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Temporary Maintenance Notice - June 28, 2019

Greetings Saviors,   We will conduct temporary maintenance across all servers today in order to fix follow issues:     1) Attribute Point items missing from the Victory Dungeon Trader   2) GTW in Fedimian server will be held on Sunday at 20:00 CEST as usual this week as the schedule will be corrected during today's temporary maintenance.   3) Connection issues while equipped with Savinose equipment with Bendrinti set stats     The temporary maintenance will take place on the following schedule:   [EDT] 03:00 ~ 05:00 [BRT] 04:00 ~ 06:00 [CEST] 09:00 ~ 11:00 [SGT] 15:00 ~ 17:00 We will update this announcement as the maintenance is over.   The folllowing items will be issued as compensation for the temporary maintenance to all users:   - EXP Tome (14 days) x 6 - [UPDATE] Token time extension + 6 hours   Thank you for your patience and understanding.   Sincerely, IMC Staf

Announcement
June 28th, 2019
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[UPDATE] Scheduled Maintenance for June 24 - 25, 2019

#patchnote0.1 @(June 24, 2019) $[EDT] 22:00 to 05:00 @(June 24, 2019) $[BRT] 23:00 to 06:00 @(June 25, 2019) $[CEST] 03:00 to 10:00 @(June 25, 2019) $[SGT] 10:00 to 17:00 +MAIN CHANGES ?<b>Tomb of the White Crow: Unique Raid</b> - Can be started by talking to the Shadowmancer Master NPC in Rasvoy Lake - Requires characters of level 400 and above and the completion of the level 400 quest, From a Mistake to a Threat - Consumes Raid Portal Stone x6 on entry - Players can obtain the Tomb of the White Crow Cube for completing the raid, containing one of the following items: - Lv. 400 Skiaclipse Unique weapon/armor recipe - Lv. 400 Skiaclipse Unique weapon/armor (finished product) - Practonium - Skiaclipse Card - Recipe - Ancient Golden Socket - Spirit Fragment: Skiaclipse - 1x Lv. 400 Skiaclipse unique weapon/armor recipe of your choosing can be obtained when 50 Spirit Fragments are collected - You cannot gain Silver and EXP from completing Unique Raids. - Instance Clear Vouchers, Multiplier Tokens and Reset Vouchers cannot be used. - Boss monsters that appear in the raid cannot be reincarnated. - The required number of Raid Portal Stones will be consumed only when the raid reward is obtained. - The number of Raid Portal Stones required to enter increases by +1 with every additional entry. - The number of Raid Portal Stones required will be reset daily at 06:00 server time. ?<b>New Lv. 400 Unique-grade weapon and armor recipes</b> - The new recipes can be obtained by opening the Tomb of the White Crow Cube. ?<b>[UPDATE] New Savinose Set Effects</b> - Apsauga - Set of 3: Movement Speed +2 - Set of 4: Physical DEF +650, Magic DEF +650 - Set of 5: Apsauga's Reinforcement - Increases the DEF of allies within 500 range by 25% of the player's defense (Duration: 10 seconds) - Dragon Strength Lv 1 effect: Increases duration by 10 seconds - Bendrinti - Set of 3: Healing +350 - Set of 3: SPR +40 CON +40 - Set of 5: Bendrinti's Benevolence{ - Heals allies within 200 range for 25% of the amount healed when using the skill. - Dragon Strength Lv 1 effect: The amount of HP recovered increases by 15% ?<b>Monster Gems</b> - The following Monster Gems have been retrieved and reissued as Monster Gem Selection Boxes: Orange Sakmoli Gem, Merog Shaman Gem, Ellomago Gem, Gray Jukopus Gem, Pink Chupaluka Gem, Orange Gribaru Gem, Rabbee Gem, Yellow Pag Clamper Gem, Varle Hench Gem, Luna Angel Gem - Retrieved gems will be placed in the following areas depending on the gems' location at the time of retrieval: [[[/uploads/ckeditor/5cbf06a5e2ee64e31a2d6cc0d24db145.png]]] ?<b>Challenge Mode</b> - The item drop rate for Large Monsters has been increased by 1.5 times. - The Arch Gargoyles of the Outer Wall District 14 area are now Devil-type monsters. ?<b>Ichor Extraction</b> - Players will now be able to remove equipped Ichors by selecting the 'Unequip Ichor' option by interacting with the Blacksmith Teliavelis NPC in Fedimian. - Unequipping the Ichor from an item will remove the Ichor's effect from the chosen item and produce the extracted Ichor in the player character's inventory. - Players will be charged [Level of item equipped with Ichor x 10,000] silver commission for unequipping Ichors. ?<b>Awakening</b> - Awakening Abrasives will be added to the game. - Adding the [Awakening Abrasive] as an ingredient will still deduct the item's potential during Awakening if an [Awakening Stone] is not added. - [Lv. 400 Awakening Abrasives] are dropped at random from monsters in the fields or in Challenge Modes of the following areas: Barynwell 27 Waters, Maven 31 Waters, Maven 32 Waters, Outer Wall District 11, Inner Wall District 10, Outer Wall District 13, Outer Wall District 14, Outer Wall District 15, Northern Parias Forest, Central Parias Forest, Southern Parias Forest ?<b>Pamoka Solution</b> - The Pamoka Solution with the highest EXP accumulated will be activated automatically when the player moves into a new area of the game. - Pamoka Solutions can now be stacked in the player's inventory when full. - Right-clicking on the unstacked Pamoka Solutions in the inventory will stack them automatically. - The Pamoka Solutions already present in the player's inventory must be stacked before they can be used. - The weight of Pamoka Solutions have been reduced from 50 to 5 (when not 100% full) and 10 (when 100% full). ?<b>Quests</b> - The Quest UI (F5) has been reworked so that the list of available quests can be better sorted and more detailed quest information can be displayed. - The general accessibility of Episode 11 and Astral Tower quests have been improved. - Players are no longer required to complete the prerequisite quests to begin the Tevhrin Stalactite Caves quest. - The cooldown for items that are used by pressing the v key has been reduced for some quests. - The Return functions have been added to some quests. - Certain quests in the Crystal Mines 1, 2 and 3F are now categorized as a Main Quest. Quest completion rewards remain unchanged. - The quest objective for the 'To the Mines' quest is changed from surviving for 140 seconds to defeating 9 monsters. - The quest area designation set for certain quests in the five Demon Prison Districts has been removed. - The cooldown for quest items that are used by pressing the V key has been reduced. - Backspace returns have been added to certain quests in the game. - Quest objectives for the five Earth Tower areas have been made easier. - Quest objectives for the five Tevhrin Stalactite Cave areas have been made easier. ?<b>Combat</b> - The following changes will be applied to summons, installations and magic circles in PvP environments (TBL, Gemstone Feud, GTW, Borutos Kapas): - All summons, installations, magic circles and continuous area effect skills will be removed immediately when the caster becomes incapable of combat. - All installations, magic circles and continuous area effect skills will be removed immediately when the caster moves away from the summon/installation/area of effect skill. - The 5-second cooldown for the following invincibility skills will be shared: Paso Doble (Matador), Fire and Run (Matross), Annihilation (Assassin), Ritirarsi (Ardito), Bloody Overdrive (Bullet Marker) - E.g. When a player who has advanced into Scout-Assassin-Ardito uses Ritirarsi, the player will not be able to use Annihilation for the next 5 seconds as the cooldowns for the two skills are now shared. - The cooldown of Priest's Revive skill will be increased to 5 minutes in Unique/Legend Raids - Priest's Resurrection skill can now only be used once per Unique/Legend raid entry. - Psychokino's Swap and Thaumaturge's Riversi will be forbidden from use in Unique/Legend Raids. - Skill tooltips will now display the corresponding information if the skill is either an installation, a continuous area effect or a magic circle skill. - [UPDATE] Leather Mastery effect will now increase Physical/Magic Damage +15% ?<b>Other Changes</b> - The Enchant Jewels acquired through Item Dismantling will now display which item the jewels were obtained from. - Server messages will no longer be displayed when a monster summoned by using a Black and Ominous Monster Card Albums is not a high-rank field boss. - Players will now be able to purchase multiple numbers of items at a time at the Wings of Vaivora Coin Shop - Using the Miko Unlock Voucher on a male character will allow the character to advance into the Kannusi class right away. - Characters below level 15 cannot use the in-game TP Shop and Beauty Shop. - Ranking information will no longer be displayed on Mondays. +EVENTS !/uploads/ckeditor/3e07bc4963d986c7b4cb5753e0cf380f.jpg ?<b>NEW! Victory Dungeon</b> - Challenge our new Victory Dungeon for reward cubes containing fabulous costumes and appearance items! - This event is open to Characters of level 360 and above and available until the scheduled maintenance on  July 23, 2019. - {{Visit the event page for more details.|https://treeofsavior.com/page/news/view.php?n=1736}} ?<b>Ongoing Events</b> - Check out the exciting events currently underway in Tree of Savior! ^{{Big Companion Event II|https://treeofsavior.com/page/news/view.php?n=1720}} ?<b>Events CLOSING</b> - The following events will be closed during this week's maintenance: ^{{Growing Together|https://treeofsavior.com/page/news/view.php?n=1703}} ^{{Popo Point Shop (May '19)|https://treeofsavior.com/page/news/view.php?n=1712}} ^{{Sunfish Attacks!|https://treeofsavior.com/page/news/view.php?n=1721}} ^{{Attribute Point Re-Run|https://treeofsavior.com/page/news/view.php?n=1726}} ?<b>Compensation for Balance Changes</b> Compensation for Balance Changes - Characters of classes affected by this patch's balance changes can visit the Reset Helper NPC in the cities of Klaipeda or Orsha and choose to receive either Class Points (1,000 per eligible class) or Attribute/Skill Reset Potions (1 ea/14 Days). - The Reset Helper NPC will be available for two weeks starting from this maintenance until June 24, 2019. - Class Points will be issued at 1,000 points per eligible class the character has advanced into (e.g. If your character is both a Hunter and Appraiser, you will receive 2,000 points). - Please note that the total Class Points a character can accumulate cannot exceed 3,000 points. - Also, note that each character will only receive 1 set of reset items even if the character has advanced into multiple eligible classes (e.g. You will only receive a single Attribute Reset Potion and a single Skill Reset Potion even if your character has advanced into both Hunter AND Appraiser). - All Tree base classes can only receive compensation in the form of reset items instead of Class Points. - The following classes will be recognized as eligible by the Reset Helper NPC: [[[/uploads/ckeditor/1a8eaf0e624236ec5d1a8125a7e6092d.png]]] +PREMIUM ?<b>Goddess' Blessed Cube AVAILABLE UNTIL NEXT WEEK</b> - The current edition of the Goddess' Blessed Cube will be removed during the maintenance. - We will come back soon with a new edition, so keep your eyes on our announcements page! +SKILLS - SWORDSMAN *Highlander >Wagon Wheel - Now deals +50% damage against enemies under [Shock]. - [Tire Track] debuff is applied to enemies hit by the skill for a duration of 5 seconds. - Using [Cartar Stroke] against enemies under [Tire Track] debuff resets [Wagon Wheel] cooldown. - [Tire Track] debuff is removed after the cooldown is reset. - Skill duration reduced to 0.55 seconds. >Cartar Stroke - Players can now move while charging the skill. >Cross Guard - [Stagger] debuff effect is changed from increasing the enemy's vulnerability to Pierce attacks to increasing the enemy's vulnerability to Slash attacks. - Skill effect changed from Block Rate +5% to Chance to Block +1% >Skyliner - Skill factor changed to 169 + [skill level - 1] x 11 - Cooldown reduced to 15 seconds. >Moulinet - Now deals +150% damage when used mounted against enemies under [Shock] debuff. *Matador >Corrida Finale - Knockback distance reduced by 50% in PvP environments. *Nak Muay >Ram Muay - Applies shock debuff on enemies when using basic Nak Muay attacks for the duration of 5 seconds. - 50% additional critical chance when using Te Kha, Sok Chiang, Te Trong and Khao Loi on [Shocked] enemies. >Te Kha - Grants 50% increased damage when used against boss monsters. - Skill factor changed to: 236 + [skill level - 1] x 11.7 >Sok Chiang - Grants 50% increased damage against knocked down enemies. - Bleeding debuff chance changed from a probability based on caster's STR and target's CON to 100% chance. - Bleeding damage interval reduced to 0.8 seconds. - Skill factor changed to: 250 + [skill level - 1] x 16 - Sok Chiang's bleeding duration reduced by 50% in PvP environments. >Te Trong - Grants 50% increased damage against immobile enemies. - Casting time is reduced to 0.5 seconds. - Skill factor changed to: 379 + [skill level - 1] x 80 >Khao Loi - Grants 100% increased damage against enemies under Te Trong debuff. - Casting time is reduced to 0.5 seconds. - Skill factor changed to: 590 + [skill level - 1] x 73.75 - Increased damage effect against mounted and flying enemies have been removed. >Muay Thai - [Skill level x 10]% chance to cause additional hits when using Ram Muay on enemies under [Shock] debuff. - Cooldown reduced to 90 seconds. *Rodelero >Targe Smash - Can now be used while mounted. - Skill casting time is reduced to 0.5 seconds. *Hackapell >Skarphuggning - The skill will now deal its damage over a 4-hit motion. - Additional damage against [Shocked] enemies increased to +50% >Storm Bolt - Skill will now produce 5 consecutive hits. - Overheat increased to 2 >Cavalry Charge - Applies a 10-second [Shock] debuff on enemies. >Helm Chopper - Grants a chance to apply a 5-sconed [Slow] debuff on enemies. - Skill factor changed to: 216 + [skill level - 1] x 30 >Hakka Palle - Cooldown reduced to 45 seconds. >Grind Cutter - Grants 25% additional damage against shocked enemies. >Infinite Assault - Buff duration increased by an additional 1.5 seconds when under the effects of [Cavalry Charge] buff. - The player character will now remain stationary while the skill is performed(despite the skill animation). - Casting time is reduced to 0.3 seconds. - Skill factor changed to: 285 + [skill level - 1] x 134 - Cooldown reduced to 20 seconds. +SKILLS - ARCHER *Ranger >Barrage - Damage increase effect is now applied to enemies under [Slow] debuff instead of [Fear]. >Critical Shot - Duration of the Critical Shot: Damage buff increased to 30 seconds. >Spiral Arrow - Debuff duration increased to 30 seconds. - Spiral Arrow will now cause additional damage for targets under the effect of [Slow] instead of [Fear]. *Fletcher >Broadhead - Overheat increased to 2 >Barbed Arrow - Now increases damage against [Bleeding] enemies by +50% >Crossfire - [Fire] debuff added to the skill tooltip. - [Burn] debuff duration increased to 10 seconds. >Divine Machine Arrow - Cooldown reduced to 20 seconds. - Divine Arrow Explosion now occurs even after the enemy under the debuff's effect becomes incapable of combat. >Magic Arrow - Skill will now limit the skill duration instead of the number of hits. - Skill damage interval increased to 0.5 seconds. - Skill cooldown increased to 20 seconds. - Skill factor changed to: 96.9 + [skill level - 1] x 34 - Skill area of effect increased by +30% - [Magic Arrow] debuff damage interval increased to 0.3 seconds. - [Magic Arrow] debuff duration reduced to 1.5 seconds. *Pied Piper >Dissonanz - Stun duration reduced by 50% in PvP environments. *Sapper >Broom Trap - Broom Trap is no longer considered to be an installation skill. - i.e. The skill is no longer affected by Miko's [Clap] skill. +SKILLS - WIZARD *Wizard >Lethargy - Tooltip description changed from "increases damage from Magic Circle attacks" to "increases damage from Magic Circle and Continuous Area Effect attacks. *Rune Caster >Rune of Ice - Tooltip now displays the skill's casting time. - Players can now move while casting. - Overheat increased to 2 - Maximum critical chance is applied against against frozen enemies. >Rune of Giants - Distance covered by Teleportation is increased by 1.5x. - Grants players [skill level] x 3% chance to cast [Earthquake] when jumping. - Maximum of 45% chance to cast Earthquake at maximum level of 15. - Damage identical to that of the player's [Earthquake] skill level is applied. - Basic attack damage is applied when the player has not learned the Earthquake skill. - Consumes 5 Stamina. >Rune of Justice - Overheat increased to 2 >Rune of Destruction - Cooldown reduced to 30 seconds. >Rune of Rock - Tooltip now displays the skill's casting time. - Skill factor changed to 360 + [skill level - 1] x 84.5 *Cryomancer >Ice Bolt - Duration of the Freeze debuff reduced by 50% in PvP environments. >Ice Pike - Duration of the Freeze debuff reduced by 50% in PvP environments. >Ice Wall - Duration of the Freeze debuff reduced by 50% in PvP environments. - Ice Wall duration reduced by 50% in PvP environments. >Subzero Shield - Duration of the Freeze debuff reduced by 50% in PvP environments. - Chance to apply the Freeze debuff to enemies is reduced by 50% in PvP environments. - The skill's chance to freeze will now be effective against all attacks and not just melee attacks. - The skill's defense range decreased to 50 from being infinite. >Frost Pillar - Duration of the Freeze debuff reduced by 50% in PvP environments. *Shadowmancer >Blind - PvP penalty is applied to the [Blind] debuff. - Bosses will still be able to use skill's when applied with the [Blind] debuff. >Shadow Thorn - Skill factor changed to 484 + [skill level - 1] x 22.6 - The percentage of defense ignored on enemies under [Blind] debuff is reduced to 25% - Target is applied with [Blind] debuff for a 3-second duration when the skill hits. >Shadow Conjuration - Skill Factor changed to 450 + [skill level - 1] x 21.5 >Shadow Condensation - Duration of the [Blind] debuff increased to 10 seconds. >Infernal Shadow - Increases the duration of [Blind] debuff by 2 seconds everytime the shadow is attacked using Shadowmancer skills. *Bokor >Effigy - Deals additional +25% damage against [Blinded] enemies. - 50% chance to remove [Hexing] debuff when additional damage occurs. >Effigy: Blind - Chance to apply [Blind] debuff changed to: [attribute level] x 10% >Bwa Kayiman - Deals additional +25% damage against [Blinded] enemies. - Grants zombie summons immunity to knock back and knockdowns and also 50% reduced damage. - Skill factor changed to: 139 + [skill level - 1] x 18 >Damballa - Deals additional +25% damage against [Blinded] enemies. - Explosion range increased to 80 - Skill factor changed to 504 + [skill level - 1] x 75 *Warlock >Evil Spirit: Darkness - Chance to apply [Blind] debuff changed to: [attribute level] x 10% >Evil Sacrifice - The skill will now deal damage via basic attacks instead of explosions. +SKILL - CLERIC *Cleric >Heal - Different changes applied to Heal for different advancements as follows: - Reduces SP consumption by 50 with the Pardoner class. - Increases heal factor by x5%, reduces duration of [Heal: Overload] debuff by 0.3 seconds and reduces SP consumption by 25 for the Priest class. - Reduces duration of [Heal: Overload] debuff by 0.7 seconds for the Plague Doctor class. - Increases heal factor by x10% for the Kabbalist class. *Priest >Mass Heal - Cooldown increased by 30 seconds. - Healing factor changed to: 422.4 + [skill level - 1] x 202.56 *Plague Doctor >Healing Factor - Heal interval increased to 5 seconds. - Heal factor changed to: 1020 + [skill level - 1] x 137.5 - NEW ATTRIBUTE - [Healing Factor]'s effects are applied to all party members. Increases the duration of Healing Factor to 10 seconds while the skill interval is reduced to 2.5 seconds - Only 60% of the caster's Heal Factor is applied to party members. - Requires character level 200 and above. - Max. level 1 *Kabbalist >Revenged Sevenfold - Skill now increases the damage reduced by 3.5% per level and reflects the damage in amounts equal to the damage reduced. - e.g. 52.5% damage reduction at level 15, and reflects 5,250 damage when receiving 10,000 damage from enemies. >Ein Sof: Double Magic - Changed so that Ein Sof duration is halved while the buff is applied to the entire party. >Nachash - The skill now removes a single debuff from an ally standing in the area of the magic circle every 2 seconds. - Damage interval increased to 2 seconds. - Skill factor changed to: 210 + [skill level - 1] x 48.8 - Cooldown increased to 40 seconds. >Tree of Sepiroth - Cooldown reduced to 30 seconds. - HP restored now follows the formula: 36 + [skill level - 1] x 16.9 - Skill duration fixed to 10 seconds. *Sadhu >Astral Body Explosion - Skill factor changed to: 364 + [skill level - 1] x 30 >Vashita Siddhi - Skill factor changed to: 1135 + [skill level - 1] x 47 >Possession - Overheat increased to 2 - Damage interval increased to 0.5 seconds. - Skill factor changed to: 190 + [skill level - 1] x 34.5 *Zealot >Fanaticism: Martyr - Buff duration halved in PvP environments. - Caster no longer receives damage while the buff is active. *Monk >Iron Skin - Formula for reduction of incoming physical damage changed to: [skill level] x 1% >Double Punch - Grants additional Holy hits by [skill level] x [character level] x 0.15 when caster HP falls under 40% - Skill factor changed to: 55 + [skill level - 1] x 6.8 >Palm Strike - Formula for enemy's defense ignored changed to: [skill level] x 2 >Hand Knife: Armor Break - Formula for enemy's defense ignored changed to: [attribute level] x 4% >Energy Blast - Max. charge time reduced to 1 second. - Skill duration changed to: [the time skill is charged for] + 1 second. - Skill factor changed to: 150 + [skill level - 1] x 10 >One Inch Punch - Caster SP is recovered in proportional amounts to the enemy's SP drained when under [Golden Bell Shield] buff. - Formula for enemy SP drain effect is changed to: [caster's SPR / target SPR] x 50% >Golden Bell Shield - Now grants immunity to knockback and knockdowns for the skill's duration. *Exorcist >Rubric - Skill channeling time reduced to 4 seconds. - Skill factor changed to: 551 + [skill level - 1] x 24.5 >Katadikazo - Casting time reduced to 0.5 seconds. *Miko >Sweeping - Grants immunity to knockback and knockdowns while skill is being used. *Inquisitor >Judgement - Skill duration decreases in proportion to boss difficulty. - 50% reduction for Unique Raid bosses, 75% reduction for Legend Raid bosses, 87.5% reduction for Borutos Kapas >Breaking Wheel - Breaking Wheel is no longer considered to be an installation skill. - i.e. The skill is no longer affected by Miko's [Clap] skill. *Druid >Chortasmata - Duration of Chortasmata's plant-type transformation effect decreases in proportion to boss difficulty. - 50% reduction for Unique Raid bosses, 75% reduction for Legend Raid bosses, 87.5% reduction for Borutos Kapas +SKILLS - SCOUT *Assassin >Behead: Silencer - [Silence] debuff duration halved in PvP environments. >Backstab - [Stun] duration in PvP environments changed to: 2 + [skill level] x 0.2 seconds. - Chance to [Stun] enemies in PvP environments reduced to 50% +BUG FIXES ?<b>Skills</b> - Quest objectives are now counted correctly when defeating enemies using card effects equipped to Wugushi's Poison Pot. - Fixed the issue where certain skill effects were not increased in proportion to the skill's casting time. - Musketeer's Snipe skill will no longer have extended cast range depending on the player's game resolution. - Musketeer's Snipe is now a ground skill with a maximum casting range limit. - Resolved the issue where Pied Piper's Dissonanz skill's PvP penalty of 1 second stun duration was only applied during Team Battle League. - Fixed the issue where certain skills that deal damage over intervals did not deal additional damage after the first hit when used on other players or bosses. - Resolved the issue where the effects for [Magic Circle - Heart] costume was displayed when jumping in certain areas of Zima Suecourt. - The changes in SP consumption for skills will now be reflected in the Skill UI immediately when the character levels up. - Resolved the issue where item ATK stats were not displayed correctly when Rods and Staves equipped with Blue Gems were enhanced by Squire's Equipment Maintenance skill. - Resolved the issue where using the Alchemist skill Magnum Opus with untradable items as ingredients would cause an error with the untradable item count. - Resolved the issue where Cannoneer and Musketeer classes could not use Headshot and Cannon Barrage skills on players mounted on the sled companion. - Wizard's teleportation will now work correctly when using the mouse controls. - Fixed the issue where using the Critical Shot skill with the Ranger class equipped with a crossbow would make the buff only last 15 seconds. - Resolved the issue where Sapper's Spike Shooter skill would cause the arrow animation to fly towards enemies targeted with the player's basic attack. - Cataphract's Acrobatic Mount: Enhance attribute effects will now be displayed in the skill tooltip. - Corsair's Jolly Roger: Enhance skill will now correctly increase the skill factor displayed on the tooltip for the Jolly Roger skill. - Fixed the issue where players could use Kabbalist's Gebura skill without using Gematira and Notarikon when having learnt the Gebura: Minimum Correction attribute. - Players can now nullify Sage's Missile Hole skill using Fletcher's Bodkin Point. - Assassin's Behead skill's Bleeding debuff damage will now be applied correctly on targets. - Corrected the buff effects for Templar's Flying Colors, Battle Orders and Advanced Orders skills. - The Poisonous Insects summoned using Wugushi's Jincan Gu will no longer come under the effects of debuffs/buffs. - Resolved the issue where using Sage's Micro Dimension: Duplicate attribute to clone Pyromancer's Fire Ball would cause the cloned Fire Ball to spawn far away from the player character. - Resolved the issue where targetting would be lost in certain situations. ?<b>Items</b> - Resolved the issue where the set effects for Frieno and Drakonas Frieno items could not be reactivated immediately after the player revives. - Players will no longer take damage when using the Steady Aim skill while equipped with Masinios Crossbow. - Krivis' Melstis will no longer affect Rykuma and Corup's set skills. - Resolved the issue where using Lycanthropy's D skill while equipped with the Skiaclipse Two-handed Mace would apply the weapon effects on the player. ?<b>UI and Visual</b> - Equipping the Tiger Mask hair accessory with the male default Retro Layered hair will no longer cover up the Tiger Mask accessory. - The Unicorn Horn hair accessory will be displayed correctly when equipped on male characters with the Medium Cut hair. - The dash effect when running while mounted on a Companion will be displayed correctly. - Incorrect skill effects for certain skills used while mounted have been fixed. - Corrected the graphics errors with certain Scout class skills. - Resolved the issue where the Musketeer's Penetration Shot effect would be displayed in the incorrect position. - Magic circle effects will be displayed correctly regardless of the distance between the caster and the designated skill location. - Using the Psychokino skill Gravity Pole while equipped with a one-handed sword will no longer make the one-handed sword to disappear from the caster's hand. - Resolved the issue where performing jumping attacks while mounted with an Archer character would cause the character to become seated. - Fixed the NPC animation for the Kupole in the Darkness, The Night Star and Great Success or Great Failure quests. - Fixed the issue where the Pamoka Solution item was not displayed as active in certain screen resolutions. - Resolved the issue where the Team Battle League rank scores could be scrolled in the Adventure Journal. - The previous/next page buttons in the Team Battle League page of the Adventure Journal will now work correctly as intended. - The inventory UI will no longer reopen along with the collection UI when the collection UI is closed and reopened. ?<b>Quests</b> - Fixed the issue where quest items could not be used by pressing the V key during the Starry Stairs quest. - Players will now be able to gather Randulin Grass as intended during the quest, Refugees of Mishekan Forest(5). - Fixed the issue where players that are currently undertaking the Shadowmancer class unlock quest could not complete the From a Mistake to a Threat prerequisite quest for the Tomb of the White Crow raid. ?<b>Misc.</b> - The time limit for Borutos Kapas will no longer be extended by 10 seconds when a player revives using a Soul Crystal before the 1 hour time limit is over. - Players will now be able to obtain Silver dropped from monsters when holding more than 10 billion Silver. - Restarting the game will no longer turn the draw shadow options back on in the graphics settings. - Resolved the issue where players did not receive damage when standing on top of the Canyon Area Device in the Baubas Cave area.

Patch Note
June 27th, 2019
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[UPDATE] Known Issues - June 26, 2019

Greetings Saviors,   The following issues have recently come to our attention:     - Issue with the movement speed when using Musketeer's Sniper's Serenity skill - Ying Yang Harmony being cast in the wrong direction when using mouse mode - [RESOLVED] Gemstone Feud not held in some channels - Attribute Point items missing from the Victory Dungeon Trader - Players who have advanced into the Bokor class not being able to change their class - [RESOLVED] Increased HP of Challenge Mode Bosses     The devs are aware of the above issues and will resolve them as soon as possible. We will keep you updated through our Announcement pages.         Thank you for your patience and understanding. 

Known Issues
June 26th, 2019
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Additional Channels for Gemstone Feud

Greetings, Saviors!   Additional channels for Gemstone Feud have been added for all servers due to request from players. There will be a total of 3 channels available for Gemstone Feud sessions effective from today. The issue with Gemstone Feud schedules has also been resolved as updated in our Known Issues announcement, so If you are still experiencing issues, please reconnect to the game after restarting the game client.     Regards,   Tree of Savior Team

Announcement
June 26th, 2019
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[UPDATE] GTW Schedule on the Fedimian Server

Greetings, Saviors.   We were let known that GTW did not start as usual for our Fedimian Server following the scheduled maintenance on June 18, 2019.   Starting time for GTW on Fedimian Server will be EDT 14:00 / CEST 20:00 this week   [UPDATE] The schedule has been corrected for the Fedimian server during the temporary maintenance on June 28, 2019. GTW will proceed on the usual schedule as always.     Thank you for your patience and understanding.   Regards, Tree of Savior Team

Announcement
June 28th, 2019
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[Fan Art Festival Results] TOS PoPo's Summer Edition

Greetings Saviors!  It’s time, once again, to announce the winners of the TOS PoPo's Summer Edition  As always, we greatly appreciate all the hardworking artists who took the time to participate in this TOS summer theme.  We had to extend the voting times as we did not have sufficient votes from users during the voting period stated in our original announcement for the contest. Anyway, as we mentioned before, prizes include: 500 TP + the next Goddess' Blessed Cube Costume + the In-Game Title ("PoPo Vacation") and, of course, your art as an in-game loading screen. Prizes will still be delivered via GM message during the scheduled maintenance on June 25th. Also please note that votes shared by the same IP addresses have been removed. The results of the user vote are a reflection of this adjustment. As we mentioned in previous voting results announcements, we review the submissions again before releasing the final results. This includes checking IP addresses and accounts that have been newly created.   Now, first, the Staff Picks!  STAFF PICKS   Staff June Title: A beach of a day Server Name: Silute Team Name: Hyosarean     Staff Sun  Title: Under the Summer Stars Server Name: Telsiai Team Name:  Froshi     Staff Bob  Title: Sunny Catch Server Name:Telsiai Team Name: Artsy_Ink     Staff Amy   Title: Y& K Summer Vibe Server Name:Telsiai Team Name: o0Yu0o     Staff Yuri Title: Priorities Server Name: Telsiai Team Name: Irodoma       And now, the pieces chosen by you!    Title: Come to the water balloon race! Server Name: Klaipeda Team Name: Furaru     Title: Hot trip around the world Server: Klaipeda Team Name: Lunarte     Title: …Fishing? Server: Telsiai Team Name: Shiseptiana     Title: Love Ice cream Server: Silute Team Name: YunaXD   Title: Summer Vacation with Friends Server: Telsiai Team Name:Quelplan    

Event
June 24th, 2019
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Victory Dungeon

Greetings, Saviors!   Conquer our all-new Victory Dungeon to obtain various costumes and appearance items! Do you have what it takes to come out the Victor?         Event Period     FROM the scheduled maintenance on June 25, 2019 TO the scheduled maintenance on July 23, 2019       Who Can Participate     - This event is open to characters of level 360 and above.       How to Participate     - Visit the Lucky Dungeon Entrance NPC located within the Fedimian's Old Mercenary Post building in the western part of Fedimian.     - Progress through the Victory Dungeon and defeat all the bosses within the 900 second time limit. - The Victory Cube will appear for 60 seconds after all bosses have been successfully defeated. - Victory Cubes can be opened using either Talt, Silver, TP or Recycle Medals and contains various costumes and appearance items.       Victory Cubes     - While there is no limit to how many times the Victory Dungeon can be entered, there are different limits to how many times the Victory Cubes can be traded by the item you use to trade them with. - The Victory Cube trade limit set for different trade items used is as follows:   Dungeon Reward Item Used Trade Limit Victory Cube 1 x Talt Once per week Victory Cube 450,000 Silver Once per week Victory Cube 15 TP - Victory Cube 50 Recycle Medals - Victory Cube x10+1 150 TP - Victory Cube x10+1 500 Recycle Medals -   - The following is the list of items that you can obtain from the Victory Cube:   Christmas Sled Box Planium Twinkle Rod [Event][Appearance] Solmiki Sword [PP] Red Vampire Costume (Male) [Event][Appearance] Solmiki Two-handed Sword [PP] Red Vampire Costume (Female) [Event][Appearance] Solmiki Rod [PP] Winter Night Red Costume (Male) [Event][Appearance] Solmiki Bow [PP] Winter Night Red Costume (Female) [Event][Appearance] Solmiki Crossbow [PP] Orange Rabbit Ears [Event][Appearance] Solmiki Mace [PP] Black Butler Costume (Male) [Event][Appearance] Solmiki Shield [PP] Black Maid Costume (Female) [Event][Appearance] Solmiki Spear Nepagristas Necklace [Event][Appearance] Solmiki Pike Nematomas Necklace [Event][Appearance] Solmiki Dagger Rangovas Necklace [Event][Appearance] Solmiki Staff Nepagristas Bracelet [Event][Appearance] Solmiki Pistol Nemetomas Bracelet [Event][Appearance] Solmiki Rapier Rangovas Bracelet [Event][Appearance] Solmiki Cannon Golden Anvil [Event][Appearance] Solmiki Musket Blessed Shard Instance Dungeon Multiplier Token Attribute Point 1,000 Challenge Mode One Entry Voucher EXP Tome Challenge Portal Scroll Victory Cube Fragment * [Event][Appearance] Solmiki items do not require a Weapon Appearance Material to use and do not have any stats.     Victory Cube Fragments     - Victory Cube Fragments can be collected and traded with the Victory Cube Trader NPC for special items as listed below. - There are two Victory Cube Trader NPC's. One will provide tradable items and the other will provide untradable items.   [Tradable Items]   Item Required Fragments Availability Twinkle Rod 80 1 Nepagristas Necklace 50 1 Nematomas Necklace 50 1 Rangovas Necklace 50 1 Nepagristas Bracelet 50 1 Nemetomas Bracelet 50 1 Rangovas Bracelet 50 1 Planium 10 10     [Untradable Items]   Item Required Fragments [PP] Red Vampire Costume (Male) 30 [PP] Red Vampire Costume (Female) 30 [PP] Winter Night Red Costume (Male) 30 [PP] Winter Night Red Costume (Female) 30 [PP] Orange Rabbit Ears 30 [PP] Black Butler Costume (Male) 30 [PP] Black Maid Costume (Female) 30 [Event][Appearance] Solmiki Sword 50 [Event][Appearance] Solmiki Two-handed Sword 50 [Event][Appearance] Solmiki Rod 50 [Event][Appearance] Solmiki Bow 50 [Event][Appearance] Solmiki Crossbow 50 [Event][Appearance] Solmiki Mace 50 [Event][Appearance] Solmiki Shield 50 [Event][Appearance] Solmiki Spear 50 [Event][Appearance] Solmiki Pike 50 [Event][Appearance] Solmiki Dagger 50 [Event][Appearance] Solmiki Staff 50 [Event][Appearance] Solmiki Pistol 50 [Event][Appearance] Solmiki Rapier 50 [Event][Appearance] Solmiki Cannon 50 [Event][Appearance] Solmiki Musket 50 Attribute Point 1,000 x 10 10 Attribute Point 1,000 x 5 5 Attribute Point 1,000 1 Golden Anvil 3 * [Event][Appearance] Solmiki items do not require a Weapon Appearance Material to use and do not have any stats. ** Options to trade Attribute Point 1,000 x10 and Attribute Point 1,000 x5 have been removed as of the scheduled maintenance on July 2, 2019.     Victory Dungeon Journal     - You can also talk to the Victory Dungeon Entrance NPC to receive a Victory Dungeon Journal and Victory Warp Scroll. - The Victory Dungeon Journal item will keep a track of your cube trade counts and dungeon information. - The Victory Warp Scroll will allow you to warp to the Victory Dungeon Entrance NPC directly. - The two items can be obtained once per Character.       Important   - The trade limit for the Victory Cubes will be reset every week on the scheduled maintenance during the event period. - The Victory Cube Entrance NPC, Victory Dungeon Journal and Victory Warp Scroll items will be removed during the scheduled maintenance on July 23, 2019. - The Victory Cube Trader NPC's and Victory Cube Fragment items will be available for an additional week after the event ends until the scheduled maintenance on July 30, 2019.

Event
July 1st, 2019
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Known Issue - June 19, 2019

Greetings Saviors,   The following issue has recently come to our attention:     - Inaccurate event notice for the Goddess' Blessed Cube Special Reward Event     We would like to let you know that this is not a bug but a mistake on our part in preparing the event notice. The Goddess' Blessed Cube Special Reward Event was meant to provide players with +1 A or B-rank item with every 25 cubes opened. Our event page will be corrected immediately and the following compensation will be issued:   1 x Random A-rank Goddess' Blessed Cube item for every +1 Special Reward Event item that a player has received   We will thoroughly investigate our logs to compile the list of players who were affected by this and deliver the compensations after the sale of our current Goddess' Blessed Cube has ended.   Thank you for your patience and understanding. Regards, IMC Staff

Announcement
June 18th, 2019
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Official Forum Maintenance - June 19, 2019

Greetings Saviors,   We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance.       -  Maintenance Period : (EDT) 22:30 - 23:00 June 19, 2019       Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period.   Sincerely, IMC Staff

Announcement
June 18th, 2019