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[CLOSED] Piece Back Mission

  Greetings, Saviors! The demons are carrying out a new plan to rob humans of the divine energy that protects them. Hundreds of stolen Goddess Sculptures are now in the hands of the monsters, but the Kingdom is fighting back. Each city is recruiting fearless adventurers to recover the sculptures' broken pieces and restore their power. Join the mission and be rewarded with the grace of the goddesses!   Event Period FROM the scheduled maintenance on August 16, 2017 TO the scheduled maintenance on September 5, 2017 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Head over to your nearest Event Notice Board and select the city you wish to join. You can choose between Klaipeda, Orsha and Fedimian.           - You can select one city per week (you can reset it every Tuesday). It can be the same or a different city each week.           - Your selected city will apply to all your characters.           - Once selected, you cannot change your city for the week. STEP 2. With your city selected, it's time to defeat the monsters and retrieve the pieces of the Goddess Sculptures. There are four types of pieces to collect, and the city you join determines which types you can get from monsters.   Klaipeda: Goddess Sculpture Head Orsha: Goddess Sculpture Torso Fedimian: Goddess Sculpture Legs Common to all cities: Goddess Sculpture Wings           - Only players who have selected a city will be able to obtain Goddess Sculpture pieces from defeated monsters.           - The pieces can be obtained from any monster in the game.           - The pieces are tradable exclusively through the Market (they can't be traded 1:1 nor moved to your Team Storage). STEP 3. Collect all four sculpture pieces and obtain a Recipe from your nearest Event Notice Board to craft a Restored Goddess Sculpture.           - You can obtain one recipe per hour, and up to 6 per day (counted from the time you receive the first recipe).           - Use the command '/time' to check how much time is left until you can receive another recipe.           - The recipe is character-bound, meaning you cannot trade it or move it to your Team Storage. Make sure to retrieve it with the right character. STEP 4. Use the Restored Goddess Sculpture crafted from the pieces to select one of two rewards: Goddess Sculpture (14 Days) OR Golden Chest of Grace.           - The Goddess Sculpture (14 Days) offers a buff of increased HP/SP recovery, max. HP, movement speed and EXP gains.           - The Golden Chest of Grace contains one of 9 random reward items (see the section below). Golden Chest of Grace Rewards Use the Golden Chest of Grace to receive one of the prizes below! - Ice Pack - Silver Anvil (14 Days) - Superior Gem Abrasive: 14 Days - 500 Attribute Points - Instanced Dungeon Multiply Token (14 Days) - Instanced Dungeon One Entry Voucher (14 Days) - Warp Scroll (14 Days) - Fortune Cookie - Keista Restoration Potion Lv2 Important - Goddess Sculpture pieces, Restored Goddess Sculptures, Recipes and Golden Chests of Grace obtained during the event will be automatically deleted at the end of the event period. Make sure to use any you may have kept before then. - Restored Goddess Sculptures can be moved via Team Storage, but are otherwise untradable. - Golden Chests of Grace and Recipes obtained from this event are character-bound and untradable. - Goddess Sculpture pieces cannot be obtained from monsters 21 levels or more below your own character's level. - Each individual monster drops a single Goddess Sculpture piece, although the pieces are influenced by skills like Reincarnate and Pillaging (eg. using Reincarnate can give you another chance of obtaining a piece).

Event
September 5th, 2017
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[UPDATE] Temporarily Server instability Issue at Silute Server

Greetings Saviors, We faced the server instability issue at BRT 22:14.   The Team immediately noticed after the situation has happened, and reacted promptly.  The Server issue at Silute is now properly fixed and the server is working again. We are sorry for the inconveniences caused by Server instability in this good weekend. As a Compensation, we will provide User at Siltue, with 3 Exp tomes and multiply. Again, we are sorry for the troubles that you faced and hope you have a nice weekend ahead. Thank you  

Announcement
August 12th, 2017
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Dev Interview: Adventure Journal Overhaul

Greetings, Saviors! If you keep up with our Announcements here at the website, you’ll know that the devs are getting up to some pretty major changes to the old Adventure Journal. Today we sat down with the developer in charge of the transformation to find out what's in store.   Staff: Well, hello, Mr. Adventure Journal Dev, it’s nice to have you. How do you feel today? AJD: To be honest, this is my first interview ever, so I do feel a little nervous. Staff: Don’t worry, I won’t bite… I want to start by asking about how the process of revising the Adventure Journal came about. I remember the first notice from a few months ago that got players excited about the new version of the Journal, and it seems you’re now making real alterations to it. What made you want to revise this feature of the game? AJD: With the Adventure Journal the way it is now, there were always times when we felt like it displayed unnecessary information, or that it was shown in an ineffective way. We also felt that the rewards players got from the achievements weren’t always the best incentives for exploration. With this in mind, we decided to reorganize the information in the Adventure Journal and introduce new rewards that would better motivate players to complete different achievements.   Staff: As a developer, what part of the process of changing the Adventure Journal concerned you the most? AJD: The biggest worry for me was the new reward system; figuring out which rewards would better suit each achievement and what would get players exploring the maps in a way that felt satisfactory. Staff: That certainly sounds like a challenge, although as a player of TOS myself, it also makes me excited for the changes that are to come. Now, onto the next question. The latest announcement about the Adventure Journal mentions that some of the new content is going to be reset every month. I would like to know more about what this content is, how it will be different from the permanent-type content, and why you decided to divide it into these two categories. AJD: The types of content we’re thinking of including in the resetting category are monster kills, item drops, item crafting, personal shops, fishing and dungeons. The difference between the two categories is that you won’t be able to access your records for the resetting content after the period corresponding to that month is over, while the permanent content will remain recorded in your team’s Journal for as long as it exists. The content we put in the permanent category is there mostly for practical reasons; like quests, for example. I don’t think most players would be too happy if all their quest records were deleted every month and they had to create another character just to fill them up again… As for the resetting content, we thought the current ranking system made it hard for new players to try and make it into the top spots, a problem which is only aggravated as the game’s service continues. We wanted to give more of our dedicated players the chance to compete for meaningful rewards.   Staff: That sounds fair. If you make the scores appear in real-time on the Adventure Journal, that’s definitely going to increase the competitive aspect of Journal achievements. I’m sure you know better than anyone that, in the current system, to be a top ranker you really need to step up your enhancement investments. This time, however, it seems you’re shifting the focus towards monsters and items; is there a reason for this? AJD: Well, we thought that, if we’re going to revise the achievement rewards, we should focus on those related to the content that the players most easily and commonly encounter in the game. Staff: I see. Does that mean it will be easier for players to get points for their Journal? And if so, what would you say is the best method for getting into the top ranks of the Adventure Journal under the new system? AJD: We’re increasing the points attributed to monster kills, item drops and crafting, so hunting more varieties of monsters and crafting different types of items is probably your best bet. This isn’t set in stone, however. After the big Adventure Journal changes are applied, we’re going to continue monitoring the way players use the new system and adjust the content as necessary. Staff: Considering the rewards that are at stake, and the fact that players will have to compete to get them, I think we can expect people to eventually devise more efficient, “pain-free” ways to achieve their goals… What are your thoughts on this? Does this match the purpose you have in mind for the Adventure Journal? AJD: The main purpose we envision for the Adventure Journal is to record your team’s activities within TOS. I believe the players will always be clever enough to come up with optimized ways to play whatever content we put out – the Journal included – and we’re certainly not against it. That said, if we find that there are any tricks or any harmful ways to achieve those goals beyond honest competition, then we will have to revise the content accordingly. Staff: In the current system, for example, the “easy” way some players have found to maximize their points is to buy items from the Market, slightly enhance them, then sell them back, which isn’t harmful to other players, but doesn’t really fit with the purpose of the Adventure Journal either. Will you be giving different points to items obtained from hunting monsters and those bought from the Market? AJD: We did want to include purchased and re-purchased items in the total count, but the possibility of abuses like the one you mentioned made us rethink it. In the end, we decided not to have items obtained through the Market count towards the Adventure Journal. Staff: Hunting is the way to go. Got it. I’m a pretty competitive person myself, so I couldn’t help wondering about that. Now that my curiosity is satisfied, I want to ask about the “life” content records you’ll be adding to the Adventure Journal. What are those about? AJD: If records related to monsters, item drops and crafting are going to be the basis for the combat portion of the Adventure Journal, the “life” section is going to be about non-combat content, like fishing and shops. Staff: Oh! I did notice the two tabs related to that content in the preview images, along with a little gap just big enough to house another tab… Could it be for a future content update, perhaps…? AJD: Hahah, you got me. Yes, we wanted to leave a little room for any non-combat content that may be developed and happen to fit with the record-keeping function of the Adventure Journal. Staff: The Growth category feels somewhat like collecting badges, I would say. I personally can’t stand seeing those empty spaces there left to fill, so I did some research and I found out that, in order to complete all the spots, you really need to raise a whole family of characters. Is this intended as part of the Journal achievements? AJD: “Raising” characters of different classes is a big part of what makes Tree of Savior interesting, so we felt that it needed to be incorporated in the Adventure Journal as well. Staff: I don’t know, I tend to feel very attached to my characters, but I’m worried that this kind of system might encourage players to create characters just for the collection, then throw them away. What are your thoughts on this? AJD: Though some classes may be more popular, every class has its own value in Tree of Savior. I can see how some players would be tempted to create characters just for the Journal rewards, but our hope remains that it will help people experience different classes that they may not have tried otherwise. The Adventure Journal records are also proof of all the diverse activities the player has done within the game, so we believe it’s still a valuable addition. Staff: The new Exploration tab was interesting, too. For one, it really makes you want to go back to all the spots you missed along the way. The Achievements section, on the other hand, was a little unexpected. I couldn’t figure out what else we’re supposed to do in this tab just by looking at the info on it. Was this intentional? AJD: Yes, you can access that information from the Achievements section in the Character Info window. We didn’t want to have the same information repeated in two different places, so we opted for removing it from the Adventure Journal. Staff: Since the permanent content won’t be reset, I’m assuming any rewards that come from that can only be received once per team, is that correct? What I want to ask is: exactly how much TOS would you have to play to get to, say, level 13 in Growth? AJD: To get to level 13 in the Growth section, you need 5,600 points. That’s 100 points per team level and 50 points per class. The minimum you would need to achieve this would be 5 max-level characters, with 4 characters composed of 8 unique classes each. Staff: That’s… a lot of work indeed. I should start planning. Now that the new Adventure Journal is finally gaining form, are you satisfied with how it functions, or do you have plans to keep working on it? AJD: We’ll definitely keep working on it. Tree of Savior still has a lot of room to grow and integrate new content, content which will need to be recorded through the Adventure Journal. Besides, like I mentioned earlier, we also have to consider the players’ feedback to assess which parts need to be adjusted and how, so we’re confident that you’ll see more Journal updates later on. Staff: Very well! I only have one final question. What does the Adventure Journal mean to you, as a developer? AJD: Rather than answering that question myself, I would like to ask the players. I want to know how they felt about the Adventure Journal so far, and what they would like it to become in the future. We’ll always need to take into account the player’s vision of the Journal in our plans, so any feedback is more than welcome. Staff: I’m sure the players will have a lot to say in the comments. Alright, as promised, that was my last question. Thank you for letting me pick your brain for this interview. I’ll look forward to more news on the Adventure Journal from you! AJD: No problem, I’ll make sure to keep you updated!

Developer's Blog
August 10th, 2017
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Adventure Journal to be Revised

Greetings, Saviors! We would like to follow up on a notice made earlier this year regarding a few major revisions we have planned for Adventure Journal contents. The following are the main changes we are working to bring to the game after the development process is complete. 1) Data registered in the Adventure Journal will be applied on a per-team basis, instead of the current character-bound configuration. - This means you will have a single Adventure Journal shared with all the characters of your team, and the contents you play with each character will all contribute to your team’s common Adventure Journal. 2) All Adventure Journal compensation-related content will be revised. - The Adventure Journal will be divided into resetting content and permanent (non-resetting) content. - Resetting content will reset once every month, with rewards attributed according to the monthly ranking. - Permanent content will reward the player with Soul Crystals, Attribute Points, Skill and Stat Reset Potions, Rank Reset Vouchers and other items whenever a certain achievement is reached. 3) With the exception of map exploration info, all data currently registered in Adventure Journals will be deleted. 4) Wings of Vaivora rewards related to map exploration will remain the same. Combat (monster hunting) rewards, however, will no longer be provided. - Once these changes are applied, the option to receive combat rewards will disappear, so you may want to claim any rewards you have left before then.   The updates mentioned in this announcement are not yet ready to be implemented, meaning they can be modified or expanded as deemed necessary. We will make sure to keep you updated on the progress of any additional Adventure Journal changes through our News page.

Announcement
August 10th, 2017
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Scheduled Maintenance for August 8, 2017

#patchnote0.1   @(August 8, 2017) $[EDT] 01:00 to 05:00 @(August 8, 2017) $[BRT] 02:00 to 06:00 @(August 8, 2017) $[CEST] 07:00 to 11:00 @(August 8, 2017) $[SGT] 13:00 to 17:00   +ANNOUNCEMENT   !/uploads/ckeditor/e62ed8d1ccbb3184f5f9b136959b1a29.jpg ?<b>Next Week's Maintenance on Wednesday the 16th</b> - Next week's scheduled maintenance will take place on <b>Wednesday, August 16</b>, instead of the usual Tuesday schedule. - The current edition of the Goddess' Blessed Cube will be removed on the 16th of August. - Events previously scheduled to end on the 15th will also end on that date. - Events ending on August 16, 2017: Savior's Pick, Guess to Impress, Get Ahead, Ways of the Mercenaries.   +CHANGES   !/uploads/ckeditor/c606d14b2a10d2f91457a942574dc7f5.jpg ?<b>Class Advancement Companions</b> - Companions obtained by advancing into specific classes will no longer be received in the form of a Companion Voucher after the advancement quest is complete. - Instead, this category of Companion can now be received at the Companion Trader NPC after completing the corresponding advancement quest. - (Remember that you will not receive a Companion from an advancement quest if you already own the same kind of Companion.)   +EVENTS   ?<b>Guess to Impress Event Reward Changes</b> - The rewards for the 27th and 29th days in the Active Player Event: Guess to Impress have been updated. We apologize for the confusion caused. - 27th day = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 - 29th day = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 - {{See the event announcement here.|https://treeofsavior.com/page/news/view.php?n=1044}}   ?<b>Ways of the Mercenaries CLOSING NEXT WEEK</b> - Remember that the Ways of the Mercenaries event is closing next week on August 16, 2017! - {{See the event announcement here.|https://treeofsavior.com/page/news/view.php?n=1059}}   +BUG FIXES   ?<b>Instanced Dungeon/Mission Resets</b> - The daily entry count on instanced dungeons and missions should now correctly reset for all characters.   ?<b>Reset DLC Items to Team Storage</b> - Items obtained from the Reset Pack DLC can now be correctly transfered to the Team Storage as intended.   ?<b>Rambear Fur in Party Quest</b> - When playing an investigation quest in Klaipeda as a party, the party leader character can now correctly obtain Rambear Fur items as intended.   ?<b>Wheelchair Zombie Damage Effects</b> - Corrected the error that made Wheelchar Zombie damage effects display earlier than the actual damage dealt.

Patch Note
August 7th, 2017
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[UPDATE] [CLOSED] Active Player Event: Guess to Impress

  Greetings, Saviors! If you've been an active player of TOS for some time now, this is your chance to win a whole month's worth of daily rewards! All it takes is a little guesswork to get your hands on event gear, new costumes, Skill and Stat Reset Potions, and more!   Event Period FROM the scheduled maintenance on July 11, 2017 TO the scheduled maintenance on August 16, 2017 Who Can Participate - Players with TOS accounts created before July 11, 2017 at 00:00 EDT How to Participate STEP 1. During the event period, destroy Tree Root Crystals for a chance to win Daily Guess Tickets. Every Tree Root Crystal you destroy can earn you one of these tickets. STEP 2. Once you've gathered enough Daily Guess Tickets, bring them to your nearest Event Notice Board and guess the Number of the Day!         - The Number of the Day will be any number between 1 and 10, and it will vary every day from player to player.         - Each guess will cost you one Daily Guess Ticket, so make sure to stock up.         - After you've guessed the Number of the Day, you'll have to wait until the next day to guess again. STEP 3. Every time you guess the Number of the Day, your team's total correct guess count goes up by +1, allowing you to receive a Daily Guess Reward according to your team's number of correct guesses!         - Each Daily Guess Reward will be automatically sent to the inventory of the character that makes the correct guess for the day, so make sure you're logged in with your desired character. Daily Guess Rewards UPDATE: The rewards for days 27 and 29 have been updated. Please refer to the list below. Receive a new reward every time you increase your team’s total count of correct guesses! 1 = Savior's Top Voucher (14 Days) x1 2 = Savior's Accessory Voucher (14 Days) x1 3 = Savior's Bottom Voucher (14 Days) x1 4 = Savior's Accessory Voucher (14 Days) x1 5 = Savior's Boots Voucher (14 Days) x1 6 = Savior's Accessory Voucher (14 Days) x1 7 = Savior's Gloves Voucher (14 Days) x1 8 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 9 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 10 = [Event] Token: 7 Days x1 11 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 12 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 13 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 14 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 15 = TOS Celebration Costume (Female) x1, TOS Celebration Costume (Male) x1 16 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 17 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 18 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 19 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 20 = Skill Reset Potion (14 Days) x1 21 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 22 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 23 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 24 = Lv2 Settlement Support Potion x2, Fortune Cookie x5 25 = Silver Anvil (14 Days) x1, Golden Anvil (14 Days) x1, Diamond Anvil (14 Days) x1 26 = Lv2 Settlement Support Potion x2, Lv 2 Keista Restoration Potion x20 27 = Lv2 Settlement Support Potion x2, Earth Tower One Entry Voucher (14 Days) x1 28 = Lv2 Settlement Support Potion x2, Goddess Sculpture (14 Days) x2 29 = Lv2 Settlement Support Potion x2, Superior Gem Abrasive: 14 Days x1 30 = Stat Reset Potion (14 Days) x1 - Use the Savior's Vouchers to obtain an event equipment item (30 Days) of your choice. NOTE: Equipment items obtained through Savior's Vouchers can be equipped by characters of level 100 and up. They cannot be enhanced, transcended, added sockets or equipped on Companions. Important - Participation in this event is counted on a per-team basis. - Daily Guess Tickets cannot be picked up by players with accounts created after July 11, 2017. - Daily Guess Rewards mistakenly collected with the wrong character cannot be refunded. Make sure you receive each Daily Guess Reward with the correct character. - You can check your team's total correct guess count at on Event Notice Boards.

Event
August 16th, 2017
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Known Issues: August 3, 2017

Greetings, Saviors. We are currently aware of the following issue and it is being worked on. We apologize for the inconvenience, and we will update you once it is resolved. 1) Reset Pack DLC items occasionally not transferable via Team Storage - Players have reported being unable to place items from the Reset Pack DLC in their respective Team Storage. This issue is expected to be fixed during the next scheduled maintenance (August 8, 2017). If you must transfer one of the items mentioned above through your Team Storage and are unable to do so, kindly send us a Support ticket and we will process your request. 2) Instanced Dungeons and Missions not resetting on time for certain characters - The daily count for instanced dungeons and missions can fail to reset at the correct time for certain characters in the [EU] Fedimian, [SEA] Telsiai and [SEA] Varena servers after the last scheduled maintenance. Please send us a Support ticket if one or more of your characters is affected by this issue so we may investigate it.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
August 3rd, 2017
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[COMPLETE] Official Forum Maintenance - Aug 02, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 Aug 02, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
August 2nd, 2017
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[COMPLETE] Scheduled Maintenance for July 31 - August 1, 2017

#patchnote0.1   @(July 31 - August 1, 2017) $[EDT] 22:00 to 06:00 @(July 31 - August 1, 2017) $[BRT] 23:00 to 07:00 @(August 1, 2017) $[CEST] 04:00 to 12:00 @(August 1, 2017) $[SGT] 10:00 to 18:00   +MAIN CHANGES   ?<b>NEW: Fishing Spots</b> <b>[How to Fish?]</b> 1) Purchase a fishing rod and bait from the Fishing Manager in Klaipeda. 2) Find the Fishing Spot in Klaipeda or Cobalt Forest. Right-click the fishing rod in your inventory and drag the bait to the slot. 3) Click the start button to begin fishing. 4) Fishing will consume 1 bait per minute (the bait items are automatically supplied from your inventory). 5) You can succeed or fail each fishing cycle depending on your chances of success. 6) If you succeed, you will receive one random item in your Tackle Box. Failing will produce no visible effects. 7) If you run out of bait, fill all 10 slots in your Tackle Box or click the cancel button in the Tackle Box, fishing will be canceled. <b>[Golden Fish]</b> - Every time you fish there's a chance you'll catch a Golden Fish. - Once caught, Golden Fish give everyone in the server a 10-minute EXP buff of +50%. - After a Golden Fish is caught, the same fish buff cannot occur in the server for another 2 hours. - The Golden Fish cannot be kept as an item; you will only see its effects. <b>[Ranking]</b> - Check the Fishing Spot Notice Board for fishing-related player rankings. - The Notice Board will display two rankings: Fishing Points (according to the grade of items caught) and Golden Fish (according to who catches the most Golden Fish). - The rankings reset every Thursday at 6AM (server time). <b>{{Read more about the new fishing function at our dev blog here.|https://treeofsavior.com/page/news/view.php?n=1056}}</b>   ?<b>Field Boss System</b> - Field bosses will now be divided into the following categories, according to their combat power: <space><space><space><b>[Regular Field Bosses]</b> <space><space><space>- Rewards by individual ranking (max. 5 players) <space><space><space><b>[Superior Field Bosses]</b> <space><space><space>- Rewards by party ranking (1st place vs other parties, max. 5 parties) <space><space><space>- First blow (first attack) reward <space><space><space>- Finishing blow (last attack) reward - Field boss reward cubes will drop recipes and materials for new accessories.   ?<b>Item Drop System</b> - Item drop changed from DPK to a probability-based system. - Under this system, the chances of an item being dropped by a monster are always the same, regardless of map, channel or character. E.g. if one monster has a 50% chance of dropping item A and 10% chance of dropping item B, defeating this monster will always give you a 50% chance of obtaining item A and a 10% chance of obtaining item B. The monster can either drop one item, both, or none depending on these probabilities. - {{Read more about this change at the Dev Blog here.|https://treeofsavior.com/page/news/view.php?n=1032}}   ?<b>Tree Root Crystals</b> - Destroying Tree Root Crystals will now increase movement speed by 10 mins (+3 for characters up to level 150 and +1 for those in levels 151 to 200). - This buff is canceled when the character changes maps or becomes incapable of combat. - This buff can stack with other movement speed buffs.   ?<b>TBL Temporarily Closed</b> - We regret to inform that we will be closing Team Battle League temporarily in order to prepare for the next content update, which will include the change to 3:3 matches and other features. - {{You can read about some of the changes we're preparing for TBL in this Dev Interview.|https://treeofsavior.com/page/news/view.php?n=1032}} - Please stay tuned for more news on TBL; any further updates will be announced through our dev blog and patch notes.   +EVENTS   !/uploads/ckeditor/cf5794b80cb914249865930c4410e0ea.jpg   ?<b>NEW! Klaipeda Summer Festival</b> - Celebrate the expansion of Klaipeda with commemorative TOS balloons! - This event is open until August 22, 2017. - {{See the announcement here for the full details.|https://treeofsavior.com/page/news/view.php?n=1058}}   ?<b>NEW! Gone Fishing</b> - The fishing update is finally here! Our new event gives you the chance to fish some exclusive cosmetic items! - This event is open until August 22, 2017. - {{See the announcement here for the full details.|https://treeofsavior.com/page/news/view.php?n=1055}}   ?<b>NEW! Ways of the Mercenaries</b> - Help Schwarzer Reiter Master Warsis Creek and his Golden Note mercenaries collect certificates from their clients in Klaipeda and exchange them for prizes! - This event is open until August 16, 2017. - {{See the announcement here for the full details.|https://treeofsavior.com/page/news/view.php?n=1059}}   ?<b>Treasure of the Stone Whale CLOSING</b> - The Treasure of the Stone Whale event comes to an end with this maintenance. - Stone Whale Treasures obtained from this event will be automatically deleted during the maintenance, so make sure to use any you may have left in your inventory.   +TP SHOP   ?<b>Goddess' Blessed Cube: NEW EDITION!</b> - A new edition of the Goddess' Blessed Cube will be available for purchase at the TP Shop until August 16, 2017. - {{See here for the full list of items contained in this edition of the Cube.|https://treeofsavior.com/page/news/view.php?n=1060}}   ?<b>Stat Reset Potion Moved to TP Shop</b> - The Stat Reset Potion will be removed from the Exchange Shop and become available for purchase directly from the TP Shop.   ?<b>Leticia's Secret Cube REMOVED</b> - The current edition of Leticia's Secret Cube will be removed from the TP Shop during this week's maintenance.   +OTHER CHANGES   ?<b>UI Improvements</b> - The upper-left corner character UI will now contain class information previously displayed only through the [F1] and [F3] menus. - A new gauge has been added to the upper part of the screen for classes that consume particular resources (Necronomicon and Poison Pot). This gauge can be disabled from the Skills window. - Changed icon and HP bar design for each type and grade of monster. - Added event icon to the upper-right corner (near the TP icon). Clicking it displays a banner with current events. - Added an Instanced Dungeons window (F10) to the lower-right menu corresponding to the window previously accessible only through the command '/indun'. - Moved the equipment swap window to the character inventory. - Added minimap fog squares to mark unexplored areas.   ?<b>Summon Performance Improvements</b> - Summon attack will now be influenced by the magic attack of the character's weapon, whether the attack of the summon is physical or magic. - Bokor - Zombify: Skill range increased by about 30%, max. no. of zombies fixed at 8. - Bokor - Bwa Kayiman: Add. damage from zombies' STR stat increased 3x. - Bokor - Damballa: Skill range increased by 2x, removed restrictions on the max. no. of exploding zombies. - Zombie Capsule cooldown time reduced from 27 sec to 5 sec. - Fragmentation Jewel cooldown time reduced from 30 sec to 1 sec. - Increased attack for the following summons: Corpse Tower, Salamion, Scale Zombie, Shoggoth, Skeleton Archer, Skeleton Soldier, Wheelchair Zombie, Zombie   ?<b>Unidentified Weapon/Armor Cube Fragments</b> - Added Unidentified Weapon/Armor Cube Fragments to the following 10 Hunting Grounds: Tavorh Cave, Narcon Prison, Netanmalek Mausoleum, Balaam Camp Site, Tatenye Prison, Natarh Watchtower, Sjarejo Chamber, Rancid Labyrinth, Michmas Temple, Neighport Church East Building. - These cube fragments will drop from the monsters in the corresponding map, and you can collect 8 of the same kind to obtain 1 Unidentified Cube.   ?<b>Hunting Grounds Unidentified Item Cubes and Weapon Drops</b> - Rancid Labyrinth (Lv. 280) <space><space><space>Unidentified Armor Cube (Lv. 270): Rare cube drop chances increased 100%. <space><space><space>Unidentified Weapon Cube (Lv. 270): Will now drop Magic/Rare items. - Balaam Camp Site (Lv. 300) <space><space><space>Unidentified Weapons (Lv. 270): Magic cube drop chances increased 40%. <space><space><space>Rare cube drop chances increased 140%. <space><space><space>Unidentified Armor (Lv. 315): Will now drop Magic/Rare cubes. - Increased drop chances of materials for weapons obtained through Hunting Grounds Unidentified Cubes.   ?<b>Instanced Dungeon/Mission Auto Match</b> - Level range expansion time changed from 1 minute to 30 seconds after matching starts. - "2 to 4" entry changed from 5 minutes to 2 minutes after matching starts. - Selecting the "Match 2 to 4" option will now send a notification to the other players in the queue.   ?<b>Monster Buff Effects</b> - Removed missile attack defense and joint penalty canceling buffs from monsters in Hunting Grounds and some fields. - Added the missile attack defense buff to Elite monsters. - Changed the defense increasing buff present in certain monsters from magic to physical defense. - Monsters that explode after being defeated will no longer knock down, but only knock back characters.   ?<b>Field Bosses</b> - Changed spawn times of all bosses. - Increased HP and decreased attack of top-tier bosses. - A message will now display in the entire server 10 minutes before a top-tier boss spawns ("A field boss will appear soon: [name]"). - Attacking a top-tier field boss will now cancel the Soul Crystal immunity buff.   ?<b>NEW Field Bosses/Regions</b> <b>[Regular Field Bosses]</b> - BLEAK CHAPPARITION (Lv. 68) ^Absenta Reservoir ^Karolis Springs ^Letas Stream ^Novaha Annex ^Novaha Assembly Hall ^Novaha Institute ^Pelke Shrine Ruins - GLACKUMAN (Lv. 78) ^Akmens Ridge ^Gateway of the Great King ^King's Plateau ^Overlong Bridge Valley ^Ramstis Ridge ^Rukas Plateau ^Tiltas Valley ^Zachariel Crossroads - ALLURING SUCCUBUS (Lv. 88) ^Mochia Forest ^Feretory Hills ^Sutatis Trade Route - HUNGRY VELNIA MONKEY (Lv. 92) ^Aqueduct Bridge Area ^Baron Allerno ^Myrkiti Farm ^Tenants' Farm - NOISY MINELOADER (Lv. 133) ^Altar Way ^Apsimesti Crossroads ^Forest of Prayer ^Pilgrim Path ^Starving Demon's Way - BURNING FIRE LORD (Lv. 163) ^Mage Tower 1F ^Mage Tower 2F ^Mage Tower 3F ^Mage Tower 4F ^Mage Tower 5F - BLASPHEMOUS DEATHWEAVER (Lv. 163) ^Demon Prison District 1 ^Demon Prison District 2 ^Demon Prison District 3 ^Demon Prison District 4 ^Demon Prison District 5 - FOREST KEEPER FERRET MARAUDER (Lv. 169) ^Dina Bee Farm ^Spring Light Woods ^Uskis Arable Land ^Vilna Forest - STARVING ELLAGANOS (Lv. 196) ^Downtown ^Inner Enceinte District ^Roxona Market ^Ruklys Street ^Verkti Square - VIOLENT CERBERUS (Lv. 197) ^Mokusul Chamber ^Underground Grave of Ritinis ^Valius' Eternal Resting Place ^Videntis Shrine - WRATHFUL HARPEIA (Lv. 232) ^Alemeth Forest ^Barha Forest ^Elgos Abbey Main Building ^Elgos Monastery Annex ^Nahash Forest ^Vera Coast - PRISON MANAGER PRISON CUTTER (Lv. 272) ^Investigation Room ^Solitary Cells ^Workshop - FRANTIC MOLICH (Lv. 301) ^Tevhrin Stalactite Cave Section 1 ^Tevhrin Stalactite Cave Section 2 ^Tevhrin Stalactite Cave Section 3 ^Tevhrin Stalactite Cave Section 4 ^Tevhrin Stalactite Cave Section 5 <b>[Superior Field Bosses]</b> - DEMON LORD MARNOX, HELGASERCLE, MIRTIS, REXIPHER (Lv. 330) ^City Wall District 8 ^Inner Wall District 8 ^Inner Wall District 9 ^Jeromel Park ^Jonael Memorial ^Outer Wall District 9 - DEMON LORD BLUT, NUAELE, ZAURA (Lv. 330) ^Emmet Forest ^Mishekan Forest ^Pystis Forest ^Syla Forest   ?<b>New Identification Prices (by Item Level)</b> Lv. 75: 11,250 Silver Lv. 120: 18,000 Silver Lv. 170: 25,500 Silver Lv. 220: 33,000 Silver Lv. 270: 27,000 (Magic) / 40,500 (Rare) Lv. 315: 31,500 (Magic) / 47,250 (Rare)   ?<b>New No. of Magnifying Glasses Required for Identification (by Item Level)</b> Lv. 75: 56 Magnifying Glasses Lv. 120: 90 Magnifying Glasses Lv. 170: 127 Magnifying Glasses Lv. 220: 165 Magnifying Glasses Lv. 270: 135 (Magic) / 202 (Rare) Lv. 315: 157 (Magic) / 236 (Rare)   ?<b>Class Master Item Price Reductions</b> - Taoist Master - Strange Yellow Paper <space><space><space>Purchase: 500 >> 50 Silver - Rune Caster Master - Rune Stone <space><space><space>Purchase: 500 >> 100 Silver <space><space><space>Sale: 100 >> 20 Silver - Chaplain Master - Cape <space><space><space>Purchase: 1,000 >> 200 Silver <space><space><space>Sale: 200 >> 40 Silver   ?<b>Shinobi Advancement Conditions (Yellow-Eyed Flower)</b> - The Yellow-Eyed Flower will no longer disappear when picked by another player. - The flower will now last for 15 minutes instead of 5. - This flower will only appear in a certain area of Alemeth Forest, in 4 different spots (1 spot at a time).   ?<b>Miko Advancement Conditions (Divine Spirit)</b> - No. of required communications reduced from 800 to 80. - Duration of each communication reduced from 10 to 5 seconds. - Interacting with the Divine Spirit in Orsha will now display two options: Communicate / Do not communicate. - The order of the two options will change at random, and selecting "Do not communicate" will keep you from communicating for 1 minute.   ?<b>TP Shop Tutorial</b> - A new TP Shop tutorial quest will appear to characters of level 30 and below (1 per team). - To start the quest, interact with Leticia in Klaipeda, Orsha or Fedimian. - The reward for this quest is a Token: 7 Days [Event].   ?<b>Miscellaneous</b> - Added event banner UI with command button. - Some subquests will now appear as regular quests. - Increased overall Silver rewards for regular quests and added new Silver rewards to subquests. - Improved quest range, no. of target monsters, etc. and simplified overall conditions for quest completion in quests until level 150. - Expanded the plaza in Klaipeda city. - Hunting Grounds can now be accessed via the corresponding portal after interacting with it. - Preview option added to Premium section of the TP Shop. - Help UI changed to match balance changes. - The wave caused by leveling up will longer knock down nearby enemies. - Login screen updated. - Transcendence UI text changed to reflect recent changes in the system. - The World Map (N) will now display all maps in the game. - Added descriptions for Secondary Physical Attack, AoE Attack Ratio and AoE Defense Ratio to the Character Info menu (F1). - The backspace teleportation option will now display the region and distance of the location to move to when your character has two or more completed quests. - Changed the icon of Alchemist-creafted HP and SP potions. - Changed the designation of Instance Clear Vouchers to reflect the corresponding number of stars.   +ARCHER SKILLS   *Ranger >Time Bomb Arrow - Can now stack with the same skill used by other players.   *Quarrel Shooter >Rapid Fire - Overheat increased from 1 to 3. - Charging time changed from 1 sec plus 0.2 sec per level to 1 sec for all levels.   *Sapper >Collar Bomb - Can now stack with the same skill used by other players. >Claymore - Tooltip info changed from '+1 AoE ratio per attribute level' to '+1 target per attribute level'.   *Scout >Camouflage - Effects can no longer be removed by right-clicking.   *Fletcher >Broadhead - Can now stack with the same skill used by other players. >Divine Machine Arrow - Can now stack with the same skill used by other players.   *Rogue >Backstab - Overheat increased from 2 to 3.   *Schwarzer Reiter >Limacon - Additional damage effect per level has been changed from 30% at Level 1 with a 5% increase per level to 50% at Level 1 with a 10% increase per level.   *Musketeer >Volleyfire - AoE ratio applied as 5. - Attack changed to target splash (aim and deal damage to nearby enemies).   +CLERIC SKILLS   *Krivis >Melstis - The time remaining for experience tomes and buffs appearing to increase while using this skill has been fixed. >Divine Stigma - No. of targets changed from 1 to 5.   *Priest >Exorcise - Will now correctly attack every 0.4 sec. >Resurrection - Number of targets that can be revived added to the skill tooltip. - All levels can revive 1 person (same as before). - [Resurrection: Revive Count] number of target revivals increased by 1 per level (max: 5, same as before).   *Bokor >Effigy - The issue of damage on the third casting being unusually high has been fixed. - Base attack of each level changed from '187% at Level 1 with a 10% increase per level' to '299% at Level 1 with a 16.5% increase per level'.   *Dievdirbys >Statue of Goddess Laima - The statue's speed reduction effect will properly apply.   *Paladin >Conviction - Overheat increased from 2 to 3. >Resist Elements - Standardized skill name and attribute name.   *Pardoner >Spell Shop - Aspersion buffs bought from the shop will not disappear after changing maps. - Stat-increasing buffs with finite durations will no longer influence the performance of Blessing, Aspersion or Sacrament buffs sold at the shop.   *Druid >Carnivory - Cooldown time reduced from 30 sec to 25 sec. >Henge Stone - This skill's increased critical rate effect will now correctly apply even when the Transform skill is used in conjunction with it. >Lycanthropy - Slash increased from 220% to 381% (161% increase). - Wild Breath increased from 150% to 232% (81% increase). - Warcry increased from 200% to 780% (580% increase).   *Kabbalist >Merkabah - Cooldown time reduced from 45 sec to 35 sec.   *Plague Doctor >Incineration - Can now stack with the same skill used by other players. >Black Death Steam - Can now stack with the same skill used by other players.   *Inquisitor >Breaking Wheel - Wheel durability, regardless of skill level, will be 15.   *Taoist >Dark Sight - Now only affects party members.   +SWORDSMAN SKILLS   *Peltasta >Swash Buckling - Provoke value increased by 3.5 times. - [Swash Buckling: Provoke Speciality] Increases Provoke effect by skill level x10%.   *Hoplite >Finestra - The correct numbers will now appear in the skill tooltip. >Long Stride - Overheat increased from 1 to 3. >Spear Throw - Damage now increases with distance (max. 2x the damage).   *Cataphract >Impaler - Damage done while an enemy is impaled has been corrected. >Doom Spike - Can be cast instantly with no charging time. >Rush - Moving while using this skill will no longer cause motion errors in the Companion's legs. >Steed Charge - Range increased by 2.5 times. - Cooldown time reduced from 20 sec to 15 sec.   *Squire >Deadly Combo - Overheat increased from 2 to 3.   *Doppelsoeldner >Cyclone - When using the Cyclone: Movement attribute, the caster will not stop mid movement.   *Dragoon >Dethrone - Horizontal range increased by 40% >Dragon Soar - Range increased by 30%. >Dragontooth - Cooldown time reduced from 17 sec to 15 sec. >Serpentine: Additional Damage - Fixed error in the attribute tool tip ('SP consumption increased by 50%').   +WIZARD SKILLS   *Wizard >Earthquake - Overheat increased from 1 to 3. >Quick Cast - Fixed the issue of Quick Cast duration changing from 60 sec to 15 sec when used before Rune Caster's Skilled Casting. - Corrected casting speed and the skill level displayed over the character's head when using this skill.   *Cryomancer >Ice Blast - Corrected the tooltip to include references to Frost Pillar and Ice Wall in the effects.   *Pyromancer >Fireball - Overheat increased from 2 to 5. - Duration set to 60 sec. - Up to 5 fireballs can be summoned. - If there are 5 fireballs, the oldest fireball will disappear first. - Fireballs replicated using Sage's [Micro Dimension] are different and will not disappear.   *Psychokino >Teleportation - Overheat increased from 1 to 2.   *Elementalist >Electrocute - Overheat increased from 1 to 2. >Meteor - Overheat increased from 1 to 2.   *Thaumaturge >Reversi - Neutral floors cannot be flipped.   *Chronomancer >Quicken: Critical Rate - Repeatedly turning the attribute on/off while using the Quicken skill will not decrease the critical rate.   *Sorcerer >Desmodus - Overheat increased from 1 to 2.   *Alchemist >Combustion - The number of items that can be exploded will not be proportional to the skill's level and instead will be changed to a base number of 3.   *Necromancer >Raise Dead - Attacking animation and attack will match accordingly. >Flesh CanNon - Overheat increased from 1 to 2. >Create Shoggoth: Enhance - Corrected attribute enhancement effects. >Raise Dead: Enhance - Corrected attribute enhancement effects. >Raise Skull Archer: Enhance - Corrected attribute enhancement effects. >Gather Corpse - Changed AoE attack ratio from unlimited to 3. - Gather Corpse debuff base duration set at 5 sec and increased 1 sec per level.   *Rune Caster >Rune of Justice - Overheat increased from 2 to 3. >Rune of Destruction - Overheat increased from 1 to 2.   *Featherfoot >Kurdaitcha - Fixed the issue of the skill not consuming SP nor applying a cooldown time. >Blood Bath - Can now stack with the same skill used by other players. - Bleeding damage property corrected from Dark to Poison. >Ngadhundi - Can now be used with Levitation buff. >Kundela Slash - Can now be used with Levitation buff.   *Warlock >Mastema - Can now stack with the same skill used by other players.   +BUG FIXES   ?<b>Item Bugs</b> - Blood Dagger: Corrected tooltip to clarify the item's effects. - Cardboard Box: Using this item will no longer cancel knock back effects.   ?<b>Monster Bugs</b> - Elite Monsters: Defeating one of these monsters of level 100 or higher with a tile skill will now drop 10x the Silver as intended. - Nebulas: Fixed the error that caused movement restriction debuffs. - Pavaisa: Elite monsters will no longer be marked as normal monsters.   ?<b>Quest Bugs</b> - A Worthy Opponent: Your Companion will no longer disappear during this quest.  - Demons of the Closed Area: Characters can now climb onto the foothold and escape from attacks during this quest as intended. - Drawing Attention (1): Your character will now correctly dismount the Companion when collecting Thunderous Herbs. - Examine the Ecosystem: NPC Sophia will no longer freeze when a character uses a skill during this quest. - For the Revelator, by the Revelator: Added the correct duration of the Sandstone Powder to the corresponding tooltip. - It Was Not an Easy Opponent /a: Corrected the attacking motions of the lord NPCs. - It Was Not an Easy Opponent /b: Corrected the visual appearance of the second lord NPC. - It Was Not an Easy Opponent /c: This quest can no longer be completed without defeating the required no. of monsters. - Recurrence Prevention (2): Quest requirements will now correctly match the no. of objects available. - Revelation of Mage Tower: Corrected quest item tooltip ("Great Cathedral" to "Mage Tower"). - Soldier's Precious Belongings: Fixed the error that hid part of the quest description. - The Road Back: The space bar button will now correctly react, allowing for the quest to progress. - The Straggler: Players will no longer be able to use Warp Scrolls irregularly to progress in this quest. - True Origin of the Curse (1): Fixed the issue where the goal counter would not go up if the party members were too far from each other.   ?<b>Graphic/UI/Sound Bugs</b> - Fixed the error that closed the gem and monster card notification in combat as soon as it opened. - Silver Hawk items will no longer pierce through the body when equipped by a female character. - Fixed the error that occasionally hid the preview button in the inventory (F2). - Equipping a Pajoritas Rod or Meteor Rod will no longer cause them to display in a darker color. - All hairstyles will now display the correct motions after using the Templar's Buff Share. - Party descriptions can now be edited as intended from the Party Info window (F6). - The butterfly effect in Klaipeda will now remain active even after 10 seconds as intended. - Using the "Tsk" gesture with the Heart-Throb Wedding Dress equipped will no longer cause graphic errors. - Fixed the black line that would appear over the character's face when equipping the Heart-Throb Wedding Veil. - The handle on the Music Box will now turn as intended. - Trees, buildings and other background elements will no longer cover characters or monsters. - The TOS Celebration Costume (Female) will no longer pierce through the character's legs when performing basic pistol attacks (C). - The chat group invite link icon will no longer appear as the party invite icon. - Equipping a Crystal Rod or Fire Rod will no longer cause them to display in a darker color. - Inventory items will no longer remain checked after closing the Alchemist's Tincturing window by pressing Esc. - Accessing the Credits screen will no longer erroneously display the Enter button. - Corrected the Clap animation for mounted male Archer characters. - Corrected the ribbons' graphics in the My Wedding Dress costume equipped by female Archer characters. - The character's head will now grow as intended when using the Swell Brain skill with the Heart-Throb Wedding Veil equipped. - Turning the Show Other Character's Effects option to OFF will now correctly hide Dievdirbys skill effects as intended. - Corrected irregular Companion animations. - Fixed the position of the element next to the character's HP and SP bars. - Fixed the issue of having no space between the bottom character/class level gauges and the quick slots. - Improved the legibility of the upper-left corner character HP bar. - Corrected the icons in the Recipe - Lionhead Shield and Emengard Shield items.   ?<b>Miscellaneous Bugs</b> - Using a Dievdirbys carving skill in TBL while a Quarrel Shooter's Deploy Pavise is active will no longer stop other carving skills from being used in the following rounds. - Fixed the absence of motion in Cafrisun monsters. - The writings in the Demon Box located in the 2nd Demon Prison will now be visible as intended. - The Guild Event popup will now appear as intended, allowing guild members to join the event. - Pressing Enter while moving in keyboard or joypad mode will no longer cause the character to continue moving in the same direction. - Potions obtained as rewards through the Market can now be retrieved as intended. - The Magic Suppression Orb in the Martuis Storage Room magic circle will now react as intended. - Clicking NPC shop dialogues will no longer open a player shop (buff, repair, etc.) when both shops are overlapping. - Instance Clear Voucher effects can no longer be canceled by Counter Spell, Detonate Traps, Capture or Reversi. - Using the Cloaking skill in TBL when the opposing team includes a fellow guild member will now disguise your character as intended. - Being stunned with Stone Shot while mounted will no longer cause your character to stand on top of the Companion. - Corrected the problem of Wugushi characters not being able to use Musketeer skills when low on poison. - The Uphill Defense Mission will now drop Silver as intended.  

Patch Note
August 2nd, 2017