Introducing Hunting Grounds and Item Identification
Jan 11th, 2017
We’re very excited to introduce you to two new interesting features that should be coming up in the game with our next major content update: Hunting Grounds and Item Identification.
Hunting Grounds are a new map concept focused on hunting and farming. Unlike instanced dungeons and missions, hunting grounds don’t have a specific goal to complete, and you won’t find any boss monsters in them.
On the other hand, one advantage of hunting grounds is that they can be accessed at any time without restrictions by both solo players and parties. Plus, they provide higher silver and item drops when compared to regular maps.
You see, hunting grounds are also inhabited by glowing Giant monsters (a heftier version of regular TOS monsters) that give you twice as much silver and EXP and up to twice as many items as the monsters you see elsewhere.
We’re going to add four portals spread throughout different regions that will grant you access to each of the hunting grounds. All you need to do is stand close to the portal to be transported inside.
The list of hunting grounds to be added is as follows:
- Narcon Prison (Gytis Settlement Area; rec. level 150)
- Natarh Watchtower (Dina Bee Farm; rec. level 170)
- Tatenye Prison (Ruklys Street; rec. level 190)
- Neighport Church East Building (Stogas Plateau; rec. level 210)
We wish our saviors to find 'Giant Monsters' on each map.
▲ You can get double EXP, items and silver by defeating Giant monsters, which only appear on Hunting Grounds.
One type of items you can obtain from the new hunting grounds are what we call Unidentified Items. These consist of weapons and armor with a maximum equip level requirement of Lv 120 or Lv 170 (characters above Lv 170 can, of course, equip them just the same).
Unidentified items can’t be equipped, enhanced, added sockets, transcended or awakened. To unlock all these options, you will need to take these items to the new Identifier NPC located in Fedimian to get them identified for a silver fee.
The advantage of unidentified items is that, once they become identified, their number of sockets and potential can grow a maximum of two times that of regular items. All you need to keep in mind is that they can only be identified once.
We can’t wait to bring in the new features, so don’t miss out and make sure to keep an eye on our weekly patch notes to find out when these are added.