After Medzio Diana, the Kingdom felt the need for snipers. The Kingdom reinforced the existing training process to mass-produce snipers, which gave an excellent result, the Arquebusier. Arquebusiers are an outstanding sniper who remains calm and doesn't fail to hit the target, even in harsh environments.
Arquebusier is a dealing class that can shoot targets from a distance with a musket or cannon. It is specialized in fighting while staying as long as possible at one point.
Fires weapon and damages the enemies in radial range behind the enemy hit by the weapon. When [Clean Hit] buff is activated, consumes 2 stacks to increase the number of Arquebus Barrage strike.
Build a castle wall where you're standing and applies [Defend Position] buff.
During the buff, the Movement Speed decrease effect of Sniper's Serenity is nullified, and [Clean Hit] buff is created as a basic attack.
[Defend Position] buff removes when getting off the defending range.
During the [Defend Position] buff, the strike of Lucky Strike and Precision Fire shoots to the targeted enemy by penetrating the enemies in the way.
Fire weapon in front and damages the enemy in front. As skill level increases, the duration of the bullet increases so that more targets can be struck.
Charges [Clean Hit] buff 1 time when skill is used.
Damages the target by firing weapon to the target. When [Clean Hit] buff is activated, consumes 1 stack to increase 10% of minimum Critical Chance of Pinpoint Fire.
During the channeling, fires a weapon towards to damage enemies in a straight line. As skill level increases, the duration of the bullet increases so that more targets can be struck.
When the [Clean Hit] buff is activated, consumes all stacks and decreases Cooldown of Precision Fire by 1 second per number of the consumed buff stack.
Charges [Clean Hit] buff 1 time per every #{CaptionRatio}# seconds.
Keep an eye on front to predict and prepare for the next combat. Momentarily increase your accuracy, and charges [Clean Hit] buff for 3 times.
Activates bonus effects by consuming stacks of [Clean Hit] buff when some of Arquebusier skill is used. Also when swapping weapons, all stacks of [Clean Hit] buff removes.
(Skill is not compatible with automatic weapon swap, and buff removes when Musket or Cannon weapon is removed.)
Fires shotgun towards the sky, which spreads on the air and damages the enemy in range. When [Clean Hit] buff is activated, consumes 1 stack to apply [Silence] for 2 seconds to the damaged enemy.
* Increases accuracy increase effect by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level
* Leap does not leap to the back and changes to a skill that decreases damage received for a moment
* Duration : 5 seconds
* Decreased damage received : 30%
* Lucky Strike Damage increases by a maximum of 75% further the distance from the target is
* Precision Fire Damage increases by a maximum of 75% further the distance from the target is
* Accuracy of the Enemy hit by Dusty Salute decreases against attack from the caster for a moment
* Duration Wall is maintained increases by [Attribute Level] seconds
* Final damage increases in proportion to the accuracy of the hit during buff, instead of the Prediction's increase accuracy effect
* (Only applied to Arquebusier skills, and final damage increases up to maximum 10%)
* Desperate Defense becomes a party member target buff skill and is changed as follows
* [Courage] buff stacks to the targeted character as much as the number of [Clean Hit] stacks when the skill is cast
* Damage received decreases by [number of stacks] * 3% during [Courage] buff (3% applied when used without [Clean Hit] buff)
* [Clean Hit] buff is charged every 2 seconds when the caster is near the character with [Courage] buff(Does not charge when Courage is applied on the caster)
* Attack property of Arquebusier changes from [Pistol] to [Cannon]
* Also, applied as below according to the equipped weapon and ON/OFF of attribute
- Attribute ON + Cannon : [Cannon Mastery: Penetration], [Cannoneer: Detonate] applied ([Musketeer: Ready for Battle] is not applied)
- Attribute OFF + Musket : [Musketeer: Ready for Battle] applied ([Cannon Mastery: Penetration], [Cannon Mastery: Penetration] is not applied)
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level
* Increases the skill factor by 1.25% per attribute level