Guide to PvP Damage & Healing Formulas
By STAFF_Brand
Sep 15th, 2026
These formulas apply to Friendly Duels, Team Battle League, and Guild Territory War.
If the target is a player (including summons and clones), PvP calculation formulas apply.
※ In Guild Territory War, items [2] and [3], as well as the 0.8 x 0.7 reduction in item [8], apply when attacking guild structures and summons.
※ ATK = Attack Power, DEF = Defense Power, LvATK / LvDEF = Attacker/Target Level, L(x) = Log compression function
※ L(x) = ( ln(x + 6.01) / ln(1.06) − 30.8 ) × 0.8 (If x is negative: −L(|x|))
Damage Formulas
[1] Accuracy, Block, and Critical Rate
Accuracy Rate (%) = {90 + L((Accuracy − Evasion + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100)} × Level Multiplier
※ Level Multiplier = 1 − min(1, max(0, (LvDEF − LvATK) / 50))
Evasion Rate (%) = 100 − Accuracy Rate (%) − 20 (For melee skills)
※ Max 90%
Block Rate (%) = 30 + L((Block − Block Penetration + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100)
※ Max 99.99%
Crit Rate (%) = 10 + L((Crit Rate − Crit Res) / (LvDEF × 15) × 100)
※ Max 99.99%
[2] Skill Factor Compression
F = Skill Factor (Multiplier) × Hit Count n (e.g., 500% 5 hits → F = 25)
r = (F − 0.5) / 1999.5 (F is capped between 0.5 and 2000)
F' = ceil( 0.5 + 599.5 × r × (2 − r) )
Applied Factor per Hit = ( (F' / n²)^0.95 × n ) / 4
[3] ATK vs DEF Ratio R
R = min( 1, log10( (0.1 × ATK / DEF)^0.4 + 1 ) )
DEF is calculated after applying DEF Bypass/Ignore options. Against player targets, DEF cannot fall below 50% of the target's original DEF value.
[4] Base Damage
Base Damage = ATK × Applied Factor × R × (1.5 + Crit Damage Increase Rate) … On Critical Hit
= ATK × Applied Factor × R … On Normal Hit
+ Crit ATK × Applied Factor × R … Added on Critical Hit
[5] Damage Increase/Decrease & Attributes
Damage = Base Damage × Sum of Damage Increase × Damage Reduction × Property Multiplier
※ Sum of Damage Increase = min(1 + Dmg Inc + Status Effect Dmg Inc + Skill Attributes, 5) + Item Dmg Inc + Content Dmg Inc + Card + Rare Option + Race/Boss/Armor Type Dmg Inc (Lower Limit: 0.1)
※ Damage Reduction = (1 − a)(1 − b)(1 − c)… (Lower Limit: 0.2)
[6] Additional Damage
Damage = Damage + (Sum of Additional Damage such as Elemental Add. Dmg × Hit Count) × 0.04
[7] Block & Final Damage Increase
On Block: Damage = Damage × (1 − Block Mitigation Rate)
※ Block Mitigation Rate = 0.15 (Guard Stance: 0.30 / Shield + Parrying Dagger / Cross Guard / Dagger Guard: 0.225) + 0.10 (High Guard Attribute) + 0.05 × Number of Defense-type Classes Damage = Damage × (1 + Final Damage Increase Rate) × Skill Final Factor
[8] PvP Final Damage Reduction
Damage = Damage × K × (1 − Demon Lord Blot Card %)
K = 0.068 Friendly Duel / Team Battle League, Ranged Skill (= 0.8 × 0.2 × 0.425)
= 0.072 Friendly Duel / Team Battle League, Melee Skill (= 0.8 × 0.2 × 0.45)
= 0.077 Colony War (= 0.8 × 0.7 × 0.2 × 0.684)
Demon Lord Blut Card (Damage taken in PvP -[★*3]%) is applied exclusively here, not in section [5].
When attacking guild structures or summons in Guild Territory War, K = 0.56 (= 0.8 × 0.7).
[9] Summary
PvP Damage = ATK × Applied Factor × log10((0.1×ATK/DEF)^0.4 + 1) × Inc/Dec Dmg ×
Property (+ Add. Dmg × 0.04) × Block × Final Increase
× 0.8 × 0.2 × 0.425 ≈ Base Formula × 0.068 (Friendly Duel / Team Battle League, Ranged)
× 0.8 × 0.2 × 0.45 ≈ Base Formula × 0.072 (Friendly Duel / Team Battle League, Melee)
× 0.8 × 0.7 × 0.2 × 0.684 ≈ Base Formula × 0.077 (Guild Territory War)
Example: Skill Factor 500%, ATK = DEF = 2,000,000, Sum of Damage Increase = 3 → Friendly Duel Damage ≈ 55,000.
[10] Miscellaneous
AoE Skill Target Count = 2 + floor(√(Original Target Count − 2)) (5 targets → 3, 10 targets → 4, 18 targets → 6)
Healing Formulas
[1] Healing Power
Base Heal Power = floor(20 + Lv × 2.5 + SPR) + Equipment Heal Power + Buff Heal Power
Heal Power = floor( Base Heal Power × 0.4 + (Base ATK ÷ 4) × 0.6 )
× (1 + Heal Power Increase Rate) × (1 + Heal Attribute + Seal Option)
× 0.8 … PvP Zones
Base ATK = The higher value between Base Physical ATK and Base Magic ATK (Average of Min/Max).
[2] Skill Healing Amount
Skill Heal Amount = Heal Power × Skill Healing Ratio (%) ÷ 100 Example (Heal skill): Healing Ratio = (150 + (Skill Lv − 1) × 103)% × Enhancement Attribute Multiplier
[3] Final Heal
Final Heal = Skill Heal Amount × (1 + Heal Received Increase Rate) × Debuff Reduction × Environment Factor
※ Debuff Reduction =
Plague 0.5, Guild Territory War Ballista/Siege Tower 0.5, Bleeding Penetration 0.5, Phantom Armor 0.5, Poison Arrow 0.5, Hexing 0.2
※ Environment Factor =
Friendly Duel : 0.1875
Guild Territory War : 0.09375
Team Battle League : 0.05625 × max(0.1, 1 − 0.03 × 'Bloody Battle' Stacks) ('Bloody Battle' stacks +1 every 5s)
[4] Summary (Heal Power × 0.8 × Environment Factor)
Friendly Duel : Total Multiplier × 0.15
Guild Territory War : Total Multiplier × 0.075
Team Battle League : Total Multiplier × 0.045 → Drops to minimum × 0.0045 as rounds progress
