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Scheduled Maintenance February 10 - 11, 2020 (Cards, Summoner General, Buffs and Debuffs)

Card skills 1. Both skills ‘Summoning Boss’ of [Sorcerer] and ‘Poison Pot’ of [Wugushi] will have the same properties of the bosses. Boss Property Boss Property Boss Property Boss Property Boss Property Gorgon Dark Lithorex Lightning Velnewt Earth Unknocker Dark Pyroego Fire Gorkas Dark Marnox Earth Velorchard Lightning Ellaganos Dark Fire Lord Fire Naktis Dark Marionette Dark Velpede Earth Unicorn Dark Progola Ice Netherbovine Dark Master Genie Ice Blut Dark Zaura Dark Froster Lord Dark Nuaele Dark Manticen Poison Biteregina Poison Chapparition Dark Prison Cutter Dark Nuodai Ice Merregina Ice Cyclops Dark Chafer Poison Flammidus Dark Deathweaver Dark Mummyghast Dark Shadowgaler Dark Carapace Ice Plokste Poison Dullahan Dark Merge Ice Succubus Poison Cerberus Fire Harpeia Lightning Lavenzard Dark Mothstem Lightning Sparnasman Dark Corrupted Dark Honeypin Poison Rexipher Dark Minotaur Fire Specter Monarch Dark Kirmeleech Poison Helgasercle Dark Rikaus Dark Mirtis Dark Throneweaver Poison Templeshooter Dark Specter of Deceit Dark Riteris Dark Basilisk Lightning Abomination Dark Tomb Lord Dark       [Changes in Summoning Classes] 1. Max HP of Summons (Summoning, Skeleton Soldier, Skeleton Archer, Skeleton Mage, Shoggoth, Zombie) additionally increases based on master’s SPR. 2. Skill factors of Summons (Summoning, Skeleton Soldier, Skeleton Archer, Skeleton Mage, Shoggoth, Zombie, Corpse Tower) has been increased additionally. 3. Summons’ information now includes the followings. Class Summons Sorcerer Salamion Necromancer Shoggoth Corpse Tower 1. Summons’ stats are determined by the following values or ratios to the masters’ stats. Bokor Basic Zombie - Max HP: 50%   - Attack: 50%   - Defense: 100%   - Movement Speed: 15   - AoE Defense Ratio: 1     Wheelchair Zombie - Max HP: 80%   - Attack: 100%   - Defense: 100%   - Movement Speed: 45   - AoE Defense Ratio: 1     Large Zombie - Max HP: 100%   - Attack: 80%   - Defense: 200%   - Movement Speed: 15   - AoE Defense Ratio: 2 Necromancer Skeleton Soldier - Max HP: 100%   - Attack: 80%   - Defense: 200%   - AoE Defense Ratio: 1    - 10% of master’s SPR converts into additional CON for Skeleton Soldiers     Skeleton Archer - Max HP: 80%   - Attack: 100%   - Defense: 100%   - AoE Defense Ratio: 1    - 10% of master’s SPR converts into additional STR for Skeleton Archers     Skeleton Mage - Max HP: 50%   - Attack: 100%   - Defense: 100%   - AoE Defense Ratio: 1   - 10% of master’s SPR converts into additional INT for Skeleton Mages     Shoggoth - Max HP: 100% + (10% per card)   - Attack: 100%   - Defense: 100%   - AoE Defense Ratio: 2    - 10% of master’s SPR converts into additional CON for Shoggoth     Corpse Tower - Attack: 120%   - 10% of master’s SPR converts into additional STR for Corpse Tower Sorcerer Salamion - Max HP: 150%   - Attack: 80%   - Defense: 100%   - AoE Defense Ratio: 3     Summoning - Max HP: 150%   - Attack: 100%   - Defense: 100%   - AoE Defense Ratio: 5   - Accuracy, Evasion, Critical Rate, Critical Resistance, Block, and Block Penetration stats added   - [Each Character Stat] * (16 + (5.6 * [Summoning] Skill Level))%       Some skills of classes will now have a [Heal Reduction] effect. Profession Class Skill Max Effect Duration Swordsman Hoplite Pierce Heal Reduction 2.6% *  [Skill Level] 3 seconds Up to 39% Barbarian Embowel Heal Reduction 3.3% *  [Skill Level] 5 seconds Up to 49.5% Doppelsoeldner Punish Heal Reduction 3.3% *  [Skill Level] 5 seconds Up to 49.5% Fencer Fleche Heal Reduction 8% *  [Skill Level] 3 seconds Up to 40% Dragoon Dragon Fall Heal Reduction 10% *  [Skill Level] 10 seconds Up to 50% Gae Bulg Heal Reduction 2% *  [Skill Level] 10 seconds Up to 30% Dragontooth Heal Reduction 3.3% *  [Skill Level] 10 seconds Up to 49.5% Lancer Joust Heal Reduction 2.6% *  [Skill Level] 10 seconds Up to 39% Matador Paso Doble Heal Reduction 4% *  [Skill Level] 3 seconds Up to 40% Retiarius Blandir Cadena Heal Reduction 8% *  [Skill Level] 10 seconds Up to 40% Hackapell Storm Bolt Heal Reduction 2.6% *  [Skill Level] 3 seconds Up to 39% Blossom Blader Flash Heal Reduction 5% *  [Skill Level] 5 seconds Up to 50% Wizard Summon Familiar Sorcerer Heal Reduction 1.3% *  [Skill Level] 10 seconds Up to 19.5% Elementalist Stone Curse Heal Reduction 5% *  [Skill Level] 15 seconds Up to 50% Sage Hole of Darkness Heal Reduction 10% *  [Skill Level] 15 seconds Up to 50% Warlock Mastema Heal Reduction 3% *  [Skill Level] 10 seconds Up to 30% Featherfoot Blood Curse Heal Reduction 3% *  [Skill Level] 7 seconds Up to 30% Ngadhundi Heal Reduction 2% *  [Skill Level] 4 seconds Up to 30% Terramancer Implosion Heal Reduction 2% *  [Skill Level] 4 seconds Up to 30% Archer Hunter Coursing Heal Reduction 1.56% *  [Skill Level] 5 seconds Up to 23.4% Retrieve Heal Reduction 1.2% *  [Skill Level] 5 seconds Up to 18% Ranger Spiral Arrow Heal Reduction 3% *  [Skill Level] 10 seconds Up to 30% Sapper Punji Stake Heal Reduction 4.6% *  [Skill Level] 15 seconds Up to 69% Wugushi Latent Venom Heal Reduction 4.6% *  [Skill Level] 10 seconds Up to 69% Wide Miasma Heal Reduction 3% *  [Skill Level] 20 seconds Up to 30% Fletcher Broadhead Heal Reduction 1.3% *  [Skill Level] 4 seconds Up to 19.5% Appraiser Blindside Heal Reduction 2% *  [Skill Level] 5 seconds Up to 30% Musketeer Headshot Heal Reduction 3.3% *  [Skill Level] 5 seconds Up to 49.5% Tiger Hunter Piercing Shot Heal Reduction 1.6% *  [Skill Level] 5 seconds Up to 24% Arbalester Guided Shot Heal Reduction 1.6% *  [Skill Level] 5 seconds Up to 24% Cleric Druid Chortasmata Heal Reduction 1.5% *  [Skill Level] 7 seconds Up to 22.5% Monk Palm Strike Heal Reduction 2% *  [Skill Level] 3 seconds Up to 30% Plague Doctor Black Death Steam Heal Reduction 1.6% *  [Skill Level] 7 seconds Up to 16% Scout Outlaw Throw Sand Heal Reduction 2.3% *  [Skill Level] 10 seconds Up to 34.5% Corsair Impale Dagger Heal Reduction 6% *  [Skill Level] 4 seconds Up to 30% Shinobi Kunai Heal Reduction 1.3% *  [Skill Level] 5 seconds Up to 19.5% Rogue Knife Throw Heal Reduction 5% *  [Skill Level] 5 seconds Up to 25% Bullet Marker Smash Bullet Heal Reduction 3% *  [Skill Level] 7 seconds Up to 30% Ardito Invasione Heal Reduction 3% *  [Skill Level] 3 seconds Up to 30%     Some skills of classes will now have a [Buff Removal] effect. Profession Class Skill Max Effect Buffs to Remove Swordsman Hoplite Stabbing Up to 1.15% 2 Removal Chance 0.23% * [Skill Level] Barbarian Warcry Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Highlander Crown Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Peltasta Umbo Blow Up to 8% 1 Removal Chance 0.8% * [Skill Level] Doppelsoeldner Zornhau Up to 25% 1 Removal Chance 5% * [Skill Level] Rodelero Shield Bash Up to 50% 1 Removal Chance 10% * [Skill Level] Murmillo Shield Train Up to 25% 1 Removal Chance 2.5% * [Skill Level] Fencer Balestra Fente Up to 25% 1 Removal Chance 2.5% * [Skill Level] Dragoon Dragon Fear Up to 50% 1 Removal Chance 5% * [Skill Level] Lancer Gigante Marcha Up to 50% 1 Removal Chance 10% * [Skill Level] Nak Muay Khao Loi Up to 17% 1 Removal Chance 1.7% * [Skill Level] Retiarius Throw Rete Up to 75% 1 Removal Chance 5% * [Skill Level] Hackapell Cavalry Charge Up to 19.5% 1 Removal Chance 1.3% * [Skill Level] Helm Chopper Up to 10.5% 1 Removal Chance 0.7% * [Skill Level] Blossom Blader Blossom Slash Up to 50% 1 Removal Chance 10% * [Skill Level] Wizard Psychokino Gravity Pole Up to 10% 1 Removal Chance 2% * [Skill Level] Heavy Gravity Up to 8% 1 Removal Chance 0.8% * [Skill Level] Alchemist Alchemistic Missile Up to 22.5% 1 Removal Chance 1.5% * [Skill Level] Chronomancer Time Forward Up to 100% 2 Removal Chance 10% * [Skill Level] Rune Caster Rune of Destruction Up to 50% 1 Removal Chance 5% * [Skill Level] Archer   Hunter Coursing Up to 10.8% 1 Removal Chance 0.72% * [Skill Level] Fletcher Bodkin Point Up to 37.5% 1 Removal Chance 2.5% * [Skill Level] Pied Piper Wiegenlied Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Appraiser Devaluation Up to 50% 1 Removal Chance 5% * [Skill Level] Cannoneer Sweeping Cannon Up to 35% 1 Removal Chance 7% * [Skill Level] Matross Canister Shot Up to 50% 1 Removal Chance 10% * [Skill Level] Cleric Krivis Divine Stigma Up to 50% 1 Removal Chance 5% * [Skill Level] Sadhu Astral Body Explosion Up to 25.5% 1 Removal Chance 1.7% * [Skill Level] Dievdirbys Carve World Tree Up to 100% 2 Removal Chance 10% * [Skill Level] Monk One Inch Punch Up to 9% 1 Removal Chance 0.9% * [Skill Level] Energy Blast Up to 33% 1 Removal Chance 3.3% * [Skill Level] Pardoner Dekatos Up to 15% 1 Removal Chance 1.5% * [Skill Level] Paladin Demolition Up to 8% 1 Removal Chance 0.8% * [Skill Level] Chaplain Visible Talent Up to 50% 1 Removal Chance 10% * [Skill Level] Kabbalist Gevura Up to 50% 1 Removal Chance 10% * [Skill Level] Inquisitor Malleus Maleficarum Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Miko Hamaya Up to 33% 1 Removal Chance 2.2% * [Skill Level] Zealot Emphatic Trust Up to 35% 1 Removal Chance 7% * [Skill Level] Exorcist Aqua Benedicta Up to 16.5% 1 Removal Chance 1.1% * [Skill Level] Crusader Protection of Goddess Up to 50% 1 Removal Chance 10% * [Skill Level] Retaliation Up to 25% 1 Removal Chance 2.5% * [Skill Level] Scout Outlaw Rampage Up to 25% 1 Removal Chance 5% * [Skill Level] Squire Arrest Up to 100% 1 Removal Chance 6.7% * [Skill Level] Shinobi Mijin no Jutsu Up to 100% 2 Removal Chance 10% * [Skill Level] Linker Joint Penalty Up to 24% 1 Removal Chance 1.6% * [Skill Level] Rogue Lachrymator Up to 100% 1 Removal Chance 6.7% * [Skill Level] Rangda Keletihan Up to 16% 1 Removal Chance 1.6% * [Skill Level]     Some skills of classes will now have a [Debuff Removal] effect. Profession Class Skill Max Effect Buffs to Remove Swordsman Peltasta Guardian Up to 100% Self 1 Removal Chance 20% * [Skill Level] Templar Non-Invasive Area Up to 100% Ally 2 Removal Chance 20% * [Skill Level] Blossom Blader StartUp Up to 100% Self 1 Removal Chance 6.7% * [Skill Level] Wizard Cryomancer Subzero Shield Up to 75% Self 1 Removal Chance 7.5% * [Skill Level] Chronomancer Backmasking Up to 100% Ally 2 Removal Chance 20% * [Skill Level] Shadowmancer Shadow Pool Up to 100% Self 1 Removal Chance 20% * [Skill Level] Archer Hunter Growling Up to 100% Self 1 Removal Chance 10% * [Skill Level] Quarrel Shooter Block and Shoot Up to 100% Self 1 Removal Chance 20% * [Skill Level] Pied Piper Marschierendeslied Up to 100% Ally 1 Removal Chance 10% * [Skill Level] Appraiser Insurance Up to 100% Self 1 Removal Chance 10% * [Skill Level] Falconer Hanging Shot Up to 100% Self 2 Removal Chance 50% * [Skill Level] Matross Fire and Run Up to 30% Self 1 Removal Chance 2% * [Skill Level] Tiger Hunter Camo Shot Up to 100% Self 1 Removal Chance 20% * [Skill Level] Arbalester Escape Up to 45% Self 1 Removal Chance 3% * [Skill Level] Cleric Druid Lycanthropy Up to 100% Self 2 Removal Chance 20% * [Skill Level] Pardoner Indulgentia Up to 49.5% Ally 1 Removal Chance 3.3% * [Skill Level] Paladin Resist Elements Up to 100% Ally 1 Removal Chance 6.7% * [Skill Level] Chaplain Binatio Up to 100% Self 1 Removal Chance 6.7% * [Skill Level] Zealot Invulnerable Up to 100% Self 1 Removal Chance 10% * [Skill Level] Crusader Protection of Goddess Up to 50% Ally 1 Removal Chance 10% * [Skill Level]   Scout Corsair Jolly Roger Up to 100% Ally 1 Removal Chance 10% * [Skill Level] Shinobi Bunshin no Jutsu Up to 100% Self 1 Removal Chance 10% * [Skill Level] Thaumaturge Swell Brain Up to 100% Ally 1 Removal Chance 20% * [Skill Level] Linker Lifeline Up to 100% Ally 1 Removal Chance 20% * [Skill Level] Rogue Burrow Up to 100% Self 1 Removal Chance 6.67% * [Skill Level] Schwarzer Reiter Evasive Action Up to 100% Self 1 Removal Chance 10% * [Skill Level] Ardito Ritirarsi Up to 30% Self 1 Removal Chance 2% * [Skill Level] Recupero Up to 100% Self 1 Removal Chance 10% * [Skill Level] Sheriff Redemption Up to 100% Self 1 Removal Chance 10% * [Skill Level]      

Patch Note
February 11th, 2020
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Scheduled Maintenance February 10 - 11, 2020 (Skill Changes)

#patchnote0.1 ​@(February 10 - 11, 2020) $[EST] 21:00 to 05:00 @(February 10 - 11, 2020) $[BRT] 23:00 to 07:00 @(February 11, 2020) $[CET] 03:00 to 11:00 @(February 11, 2020) $[SGT] 10:00 to 18:00     +SKILLS - SWORDSMAN *Swordsman >Liberate: Awaken - Duration changed ( 6 > 12 seconds)   >One-handed spear Mastery: Ready for Battle - New Attribute Added - Converts 25% of dagger's Attack into Physical Defense when equipping a [Dagger] along with [One-handed Spear]   *Retiarius >Blandir Cadena  - Will now attack with Pierce attack x 5 instead of Pierce attack x 2 and Slash x 3   *Rodelero >Shield Push - Shield Push will now apply [Unbalanced] debuff which inflicts Silence and Knockdown. - Shield Push will now apply [Shield Push: Decreased Defense] debuff which decreases defense and makes the target vulnerable to Knockdown.  - The debuffs of [Unbalanced] now can have a penalty. - [Unbalanced] duration changed. (10 > 5 seconds) - [Shield Push: Decreased Defense] duration not changed.   +SKILLS - WIZARDS   *Wizard >Magic Shield: Arcane Explosion - New Attributes added. - The effects of Magic Shield have been deleted and it consumes more SP during skill use. - All magic skills casted during its duration will consume 50% increased SP, preventing you from recovering SP. - Increases minimum critical rate. - Effects disappear on SP depletion.  - SP Restoration time fixed at 20 seconds. - Does not stack with [Magic Shield: Protect Party] attribute.   *Pyromancer >Fire Pillar  -  Fire Pillar will deliver consecutive hits when cast with Storm Dust of [Elementalist].  -  Fire Pillar debuff and Storm Dust debuff will no longer trigger extra hits for all attacks.    - Edited the tooltip for [Pyromancer] Hell Breath to include a description that the skill cannot defend boss monsters' melee attack.   >Enchant Fire - The fire damage factor changed: (100 + [Skill Level -1] x 100 + ((INT + SPR) x 3)).  - Additional damage will now apply as Magic damage. - Additional damage factor changed to (Minimum Magic Attack x 0.1 + (INT + SPR) x 2)).    *Necromancer >Flesh Cannon  - Does not inflict [Necromancer Bane] on skill hit. - While Flesh Hoop is applied, ATK of Flesh Cannon increases by 100%. - Skill factors are changed to 176 + [Skill Level - 1] x 45.8 - Skill factor 588% at max level.    >Gather Corpse - Skill effects are added. - Primarily target the enemy the skill landed on. - Skill hits inflicts [Necromancer Bane]. - Skill master level is changed. (1 > 10) - Skill factors are changed. - 735 + [Skill Level - 1] X 190.6 Factor at Max Lvl 2450%  - Damage increase effect of [Necromancer Bane] debuff has been changed. (Does not count towards the characters' Damage Increase Cap.) [Skill Level] x 30% > [Skill Level] x 84% - Gather Corpse AoE Attack Ratio changed from 3 to 6. - Debuffs [Blood Sucking] of Desmodus and [Necromancer Bane] of Gather Corpse do not stack on each other.    - Duration of debuff [Necromancer Bane] is changed.  10 > 20 seconds   >Gather Corpse: Expand - New attribute [Gather Corpse: Expand] is added. - A range of Desmodus expanded by twice and the damage of the skill has been decreased by 30%.     >Disinter  - Skill effects are changed. - Corpse consuming ability is deleted. - It grants a buff, consuming an allies' summoned skeleton. - Caster can select a skeleton to sacrifice for a buff.   >Skeleton Soldier. - Increases Max HP, Physical Defense of remaining skeletons by 30% for 30 seconds. >Skeleton Archer - Increases Critical Rate of remaining skeletons by 100% for 30 seconds. > Skeleton Mage - The remaining skeletons become immune to debuffs for 10 seconds. - A buff that indicates the remaining time of other buffs is added.  - Skill casting time is decreased to 0.7 seconds.   > Flesh Hoop - While Hoop is applied, using Flesh Cannon removes Flesh Hoop and increases damage from Flesh Cannon. - Does not inflict [Necromancer Bane] on skill hit. - Skill factors are changed to 313 + [Skill Level - 1] X 52.2  - Skill factor 1043% at Max Lvl.   >Flesh: Demoralize - Attribute names and effects are changed. Decreases Attack of enemies [Flesh Hoop, Flesh Cannon] landed on for 4 seconds.  Decreases 2% Attack per Attribute Point. >Necromancer: Enhanced Corruption - The attribution is deleted and the Attribute Points are returned. > Flesh Cannon: Corruption  - The attribution in deleted and the Attribute Points are returned. >Create shoggoth: Corruption - The attribution is deleted and the Attribute Points are returned.   >Raise Dead - Skill factor changed to 108.  - Summons' duration is changed to 1800 seconds (30 minutes).  - Summons' movement speed has been doubled.   >Raise Skull Archer - Skill factor changed to 180.  - Summons' duration changed to 1800 seconds.  - Summons' movement speed has been doubled.   >Raise Skull Mage - Skill factors for summons are changed. - Skill 1(Single target) is changed to 174.  - Skill 2(AoE) is changed to 510.  - Summons' duration is changed to 900 seconds (1800 seconds with [Arts] Raise Skull Mage: Supporter).  - Summons' movement speed has been doubled.   >Create Shoggoth - Summons' duration is changed to 1800 seconds.  - Summons' movement speed has been doubled.   *Bokor >Zombify - kill summons a maximum of 8 zombies (including previously summoned ones) at  once.   >Zombify:Wheelchair Zombie - Chance increase rate per attribute level is changed. (1% > 2%) - Cannot be used along with Zombify: Large Zombie.   >Zombify: Large Zombie - Chance increase rate per attribute level is changed. (1% > 2%) - Cannot be used along with Zombify: Wheelchair Zombie. - Can transform basic zombies into Large Zombies.   >Effigy - [Dark] debuff does not cause more damage to the victim - Skill factor changed to 458 + [Skill Level - 1] x 76.5. - Skill factor 1529% at max. level.    >Hexing - Overheat is changed. (2 > 1). - Enemy inflicted with Hexing cannot recover HP. - Hexing debuff level changed. (2 > 4).   >Mackangdal - Caster does not receive damage while Mackangdal is active. Caster receives twice of the accumulated damage at the end of skill effect. - Caster received damage twice of the accumulated damage when the buff is removed. - Halved duration in PvP mode. - Skill duration is now 10 seconds.    >Bwa Kayiman - It is changed from a channeling skill into a buff skill, and zombies follow the master while the buff is active. - Duration changed. (10 > 5 seconds) - Skill factor changed to 591 + [Skill Level - 1] x 153.4. - Skill factor 1971% at max. level.    >Bwa Kayiman: Zombie Defense - When applied, zombies used for [Bwa Kayiman] does not fall down.   >Damballa - Zombies move to Damballa on skill use. - Damage formula changed to [Skill Factor + 5% Zombie HP fixed Damage]. - Zombies explode quicker. (1~2 > 0.3 ~ 0.5 seconds) - Cooldown changed. (10 > 1 second) - Remove Knockdown attribution is deleted. - Damballa does not cause more damage to enemies inflicted with [Dark]. - Skill factor of Basic Zombie changed to 106 + [Skill Level - 1] x 106.5. - Skill factor of Wheelchair and Large Zombie changed to 434 + [Skill Level - 1] x 434.5. - Skill factor of Basic Zombie 532% at max. level.  - Skill factor of Wheelchair and Large Zombie 2172% at max. level.    >Damballa: Chance of Zombification - When applied, it does not summon Wheelchair/Large Zombies.   >Damballa: Remove Knockdown - The attribution is deleted and the Attribute Points are returned.   *Sorcerer   >Summon Familiar  - Skill factors are changed to 460 + [Skill Level - 1] X 76.8. - Skill factor 1535% at Max Lvl.   >Desmodus - Skill factors are changed to 518 + [Skill Level - 1] X 134.3. - Skill factor 1726% at Max Lvl. - Damage increase effect of [Blood Sucking] debuff has been changed. (Does not count towards the characters' Damage Increase Cap.) - Normal summons are changed to [Skill level] X 84% - Summoning is changed to [Skill Level] X 84% - Debuffs [Blood Sucking] of Desmodus and [Necromancer Bane] of Gather Corpse do not stack on each other. - Duration of debuff [Blood Sucking] is changed. [10 > 20 seconds]   >Desmodus:AOE - New attribute [Desmodus: AoE] is added.   - A range of Desmodus expanded by twice and the damage of the skill has been decreased by 30%.   >Evocation  - Cooldown changed. (45 > 20 seconds) - Skill factors are changed to 1154 + [Skill Level -1] X 1154. - Skill factor 5770% at Max Lvl.    >[Arts] Summoning: Self - Arts effects have been changed. - Physical and Magic attack increase effects have been deleted. - Now it is affected by attribute [Riding: Increase Stats]   >Summoning - Some skill factors of boss monsters summoned by [Sorcerer] Summoning are changed. - Factor at Max Lvl of Netherbovine' skill 1 is changed to 410%. - Factor at Max Lvl of Netherbovine' skill 2 is changed to 1025%. - Factor at Max Lvl of Netherbovine' skill 3 is changed to 4262%. - Factor at Max Lvl of Templeshooter's skill 1 is changed to 341%. - Factor at Max Lvl of Templeshooter's skill 2 is changed to 682%. - Factor at Max Lvl of Templeshooter's skill 3 is changed to 1705%. - Factor at Max Lvl of Templeshooter's skill 4 is changed to 947%. - Factor at Max Lvl of Zaura's skill 1 is changed to 751%. - Factor at Max Lvl of Zaura's skill 2 is changed to 2560%. - Factor at Max Lvl of Zaura's skill 3 is changed to 2046%. - Factor at Max Lvl of Froster Lord's skill 1 is changed to 128%. - Factor at Max Lvl of Froster Lord's skill 2 is changed to 256%. - Factor at Max Lvl of Froster Lord's skill 3 is changed to 569%. - Factor at Max Lvl of Marnox's skill 1 has no change. - Factor at Max Lvl of Marnox's skill 2 is changed to 1705%. - Factor at Max Lvl of Marnox's skill 3 is changed to 796%. - Gorkas' Skill 1 factor changed to 853.  - Gorkas' Skill 2 factor changed to 1135.  - Gorkas' Skill 3 factor changed to 1705.  - Ignas' Skill 1 factor changed to 512.  - Ignas' Skill 2 factor changed to 1220.  - Ignas' Skill 3 factor changed to 3410.    - Summons' duration changed to 1800 seconds.  - Summons' movement speed has been doubled.   >Summon Salamion - Summons' duration is changed to 1800 seconds. - Summons' movement speed has been doubled. - Duration changed. (2.1 > 1.1 seconds)   >Riding - Incoming damage reduction for Sorcerers has been changed to 50%.   +SKILLS ARCHER *Quarrel Shooter >Deploy Pavise - The number of available Pavise in Team Battle League will increase from 2 to 4.     * Hunter >Coursing - Skill effects are changed. - Skill does not attack every 0.5 seconds. Instead, it delivers 3 attacks. - Unable to move while inflicted with it. (Only regular monsters) - When attacking a boss monster, the companion comes back to the monster after attack. - Skill factors are changed to 950 + [Skill Level - 1] X158.5 (3 consecutive hits).  - Skill factor 3169% (9507%) at Max Lvl. - Cooldown changed. (20 seconds)    >Rush Dog - Skill factors are changed to 283 + [Skill Level - 1] X47.2 (5 consecutive hits).  - Skill factor 943% (4715%) at Max Lvl.   >Retrieve  - Skill effects are changed.     - Skill does not attack every 0.5 seconds. Instead, it delivers 3 attacks.     - Immobilized while inflicted with it.     - When attacking a boss monster, the companion comes back to the master after attack.     - Inflicts another debuff. (Fear > Bleeding)     - Skill factors are changed to 625 + [Skill Level - 1] X104.2 (3 consecutive hits).     - Skill factor 2083% (6249%) at Max Lvl. - Cooldown changed. (15 seconds)     >Growling  - Duration changed to 30 seconds.   >Praise - It does not increases companion's stats. Now it increases damage from Hunter skills by 30% instead.   >Hounding - Looting Chance increase on skill use. (1000)     *Wugushi >Zhendu - Additional property damage changed. ((Min Attack + Max Attack) / 4)   - The additional damage factor changed. (100 + [Skill Level -1] x 50 + (STR + DEX)).     *Piedpiper >Wiegenlied - [Lullaby] duration in PvP changed. (10 > 3 seconds)       +SKILLS CLERIC *Cleric >Cure - Advancing into following classes will reduce Cure cooldown by 3 seconds, stacking up to 9 seconds.  Dievdirbys Miko Oracle Kabbalist Pardoner Priest Plague Doctor   *Priest >Sacrament - Skill factor changed to (100 + [Skill Level] x 100 + [SPR x 2]) >Blessing - Skill factor changed to (100 + [Skill Level] x 100 + [SPR x 1.5] +  [INT x 1.5])    >Resurrection -Resurrects characters next to the caster.   *Oracle >[Arts] Divine Might: Ill Omen - Skill performance will be different in PVP area. - Inflicts a Lv.1 debuff every 2 Divine Might hits for 10 seconds. - Cooldown for Divine Might changed to 1 minute.    >Twist of Fate - In PvP battle, the skill cannot hit enemies inflicted with Twist of Fate.   *Inquisitor >Malleus Maleficarum - Malleus Maleficarum on an enemy does not cause additional damage. - Malleus Maleficarum causes additional damage based on the enemy's Magic Attack.(Additional damage generally decreases in PvP)   *Sadhu >Out of Body - Skill effects are changed. - Cooldown changed to 15 seconds. - Skill casting time is decreased by 90%. - Reusing the skill does not absorb the astral body and causes astral body summoning damage. - Skill now needs to designate a target location to summons an astral body. - Delivers an attack with astral body on skill use. - Astral body delivers basic attacks. - Out of Body: Absorption buff is removed. - Attacking enemy under Possession resets cooldown. - Skill factors are changed to 2013 + [Skill Level - 1] x 335.5 - Skill factor 6710% at max. level.    >Prakriti - Skill factors are changed to 2100 + [Skill Level - 1] x 0. - Skill factor 2100% at max. level.  >Astral Body Explosion - Skill factors are changed to 1231 + [Skill Level - 1] x 205.3. - Skill factor 4105% at max. level.    >Vashita Siddhi - Skill factors are changed to 3193 + [Skill Level - 1] x 828.1. - Skill factor 10645% at max. level.  - Skill effects are changed. - Cooldown changed. (30 > 20 seconds) - Skill casting time is decreased by 50%. - The time to cancel the skill has been changed.   >Possession - Skill effects are changed. - Immobilizes the target and causes damage with projectiles. - Overheat is changed. (2 > 1) - Delivers an attack on skill use. - Skill casting time is changed. - Skill factors are changed to 3078 + [Skill Level - 1] x 798.1. - Skill factor 10260% at max. level.    >Transmit Prana - Additional damage from Fire-property attacks is removed.    >Prana - Duration changed. (60 seconds)    *Monk >Double Punch - Skill factor changed to (100 + [Skill Level - 1] x 15.6) - When enemy's HP is at below 50%, additional hit, ([Skill Level] x [STR+ DEX] x 0.5) will be applied.     *Chaplain >Aspergillum - Skill factor changed to (200 + [Skill Level - 1] x 30) >Last Rites - When enemy's HP is at below 50%, additional damage +20% - The additional damage factor changed. (200 + [Skill Level -1] x 100 + ((STR + DEX + INT + SPR) x 5)).       >Visible Talent - Cumulative damage with Visible Talent will be separated by the attacker. - Character Total Damage = [Cumulative Damage by Character] + ([Cumulative Damage by Monster] / 1000) - Monster Total Damage = [Cumulative Damage by Monster]     *Kabbalist >Tree of Sepiroth - PvP healing formula is now applied to the healing ability of the skill.   +SKILLS SCOUT *Scout >Double Attack - Converts 25% of One-handed Sword's Attack into sub weapon Physical Attack. - Equipping a shield manually or by automatic swap will now remove buffs.   *Schwarzreiter   >Limacon - Skill factor changed to (200 + [Skill Level - 1] x 21.8)   *Linker >Joint Penalty - When damage increase attribute for Joint Penalty is in use, the effect now applied only to the caster. - Count limit changed to ([Skill Level] x 1).  - Link damage is now Physical damage. - Link damage changed. - When attacking 10 enemies, 200% of damage dealt will be shared by 10 enemies. - Damage dealt x (100% + [Targets] x 20%) / [Targets] - Joint Penalty applied only to monsters or characters based on the first victim in PvP areas. >Lifeline - Duration is changed to [Skill Level] x 11 seconds. - Stat increase changed. ([Sum of Caster's Stats] / 15)   *Corsair >Double Weapon Assault - Skill factors are changed to 500%.    *Enchanter >Lightning Hands - Skill factor changed to (250 + [Skill Level - 1] x 14.5)   >Enchant Lightning - Skill factor changed to (1000 + ([Skill Level] x 100) + (DEX x 2.5) + (STR x 1.5))     *Thaumaturge >Swell Hands - Skill duration is changed to 30 minutes. - Max Physical/Magic Attack Increase effect changed. ([Skill Level] x 0.625%) - Max/Min Physical/Magic Attack correction effect has been added - Corrected Min Attack: Min Attack + (Max Attack - Min Attack) * [Skill Level] x 2% (Corrected Mix Attack cannot exceed Max Attack) - Defense increases when equipping a shield (Shield Defense [Skill Level] x 0.625%)

Patch Note
February 11th, 2020
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[UPDATE] Scheduled Maintenance February 10 - 11, 2020

#patchnote0.1 ​@(February 10 - 11, 2020) $[EST] 21:00 to 05:00 @(February 10 - 11, 2020) $[BRT] 23:00 to 07:00 @(February 11, 2020) $[CET] 03:00 to 11:00 @(February 11, 2020) $[SGT] 10:00 to 18:00 +MAIN CHANGES   ?<b>New Classes</b> - New classes for each profession are available.  [[[/uploads/ckeditor/c2b4b3bb4efb3139b2ed90ba89e88c19.png]]] - Please refer to the Guide Page for the details of each class.    ?<b>New and Returning Savior Buff Renewal</b> - Buff can be deleted by the Right Mouse Button click. The buff will be applied again if the character moves to another map.  - Buff status will be changed   ?<b>Lepidoptera Junction Legend Raid</b> - Cleric's Fade skill will no longer cancel Moringponia's Scrutiny skill. - Moringponia will now create 6 tiles instead of 8 tiles when using Scrutiny.    ?<b>Unique Raid</b> - Some of the Unique Raids will now yield more items.  Tomb of the White Crow Spirit Fragment: Skiaclipse will now drop 1-2 by chance Astral Tower: Closed Quarters Spirit Fragment: Ignas will now drop 1-2 by chance   ?<b>Gemstone Feud</b> - EXP Cards(Feud) will now be provided to and usable only by characters of level 449 and below.    ?<b>Items</b> - Archmage Bangle will now drop from Akhlass Bishops in the Inner Wall District 9.  - Hero Potion Selection Box and Spirit Fragment: Misrus will now be transferable via team storage.  - Class Unlock Voucher   ?<b>Skills</b> - Squire's Refreshment Table will now distribute foods to both party members and guild members.  - [UPDATE] A tooltip description is added to [Arts] Teleportation of Wizard: Psychokino: Teleportation is not affecting this skill.  - All attributes of summoning classes except [Arts] have been reset. - Summons’ stats are determined by the following values or ratios to the masters’ stats. - Summons’ skill factors are also adjusted.   [[[/uploads/ckeditor/a9fd4550aa47ecd96a82ee15c99af197.png]]] - Summons now attack with 1.5x increased threat value.- Adjusted the summons’ abilities of Necromancer (Shoggoth, Corpse Tower, Skeleton), Bokor, (Zombie), Sorcerer (Salamion, Summoning Boss, Summon Familiar).  - Damage dealt by summons decreased by 75%. - Damage dealt to summons decreased by 75%.   ?<b>Convenience & UI</b> - A new Alchemist NPC will be added to Klaipeda.  ^Use Alchemist Shop ^Apply Set Stats ^Dismantle Legend Item   - Inactive Statues of Goddess Vakarine can be displayed when moving through a Statue of Goddess Vakarine.    - The hotkey's name will be changed when the mouse wheel and button were assigned as hotkeys.  [[[/uploads/ckeditor/46402c0b11e5e062fe7031a730c59d74.png]]]         +EVENTS !/uploads/ckeditor/92665e04f75d2bc0f355c2301c9597a9.jpg ?<b>Weekend Burning</b> - Let's burn the February weekends and have fun! - This event is open to players at all levels until the scheduled maintenance on March 3, 2020. - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=1912}}   ?<b>[Growth Support Server] Wheel of Goddess</b> - Collect the coins in the Growth Support Servers and receive rewards! - This event is open to characters at all levels in the Growth Support Servers until the scheduled maintenance on May 12, 2020.  - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=1910}}   ?<b>[Growth Support Server] Kupole's Special Gift</b> - Settle the frontier of the new world with the Kupole's Special Gift! - This event is open to players of all level in the Growth Support Servers until the scheduled maintenance on May 12, 2020.  - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=1911}}   ?<b>[Growth Support Server] Special Guild Support of Uska</b> - The Knight Commander Uska is eager to support your activity in the new Growth Support Servers!  - This event is open to players at different Levels until the scheduled maintenance on May 12, 2020. - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=1917}}   ?<b>[UPDATE]  Compensation for Balance Changes</b> - Characters of classes affected by this patch's balance changes can visit the Reset Helper NPC in the cities of Klaipeda, Orsha and Fedimian to receive either Class Points (1,000 per eligible class) or Attribute/Skill Reset Potions (1 ea/14 Days). - The Reset Helper NPC will be available for two weeks starting from this maintenance until February 25, 2020. - Class Points will be issued at 1,000 points per eligible class the character has advanced into (e.g. If your character is both an Onmyoji and an Elementalist, you will receive 2,000 points). - Please note that the total Class Points a character can accumulate cannot exceed 3,000 points. - Also, note that each character will only receive 1 set of reset items even if the character has advanced into multiple eligible classes (e.g. You will only receive a single Attribute Reset Potion and a single Skill Reset Potion even if your character has advanced into both Hunter AND Appraiser). - All Tree's base classes(Swordsman, Cleric, etc.) will be eligible to receive reset items on top of the basic balance change compensation. - The following classes will be recognized as eligible by the Reset Helper NPC: ^All Classes   +PREMIUM !/uploads/ckeditor/4e7026e7afd31d27e74b0b004c514b91.jpg ​?<b>[Special] 2020 Snow Globe: February 11, 2020</b> -  Snow Globe is back with another set of costumes! - The Snow Globe will be available until the scheduled maintenance on February 25, 2020. - {{Click here for the items up for grabs in the current edition!|https://treeofsavior.com/page/news/view.php?n=1913}}   ?<b>[UPDATE] New Hairs and Skin Colors</b> - New Hairs and Skin Colors are available at the Beauty Shop.    +BUG FIXES ?<b>Skill</b> - Fixed the issue in which buffs were removed when successfully dodging an attack. - Fixed the issue in which [Corsair] Dust Devil did not unable enemies to act. - Fixed the issue in which Stamina did not regenerate on use of [Ardito] [Arts] Recupero: Endurance. - Fixed the issue in which the effects of [Sage] Micro Dimension: Duplicate did not apply to [Sapper] Spike Shooter used for a short time. - Fixed the issue in which [Kabbalist] Revenged Sevenfold buff applied to 5 characters including companions/summons. - Fixed the issue in which [Tiger Hunter] Piercing Shot did not have the skill effects. - Fixed the issue in which the skill effect ranges of [Hunter] Coursing, Rush Dog, and Retrieve were far too long than designed. - Fixed the issue in which [Skiaclipse] [Arts] Kneeling Shot: Fortress skill generated another ballista instead of relocating the pre-existing one. - Fixed the issue in which characters’ movement speed did not increase properly on use of [Ardito] Taglio with a Token activated. - Fixed the issue in which the effects of [Corsair] Brutality did not apply to basic attacks. - Fixed the issue in which using [Pyromancer] Hell Breath on the [Cryomancer] Ice Wall triggered the effects of [Moringponia Staff]. - Fixed the issue in which field boss Demon Lord Zaura was able to destroy [Sapper] Spike Shooter and other Installing skills. - Fixed the issue in which characters went frozen when stepping on a Restrained Attack Trap while they us [Cannoneer] Bazooka or [Quarrel Shooter] Kneeling Shot: Use Skills. - Fixed the issue in which the buff from [Enchanter] did not take effect properly in Gemstone Feud. - Fixed the issue in which the buff [Scout] Dagger Slash: Sharpened Blade lasted for 2.5 seconds. - Bazooka, Kneeling Shot buffs are removed when characters become unable to attack while skill use. - Fixed the issue in which repeated use of [Linker] Lifeline did not take effect properly. - Fixed the issue in which the effects of [Chronomancer] Pass did not affect the caster. - All skills except Cavalry Charge are now usable when equipping both a One-handed Sword and a Dagger. Skill tooltips were edited. - Fixed the issue in which characters was able to move in an abnormal way after use of [Swordsman] [Arts] Thrust: Charge. - Fixed the issue in which only the last debuff took effect when 2 [Highlander] characters inflict Slash and Weak debuff on a single target, using Cross Guard. - Fixed the issue in which the tooltip for Blink skill did not update when acquiring [Sage] Blink: Duration. - The context describing that the skill resets duration of some [Magic Circle]. - The context describing that Bunshins disappearing with Mijin no Jutsu do not trigger the effect repeatedly. - Fixed the issue in which [Plague Doctor] Fumigate, Beak Mask and other skills could not properly interrupt [Kabbalist] Gevura debuff. - Fixed the issue in which [Linker], while equipping 3 Varpas parts, delivering attacks with Joint Penalty and casting [Scout] Cloaking caused damage to the caster. - Fixed the issue in which [Sapper] Detonate Traps detonated Spike Shooter. Detonate Traps tooltip now involves a list of traps for detonation. - Fixed the issue in which the effects of [Retiarius] [Arts] Disarm: Weapon did not apply properly. - Fixed the issue in which [Skiaclipse] [Arts] Kneeling Shot: Fortress skill generated another ballista instead of relocating the pre-existing one. - Fixed the issue in which the duration of Bleeding lasted short when applying Behead: Deep Wound to boss monsters inflicted with [Arts] Hallucination Smoke: Commission to Kill of [Assassin]. Also, the effectiveness of Bleeding debuff from Behead is based on the highest value between the physical attack values of caster’s weapon and sub-weapon. - Fixed the issue in which Pied Pipers could avoid Moringponia’s Curse Phase with [Pied Piper]  Lied des Weltbaum. - Fixed the issue in which [Kabbalist] Merkabah: Divine Protection buff did not apply to the third wagon. - [UPDATE] The debuff of [Schwarzer Reiter] no longer stack up on skill use by multiple characters.   ?<b>UI</b> - Fixed the issue in which some players could not interact with the Elevator Controls in [To Ignas] quest while controlling with a mouse. - Fixed the issue in which buffs did not disappear when [Hackapell] Cavalry Charge was used with automatic weapon swap. - Fixed the issue in which the game suffered occasional freeze when opening the Guild Info panel (Alt + G) after setting UI mode ( [ ). - Fixed the issue in which the order of items in inventory was changed when sorted, after items being transcended and enhanced. - Fixed the issue in which players could not interact with objects easily with a mouse control. - Fixed the issue in which [Hunter] [Arts] Rush Dog: Onslaught could not be found in the skill tooltip and skill panel. The Arts itself did not suffer any issues. - Fixed the issue in which [Exorcist] [Arts] Rubric: Corruption does not apply to the character who revived by the Soul Crystal or Resurrection. The Arts itself did not suffer any issues.    ?<b>Quest</b> - Fixed the issue in which total points did not increase when defeating monsters in [Techniques of an Outlaw], an Outlaw Master Quest. - Fixed the issue in which the quest objective marks were on wrong monsters in [Crystal stone in the garden] quest. - Fixed the issue in which the quest location mark of [Purification Research (2)] was indicating a wrong area. - Fixed the issue in which some players could not take bombs from the guards in [Drawing Attention (2)] quest when playing with party members. - Fixed the issue in which the system’s recognition area was too small for quest objects in [The Alchemist of Nahash Forest (1)]. - Fixed the issue in which monsters defeated by a player who completed the quest earlier, did not count towards the kill count for [Disarming the Second Defensive Device]. - Fixed the issue in which regular monsters began to attack players right before the [Approval (2)] opening cut scene plays. - Fixed the issue in which characters were forced to move to the entry area when trying to enter a guild quest. - Fixed the issue in which the Ancient Tree Roots in [Different Circumstances] quest were generated in wrong places. - Fixed the issue in which shared quests among party members occasionally disappeared.   ?<b>PVP</b> - Fixed the issue in which the final Evasion value was halved in PvP areas. - Team Battle League, GTW, and Gemstone Feud are PvP areas. Friendly Duel is not applicable. - Fixed the issue in which PvP the enemy characters could ride on ally’s [Kabbalist] Merkabah. - Fixed the issue in which PvP penalties did not apply to the Silence effects of [Retiarius] Rete.   ?<b>Grahpic</b> - Fixed the issue in which visual effects of [Fletcher] Barbed Arrow did not display properly. - Fixed the issue in which the hair was displayed over the hat when wearing both a Witch Hat and Long-Wave Perm wig. - Fixed the issue in which characters had an abnormal look when using Arma-monsters skills with [Druid] Shape Shifting. - Fixed the issue in which Grown Maples [Power of the Seed] quest were displayed as Kupole Ilona. - Fixed the issue in which the images were not displayed properly when Luxury Hairpin item is linked in the chat. - Fixed the issue in which the damage font and animation for [Doppelsoeldner] Redel were not synchronized.   ?<b>ETC </b> - Fixed the issue in which the location was indicated as 17th floor instead of Earth Tower 37F. - Fixed the issue in which sound effects did not work when setting the Adventure Journal UI On/Off option. - Fixed the issue in which team names were not displayed properly on the first login to the game. - Fixed the issue in which some players could not obtain Bookmarks in [Former Fantasy Library: Sausis Room 9] when they entered via Auto matching. - Fixed the issue in which monsters defeated with Frozen debuff dropped items late. - Fixed the issue in which equipping an One-handed Sword and a Dagger prevented the players from using [Cataphract] Doom Spike and Earth Wave. - Fixed the issue in which some skills became unusable when [Hackapell] equips an One-handed Sword and a Dagger. - Edited the tooltip for [Chronomancer] Backmasking. - Fixed the issue in which the tooltip for Event Tokens were describing it with ‘Unlimited Personal Trades’. - Fixed the issue in which some guild members got a 14 day guild restrict even though they did not leave their guilds. - Edited the tooltip for [Shinobi] [Arts] Bunshin no Jutsu: Mijin no Jutsu. - Edited the tooltip for [Hoplite] Sharp Spear. - The tooltip now has a context describing that the skill level applies in real time. - Fixed the issue in which characters could dash forward while using [Pied Piper] Hypnotische Floete. However, dashing while using Hypnotische Floete is an legal move and characters’ movement speed while using the skill is determined by speed items and buffs. - Fixed the issue in which [Sapper] Detonate Traps detonated Spike Shooter. Detonate Traps tooltip now involves a list of traps for detonation.    

Patch Note
February 13th, 2020
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[Special] 2020 Snow Globe: February 11, 2020

Announcement
February 11th, 2020
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[UPDATE] [Growth Support Server]Special Guild Support of Uska

Greetings, Saviors!   The Knight Commander Uska is eager to support your activity in the new Growth Support Servers! Talk with him about the available supports!         Event Period   FROM the scheduled maintenance on February 11, 2020 TO the scheduled maintenance on May 12, 2020     Who can Participate   - Characters of level 50, 100, and all in the Growth Support Servers   How to Participate   STEP 1. Create a Guild and receive the Guild Foundation Rewards: a Guild Tower and a Guild Lv.4 EXP Card.    STEP 2. Log in every day and receive Attribute Points 1,000, once a day per team.    STEP 3. Talk to Uska to receive a Daily Support Box.    STEP 4. Talk to Uska with a character of level 50 or above to receive a Weekly Support Box. The Weekly Support Box can be obtained at any time, once a week per team, but it does not stack with next week's Weekly Support Box.    STEP 5. Talk to Uska with a character of level 100 or above to receive a Monthly Support Box. The Monthly Support Box can be obtained at any time, once a month per team, but it does not stack with next month's Monthly Support Box.    [UPDATE] STEP 6. Reach Guild Level 8, complete 12 or more Guild Quests, and open the Shard Guild Storage before the end of the Growth Support Server Operation Period. You will get special rewards for clearing the mission.    [UPDATE] Bonus. Reach Guild Level 12 within 30 days after the Server Unification. You will get rewards for each cleared stage.  1) Complete Guild Quest 3 times. You will get Challenge Reset Mega Box x1 and Awaken Box S Rank x1.  2) Complete Guild Quest 6 times. You will get Boruta's Pouch: Guild x5 and Boruta Seal Box: Guild x1.  3) Complete Guild Quest 6 times and Guild Quest: Ancient Being. You will get Boruta's Pouch: Guild x15 and Boruta Seal Box: Guild x3.      Important   - All event items except the Blessed Gem are NOT tradable but can be transferred via team storage.  - All event Support Boxes will be deleted after the end of the event. 

Event
February 12th, 2020
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[Growth Support Server] Kupole's Special Gift

  Greetings, Saviors!   Settle the frontier of the new world with the Kupole's Special Gift!         Event Period   FROM the scheduled maintenance on February 11, 2020 TO the scheduled maintenance on May 12, 2020     Who can Participate   - Characters of all levels in the Growth Support Servers     How to Participate   STEP 1. Log in to the game and check-in for the daily special gifts!   STEP 2. Log in to the game and receive daily [Event] Growth Support Package every day!

Event
February 11th, 2020
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[Growth Support Server] Wheel of Goddess

  Greetings, Saviors!   Collect the coins in the Growth Support Servers and receive rewards!         Event Period   FROM the scheduled maintenance on February 11, 2020 TO the scheduled maintenance on May 12, 2020   Wheel Open Period   FROM the scheduled maintenance on May 6, 2020 TO the scheduled maintenance on May 12, 2020   Who Can Participate    - All saviors in the Growth Support Server   How to Participate   STEP 1. Collect event coins via various in-game contents during the event period.   STEP 2. Spin the Wheel of Goddess spending 10 coins for valuable items during the wheel open period.   You can collect the event coins through the following 3 methods.   1. Participate in Stamp Tour   - Begin your Stamp Tour by interacting with a Magic Association NPC in Klaipeda & Orsha. - Enter /note command in the chat to open Journal panel. - Complete tasks on the Journal to collect event coins. - A maximum of 360 coins can be obtained from Stamp Tour.   Categor Novice Veteran Expert Growth Complete 1st Advancement Complete 3rd Advancement Reach Lv.450 Enhancement 1 Have +6 equipment inspected by a Magic Association NPC Have your TRN+3 equipment inspected by a Magic Association NPC Have your ENH +11, TRN +8 equipment inspected by a Magic Association NPC Enhancement 2 Enhance Gems and Cards during Stamp Tour period Carry out 10 enhancements <Each item will be counted if multiple items are used> Have your 10-Star Monster Cards and 8-Star Gems inspected by a Magic Association NPC Remove socket from an equipment of Lv. 390 or above 7 times   Battle 1 Complete Instanced Dungeon 3 times during the Tour <With Multiply Tokens used, the multiplied number will be counted> Complete Instanced Dungeon 40 times during the Tour <With Multiply Tokens used, the multiplied number will be counted> Complete Instanced Dungeon 100 times during the Tour <With Multiply Tokens used, the multiplied number will be counted> Battle 2 Enter Team Battle League 5 times during the Tour Enter Team Battle League 5 times during the Tour Become an MVP in Gemstone Feud once during the Tour Cooperation 1 Complete Uphill Defense at any difficulty 3 times during the Tour <Regardless of the stage, acquisition of any Uphill Shop Points will be counted> Complete Uphill Defense at any difficulty 8 times during the Tour <Regardless of the stage, acquisition of any Uphill Shop Points will be counted> Complete Uphill Defense at Very Hard difficulty 5 times during the Tour <Regardless of the stage, acquisition of any Uphill Shop Points will be counted> Cooperation 2 Complete a Unique Raid 3 times during the Tour Complete a Unique Raid 8 times during the Tour Complete a Legend Raid 5 times during the Tour Challenge Complete Challenge Mode Stage 5 during the Tour Complete Challenge Mode Stage 7 during the Tour Complete Remnants of Bernice to Stage 40 during the Tour Adventure 1 Complete a specific quest (refer to tooltip) <Mysterious Slate (2)> Complete a specific quest (refer to tooltip) <Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King> Complete a specific quest (refer to tooltip) <Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King, The King of the Great, Humans Goddess Gabija, The Bishop's Last Mission (2), Revelation of Fortress of the Land, The Revelation of Kalejimas, The Final Battle (6)> Adventure 2 Explore a map 100% 20 times, Complete over 30 Collections, Explore a map 100% 50 times, Complete over 50 Collections Livehood 1 Use a Goddess Statue 3 times during the Tour <Goddess Ausrine, Goddess Vakarine count towards the event> Repair equipment 100 times through the town's blacksmith <Each equipment counts when repairing multiple equipment at once> Find all Goddess Statues   ※ Including new Episode 12 areas Livehood 2 Purchase an item on the Market during the Tour Purchase Soul Crystal x20 from the TP Shop during the Tour <1 free TP will be given every 2 hours, a total of 5 TP a day.> Fish successfully 300 times   2. In-game Contents   Participate in various in-game contents and obtain 1 event coin upon the first completion during the event. A maximum of 360 coins can be obtained from this method.   Category Content Coin Level Dungeon Underground Chapel Dungeon 10 Event Coins Historic Site Ruins 10 Event Coins Monument of Desire Dungeon 10 Event Coins Castle Dungeon 10 Event Coins Lanko Lake Dungeon 10 Event Coins Lv.400 Weekly Rotation Dungeon 10 Event Coins Unique Raid Former Fantasy Library: Sausis Room 9 10 Event Coins The First Refuge 10 Event Coins Magic Research Facility 10 Event Coins Astral Tower Closed Quarters 10 Event Coins Asiomage Testing Grounds 10 Event Coins Tomb of the White Crow: Unique 10 Event Coins Lepidoptera Junction: Unique 10 Event Coins Unique Raid - Casual Former Fantasy Library: Sausis Room 9 - Casual 10 Event Coins First Shelter Raid: Casual 10 Event Coins Magic Research Facility: Casual 10 Event Coins Astral Tower Closed Quarters: Casual 10 Event Coins Asiomage Testing Grounds: Casual 10 Event Coins Tomb of the White Crow: Casual 10 Event Coins Lepidoptera Junction: Casual 10 Event Coins Legend Raid: Earth Tower Earth Tower: Lolopanther Area 10 Event Coins Earth Tower: Solmiki Area 10 Event Coins Legend Raid: Velcoffer's Nest Velcoffer's Nest 10 Event Coins Legend Raid: Tomb of the White Crow Tomb of the White Crow: Legend 10 Event Coins Tomb of the White Crow: Legend - Casual Tomb of the White Crow: Legend -  Casual 10 Event Coins   Category Content Coin Uphill Defense Uphill Defense: Normal 10 Event Coins Uphill Defense: Hard 10 Event Coins Uphill Defense: Very Hard 10 Event Coins Lepidoptera Junction Lepidoptera Junction: Legend 10 Event Coins Lepidoptera Junction: Legend (Normal) 10 Event Coins Challenge Mode Challenge Mode Stage 5 10 Event Coins Challenge Mode Stage 7 10 Event Coins Free Dungeon Boss Madon Maid 10 Event Coins Amiss Dog 10 Event Coins Misrus 10 Event Coins Gemstone Feud Uniform / Normal 10 Event Coins   3. Attendance   Log in for 1 hour and collect 2 Goddess’ Roulette Coins once a day. A maximum of 180 coins can be obtained from this method.         How to Spin the Wheel of Goddess The wheel opens after the maintenance on May 6. Spinning the wheel costs 10 Goddess’ Roulette Coins and the more you spin it, the better rewards the Wheel offers. The maximum number of coins saviors can acquire is 600. Therefore, saviors can earn rewards from the Wheel of Goddess up to 60 times. The detail about the rewards will be announced later on a following up notice.   Notes   - The three methods provide a total of 900 coins (360 + 360 + 180), but each savior is restricted to acquire 600 coins.    You do not need to carry all tasks out as no more than 600 coins will be given. You can have your time, Saviors.    - The Wheel of Goddess opens a week before the end of this event, so make sure you log in the game and get rewards from the wheel!  

Event
February 11th, 2020
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Weekend Burning

  Greetings, Saviors!   Let's burn the February weekends and have fun!     Event Period   FROM the scheduled maintenance on February 11, 2020 TO the scheduled maintenance on March 3, 2020     Who can Participate   - Characters of all levels     How to Participate   Friday Saturday Sunday 14 15 16 EXP +100% Looting Chance +1000 Anvil Enhancements 50% discount EXP +100% Fixed cost of items for Unique Raid entry Unique Raid reward 2x One time Count Reset for Legend Raids and Uphill Defense per team EXP +100% Class Change Point 500% 21 22 23 EXP +100% Even-numbered Transcendence 50% discount EXP +100% Looting Chance +1000 One time Count Reset for Legend Raids and Uphill Defense per team EXP +100% Item Re-identification 50% discount 28 29 March 1 EXP +100% Class Change Point 500% EXP +100% Fixed cost of items for Unique Raid entry Unique Raid reward 2x One time Count Reset for Legend Raids and Uphill Defense per team EXP +100% Looting Chance +1000 Anvil Enhancements 50% discount

Event
February 11th, 2020
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Scheduled Maintenance February 10 - 11, 2020

Greetings, Saviors!   We would like to announce that our weekly maintenance will be held at the listed time below.   We will upload the details of the patch note later.    [EST] 21:00 to 05:00 (February 10 - 11, 2020) [BRT] 23:00 to 07:00 (February 10 - 11, 2020) [CET] 03:00 to 11:00 (February 11, 2020) [SGT] 10:00 to 18:00 (February 11, 2020)  

Announcement
February 10th, 2020