].

  • MackangdalNone

    Apply buff that decreases damage received. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds.

  • SamediveveMagic

    Install a Samedi pattern that represents death noir on the ground. The enemy in range gets [Decay] debuff per every 1 second which receives damage proportionally to the number of debuffs applied by the Bokor class. Applies [Dark Force] buff to the caster which remains for 1 minute when damaged by [Decay] debuff.(Increases the number of stacks when [Dark Force] is already applied.)

  • ZombifyNone

    Summon zombie which applies [Dark Force] to the caster every 2 seconds. You can summon only 1 zombie. Zombie can't attack nor be attacked.
    Can't use in towns.

ATTRIBUTES

  • Effigy: Enhance

    * Increases the skill factor of [Effigy] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Damballa: Enhance

    * Increases the skill factor of [Damballa] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Bwa Kayiman: Enhance

    * Increases the skill factor of [Bwa Kayiman] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Effigy: Blind

    * Enemies hit by [Pollution] have a 10% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
    * Increases SP consumption by 10%

  • Zombify: Large Zombie

    * Large Zombie is included in the created zombies
    * Large Zombie applies [Decay] to nearby enemies every 2 seconds
    * Increases SP consumption by 20%

  • Zombify: Wheelchair Zombie

    * Wheelchair Zombie is included in the created zombies
    * Wheelchair Zombie applies [Curse of Debility] to nearby enemies every 2 seconds
    * Increases SP consumption by 20%

  • [Arts] Zombify: Timed Zombies

    * The zombie explodes when defeated and gives Magic Damage by 500% of normal attack damage to the nearby 80 range

  • [Arts] Effigy: Enhanced Upgrade

    * Increases the Skill Factor of [Effigy] by 1.25% per attribute level

  • [Arts] Bwa Kayiman: Enhanced Upgrade

    * Increases the Skill Factor of [Bwa Kayiman] by 1.25% per attribute level

  • [Arts] Damballa: Enhanced Upgrade

    * Increases the Skill Factor of [Damballa] by 1.25% per attribute level

  • [Arts] Samediveve: Enhance Pattern

    * Final Damage of [Decay] debuff increases by 2% per skill level (Cannot exceed Maximum 10%)

  • Curse of Debility: Enhance

    * Increases the skill factor of [Curse of Debility] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Curse of Debility: Enhanced Upgrade

    Increases the skill factor of [Curse of Debility] by 1.25% per attribute level

  • Samediveve: Enhance

    * Increases the skill factor of [Samediveve] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts]Samediveve: Enhanced Upgrade

    Increases the skill factor of [Samediveve] by 1.25% per attribute level

  • [Arts] Curse of Debility: Dark Force

    * Increase Damage deleted per 1 [Curse of Debility] stack
    * Chance [Dark Force] is applied doubles

  • Curse of Debility: Darkness

    * Increases the minimum critical rate of all Dark-property attacks
    on enemies under [Curse of Debility] by 2% per attribute level
    * Increases SP consumption by 10%