UPDATE: Maintenance is now complete in [SA] Silute. Make sure to retrieve your compensation items from the Message Box at your Lodge. Greetings, Saviors. We regret to inform that this week's scheduled maintenance has been extended in the [SA] Silute server. Maintenance in Silute is expected to be completed at the following time: [EDT] 11:00 - April 25, 2017 (6-hour extension) Please be reminded that this 6-hour extension will only affect [SA] Silute; all other servers will open as stated in the original maintenance notice (2-hour extension). We will update this announcement once maintenance in Silute is complete. Thank you for your understanding.
#patchnote0.1 @April 24-25, 2017 $22:00 to 05:00 (EDT) ~<b>MAINTENANCE COMPLETE:</b> Maintenance has been completed in [NA], [EU] and [SEA]. For the [SA] schedule, please read the separate announcement on our News page. // If you notice that the UI or another function is not working properly after this maintenance, please remember to turn off any addons you may be running and try again to check whether that solves the problem. +MAIN CHANGES !/uploads/ckeditor/9f4814b19f6ff4e1282f072dd39b240f.jpg ?<b>UI</b> - A message will now be displayed whenever your character enters a map above their own level. - Improved public party UI. - Quest location and instructions will be displayed more clearly for advancement quests. - Market Retrieve tab improved. - Two-to-four player auto match function added to instanced dungeons and missions. - Chat function improved and new functions added. - Reward alerts added for monster hunting and map exploration achievements. - See more details about these UI improvements at our dev blog {{here|https://treeofsavior.com/news/?n=903}} <space><space>and {{here|https://treeofsavior.com/news/?n=905}}. ?<b>Guild Changes</b> - Increased the maximum number of members in guilds. - When the guild is first created, the maximum number of members will be 50 instead of 25. - The guild tower attribute will increase the maximum number of members by 3 instead of 1. ?<b>Items</b> - A commission fee will now be applied when selling Tokens at the Market. - Crafting x4 and x8 EXP Tomes now allowed with timed EXP Tomes (those with expiration dates). <space><space>NOTE: Expired EXP Tomes cannot be used to craft advanced EXP Tomes. - Mystical Cube moved from the consumable category to the cube category in the inventory. - Special skill animations from the Dievdirbys Circle 3 Costume will now apply to all carving skills. - Changed the weight of items Stone Pellet, Wheel of Judgement and Strange Yellow Paper to 1. - Goddess' Blessed Cube sound effects changed according to item grade. +OTHER CHANGES ?<b>Quests</b> - The maximum times a repeatable quest can be done has been changed to 5. - Quest locations, goals, and contents are easier than before. - The quest The Legendary Trick (2) will now tell you how to transform again after your character transforms back. - After completing the main quest in West Siauliai Woods, you will now automtically receive the main quest in Klaipeda. ?<b>Content Changes In The Following Quests</b> <space><space>Adapting to Circumstances (1) <space><space>Another Soul of Zanas (1) <space><space>Critical Situation <space><space>Cursed Orb <space><space>Deal With the Stragglers in the Solitary Cells <space><space>Discarding Blind Shells (1) <space><space>Drawing Attention (4) <space><space>Freedom (2) <space><space>Good Use For a Wand (1) <space><space>Good Use For a Wand (3) <space><space>Good Use For a Wand (5) <space><space>In Secret [Shinobi Advancement] <space><space>Purifying the Great Cathedral <space><space>Research Reports of the Priests <space><space>Revelation Guardian Zanas (2) <space><space>Special Powers Discovered by the Monocle (1) <space><space>Storage Room Barrier (1) <space><space>Surrounded by Enemies <space><space>The Past of the Spirits (1) <space><space>The Road Back (1) <space><space>The Secret of the Machine <space><space>To the Storage Quarter (2) <space><space>Unexpected Situation (1) <space><space>What Needs to be Done (2) <space><space>Who am I (1) <space><space>Workshop Barrier (2) <space><space>Workshop's Secret Device ?<b>Daily Quests</b> - Added high-rank rewards to levels 285-329 and 235-284. - Completion criteria for monster hunting and item obtaining has been lowered by 20%. - EXP card rewards will be directly obtained and will give 20% more experience than normal EXP cards ?<b>Gimmicks</b> - Black hole gimmicks removed from the following maps: <space><space>Alemeth Forest <space><space>Elgos Abbey Main Building <space><space>Grand Yard Mesa <space><space>Kalejimas Workshop <space><space>Maven Abbey <space><space>Salvia Forest - NOTE: Rewards previously obtained from the Grand Yard Mesa black hole gimmick can now be obtained from the delivery recharge gimmick on the same map. ?<b>Guild Alerts</b> - When declaring war, the confirmation message will remind you that, until the battle is over or until there is a ceasefire, you cannot disband the guild. - When disbanding the guild (when in the middle of a battle or when declaring war), an alert will remind you that it cannot be disbanded while the guild is still at war. ?<b>Miscellaneous</b> - Readjusted item drop formulas. - Changed revival points for West Siauliai Woods and Lemprasa Pond. - Increased the amount of monsters in Mokusul Chamber and Videntis Shrine. +SKILLS *Alchemist >Briquetting - Items registered as materials can now be correctly replaced with lower-stage items as intended. >Magnum Opus - Item combination can now be performed simultaneously. *Cannoneer >Bazooka - Removed distance restrictions from all Cannoneer skills in Bazooka mode (excluding basic attack). *Chronomancer >Reincarnate - Fixed the issue where the debuffs of still-undefeated reincarnated monsters would disappear. >Backmasking - This skill will now correctly revive party members who become incapable of combat. *Corsair >Pillaging - Items dropped via Pillaging will now display with a pillar of light as intended. *Druid >Shape Shifting - Fixed the issue where using this skill would stop party/guild chat messages from displaying as speech bubbles. >Transform - Your damage contribution rank will now display correctly after defeating a boss monster while transformed. *Fencer >Epee Garde - Fixed the error that caused your character to stand up whenever this skill's duration ended while in rest mode (Insert). *Hunter >Coursing - Added skill description: duration decreased in half when the target is a character. *Inquisitor >Pear of Anguish - Fixed the issue where this skill would occasionally deal damage multiple times. *Kabbalist >Ein Sof - This skill will no longer incorrectly apply to owl sculptures. *Monk >Double Punch - Skill range increased by about 20%. >Hand Knife - This skill will now deal additional damage proportional to the enemy's INT (however, it will not exceed your max. attack). - Attack factor increased by 200%. >One Inch Punch - Attack factor increased by 150%. >Palm Strike - This skill will now deal additional damage proportional to the enemy's defense (however, it will not exceed your max. attack). - Attack factor increased by 150%. >Strike Duration - Increases the duration of the Double Punch and God Finger Flick debuffs by 5 seconds. >Energy Blast - Fixed the issue where cancelling this skill with a jump would make Goddess Statues stop working. *Plague Doctor >Black Death Steam - The skill will no longer affect fellow party members nor the casting character. *Ranger >Steady Aim - The effects of this skill will now fully apply to the Fletcher's Barbed Arrow skill as intended. *Rogue >Backstab - Added skill description: attacking the enemy from behind deals additional damage. *Sage >Missile Hole - The number of defense mechanisms of this skill will now update correctly. *Schwarzer Reiter >Retreat Shot - Fixed the error that caused this skill to cancel occasionally. *Scout >Split Arrow - The skill will no longer incorrectly produce only one hit. *Squire >Refreshment Table - You can now select table options when performing this skill. *Swordsman >Pain Barrier: Duration - This attribute will now correctly appear in the list of Swordsman attributes. *Warlock >Mastema - This skill can now be used to attack flying monsters as well. - Debuff duration increased from 5 to 20 seconds. *Wizard >Energy Bolt - Casting this skill on level 1 will now produce the corresponding shout sound effect as intended. *Wugushi >Throw Gu Pot - Cards registered in the poison pot can now be correctly removed from it as intended. >Jincan Gu - Sorcerer summoned creatures will no longer disappear when a poisonous insect self-destructs. +BUG FIXES ?<b>Quest Bugs</b> - The quest instructions window will no longer appear smaller than its contents. - Alembique Tales (2): An error in the quest information has been fixed. - And, Eternal Repose (3): You will now be able to move from Dingofasil District to Siokas Residential Area after completing the quest. - Aras' Commission (3): The quest flag can now be correctly found on the mini-map. - Farewell, My Friend (2): The number of Burialer monsters defeated will now correctly be included in the overall number of monsters defeated. - For the Greater Good: Kugheri Zabbi monsters will now correctly drop the quest item Demon Orders. - Great Miko Barrier: After checking all the barriers, the quest will be complete as intended. - Merchant's Lost Wares: Characters not in a party will also be able to obtain the lost packages as intended. - Mine Manager Brinker's Dedication: Background objects will no longer cover the quest flag above the Mine Manager Brinker NPC. - Piercing Through (Cataphract Advancement): When talking with the Submaster to complete the Cataphract Class Advancement quest, the proper illustration and dialogue will appear. - Proof of Innocence (1): Will now be able to collect Proof of Innocence objects when using mouse mode. - Rescue the Villagers: Spaced the NPCs further apart to allow for more convenient interaction. - Restraining the Criminal: You can now collect Suppression Device Fragments from the Krasjia Hall inside Ouaas Memorial. - Revitalized: While completing the quest, the correct monster name will appear when using the item (V). ?<b>Item Bugs</b> - It will now be possible to correctly arrange items by grade after moving them between your inventory and storage. - Alchemist's Stone [1]: Placing this item in your storage will no longer make all other items in it invisible. - Alchemist's Stone [2]: Item tooltip will now correctly display when hovering the mouse cursor over it in the inventory. - Cockatrice Gem: Item will now display the correct monster image. - Feather Helmet: Corrected the accessory slot number from 3 to 1. - Legwyn Family Items: Name of the Squire Master removed from the item descriptions. - Lolopanther and Solmiki Muskets: Musketeer skill levels will now correctly increased when equipping these items. - Ragged Butcher's Axe Fragment: Item image will now correctly display an axe fragment. - Red Loxodon Gem: Item will now display the correct monster image. - Rubabos Gem: Item will now display the correct monster image. - Solmiki Pistol: Item will now correctly increase the level of all Schwarzer Reiter skills by +1 when equipped. - Solmiki Plate Equipment Set: The '5% chance of HP recovery for 5 seconds when attacked by a Devil-type enemy' effect of the full set will now apply as intended. - Token: Added 'movable via team storage' clarification to effect description. - Minotaur Card effects will now apply to Archer missile attacks as intended. ?<b>Graphic, UI and Sound Bugs</b> - Fixed the error where, upon using the Sadhu's Transmit Prana skill, the UI would cut off any changed value that wasn't a whole number. - Using an event Token while under the effects of a regular Token will no longer make both Tokens' descriptions overlap in the Character Info UI. - Total map exploration will no longer appear as 0% in the Adventure Journal map exploration UI. - Attacking with an Istora Revolver will no longer cause glitches in the Natural Ponytail hairstyle. - The Upstyle Hairstyle will no longer overlap with the Butterfly Hat when equipped. - The character's face will no longer disappear when casting certain skills with the Noble Wave Perm equipped. - Fixed the issue where the opening video sound effects would continue playing even after the video was skipped. - Casting Pain Barrier with a female Swordsman character will no longer prompt both the skill voice and the shout sound effect to play at the same time. - Casting Double Punch with a Monk Circle 3 Costume equipped will no longer cause the skill's sound effects to play at a loud volume. - Fixed the issue which made it difficult to select a region when the names of two regions overlapped in the world map (N). - Fixed the issue where the UI would cut off any buffs in the second row when the number of buffs exceeded 10. - Achievement effects in the main Adventure Journal tab will no longer erroneously display in other tabs as well. - Talking with Receptionist Ramda at the Mercenary Post will no longer display a white box. - The quest return function (backspace key) will now operate as intended when you have multiple quests completed. - Having a male character wear the Asymmetric Long Cut hairstyle will no longer cause hair accessories to display behind the hair. - Fencer basic attacks and skill attacks should now display the corresponding effects as intended. - After learning the one handed spear attribute, one handed spears in inventory will no longer say they cannot be used. - When items are unequipped the recipe material has been acquired UI will not appear again if the recipe material is already registered in the Adventure Journal. - Weapon Swapped equipment will not "un-swap" when moving to a different area. - While performing a quest, the Quick slot will not appear while moving. - After closing Refreshment Table, the store name will disappear right away. - Can no longer use inappropriate words as titles when opening a Refreshment Table. - When closing a Refreshment Table that is in use, the UI will close properly. - All parts of the character creation background lodge will appear properly. - When male Wizard characters equip the Rodeleine Shield the arms will no longer go through the shield. - Registered class costume icons will appear in the Adventure Journal item tab. - Green Stoulet' monster icon will properly appear in the Adventure Journal. - The proper icons for the items sold in the companion market will appear. - The bangs of characters with long layered hair will not disappear when using the skills Lethargy or Sleep. - Action shortcuts in the in the Combat key settings section should now apply as intended. - Locked quick slots will no longer automatically unlock when moving to a different map. - Fixed the error which caused the recovery emoticon to keep displaying on screen after dismounting from a companion. - The quest return function should now work as intended after completing quests shared by party members. - Moving to another map with the UI turned OFF in screenshot mode (Alt+A) will no longer freeze your mouse cursor or fail to display the loading image. - Reading a book item while pressing direction keys will no longer cause the character to move in the direction opposite to that of the pressed key. - When matching for Team Battles, you will not be able to reject a match by switching maps. - The problem of being able to change member settings in Guild Options has been fixed. - Cannoneer skills can no longer be used when a two bow-handed bow is equipped. - Automatic swap and toggle skills will properly equip items. - Using Bazooka Skill will not change weapons. - The problem of Marching Fire and Evasive Action skills not increasing after equipping 'Handgun' items has been fixed. - Refreshment Table can no longer be accessed by keyboard. - The problem of sometimes looking like you are sliding while riding a companion has been fixed. - While moving diagonally, if you stop your character they will continue to face in the diagonal direction. - In Maven Abbey, the location of objects will no longer look strange. - Sapper Master's 'Ash Wood' item will be sold as intended. - The problem of certain characters not being able to Auto Match has been fixed. - Former Fantasy Library's BGM will now play normally. - The first attacks of an Archer character will no longer miss or otherwise go astray without block alerts.
Greetings, Saviors. We’re planning to improve on some of the problems affecting Adventure Journal contents, and for that we would like to notify you of a few big changes that are taking place in the near future. 1) Data registered in the Adventure Journal will be applied on a per-team basis, instead of the current per-character setup. This means you will have a single Adventure Journal shared with all the characters of your team, and the contents you play with each character will all contribute to your team’s common Adventure Journal. 2) Data currently registered in Adventure Journals will be deleted, and all compensation-related content will be revised. 3) Current Adventure Journal rewards can only be received before the renewal, so make sure to collect any rewards you may have from your Adventure Journal achievements before the changes are applied. Details about which contents will be changed and how they will change will be shared in a future announcement, along with the renewal schedule. Make sure to keep an eye on our News page for more updates.
Greetings, Saviors. We would like to announce that we have applied a client patch via hotfix to correct the issue that, for the past days, has caused the daily instanced dungeon and mission entries of some or all of a team’s characters to not reset at the correct time. As you may be aware from reading our patch notes, our team has been closely monitoring this issue and attempting several times to correct it. We recorded the logs of any errors that occurred and, based on the results, corrected the components suspected of causing the problem, gradually narrowing down the possible origins of the initial error. Unfortunately, this being an issue which affects players in specific situations, it has taken us longer than usual to trace the source of the problem and correct it, and we apologize for the inconvenience it has caused. Kindly let us know through a ticket at our Support page if you are still experiencing this issue after today. Keep in mind the time at which instanced dungeons/missions reset: (server time) NA/SA 06:00, EU 00:00, SEA 18:00. IMPORTANT: 1) Make sure to receive the latest TOS patch (April 21) to ensure that the fix is applied. You will need to apply the new patch even if you already have the patch from the latest maintenance (April 18). If you currently have the client open, you will have to close the game and open it again to receive the latest patch. 2) Daily instanced dungeon/mission entries should reset properly starting today, April 21, 2017 (yesterday's entries will not reset immediately). To confirm whether your entries were correctly reset, please check them AFTER the following times: NA/SA: [EDT] 06:00 (server time 06:00), April 21st EU: [CET] 06:00 (server time 00:00), April 22nd SEA: [SGT] 06:00 (server time 18:00) April 22nd Thank you. [UPDATED] We have provided Superior Instanced Dungeon Reset Vouchers (14 days) * 3 ea to everyone via GM messages. Please remember to retrieve them before they expire on April 23rd, 2017.
Greetings, Saviors! Today we bring you another round of answers from the dev team about the ‘Plans for Combat System Changes’ post. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Rank Reset Q1. If I’m a Templar, will I need to transfer the position of guild master to someone else or disband the guild to reset my rank? A1. Yes. We know it’s not the most convenient solution, but you will have to transfer the position of guild master or leave the guild in order to reset your rank. We want to continue to work on improving the rank reset system while taking into account the issue of Templar guild masters. Q2. What happens if I don’t immediately advance into higher ranks and just leave my character as it is after the rank reset? A2. After you reset your rank, you receive rank-up cards that can restore your EXP to the rank you had before the reset. If you choose not to use these cards, you can still keep playing the game to increase your EXP and advance ranks the way you would normally do. There’s no advantage in saving the rank-up cards, however, since they can only take your character up until the rank you had before the reset. Also, you won’t be able to reset your character’s rank if you still have any rank-up cards left over from the previous rank reset. Q3. What if I was a Kannushi before the reset and want to advance into Kannushi again after the reset? A3. We mentioned last time that players who have advanced into hidden classes will not have their hidden class advancement requirements reset. To become a Kannushi, however, you will still need to use Switch Gender again after the reset. Q4. Can I only reset one of my characters each day? Or only once during the rank reset event? A4. During the reset event, you will be able to reset you rank, stats and skills one time per day, per character. This means that, during the event, you can reset all your characters on the same day if you wish, but to reset one or more of them again you will have to wait until the next day. Stats and Skill Attack Q5. If I wait until Circle 3 to start increasing my skill levels, will that make the skills stronger? A5. No. The performance of skills will be proportional to the skill level; the timing at which you rank up will not have an effect on it. Q6. How will the use of single- and multi-hit skills change according to item stat boosts and the enemy’s defense? A6. Because damage will be calculated on a division system, a single-hit skill with 500% attack and a five-hit skill with 100% attack, for example, will offer the same basic damage. However, you’ll also have to consider additional property attack factors and buffs, which can change the way in which single- and multi-hit skills are used. An enemy with high defense will likely take a toll on your damage, but since additional attack factors and buffs are calculated as true damage (independently from the enemy’s defense), skills which hit multiple times can turn out more advantageous. Miscellaneous Q7. Since the effects of the Glass Mole Card are based on the attack of the main weapon, we barely get to see any effect in the subweapon. Will this be improved, too? A7. Yes, with the new combat system changes, the effects of the Glass Mole Card will apply to subweapons as well. Q8. When is Rune Caster going to be patched? A8. There are still a few Rune Caster improvements we want to implement that unfortunately were a little pushed back by the plans for the new combat system changes. We will introduce them in a future patch though, so stay tuned! Q9. I’m worried about players using the rank reset event to abuse the Varnalesa and Lettuce items, since they can just advance into a class that can get those items to purchase them in large quantities, then reset into their actual desired class. A9. We have no plans to keep players from resetting into another class after advancing into Alchemist to purchase herbs. We’re in the process of readjusting the performance, cooldown time, etc. of all herbs and potions, however, so keep that in mind.
Greetings, Saviors. We will be performing maintenance on the [SA] Silute server in order to relocate the server to São Paulo, Brazil. Please note that this maintenance is NOT a server transfer, meaning we will not be transferring teams from one server to another. The maintenance will not change any aspects about your team, items, etc. so if you are playing in [SA] Silute, you do not have to take any special measures before the maintenance. This maintenance is expected to take place during the following period: BRT April 19th 23:00 ~ April 20th 09:00 (EDT April 19th 22:00 ~ April 20th 08:00) [10 hours] - The server may be opened earlier than the notified timeline depending on the circumstances The following compensation will be provided to all players on the [SA] Silute server due to the long maintenance time. They will remain in your Postbox until April 23rd, 2017 so please remember to claim them before they expire. - 7 day Token * 1 ea - Superior Instanced Dungeon Reset Voucher (14 days) * 1 ea - Instanced Dungeon Multiply Token (14 Days) * 2 ea - EXP Tome * 3 ea
Greetings Saviors, Here is a video showcasing some of the changes we have planned for the combat system. You can check our more detailed announcement here! Please note that they may have changed a bit when they are implemented here on iTOS.
#patchnote0.1 @April 18, 2017 $01:00 to 05:00 (EDT) +TP SHOP ?<b>Goddess' Blessed Cube Removed From TP Shop</b> - The current edition of the Goddess' Blessed Cube will be removed from the TP Shop during this maintenance. - Keep an eye on our News page for updates on the next edition! +EVENTS ?<b>'Cherry Blossom Heroes' Ending Next Week</b> - Remember that the 'Cherry Blossom Heroes' event is open only until next week! +BUG FIXES ?<b>Earth Spectra Red Orbs</b> - Earth Spectra monsters will now drop Red Orb: Earth Spectra items as intended. ?<b>Ghibulinas Forest Elevator</b> - The elevator device in the Ghibulinas Forest region can now be found in the corresponding area as intended. ?<b>Map Exploration</b> - Map exploration should no longer appear as 0% in the world map (N). ?<b>Instanced Dungeon Reset</b> - Fixed the components suspected of causing the issue of daily instanced dungeon entries not resetting at the corresponding time. ?<b>UPDATE: Friends List</b> - The friends list UI will now show a maximum of 10 friends at once. - To see more friends, click the new "See More" button.
Greetings, Saviors! Following the results of last month’s ping test for [SA] players to determine a new region for the server (currently located in North America), we have decided to move Silute back to South America with a server relocation maintenance later this week. Maintenance is expected to take place on April 19-20, 2017. The exact schedule details will be published soon in a separate announcement, so make sure to keep an eye on our News page. Note that this maintenance is NOT a server transfer, meaning we will not be transferring teams from one server to another. The maintenance will not change any aspects about your team, items, etc. so if you are playing in [SA] Silute, you will not have to take special measures before the maintenance. Simply be aware of the time when the maintenance begins (again, look for a future announcement with schedule details). Thank you.