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Archer

Archers are largely divided into three groups: The public sector, the royal army, and the Schaffenstar. There have always been many people who aspire to be archers despite the fact that archery is a difficult skill to master.
The Archers can remain mobile even during attacks and possess faster movement speed compared to other classes. They are specialized in mobile combat, taking advantage of their ranged attacks.

SKILLS

  • ConcentrationNone

    Concentrate to momentarily increase your critical rate.

  • Multi ShotArrow

    Quickly fires a number of arrows at the targeted area.

  • Oblique ShotArrow

    Fires an arrow that bounces off of the target to hit an adjacent enemy. Enemies hit by Oblique Shot have a chance of becoming afflicted with Slow.

  • Swift StepNone

    Allows you to attack while moving quickly. Momentarily increases your movement speed and evasion when you attack.

  • Twin ArrowArrow

    Fire two arrows simultaneously at the enemy.

ATTRIBUTES

  • Multi Shot: Enhance

    * Increases the skill factor of [Multi Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Oblique Shot: Enhance

    * Increases the skill factor of [Oblique Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Twin Arrows: Enhance

    * Increases the skill factor of [Twin Arrow] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Swift Step: Enhance

    * Increases [Swift Step]'s evasion increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Concentration: Enhance

    * Increases [Concentration]'s critical rate increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Crossbow Use

    * Can equip [Crossbow] type weapons

  • Cloth Mastery: Magic

    * Can equip [Cloth] armor
    * When equipped with 4 pieces of [Cloth] armor, reduces magic damage taken in proportion to equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Magic damage taken -5%
     - [Magic]: Magic damage taken -7.5%
     - [Rare]: Magic damage taken -10%
     - [Unique]: Magic damage taken -12.5%
     - [Legend]: Magic damage taken -15%

  • Plate Mastery: Defense

    * Can equip [Plate] armor
    * When equipped with 4 pieces of [Plate] armor, reduces physical damage taken in proportion to equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Physical damage taken -5%
     - [Magic]: Physical damage -7.5%
     - [Rare]: Physical damage -10%
     - [Unique]: Physical damage taken -12.5%
     - [Legend]: Physical damage taken -15%

  • Leather Mastery: Dexterity

    * Can equip [Leather] armor
    * When equipped with 4 pieces of [Leather] armor, increases the maximum critical rate in proportion to equipment grade
    * Maximum critical rate increased by 10% regardless of equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Critical rate +4%
     - [Magic]: Critical rate +8%
     - [Rare]: Critical rate +12%
     - [Unique]: Critical rate +16%
     - [Legend]: Critical rate +20%

  • Weapon Swap

    * Can change weapons

  • Use Bows

    * Can equip [Bow] type weapons