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Arquebusier

After Medzio Diana, the Kingdom felt the need for snipers. The Kingdom reinforced the existing training process to mass-produce snipers, which gave an excellent result, the Arquebusier. Arquebusiers are an outstanding sniper who remains calm and doesn't fail to hit the target, even in harsh environments.
Arquebusier is a dealing class that can shoot targets from a distance with a musket or cannon. It is specialized in fighting while staying as long as possible at one point.

SKILLS

  • Arquebus BarragePistol

    Fires weapon and damages the enemies in radial range behind the enemy hit by the weapon. When [Clean Hit] buff is activated, consumes 2 stacks to increase the number of Arquebus Barrage strike.

  • Arquebusier WeaponPistol

    Casts [Arquebusier Weapon] buff upon use.
    Arquebusier skill can be used during the buff.
    Arquebusier attack property changes according to the equipped weapon.
    - Attack property is changed to [Pistol] when casting buff while [Musket] is equipped.
    - Attack property is changed to [Cannon] when casting buff while [Cannon] is equipped.
    Cooldown by 60 seconds is applied when the buff is removed.
    Buff removes when changing or unequipping the weapon.

  • Desperate DefenseNone

    Build a castle wall where you're standing and apply [Defend Position] buff.
    [Clean Hit] can be created with basic attack during [Defend Position] buff. In PvP areas, the decrease Movement Speed effect of Sniper's Serenity during [Defend Position] buff is nullified.
    [Defend Position] buff removes when getting off the defending range.

  • Lucky StrikePistol

    Fire weapon to the front and damages the enemy in the front line. As the skill level increases, the duration of the bullet increases so that more targets can be struck.
    Bullet flies to the targeted enemy if the target exists.
    Charges [Clean Hit] buff 1 time when skill is used.

  • Pinpoint FirePistol

    Damages the target by firing a weapon at the target. When [Clean Hit] buff is activated, consumes 1 stack to increase 10% of the minimum Critical Chance of Pinpoint Fire.

  • Precision FirePistol

    During the channeling, fires a weapon towards to damage enemies in a straight line. As skill level increases, the duration of the bullet increases so that more targets can be struck.
    Bullet flies to the targeted enemy if the target exists.
    When the [Clean Hit] buff is activated, consumes all stacks and decreases Cooldown of Precision Fire by 1 second per number of the consumed buff stack.
    Charges [Clean Hit] buff 1 time per every #{CaptionRatio}# seconds.

  • PredictionNone

    Keep an eye on the front to predict and prepare for the next combat. Momentarily increase your accuracy, and charges [Clean Hit] buff for 3 times.
    Activates bonus effects by consuming stacks of [Clean Hit] buff when some of Arquebusier skill is used. Also when swapping weapons, all stacks of [Clean Hit] buff is removed.
    (Skill is not compatible with automatic weapon swap, and buff removes when Musket or Cannon is removed.)

  • Dusty SalutePistol

    Fires shotgun towards the sky, which spreads on the air and damages the enemy in range. When [Clean Hit] buff is activated, consumes 1 stack to apply [Silence] for 2 seconds to the damaged enemy.

ATTRIBUTES

  • Prediction: Enhance

    * Increases accuracy increase effect by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Dusty Salute: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • [Arts] Precision Fire: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • Sniper's Breathing

    * Leap does not leap to the back and changes to a skill that decreases damage received for a moment
    * Duration : 5 seconds
    * Decreased damage received : 30%

  • Lucky Strike: Long-range Fire

    * Lucky Strike Damage increases by a maximum of 75% further the distance from the target is

  • Precision Fire: Long-range Fire

    * Precision Fire Damage increases by a maximum of 75% further the distance from the target is

  • Dusty Salute: Ceremony

    * Accuracy of the Enemy hit by Dusty Salute decreases against attack from the caster for a moment

  • Desperate Defense: Maintain

    * Duration the Wall is maintained increases by [Attribute Level] seconds

  • [Arts] Prediction: Perfect Hit

    * Final damage increases in proportion to the accuracy of the hit during buff, instead of the Prediction's increase accuracy effect
    * (Only applied to Arquebusier skills, and final damage increases up to maximum 10%)

  • [Arts] Desperate Defense: Courage

    * Desperate Defense becomes a party member target buff skill and is changed as follows
    * [Courage] buff stacks to the targeted character as much as the number of [Clean Hit] stacks when the skill is cast
    * Damage received decreases by [number of stacks] * 3% during [Courage] buff (3% applied when used without [Clean Hit] buff)
    * [Clean Hit] buff is charged every 2 seconds when the caster is near the character with [Courage] buff(Does not charge when Courage is applied on the caster)

  • Pinpoint Fire: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Lucky Strike: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Arquebus Barrage: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Dusty Salute: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Precision Fire: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Pinpoint Fire: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • [Arts] Lucky Strike: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • [Arts] Arquebus Barrage: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level