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Arquebusier

After Medzio Diana, the Kingdom felt the need for snipers. The Kingdom reinforced the existing training process to mass-produce snipers, which gave an excellent result, the Arquebusier. Arquebusiers are an outstanding sniper who remains calm and doesn't fail to hit the target, even in harsh environments.
Arquebusier is a dealing class that can shoot targets from a distance with a musket or cannon. It is specialized in fighting while staying as long as possible at one point.

SKILLS

  • Arquebus BarragePistol

    Fires weapon and damages the enemies in radial range behind the enemy hit by the weapon. When [Clean Hit] buff is activated, consumes 2 stacks to increase the number of Arquebus Barrage strike.

  • Desperate DefenseNone

    Build a castle wall where you're standing and applies [Defend Position] buff.
    During the buff, the Movement Speed decrease effect of Sniper's Serenity is nullified, and [Clean Hit] buff is created as a basic attack.
    [Defend Position] buff removes when getting off the defending range.
    During the [Defend Position] buff, the strike of Lucky Strike and Precision Fire shoots to the targeted enemy by penetrating the enemies in the way.

  • Lucky StrikePistol

    Fire weapon in front and damages the enemy in front. As skill level increases, the duration of the bullet increases so that more targets can be struck.
    Charges [Clean Hit] buff 1 time when skill is used.

  • Pinpoint FirePistol

    Damages the target by firing weapon to the target. When [Clean Hit] buff is activated, consumes 1 stack to increase 10% of minimum Critical Chance of Pinpoint Fire.

  • Precision FirePistol

    During the channeling, fires a weapon towards to damage enemies in a straight line. As skill level increases, the duration of the bullet increases so that more targets can be struck.
    When the [Clean Hit] buff is activated, consumes all stacks and decreases Cooldown of Precision Fire by 1 second per number of the consumed buff stack.
    Charges [Clean Hit] buff 1 time per every #{CaptionRatio}# seconds.

  • PredictionNone

    Keep an eye on front to predict and prepare for the next combat. Momentarily increase your accuracy, and charges [Clean Hit] buff for 3 times.
    Activates bonus effects by consuming stacks of [Clean Hit] buff when some of Arquebusier skill is used. Also when swapping weapons, all stacks of [Clean Hit] buff removes.
    (Skill is not compatible with automatic weapon swap, and buff removes when Musket or Cannon weapon is removed.)

  • Dusty SalutePistol

    Fires shotgun towards the sky, which spreads on the air and damages the enemy in range. When [Clean Hit] buff is activated, consumes 1 stack to apply [Silence] for 2 seconds to the damaged enemy.

ATTRIBUTES

  • Prediction: Enhance

    * Increases accuracy increase effect by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Dusty Salute: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • [Arts] Precision Fire: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • Sniper's Breathing

    * Leap does not leap to the back and changes to a skill that decreases damage received for a moment
    * Duration : 5 seconds
    * Decreased damage received : 30%

  • Lucky Strike: Long-range Fire

    * Lucky Strike Damage increases by a maximum of 75% further the distance from the target is

  • Precision Fire: Long-range Fire

    * Precision Fire Damage increases by a maximum of 75% further the distance from the target is

  • Dusty Salute: Ceremony

    * Accuracy of the Enemy hit by Dusty Salute decreases against attack from the caster for a moment

  • Desperate Defense: Maintain

    * Duration Wall is maintained increases by [Attribute Level] seconds

  • [Arts] Prediction: Perfect Hit

    * Final damage increases in proportion to the accuracy of the hit during buff, instead of the Prediction's increase accuracy effect
    * (Only applied to Arquebusier skills, and final damage increases up to maximum 10%)

  • [Arts] Desperate Defense: Courage

    * Desperate Defense becomes a party member target buff skill and is changed as follows
    * [Courage] buff stacks to the targeted character as much as the number of [Clean Hit] stacks when the skill is cast
    * Damage received decreases by [number of stacks] * 3% during [Courage] buff (3% applied when used without [Clean Hit] buff)
    * [Clean Hit] buff is charged every 2 seconds when the caster is near the character with [Courage] buff(Does not charge when Courage is applied on the caster)

  • Arquebusier: Cannon

    * Attack property of Arquebusier changes from [Pistol] to [Cannon]
    * Also, applied as below according to the equipped weapon and ON/OFF of attribute
     - Attribute ON + Cannon : [Cannon Mastery: Penetration], [Cannoneer: Detonate] applied ([Musketeer: Ready for Battle] is not applied)
     - Attribute OFF + Musket : [Musketeer: Ready for Battle] applied ([Cannon Mastery: Penetration], [Cannon Mastery: Penetration] is not applied)

  • Pinpoint Fire: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Lucky Strike: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Arquebus Barrage: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Dusty Salute: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • Precision Fire: Enhance

    * Increases the skill factor by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Pinpoint Fire: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • [Arts] Lucky Strike: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level

  • [Arts] Arquebus Barrage: Enhanced Upgrade

    * Increases the skill factor by 1.25% per attribute level