Rank Item Quantity B Goddess Token (Austeja): 10,000 5 B [Lv.520] Arcanum of STR 1 B [Lv.520] Arcanum of INT 1 B [Lv.520] Arcanum of CON 1 B [Lv.540] Aether Gem Catalyst 1 B [Lv.540] Challenge Mode Add. Reward Voucher 4 B Shining Class Change Voucher Lv.3 1 B [Lv.540] Challenge Mode One Entry Voucher(A) 8 C Goddess Token(Austeja): 5,000 3 C [Lv.540] Challenge Mode One Entry Voucher(A) 2 ▶ You can check the probabilities of items from here.
#patchnote0.1 @(July 07, 2026) $[KST] 10:00 to 15:00 @(July 06~07, 2026) $[EST] 20:00 to 01:00 @(July 07, 2026) $[SGT] 09:00 to 14:00 +Announcement ?<b>Event Items</b> - Unused [Event]TOS Platinum Coin will be deleted ?<b>The UI popping up when using the 'Vaivora Vision Register Voucher' will be improved to display each class clearly</b> ?<b>Game screenshots will no longer be saved when pressing the PrintScreen key while the game window is minimized</b> +Update ?<b>New Class Sagitta</b> - Archer Class can now advance to the new Sagitta Class ?<b>New Class Shardbringer</b> - Wizard Class can now advance to the new Shardbringer Class ?<b>July Leticia's Secret Cube</b> +Bug Fix ?<b>To be fixed</b> - The issue where the Zmei card set stat does not apply in real time
#patchnote0.1 @(June 30, 2026) $[KST] 10:00 to 15:00 @(June 29~30, 2026) $[EST] 20:00 to 01:00 @(June 30, 2026) $[SGT] 09:00 to 14:00 +Update ?<b>Popo Shop will be reset</b> - Unused Popo Shop Points will reset on every Jan/Apr/July/Oct 1st 00:00 server time. +Event ?<b>On-going Event</b> ^{{Popo Boost Season 11|https://treeofsavior.com/page/news/view.php?n=3632}} +Bug Fix ?<b>Fixed</b> - Fixed the issue where in some contents the map floor is displayed in white - Fixed the issue where Belliora's cocoon gimmick does not progress properly - Fixed the issue where Popo Boost characters cannot pass through the barrier in the Delmore Waiting Area - Fixed the issue where the Muleta: Counterattack Master(Matador) attribute does not apply to missile-property attacks - Fixed the issue where in Infernal Realm: Ashaq certain areas could be progressed before starting the dungeon
#patchnote0.1 @(June 30, 2026) $[KST] 10:00 to 15:00 @(June 29~30, 2026) $[EST] 20:00 to 01:00 @(June 30, 2026) $[SGT] 09:00 to 14:00 +Update ?<b>Popo Shop will be reset</b> - Unused Popo Shop Points will reset on every Jan/Apr/July/Oct 1st 00:00 server time. +Bug Fix ?<b>To be fixed</b> - The issue where in some contents the map floor is displayed in white - The issue where Belliora's cocoon gimmick does not progress properly - The issue where Popo Boost characters cannot pass through the barrier in the Delmore Waiting Area - The issue where the Muleta: Counterattack Master(Matador) attribute does not apply to missile-property attacks
Greetings Saviors! This is Tree of Savior Dev. Team. In this post, we are going to introduce the work we are currently doing to improve the quality of monster movement. Current Issues with Monster Movement Engaging in battles against swarms of enemies with a variety of skills has been a core element of Tree of Savior's gameplay. For that reason, how monsters move and position themselves has a significant impact on the combat flow. However, due to the limitations of the existing pathfinding algorithm and synchronization, multiple monsters moving along the same route tended to clump together and appear as a single mass. When dozens of monsters stack into a single spot, it becomes difficult to tell how many enemies are actually present. This also makes battles look less dynamic than intended. In addition, since you end up facing enemies gathered at a single point, almost any skill leads to a same result, which made the combat feel monotonous. To improve this, the Dev. team is working on introducing a collision avoidance feature to monster movement, and in this post we would like to share an update on our progress so far. Improved Monster Movement When monsters move, they now recognize the positions of other monsters around them in real time and naturally move aside so as not to collide with one another. Before & After Comparison Before: After: Before applying the feature, once monsters spawned, each would move in a straight line toward a specific target point, overlapping with nearby monsters and even passing straight through monsters from other groups. After applying the collision avoidance feature, monsters maintain their formation while securing their own space, so they no longer collide with one another while moving toward their target. You can also see them slipping through the gaps when passing by monsters from another group. As shown in the comparison video, we are optimizing monster behavior to reduce excessive clustering during collision checks and pathfinding in large-scale combat scenarios involving many monsters and players. Plans Going Forward Unlike a single-player game, monster movement in MMORPG must account for both large numbers of monsters and unpredictable player actions. As a result, applying collision avoidance to every monster at all times can significantly increase the server-client load and make it difficult to guarantee a stable play environment. Furthermore, this is still a feature with much room for tuning and many exceptional cases, so a process of securing sufficient stability is required. Therefore, we plan to continue optimizing performance in parallel and to activate this feature step by step, starting with the content where it has the fewest side effects and the clearest benefits. Once this work is settled in, we expect that various types of skills, such as wide-area skills that cover a broad range and high-power piercing skills with a narrow range, will be able to deliver more differentiated effects than they do now. As a result, we believe this will lead to further strengthening the individuality of each class and the visual impact of hits. The Dev. team aims to provide a better play experience not only through episode expansions and new content, but also through engine improvements. We will continue refining this system and monitoring its impact on combat as development progresses. Thank you. ※ The contents described in this Developer Blog are still in development, and details may be added or changed when applied to the live service.
#patchnote0.1 @(June 23, 2026) $[KST] 10:00 to 15:00 @(June 22~23, 2026) $[EST] 20:00 to 01:00 @(June 23, 2026) $[SGT] 09:00 to 14:00 +Annoucement ?<b>Costume Retrieval</b> - Character-bound Costumes registered in personal collection have been retrieved +Events ?<b>On-going Event</b> ^{{Popo Boost Season 11|https://treeofsavior.com/page/news/view.php?n=3632}} +Bug Fix ?<b>Costume</b> - Fixed the issue where certain costumes are not visible in Beauty Shop
#patchnote0.1 @(June 23, 2026) $[KST] 10:00 to 15:00 @(June 22~23, 2026) $[EST] 20:00 to 01:00 @(June 23, 2026) $[SGT] 09:00 to 14:00 + Announcement ?<b>Costume Retrieval</b> - Due to personal costume collection issue, costumes registered abnormally will be retrieved
Greetings Savior, On June 22, 2026, a patch went live on KST 18:25 due to the following changes: - The issue where Shard Ricochet caused excessive damage - The issue where character-bound costumes could be registered to personal costume collection Please leave the current area or channel for the normal application of the patch above. Thank you.
Greetings Saviors, We would like to express our sincere gratitude to all of our Saviors who enjoy our game. This survey is intended to understand how Saviors first discovered <Tree of Savior>, and to listen closely to your overall satisfaction as well as your expectations for future updates. Please take a few moments to participate. Survey Link: - ENG: https://forms.gle/DDV7ijiYa6WfkPC48 As a token of our appreciation, all Saviors who complete the survey will receive the items listed below. Total of 17 questions (* indicates required questions.) Survey Guide - Period: June 18, 2026 – July 1, 2026 KST (Total of 14 days) - Estimated Time: Approximately 5-10 minutes Survey Rewards - Goddess Token(Austeja) : 50,000 x10 - [Event] TOS Platinum Coin x700 - Challenge Mode : [Lv.540] Division Singularity Add. Reward Voucher (7 Days) x10 - Sealed Dragon's Heights (Auto/Solo) One Entry Voucher (7 Days) x5 - Silent Forest - Belliora (Auto/Solo) One Entry Voucher (7 Days) x2 - Silent Forest - Laimara (Auto/Solo) One Entry Voucher (7 Days) x2 Precautions (Required) - To ensure reward delivery, please correctly enter your Server Name and Team Name at the end of the survey. - This reward will be distributed only once per Team based on the information provided after the survey period. - You can modify your submitted answers after submission until the survey period ends.