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Guide to PvP Damage & Healing Formulas

By STAFF_Brand

Sep 15th, 2026

These formulas apply to Friendly Duels, Team Battle League, and Guild Territory War.

If the target is a player (including summons and clones), PvP calculation formulas apply.

 

※ In Guild Territory War, items [2] and [3], as well as the 0.8 x 0.7 reduction in item [8], apply when attacking guild structures and summons.

※ ATK = Attack Power, DEF = Defense Power, LvATK / LvDEF = Attacker/Target Level, L(x) = Log compression function

※ L(x) = ( ln(x + 6.01) / ln(1.06) − 30.8 ) × 0.8 (If x is negative: −L(|x|))

 


Damage Formulas

 

[1] Accuracy, Block, and Critical Rate

 

Accuracy Rate (%) = {90 + L((Accuracy − Evasion + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100)} × Level Multiplier

※ Level Multiplier = 1 − min(1, max(0, (LvDEF − LvATK) / 50))

Evasion Rate (%) = 100 − Accuracy Rate (%) − 20 (For melee skills)

※ Max 90%

Block Rate (%) = 30 + L((Block − Block Penetration + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100)

※ Max 99.99%

Crit Rate (%) = 10 + L((Crit Rate − Crit Res) / (LvDEF × 15) × 100)

※ Max 99.99%

 

[2] Skill Factor Compression

 

F = Skill Factor (Multiplier) × Hit Count n (e.g., 500% 5 hits → F = 25)

r = (F − 0.5) / 1999.5 (F is capped between 0.5 and 2000)

F' = ceil( 0.5 + 599.5 × r × (2 − r) )

Applied Factor per Hit = ( (F' / n²)^0.95 × n ) / 4

 

[3] ATK vs DEF Ratio R

 

R = min( 1, log10( (0.1 × ATK / DEF)^0.4 + 1 ) )

DEF is calculated after applying DEF Bypass/Ignore options. Against player targets, DEF cannot fall below 50% of the target's original DEF value.

 

[4] Base Damage

 

Base Damage = ATK × Applied Factor × R × (1.5 + Crit Damage Increase Rate) … On Critical Hit

                             = ATK × Applied Factor × R … On Normal Hit

                             + Crit ATK × Applied Factor × R … Added on Critical Hit

 

[5] Damage Increase/Decrease & Attributes

 

Damage = Base Damage × Sum of Damage Increase × Damage Reduction × Property Multiplier

※ Sum of Damage Increase = min(1 + Dmg Inc + Status Effect Dmg Inc + Skill Attributes, 5) + Item Dmg Inc + Content Dmg Inc + Card + Rare Option + Race/Boss/Armor Type Dmg Inc (Lower Limit: 0.1)

※ Damage Reduction = (1 − a)(1 − b)(1 − c)… (Lower Limit: 0.2)

 

[6] Additional Damage

 

Damage = Damage + (Sum of Additional Damage such as Elemental Add. Dmg × Hit Count) × 0.04

 

[7] Block & Final Damage Increase

 

On Block: Damage = Damage × (1 − Block Mitigation Rate)

※ Block Mitigation Rate = 0.15 (Guard Stance: 0.30 / Shield + Parrying Dagger / Cross Guard / Dagger Guard: 0.225) + 0.10 (High Guard Attribute) + 0.05 × Number of Defense-type Classes Damage = Damage × (1 + Final Damage Increase Rate) × Skill Final Factor

 

[8] PvP Final Damage Reduction

 

Damage = Damage × K × (1 − Demon Lord Blot Card %)

   K = 0.068   Friendly Duel / Team Battle League, Ranged Skill  (= 0.8 × 0.2 × 0.425)
     = 0.072   Friendly Duel / Team Battle League, Melee Skill   (= 0.8 × 0.2 × 0.45)
     = 0.077   Colony War                                        (= 0.8 × 0.7 × 0.2 × 0.684)

Demon Lord Blut Card (Damage taken in PvP -[★*3]%) is applied exclusively here, not in section [5].

When attacking guild structures or summons in Guild Territory War, K = 0.56 (= 0.8 × 0.7).

 

[9] Summary

 

PvP Damage = ATK × Applied Factor × log10((0.1×ATK/DEF)^0.4 + 1) × Inc/Dec Dmg ×
             Property (+ Add. Dmg × 0.04) × Block × Final Increase

             × 0.8 × 0.2 × 0.425           ≈ Base Formula × 0.068  (Friendly Duel / Team Battle League, Ranged)
             × 0.8 × 0.2 × 0.45            ≈ Base Formula × 0.072  (Friendly Duel / Team Battle League, Melee)
             × 0.8 × 0.7 × 0.2 × 0.684     ≈ Base Formula × 0.077  (Guild Territory War)

Example: Skill Factor 500%, ATK = DEF = 2,000,000, Sum of Damage Increase = 3 → Friendly Duel Damage ≈ 55,000.

 

[10] Miscellaneous

 

AoE Skill Target Count = 2 + floor(√(Original Target Count − 2)) (5 targets → 3, 10 targets → 4, 18 targets → 6)

 


Healing Formulas

 

[1] Healing Power

 

Base Heal Power = floor(20 + Lv × 2.5 + SPR) + Equipment Heal Power + Buff Heal Power
Heal Power = floor( Base Heal Power × 0.4 + (Base ATK ÷ 4) × 0.6 )
                       × (1 + Heal Power Increase Rate) × (1 + Heal Attribute + Seal Option)
                       × 0.8      … PvP Zones

Base ATK = The higher value between Base Physical ATK and Base Magic ATK (Average of Min/Max).

 

[2] Skill Healing Amount

 

Skill Heal Amount = Heal Power × Skill Healing Ratio (%) ÷ 100 Example (Heal skill): Healing Ratio = (150 + (Skill Lv − 1) × 103)% × Enhancement Attribute Multiplier

 

[3] Final Heal

 

Final Heal = Skill Heal Amount × (1 + Heal Received Increase Rate) × Debuff Reduction × Environment Factor

※ Debuff Reduction =
  Plague 0.5, Guild Territory War Ballista/Siege Tower 0.5, Bleeding Penetration 0.5, Phantom Armor 0.5, Poison Arrow 0.5, Hexing 0.2
※ Environment Factor =
  Friendly Duel      : 0.1875
  Guild Territory War         : 0.09375
  Team Battle League : 0.05625 × max(0.1, 1 − 0.03 × 'Bloody Battle' Stacks)   ('Bloody Battle' stacks +1 every 5s)

 

[4] Summary (Heal Power × 0.8 × Environment Factor)

 

Friendly Duel : Total Multiplier × 0.15

Guild Territory War : Total Multiplier × 0.075

Team Battle League : Total Multiplier × 0.045 → Drops to minimum × 0.0045 as rounds progress