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Leticia's Secret Cube - Nov 6, 2018

  ※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
November 5th, 2018
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[COMPLETE] Daylight Saving Maintenance November 4, 2018

Greetings, Saviors. There will be a brief maintenance on ALL SERVERS to adjust our systems for the end of Daylight Saving Time on November 4, 2018. The maintenance will last for a two-hour duration and the scheduled times will be as follows:   [EDT] 01:50 to 03:50 [BRST] 03:50 to 05:50 [CET] 06:50 to 08:50 [SGT] 13:50 to 15:50   Thank you for your cooperation and understanding.

Announcement
November 4th, 2018
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Re:Build - The Introduction

Greetings, Saviors.   Today we would like to introduce you to the changes in the rank advancement system that will be implemented in the game with the upcoming [Re:Build] update. But firstly we would like to share with the TOS community the reasons why such a drastic change is necessary for the game to be improved.   The Limitations of the Current Rank System   The strength of Tree of Savior as a game is the wide variety of classes available for players to pick and choose from with which they can explore and overcome the many challenges presented to them in the game. This was, and still is, the central philosophy behind our game design.   For such a potential to be fully realized, we believe that all choices that our players make in building their characters should be significant.   However, player choice in character development is rather limited under the current rank system. With the vertical rank structure of the current system, classes of the lower ranks fundamentally fall behind the higher rank classes in efficacy. The lower rank classes are chosen on the basis of the availability of a useful buff/debuff and the classes that do not have such desired buff/debuffs are often overlooked despite the wide array of different skills and features they offer the player.   As a result only 23 builds, on the basis of player preference, have proven themselves to be 'valid' builds for the game. In general, these 'valid' builds mostly consist of classes from ranks 7~8 with some lower rank classes added for support of the main higher rank classes.   In its current state, the versatile character build is no longer Tree of Savior's strength because the remaining builds apart from the aforementioned 23 builds become a ‘regretful’ decision that players want to revoke.    [Rank Reset] was introduced as the means for the players to revoke such decisions in developing their characters but it only deepened the problem at hand and further cemented the more powerful builds in their current place.    New Direction   The restructuring of the rank system, at its core, aims to re-value all available classes equally and further develop their feature characteristics and personality.   In order for this to happen, we will be restructuring the convoluted rank advancement system and removing manual stat point allocation that did little to affect the direction of character growth. Furthermore, class trees will be expanded and rearranged to reinforce the role and the purpose of every class available in the tree.   Overall, the new job advancement system will be more intuitive and convenient in comparison and the underutilized lower rank classes will be repurposed through the 'horizontal' restructuring of the rank system to provide our players with more versatile means to enjoy the game.   Along with the restructuring, current in-game features will be improved upon and new content and balance tweaks will be made to compliment the changes in rank advancement.   The summary of the changes in the rank advancement system are as follows:   1. The current rank system will be replaced with a new job advancement system. - Players will be able to choose any of the classes available in a given tree on advancement. - Players will be able to use the in-game [Class Change] system to readily switch between classes. - Level cap for each class will be extended to 45 and a single character will be given a total 4 classes(1+3) to choose from and combine.(For example, 560 different combination of classes can be made in the Swordsman tree)   2. New class tree and new classes will be added and existing class trees will be partly rearranged. - Players will be provided with a [Class Tree Change] for a limited time to compensate for the expansion and the rearrangement of available class trees.   3. With the removal of ranks, the power difference between skills of different ranks will be minimized and all skills will be adjusted so that every class will be able to more faithfully play the roles that match their available skill-set. - Magic attacks will be changed so that it is possible to land a critical strike, be dodged and blocked.   4. Attribute system will be changed. - The learning cost will be drastically reduced for all attributes. - New feature will be added where players can extract attribute points from their characters.   5. Stat system will be changed. - Stat allocation will be automated and increase with each level to better reflect class characteristics. - Extra stat points obtained through quests or Goddess Statues will be available for the players to allocate freely.    The [Re:Build] update is currently in the process of being tested internally with the goal of being released mid-November for kTOS. A more detailed introduction of the changes made will be released in the coming weeks through the official TOS Developer’s Blog posts.    Thank you.

Developer's Blog
November 4th, 2018
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[COMPLETE] Temporary Maintenance Notice - October 31, 2018

Greetings, Saviors. We will soon begin a short maintenance across all servers in order to correct the issues described in our latest Known Issues announcement (click here to read it). The fix will include a compensation of 500 Popo Points, and the two missing event NPCs (Full Moon Kupole and Attendance Check Helper) will also be restored. This maintenance is expected to take place during the following schedule: [EDT] 02:30 to 03:30 [BRT] 03:30 to 04:30 [CET] 07:30 to 08:30 [SGT] 14:30 to 15:30 Note that this maintenance will affect all server regions. We will update this announcement once it is completed. Thank you for your understanding.

Announcement
October 31st, 2018
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[UPDATE] Known Issues: October 30, 2018

Greetings, Saviors. The following issues have recently come to our attention.     1) Missing Full Moon Kupole NPC   2) Popo Points not Displayed Correctly   3) Missing Beauty Shop Items     - We will be holding a temporary maintenance tomorrow (October 31, 2018) to address all of the above issues. - As "Out Comes the Full Moon" is a daily event, event period will be extended for another week to compensate for the missing event NPC. - The following items, as listed in today's patch note, will also be added to the Beauty Shop during the temporary maintenance tomorrow: [Lenses]  - Twinkle Purple Lenses: 59 TP - Twinkle Forest Lenses: 59 TP - Amber Cross Lenses: 59 TP - Blue Drop Lenses: 49 TP [Hair Dyes] - Retro Layered (Male): Ash Gray, Light Salmon, Blue - Romantic Bun (Female): Black, Ash Gray, Blue [Updated] It was reported that there's been an error in the accumulation of Popo Points. We will fix the issue and compensate all players accordingly during tomorrow's temporary maintenance   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Announcement
October 30th, 2018
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Extended Maintenance October 30, 2018

Greetings, Saviors! We would like to announce that today's scheduled maintenance will be extended for 1 hour on all servers. We will notify you through our news page after we have completed testing the updates that are due to be implemented with today's maintenance. The adjusted maintenance schedule will be as follows: [EDT] 22:00 to 06:10 [BRT] 23:00 to 07:10 [CET] 03:00 to 11:10 [SGT] 10:00 to 18:10 Thank you for your cooperation.

Announcement
October 30th, 2018
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Scheduled Maintenance for October 29-30, 2018

#patchnote0.1   @(October 29-30, 2018) $[EDT] 22:00 to 05:00 @(October 29-30, 2018) $[BRT] 23:00 to 06:00 @(October 30, 2018) $[CET] 03:00 to 10:00 @(October 30, 2018) $[SGT] 10:00 to 17:00   +MAIN CHANGES   !/uploads/ckeditor/d6d14ce53e693d96368b008dfd66001f.jpg   ?<b>NEW Unique Raids</b> - Added two Unique Raids: Magic Research Facility and Asiomage Testing Grounds. <b>[Magic Research Facility]</b> - Enter through the 'Magic Research Facility Entrance' NPC in the Starry Town map. - Your character must be of level 380+ and have completed the 'Remnants of the Past' quest through Owynia Dilben in order to enter. - First entries of the day consume Raid Portal Stone x6. - Completing the raid earns you the Magic Research Facility Raid Cube, which contains one of the following random items. ^Lv 380 Wastrel Unique Recipe ^Practonium ^Wastrel Legend Card ^Recipe - Ancient Golden Socket ^Spirit Fragment: Wastrel - Note: You can collect Spirit Fragment: Wastrel x50 and use them to obtain one Lv 380 Wastrel Unique Recipe or one Lv 380 Wastrel Unique equipment item. - You can receive the 'Investigate the Magic Research Facility' quest from NPC Owynia Dilben (characters of level 380+). Completing the raid earns you the title of 'Wastrel Slayer'. <b>[Asiomage Testing Grounds]</b> - Enter through the 'Audrone' NPC in the Frienel Memorial map. - Your character must be of level 380+ in order to enter. - First entries of the day consume Raid Portal Stone x6. - Completing the raid earns you the Asiomage Testing Grounds Raid Cube, which contains one of the following random items. ^Lv 380 Asio Unique Recipe ^Practonium ^Asiomage Legend Card ^Recipe - Ancient Golden Socket ^Spirit Fragment: Asiomage - Note: You can collect Spirit Fragment: Asiomage x50 and use them to obtain one Lv 380 Asio Unique Recipe or one Lv 380 Asio Unique equipment item. - You can receive the 'Fruit of Vengeance' quest from NPC Audrone (characters of level 380+). Completing the raid earns you the title of 'Asiomage Slayer'. <b>[Important]</b> - The new Unique Raid dungeons do not drop Silver or EXP. - Instanced dungeon clear vouchers, multiply tokens and reset tokens do not affect Unique Raids. - Raid boss monsters cannot be reincarnated. - The first entry of the day consumes Raid Portal Stone x6, which are subtracted from your inventory when you receive the Raid's rewards. - Each entry after that consumes an additional +1 Raid Portal Stone. Your daily entry count resets at 06:00 (server time). - The first time you clear one of the new Unique Raids, you will receive 3 reward cubes and an additional 7 Raid Portal Stones (received once per team only).   ?<b>NEW Enchant Jewels</b> - Enchant Jewels are items you can add to your equipment to apply an additional stat. <b>[How to Get Them]</b> - You have a chance of obtaining Enchant Jewels every time you dismantle a Lv 75+ Rare, Unique or Legend equipment item. - Obtained Enchant Jewels can be added to equipment of up to 10 levels higher than the dismantled item's. - E.g. if you obtain an Enchant Jewel by dismantling a Lv 380 Unique unidentified item, you can add that Jewel to Unique gear of up to Lv 390. <b>[How to Use Them]</b> - Right-click the Enchant Jewel from your inventory to add it to a level-appropriate equipment item (random stat, crafted Unique, Legend). - The grade of the Jewel doesn't have to match the grade of the item it's being added to. E.g. Lv 390 Unique Enchant Jewels can be added to Lv 360 Legend items, Lv 380 Rare items, etc. - Enchant Jewels can be added to weapons, subweapons (toys and appearance weapons excluded), top armor, bottom armor, gloves and boots. <b>[Important]</b> - Each dismantled item can yield up to 1 Enchant Jewel. - Adding a second Enchant Jewel to an item that already has an Enchant Jewel stat applied to it with erase the first stat and apply the second one instead. - If you equip multiple items containing the same Enchant Jewel stat, only the stat with the highest value will apply. - Enchant Jewel stats are independent from random stats, so they are not affected by item reidentification or Magnifier effects. - Enchant Jewels of higher grades may contain higher stat values on average. The difference is merely a question of probability, however: Unique and Rare Jewels also have a chance of acquiring maximum stat values. - Stats applied by Enchant Jewels are independent and do not influence other stats contained in the item. - Stats applied by Enchant Jewels do not influence the stats of Companions. <b>[Stats Applied (Max. Values)]</b> - Accuracy (25%) - AoE attack ratio (3) - Block (25%) - Block penetration (25%) - Critical rate (25%) - Critical resistance (25%) - Damage on boss monsters (15%) - Damage when critical (15%) - Evasion (25%) - Magic damage taken reduced (25%) - Main weapon attack damage (15%) - Movement speed (3) - Physical damage taken reduced (25%) - PvP damage (15%) - PvP damage taken reduced (25%) - Subweapon attack damage (15%)   +EVENTS   !/uploads/ckeditor/64e87e5898513705b13636cf15c3bec2.jpg   ?<b>NEW! Halloween Uphill Defense</b> - Defeat the monsters, protect the torch, and win exclusive Halloween cosmetic items and consumables! - This event is open to characters of level 50 and above until November 20, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1523}}   ?<b>NEW! The Gift from Frienel</b> - Say your number and receive a new gift from Kupole Diana every day for 10 days! - This event is open to characters of level 50 and above until November 13, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1520}}   ?<b>Invite a Friend (Oct 2018)</b> - Invite a Friend is back! Team up with a buddy to win special items and buffs! - This event is open to new and active players until November 27, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1521}} - NOTE THAT YOU WILL NOT BE ABLE TO PARTICIPATE IN THE EVENT (INCLUDING USING THE FRIEND REGISTRATION PAGES) UNTIL AFTER THE SCHEDULED MAINTENANCE OF OCTOBER 30, 2018.   ?<b>Compensation for Balance Changes</b> - Characters of classes affected by this patch's balance changes can visit the Reset Helper NPC in the cities of Klaipeda or Orsha and receive a set of reset items, as stated below. - This event is open until the scheduled maintenance of November 20, 2018. - Note that each character can only receive their corresponding set of reset items ONCE throughout the entire event period. - Each character can only receive a maximum of ONE SET OF ITEMS, even if they advanced into more than one eligible class (they will still receive all the types of items they are eligible for). E.g. if your character is a both Paladin and a Plague Doctor, they will receive Skill Reset Potion (14 Days) x2, Attribute Reset Potion (14 Days) x2 and Stat Reset Potion (14 Days) x2. - If the same character is eligible for both the Rank Reset Vouchers and the Attribute Reset Potions, they WILL NOT receive the Attribute Reset Potions, as their function is already included in the Rank Reset Vouchers. <b>1)</b> The following classes are eligible for <b>Skill Reset Potion (14 Days) x2</b> AND <b>Attribute Reset Potion (14 Days) x2</b> ^Paladin ^Doppelsoeldner ^Cannoneer ^Cataphract ^Barbarian <b>2)</b> The following classes are eligible for <b>Stat Reset Potion (14 Days) x2</b> AND <b>Rank Reset Voucher (14 Days) x2</b> ^Inquisitor ^Necromancer ^Sorcerer <b>3)</b> The following classes are eligible for <b>Stat Reset Potion (14 Days) x2</b> ^Plague Doctor   ?<b>Out Comes The Full Moon CLOSING NEXT WEEK</b> - Remember that this event is closing next week on November 6, 2018. - {{Click here to find out how you can still participate!|https://treeofsavior.com/page/news/view.php?n=1502}}   ?<b>Full Moon Attendance Check CLOSING NEXT WEEK</b> - Remember that this event is closing next week on November 6, 2018. - {{Click here to find out how you can still participate!|https://treeofsavior.com/page/news/view.php?n=1503}}   +OTHER CHANGES   ?<b>NEW Trade Grade System</b> - A new system will be introduced that determines your Silver storage and daily trade limits (Silver) according to a series of criteria. - This system is divided into stages from 0 to 5 (0 being the initial stage, 5 being the maximum). - Your stage depends on aspects of your account like your team level, character levels, team creation date and the number of Revelations you acquired throught the in-game quests. - To check your current trade grade, see the bottom of your inventory UI (near the TP and Silver counters). - Daily trade limits count all the items you purchase and register through the Market (including canceled items), and they reset every day at 06:00 (server time).   ?<b>NEW Beauty Shop Items</b> - The following new items have been added to the Beauty Shop in the city of Klaipeda. <b>[Lenses]</b> - Twinkle Purple Lenses: 59 TP - Twinkle Forest Lenses: 59 TP - Amber Cross Lenses: 59 TP - Blue Drop Lenses: 49 TP <b>[Hair Dyes]</b> - Retro Layered (Male): Ash Gray, Light Salmon, Blue - Romantic Bun (Female): Black, Ash Gray, Blue   ?<b>NEW Find Your Class In-game</b> - You can now use the handy Find Your Class guide in-game at the 'Advancement Information' screen. - Simply select your preferred features and style of play and the guide will recommend you the most suitable classes.   ?<b>Misc. Items</b> - Frieno set: Tooltip edited to specify max. number of targets. - Hammer of Dismantlement: Tooltip changed to "A mystical hammer said to dismantle everything it touches. Its mysterious powers seem to have run out." - Quest items: Weight changed to 0. - Rangovas Accessories: Tooltip changed to "Transfers 50% of your max. HP and physical/magic defense to your summons." - Spell Rod: Tooltip changed to "Said to absorb magic from its surroundings. Now, it no longer reacts to magic energy." - Temere: Tooltip edited to specify that effects to not apply to boss monsters.   ?<b>Market UI</b> - Items registered in the Market are now divided into categories, with no "See All" option. - To look for an item, you can click the different category tabs or enter a search term. - Every category will include detailed search options relevant to the items in question. - You can search equipment items by enhancement level, transcendence and potential. Under the stat options you can also refine your search according to the items' attack, defense, support stats, etc. (you need to enter a value in the boxes for the search to work). - You can now save up to 20 search setups, that you can import later on to carry out the same search.   ?<b>Inventory UI</b> - Equipment section divided into [Equipment] and [Appearance] tabs. - To select the color of your hair, click the down arrow near the hair slot of the [Appearance] tab. - Recategorized general inventory items into detailed tabs: All, Consumables, Recipes, Cards, Materials, Gems, Premium. - Some categories now include specialized filters, which you can access by clicking the cog icon at the bottom of the inventory UI. - You can now order items by grade, quantity, name, weight and level, with different criteria applying to each category.   ?<b>Misc. UI</b> - Altered the visual effects of some skills in the Highlander, Quarrel Shooter, Hoplite and Psychokino classes for better optimization. - Squire Base Camps and Refreshment Tables will now display the name of the corresponding team. - Altered the visual effects of the magic charge gimmick in Grand Yard Mesa. - Male characters of the Miko class will now display as Kannushi in UI windows. - Location of the armor in the Murmillo Costume (Male, Female) adjusted to be more historically accurate. - After registering a fish etching, you will no longer see a line comparing your scores if you are not in the rankings. - Added Beauty Shop alert about certain hairstyles (Goth Loli, Long-Wave Perm) hiding back costumes and/or eye lenses. The alert message will appear when you attempt to purchase any of the corresponding hairstyles. - Bunny Boy hair color names changed to Baby Pink and Light Pink.   ?<b>Convenience Updates</b> - Achieving a 100% completion rate in level dungeons will no longer require you to defeat all the monsters, but about 95% of monsters in the dungeon. - You can now select a class icon to represent your character from the list of classes you have advanced into (it doesn't have to be your latest class). - Blocking, deleting and changing groups in the Friends list will now also apply to players that are offline.   ?<b>General</b> - Mutt monsters will no longer be able to pull characters.   +SKILLS   *Alchemist >Gem Roasting - Customer names will now display correctly on the shop record as intended.   *Barbarian >Pouncing - Duration reduced from 10 sec to 3.5 sec. - Skill factor changed from 98% + (skill level -1) x 11.7% to 313% + (skill level - 1) x 37.5%.   *Bokor >Zombify - Zombie/Wheelchair Zombie summon HP changed from 75% + [skill level] * 5% to 165% + [skill level] * 5%. - Large Zombie summon HP changed from 75% + [skill level] * 5% to 850% + [skill level] * 10%. - Zombie HP will no longer reduce according to time. Instead, zombies will remain for 200 sec.   *Cannoneer >Bazooka - Maximum level changed from 10 to 1. - Cannon basic attack range increase changed from [skill level * 8] to 80. - Effects changed from +[skill level * 10] additional damage on all Cannoneer attack skills to +50% additional damage on basic cannon attacks. - Skill motions simplified. - Using Bazooka within a range of 30 of a Quarrel Shooter pavise deployed by the caster or an ally now grants knockback/knockdown immunity. - The following skills can now be used during Bazooka: Deploy Pavise, Running Shot, Steady Aim, Praise, Zhendu, Detoxify, Sneak Hit, Evasion, Overestimate, Call, Circling, Aiming. >Bazooka: Steady Fire - NEW ATTRIBUTE. - Grants +50% additional damage to Cannoneer attack skills. - Requires Cannoneer Circle 2. - Increases Bazooka cooldown by 20 sec. - Maximum level 1.   *Cataphract >Rush - Duration reduced from 10 sec to 5 sec. - Skill factor changed from 107% + (skill level -1) x 12.8% to 218% + (skill level - 1) x 26.2%.   *Corsair >Pillaging - Effects will now apply to the last boss monster in the Lv 380 Unique Raid, as intended.   *Doppelsoeldner >Cyclone - Duration reduced from 5.5 sec to 3.5 sec. - Skill factor changed from 150% + (skill level -1) x 7.7% to 257% + (skill level - 1) x 14.1%.   *Dragoon >Gae Bulg - Tooltip edited to specify effects of close-range physical attacks on targets (bow, gun and cannon attacks are considered Missile attacks and are therefore not counted).   *Exorcist >Rubric - Corrected the error causing the effects of only one Rubric skill to apply when multiple iterations where applied to the same target by different characters. - Skill effects will no longer incorrectly continue indefinitely when the caster is affected by a status ailment while performing Rubric.   *Featherfoot >Levitation - Characters in Levitation state can now correctly receive the effects of another character's Spiritual Chain, as intended.   *Inquisitor >God Smash - Overheat increased from 2 to 3. - New effect: ignores 50% of the enemy's defense. >Inquisitor: Burn - Maximum level changed from 20 to 1. - Chances changed from [attribute level *1]% to 20%. - Maximum number of flames changed to 3. - Magic circle maximum targets limited to 5. - Effect range increased.   *Kabbalist >Merkabah - Characters can now ride the Merkabah wheels even when accompanied by the Christmas Sled, as intended.   *Monk >Double Punch - Added 0.05 sec to post-cast delay.   *Murmillo >Emperor's Bane - Tooltip changed to 'Grab your target and swing them in the air to make them vulnerable to Strike attacks and stuns.'   *Necromancer >Create Shoggoth - New skill buff effect: damage taken by summons reduced by [skill level * 3]%. - The Shoggoth Rigor Mortis buff is applied to creatures summoned by the caster every 20 sec. - Shoggoth, Skull Soldier and Skull Archer summons receive double the effects of the new buff. - Buff duration 30 sec. - Summon HP changed from 350% + [skill level] * 50% to 700% + [skill level] * 100%. >Raise Dead - Summon HP changed from 110% + [skill level] * 10% to 190% + [skill level] * 10%. >Raise Skull Archer - Summon HP changed from 110% + [skill level] * 10% to 190% + [skill level] * 10%.   *Oracle >Twist of Fate - Tooltip edited to specificy skill effects on boss monsters in general and field bosses in particular.   *Paladin >Conviction - Cooldown reduced from 26 sec to 20 sec. >Demolition - Skill is now affected by Conviction.   *Plague Doctor >Black Death Steam - Cooldown reduced from 38 sec to 20 sec. >Healing Factor - Duration changed from 15 + [skill level * 5] sec to 60 sec. - HP recovery changed from 50 + [skill level * 10] to Healing * [0.5 + (skill level * 0.5)]%. >Incineration - Cooldown increased from 16 sec to 20 sec. - Overheat increased from 1 to 2.   *Scout >Cloaking - Visible stat recovery text will no longer incorrectly appear near cloacked characters.   *Shinobi >Mokuton no Jutsu - Corrected errors suspected of causing characters to disappear after using this skill.   *Sorcerer >Desmodus - Vampirism debuff duration increased from 5 sec to 15 sec. - Vampirism debuff effects changed from [skill level * 5]% to [skill level * 4]%. - Demons summoned with skill Summoning now receive 1.5 times the effects of the Vampirism debuff. - New skill buff effect: demons summoned with Summoning ignore 20% of the enemy's physical/magic defense throughout the duration of the skill. - New buff effects apply to Summoning-skill summons attacking with Evocation. - Buff duration 5 + [skill level * 5] sec. >Summoning - Summon HP changed from 600% + [skill level] * 50% to 850% + [skill level] * 50%. >Summoning: Overwork - NEW ATTRIBUTE. - Increases the damage of demons summoned with skill Summoning by [attribute level x 3]%, but reduces their HP by 3% every 10 sec. - Requires Sorcerer Circle 3. - Maximum level 10. >Summon Familiar - Summon HP changed from 150% + [skill level] * 10% to 220% + [skill level] * 30%. - No longer affected by attribute Micro Dimension: Duplicate. >Summon Salamion - Summon HP changed from 150% + [skill level] * 10% to 220% + [skill level] * 30%. >Summon Servant - Summons will now remain for a certain time after the skill is used.   *Warlock >Ghastly Trail - After using the skill, the evil spirits will now move starting from the one that is closest to the caster. >Invocation - Evil spirits can now be correctly generated after defeating Green Large Slime monsters, as intended.   *Wugushi >Jincan Gu - Tooltip edited (removed 'Damage increases with STR').   +BUG FIXES   ?<b>Quests</b> - Disarming the Second Defensive Device: Your character can now pass through the clear wall, as intended. - Rebuilding the Study of Magic: Rewards will no longer fail to be received when the process is interrupted by a forced client shutdown. - Till the Last Drop: Your Companion will now follow you as intended during this quest. - The City Under Threat (1): Quest items will now correctly generate even after abandoning and restarting the quest, as intended. - The Final Battle (4): Fixed the error causing only 19 monsters to appear. - The Goddess' Hidden Message: The quest can now be correctly completed, as intended. - Corrected the error which caused passages to other floors of the Astral Tower to disappear during quests.   ?<b>Items</b> - Barbershop Chair: Corrected item category in inventory. - Recipe - Masinios Shield: Corrected item category displayed in UI description. - Sauga Motor Drive: Fixed icon image.   ?<b>Graphics/UI</b> - Firecrackers will now display the corresponding effect even when your character is holding a hand toy. - Previewing and trying on a wig dye at the Beauty Shop will no longer fail to apply the dye. - Performing Velcoffer set skills will now display the correct animation, as intended. - Corrected the error which caused weapon enhancement visual effects to disappear after using the Channelling skill. - The Scimitar of Glory and Brush Stroke Spear weapons will no longer incorrectly display as a shield after using Dragoon skill Gae Bulg. - The Scimitar of Glory will now display the corresponding visual effects when a Dragoon Helmet is equipped, as intended. - Using the Romantic Bun as your basic hairstyle with Bullet Marker skill Full Metal Jacket will no longer cover the character's face. - Tagging a Daino scroll on the chat box will no longer display an incorrect item name instead. - Equipment images will no longer appear smaller than usual after using Thaumaturge skill Swell Left Arm multiple times in a row. - An unintended green check UI will no longer display on items in the inventory after a gem operation fails due to lack of sockets. - Fixed the error causing new items obtained via 1:1 trading to be automatically filtered in the inventory. - The subattack animation while jumping has been corrected for Musketeer characters equipped with muskets. - Fixed the issue where the armband would be equipped on the right arm and displayed in a darker tone when equipped by a male character wearing the Oracle costume. - Fixed the issue where the costume and armband would overlap when School Uniform costumes are equipped by a male character. - Fixed the issue where the costume and armband would overlap when Junior Mercenary costume is equipped by a female character. - Fixed the issue where the costume and armband would overlap when the Red Armband and Cherry Blossom Sailor Costume are equipped together by female characters. - The size of armbands will no longer increase when equipped while wearing Junior Mercenary costumes and School Uniform costumes. - The effects of AoE skills will no longer be permanently displayed when the caster was incapicitated and revied while casting the skill. - The tooltips for comparison will no longer be displayed when dragging the mouse over an effect costume while equipped with a special costume. - Placing the mouse cursor over the NPC in the Starry Town area map no longer displays the [Unlock Legend Card Slot] quest. - Fixed the issue where hidden classes were shown to have a maximum of 3 circles in the Character Info window. - Fixed the issue where certain words typed in the chat would be moved to the back of the sentence at times. - Warp prices will no longer incorrectly display as 0 from maps with a Goddess Statue when moving back to an area where a Warp Scroll was used. - The sound will be played through the correct device when a device has been changed in the game's options window. - Unidentifed (Faded) weapons will now be displayed in the Appraiser shop UI.   ?<b>Other Fixes</b> - Corrected the error which caused the screen to go black when respawning after the Challenge Mode in certain situations. - Becoming incapable of combat in map Gytis Settlement Area will no longer incorrectly consume Silver as penalty. - Fixed certain areas of map Royal Mausoleum 3F which caused characters to be stuck in them. - Corrected the error which caused characters buffed by a Thaumaturge to experience lag after the Thaumaturge logged off. - Field Bosses will no longer disappear after a channel has crashed. - Fixed the issue where players could not transcended equipment after an equipment had disappeared following a failed transcendence. - Weapon effects will now be applied properly when a subweapon has been equipped. - Resolved the issue where Challenge Mode step up portals would seldom disappear. - Corrected the error which allowed the friend invite function to work in auto-matching regions. - The buff received from the Fairy Cardinal companion will now be applied correctly. - The aggro range of monsters in Baubas Cave has been increased.  

Patch Note
October 26th, 2018
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NEW! Halloween Uphill Defense

  Greetings, Saviors! Get ready for a special Halloween edition of the Uphill Defense mission! Defeat the monsters, protect the torch and win exclusive Halloween cosmetic items and consumables!   Event Period FROM the scheduled maintenance on October 30, 2018 TO the scheduled maintenance on November 20, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Talk to the Halloween Event NPC in the city of Klaipeda to enter the Halloween Uphill Defense solo mission. There is no entry limit per team, but your daily count resets at 00:00 (server time). STEP 2. Protect the torch and defeat the monsters throughout all 5 stages to clear the mission and receive prizes for the first and third missions you complete each day. Here’s what you can get: 1st Daily Mission Completed: - Attribute Points: 100 (14 Days) x3 - Pumpkin Candy x1 - Halloween Firecracker x1 3rd Daily Mission Completed: - Attribute Points: 500 (14 Days) x1 STEP 3. Win even more rewards according to the number of times you received your first daily mission prize! 10 Times: Pumpkin Hair Accessory x1 18 Times: Jack-O-Lantern Costume Selection Box x1 Important - You will not obtain EXP from the event mission. - Mission rewards are sent directly to your character’s inventory. - The mission is considered completed only after you receive the corresponding reward (if applicable). - Participation and rewards are counted on a per-team basis, so you can play the mission with different characters each time, but make sure to receive the rewards on the correct character. - Event rewards cannot be traded to other players, but they can be transferred via Team Storage.

Event
October 26th, 2018
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NEW! The Gift from Frienel

  Greetings, Saviors! A secret treasure chest left behind by Goddess Vakarine has recently been recovered in Frienel by the Kedora Merchant Alliance! The chest is said to reveal its treasures only to true Saviors... visit Vakarine's Kupole in Klaipeda or Orsha to know more.     Event Period   FROM the scheduled maintenance on October 30, 2018 TO the scheduled maintenance on November 13, 2018   Who Can Participate   - Characters of level 50 and above   How to Participate   STEP 1. Visit Vakarine's Kupole Daina in the cities of Klaipeda or Orsha and give her a number between 1 and 10.   STEP 2. You will be rewarded with a random gift corresponding the number you have given her. You can participate once a day during the weekdays and twice per day during the weekends (per team) to receive a total of 10 gifts. - Use the command /rewardswon on your chat box to see the prizes you already won, or type /rewardsleft to check which items you have yet to win.   STEP 3. You will also be rewarded with a special final gift if you have received all random gifts from Kupole Diana during the event period. List of Random Gifts   - Soul Crystal - Warp Scroll 10x Box - Instanced Dungeon Reset Voucher (14 Days) - EXP Tome (14 Days) - Premium Awakening Stone (14 Days) - Enchant Scroll (14 Days) - Attribute Points: 500 - Megaphone 10x Box - Challenge Mode One Entry Voucher (14 Days) - 5-Star Gem Abrasive (14 Days)   The Final Gift - Latte Art: Bunny OR Kitty (hair accessory, choose 1 of 2) - Skill Reset Potion   Important   - You can only participate in the event by talking to the Kupole Daina NPC in Klaipeda or Orsha. - Prizes are randomly associated with different numbers for each player. You cannot select the same number on different days. - Participation in the event is counted on a per-team basis. Rewards are sent to the current playing character. - Your daily participation count will be reset on 00:00 server time during the event period. - All timed items received through the event cannot be traded or transferred via Team Storage. - Items that are not timed can be transferred via Team Storage but cannot be traded except for the Megaphone 10x Box, which cannot be transferred or traded. - The final gift that can be claimed on the 10th day of the event period will not be tradable or transferrable via Team Storage.

Event
October 26th, 2018