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Appraiser

[Available from the 2nd Advancement]
Appraisers are considered a friend by many. Their jobs sees that they form relations with many different people from various walks of life so they hardly have any enemies. They are known to keep secrets as they often deal in appraising rare and valuable items for many people.
Appraisers are a class that can identify unidentified items. In combat, Appraisers use their skills to evaluate both allies and enemies.

SKILLS

  • IdentifyNone

    Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

  • BlindsideArrow

    Use a magnifying glass to find the enemy's blind side and attack. Foes around the attacked enemy will have a higher chance of being critically attacked.
    (The effects of Blindside and the character's critical rate apply separately.)

  • DevaluationNone

    Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, decreases Physical, Magic Attack, and Physical, Magic Defense.

  • ForgeryNone

    Displays the forgery accessory that the appraiser is wearing. Only party members except for the appraiser himself, can use the forgery. Applies its effects instead of your accessories when using the forgery. 20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

  • InsuranceNone

    Activates an insurance which reduces the penalties applied when you become incapable of combat.

  • OverestimateNone

    Increases the enhancement values of your main weapon.

ATTRIBUTES

  • Devaluation: Increased Chance

    * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

  • Blindside: Enhance

    * Increases [Blindside]'s Skill Factor and minimum critical rate by 0.5% per attribute level
    * +10% added increase at maximum level

  • Devaluation: Enhance

    * Increases [Devaluation]'s physical and magic attack and defense reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Insurance: Enhance

    * Increases [Insurance]'s durability penalty decreasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Overestimate: Enhance Allies

    [Overestimate] buff applies to the party member.
    *20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, the buff disappears.* Increases SP consumption by 200%

  • [Arts] Blindside: Focus

    * Changes the Overheat of [Blindside] to 1, and changes it to a [Fire] property attack that can be channeled for 2 seconds.
    Inflicts the [Expose Weakness] debuff on enemies that causes them to take 30% more damage from critical strikes.

  • [Arts] Blindside: Enhanced Upgrade

    * Increases the Skill Factor of [Blindside] by 1.25% per attribute level

  • Insurance: Life Insurance

    * Resurrect by 10% of HP and invincible for 3 seconds when incapable of combat when you have Insurance buff instead of the original effect. Buff Duration changes to 60 seconds
    * Cooldown increases by 4 minutes