Greetings, Saviors! Below are the details of the Like event we're launching at our official Facebook page. Join in for a chance to win your prize! What You Can Win: - Instanced Dungeon Reset Voucher (14 Days) x1 When to Participate: - This event is open until October 23rd, 2016, 23:00 EDT. How to Participate: 01. Like and Share our official Facebook event post https://www.facebook.com/treeofsavior/posts/985961684863379 Then, leave a comment on the same post including your server and team name information, so we know how to reach you if you’re one of the winners. 02. A total of 50 winners will be chosen at random from the comments, and the list of lucky Saviors will be announced on our official website (https://treeofsavior.com/news/) on October 24th, 2016. 03. The prizes will be sent to the winners via in-game GM message during the scheduled maintenance on October 25th, 2016. IMPORTANT: Make sure to add your correct server and team name information in your comment. The prizes may not be delivered if your information is missing or incorrect.
#patchnote0.1 @October 10th - 11th, 2016 $(EDT) 23:00 to 06:00 +MAIN CHANGES !/uploads/ckeditor/81def6bfb8f22ee4cc6e09bf009bdad4.jpg ?<b>New: Rank 8</b> - New Rank 8, Rank 6 Circle 3 and Rank 7 Circle 2 classes added. - Read more about the new classes at our Dev Blog: <space><space>{{Archer|https://treeofsavior.com/news/?n=564}} <space><space>{{Cleric|https://treeofsavior.com/news/?n=573}} <space><space>{{Swordsman|https://treeofsavior.com/news/?n=541}} <space><space>{{Wizard|https://treeofsavior.com/news/?n=518}} - Maximum level of both characters and companions raised to Lv. 330. - Maximum team level increased to Lv. 100. - Added 32 new quests, as well as new items. - Added 3 new field boss monsters. ?<b>Certain TP costumes, monster cards, gems, equipment items and recipes will now be tradable</b> You will be able to trade these items both via personal trading and through the market. However, the following items will remain untradable: <space><space>- Transcendence-related items and transcended equipment (untradable) <space><space>- Regular/premium hair and colored lenses (untradable) <space><space>- Equipment and costumes with 0 potential left (untradable) <space><space>- Traded Enchant Scrolls (untradable) Note: Premium Circle 3 costumes can be traded, but they can still only be equipped by characters of the corresponding Circle 3 class. ?<b>Trading equipment items and costumes with potential left will no longer reduce their level of potential</b> - Trading these items through the Market will not make them untradable. - However, when one or both players trading are not using a Token, or have used up all of their trade count, the item traded will become untradable. - <b>IMPORTANT:</b> Items with 0 potential left will remain untradable. +EVENT UPDATES ?<b>New Event: Additional Map Exploration Rewards</b> - Achieving 100% exploration on newly-added areas will grant your characters one extra EXP card reward per map at Wings of Vaivora NPCs. - This event ends with the scheduled maintenance on October 25th, 2016. ?<b>Additional Event Rewards: 'Taoist's Secret Recipe'</b> - In the newly-added areas, the chance of obtaining Dumpling ingredients will be doubled. Their drop rate has also been increased in existing maps. - Five Jumbo Dumpling recipes can now be exchanged for one Instanced Dungeon Reset Voucher (14 Days) at the Event Notice Board. - Remember that this event is running until the scheduled maintenance on October 25th, 2016. After this date, you will not be able to obtain items related to this event (dumplings, recipes, ingredients), but you will still be able to craft and use the ones you already have. - All items related to this event (dumplings, recipes, ingredients) will be deleted on November 1st, 2016. Note that Honey Dumplings, obtainable exclusively by purchasing the EXP Boost Pack, are not related to this event and therefore will not be removed. - See the announcement {{here|https://treeofsavior.com/news/?n=662}}. ?<b>'Crystal Root Lottree' Event Closing</b> - The 'Crystal Root Lottree' event comes to an end with this maintenance. A big thank you to everyone who participated. +TP SHOP ADDITIONS ?<b>Premium Hair: 198 TP</b> - Twoblock (Male) - Ribbon-ornamented Double Buns (Female) ?<b>Hair Dye: 49 TP</b> - Violet Dye ?<b>Lenses: 49 TP</b> - Orange Contact Lenses +ITEMS ?<b>New Item: Instance Clear Voucher</b> - The Instance Clear Voucher is an item that allows you to clear instanced dungeons faster and more effectively. - You have a chance to obtain this item from monsters in all regions, as well as from some cubes. - The vouchers come in one- and two-star versions, which you can use in instanced dungeons of the same level (★). - You can purchase the Recipe - Instance Clear Voucher [★★] from item merchant NPCs. <space><space><b>One-star Dungeons (★)</b>: Underground Chapel Dungeon, Historic Site Ruins) <space><space><b>Two-star Dungeons (★★)</b>: Demon Prison Guild, Fallen Legwyn Family Dungeon, Hollow Thorn Forest, Collapsed Residential Quarters (Renewal), Thorny Vines Forest Dungeon, Archmage Tower Dungeon ?<b>New Drop Items</b> - Mandrapick - Raflower Root - Red Kepa Crystal - Recipe - Holy Smasher ?<b>31 New Equipment Items</b> - Abdochar - Aspana Revolver - Astra Bow - Aufgowle Bow - Blood Stealer - Dhrag Bracelet - Dhrag Necklace - Double Stack - Dragoon Piper - Emengard Cannon - Emengard Dagger - Emengard Musket - Emengard Shield - Gale Slasher - Heart of Glory - Lion Head Cannon - Lion Head Dagger - Lion Head Shield - Pierene Sword - Pygry Spear - Regard Horn Crossbow - Regard Horn Pike - Regard Horn Staff - Sacmet - Sarkmis - Silver Hawk - Skull Smasher - Vienarazis Mace - Vienarazis Staff - Windia Rod - Wingshard Spear ?<b>14 New Recipes</b> - Recipe - Aufgowle Bow - Recipe - Double Stack - Recipe - Dragoon Piper - Recipe - Gale Slasher - Recipe - Lion Head Cannon - Recipe - Lion Head Dagger - Recipe - Lion Head Shield - Recipe - Pierene Sword - Recipe - Pygry Spear - Recipe - Sacmet - Recipe - Silver Hawk - Recipe - Vienarazis Mace - Recipe - Vienarazis Staff - Recipe - Windia Rod ?<b>New Collections Added to 15 Maps</b> - Arcus Forest - City Wall District 8 - Jeromel Park - Jonael Memorial District - Kule Peak - Lhadar Forest - Nheto Forest - Svalphinghas Forest - Taniel I Memorial District - Tevhrin Stalactite Cave Section 1 - Tevhrin Stalactite Cave Section 2 - Tevhrin Stalactite Cave Section 3 - Tevhrin Stalactite Cave Section 4 - Tevhrin Stalactite Cave Section 5 - Timerys Temple +CONTENT ?<b>New Instanced Dungeons</b> 1) <b>Castle Dungeon</b> (Recommended Level: 290) <space><space>- Located in the Svalphinghas Forest region. 2) <b>Former Fantasy Library : Sausys Room 9</b> (Recommended Level: 315) <space><space>- Available after completing the main quest in the Zima Suecourt region. <space><space>- Players can enter up to once per day (2 times per day for Token users). ?<b>EXP penalties according to monster-character level gaps have been changed as follows</b> A) Character level > monster level <space><space>- 5% EXP gain reduction per level if difference is 21 levels or more <space><space>- No EXP gain if difference is 40 levels or more B) Character level < monster level <space><space>- 5% EXP gain reduction per level if difference is 21 levels or more <space><space>- 25% (out of total 100%) EXP gain if difference is 35 levels or more ?<b>Hunting penalties according to monster-character level gaps have been changed as follows</b> Current rule: <space><space>- Monsters' defense increases 5% for every 5 levels of difference <space><space>- Monsters' defense increases 500 times if difference is 21 levels or more Changed to: <space><space>- Character's attack decreases 2.3% for every 5 levels of difference ?<b>EXP gains have been adjusted in the following 26 maps</b> Increased EXP: <space><space>- Alembique Cave <space><space>- Arcus Forest <space><space>- City Wall District 8, Jeromel Park <space><space>- Emmet Forest <space><space>- Ghibulinas Forest <space><space>- Jonael Memorial District <space><space>- Kule Peak <space><space>- Mollogheo Forest <space><space>- Nheto Forest <space><space>- Nobreer Forest <space><space>- Phamer Forest <space><space>- Pystis Forest <space><space>- Svalphinghas Forest <space><space>- Syla Forest <space><space>- Taniel I Memorial District <space><space>- Tevhrin Stalactite Cave Section 1 <space><space>- Tevhrin Stalactite Cave Section 2 <space><space>- Tevhrin Stalactite Cave Section 3 <space><space>- Tevhrin Stalactite Cave Section 4 <space><space>- Tevhrin Stalactite Cave Section 5 <space><space>- Yudejan Forest <space><space>- Zima Suecourt Reduced EXP: <space><space>- Lhadar Forest <space><space>- Timerys Temple <space><space>- Vedas Plateau ?<b>The following items can now be lost in new maps with 4 or more stars (★):</b> - Blessed Gem of the Goddesses - Blessed Shards - Boss Monster Cards - Gems - Hammer of Dismantlement - Silver - Spell Rod ?<b>Earth Fragment drop quantities in Earth Tower Lolopanther Areas have been changed as follows:</b> 5F boss: 1 Earth Fragment 10F boss: 2 Earth Fragments 15F boss: 3 Earth Fragments 20F boss: 4 Earth Fragments ?<b>The following quest boss monsters had their HP, attack, defense, magic defense stats and drop EXP reduced:</b> - Kurumis from quest Sarma's Vain Dreams - Wild Carnivore from quest Great Success or Great Failure (3) ?<b>The following field boss monsters have had their HP stats increased:</b> - Demon Lord Blut - Demon Lord Zaura - Demon Lord Nuaele ?<b>Regional Guild Battle Changes</b> - Removed the previous season tab from the Ranking UI. - Decline button will no longer appear while matching is taking place. - Your guild will no longer be matched with the same guild twice in a row. - A minimum of 5 guild members online is required to participate in Guild Battles. ?<b>Other Changes - Content</b> - New quests have been added to the following maps: Zima Suecourt, Alembique Cave and Mishekan Forest. - Special monsters have been added that appear in large numbers after your character has been hunting in a field for a certain amount of time. - Falconers can now perform skills while mounting a companion (except Hanging Shot). - The Alchemist Master will now sell A Certain Alchemic Record (I). The record was penned by the master herself to educate future learners. - After cancelling a guild war, you will no longer be able to declare war against the same guild for 7 days. - The minimum number of participants allowed in guild boss raids is now 1. - Monsters defeated while a quest is in progress will now count towards the Adventure Journal. However, monsters that are part of the current quest will continue to not count. - The 'Collapsed Residential Quarters' mission has been changed into an instanced dungeon. +UI/FUNCTIONS ?<b>New Companion Functions</b> 1) <b>Auto attack ON/OFF</b> <space><space>- The companion will automatically attack monsters when set to ON. <space><space>- With the function turned OFF, the companion will not attack. Hunter and Falconer companions, however, will attack even when the function is set to OFF. <space><space>- Auto attack can be set ON/OFF in the Companion menu (F9), or by typing 'cpattack on/off' in the chat window. 2) <b>Calling your companion</b> <space><space>- Enter '/comeon' in the chat window to make your companion move to your character's current location. ?<b>New Shout Chat Functions</b> - Right-click the shout chat bar on the top of the screen to access the new functions. - The following actions will be available from the top shout chat: whisper, party invite, guild invite, friend request, block and bot report. ?<b>Other Changes</b> - You will now be able to repurchase items sold to NPC shops. To repurchase a sold item, right-click it, then click 'Re-buy'. - A region search function has been added to the world map interface (N). - Upon failing a mission, you will now see a warning message appear. - Guild info window UI has been improved, with the inclusion of the One Line Message Board. - New categories have been added to the inventory: 'Recipes', 'Cards' and 'Cubes'. - Companion food items can now be discarded. - EXP gain buffs currently applied to your character will now be displayed in the Character Information window (F1). - Channel numbers have been readjusted in some regions. - Dropped items will now glow with a pillar of light when they are ready to be picked up for better visibility (inspired by addon creator Mie's addon). +SKILL RELATED - ARCHER *Quarrel Shooter >Deploy Pavise - In PvP, the number of times this skill provides protection will no longer differ from the one listed in its description. *Sapper >Broom Trap - When using with the Aiming skill, the correct range will now be applied to the attack strike. >Stake Stockades - When multiple stockades are applied consecutively, the second stockade will deal the correct amount of damage. *Hunter >Coursing - Physical defense reduction effects will now reflect the skill level correctly as intended. >Snatching - Damage: 143.5 -> 287 - Damage increase per level up: 32 -> 64 >Rush Dog - Damage: 453.56 -> 680.34 - Damage increase per level up: 89.24 -> 133.86 >Praise - Added companion attack speed increase effect by [skill level * 3] *Rogue >Lachrymator - Description changed from 'skills cannot be used' to 'unable to attack'. >Backstab - This skill can now be used while mounted on a companion. *Fletcher >Magic Arrow: Silence - Cooldown time will now apply correctly when the attribute effect is enabled. *Falconer >Sonic Strike - Dark property will now apply as intended. >Hanging Shot - This skill will no longer remain active after the Hovering skill is used. *Schwarzer Reiter >Retreat Shot - The effects of this skill will now display correctly on other characters as well. >Limacon - Revolver Mastery: Additional Damage will no longer become disabled when using this skill. *Musketeer >Snipe - Attack range increased for this skill. >Head Shot - Cooldown time will no longer disappear after learning the Head Shot: Reload attribute. >Head Shot: Reload - This attribute will no longer continue to be applied when it is disabled by the player. +SKILL RELATED - CLERIC *Krivis >Zalciai - This skill will no longer reduce the critical resistance of enemies down to negative values. *Priest >Exorcise - Magic circle consumed after attack -> magic circle maintained for entire duration, consumed only when used max. no. of times (max. no. of times: skill level) *Bokor >Damballa: Remove Knockdown - Changed attribute icon. *Dievdirbys >Statue of Goddess Ausrine - Duration will no longer decrease by 2 seconds every time your characters receives a buff effect. - This skill's buff will now apply as intended. >Statue of Goddess Laima - The cooldown time listed in the tooltip will now correcty update when using the skill. *Sadhu >Vashita Siddhi - SP consumption: 3% -> 2% *Pardoner >Dispeller Crafting - Once a dispeller is activated, it will no longer be lockable. >Simony - Property attack will now correctly apply to skill scrolls created with Simony. - Scrolls crafted wil this skill will no longer cause the chat UI to break after clicking their corresponding link. *Oracle >Death Sentence - The gage will no longer disappear after using this skill twice. >Counter Spell: Enemy Target - Changed attribute icon. *Druid >Sterea Trofh - This skill will now be correctly deployed when used after Chortasmata. *Plague Doctor >Incineration - Overheat changed to 2 times. +SKILL RELATED - SWORDSMAN *Highlander >Cartar Stroke - Tooltip descruption will now accurately list the skill's charging time according to the skill level. *Peltasta >Guardian - Attack decrease up 3.5% from base 14% -> up 0.9% from base 2% >High Guard - Attack decrease 50% -> 15% - Attack reduction 15%, critical rate [skill level * 10] reduction -> attack reduction 7%, critical rate [skill level * 6] reduction >Umbo Thrust - Armor break duration: 15 sec -> 15 sec + [skill level *1] sec >Shield Lob - Single hit -> 2 hits + damage multiplication * 0.8 - Range: 30 -> 50 - Cooldown time: 54 sec -> 14 sec >Rim Blow - 100% additional damage in petrified/frozen state -> 200% additional damage *Hoplite >Spear Throw - Single hit -> 3 successive hits >Spear Lunge - Skill range (length): 50 -> 60 >Pierce - Skill range (length): 45 -> 55 >Synchro Thrusting - Skill range (length): 50 -> 55 >Stabbing - Skill range (length): 45 -> 60 >One-handed Spear Mastery - 5% additional damage dealt to middle-sized enemies per attribute level -> 4% additional damage dealt to middle-sized enemies per attribute level >One-handed Spear Mastery: Medium-sized Hunter - Changed attribute icon. *Barbarian >Giant Swing - Added 15% chance per skill level to decrease enemy accuracy. >Warcry - Attack added to base attack increase: [lowest enemy level x no. of enemies x 0.1] >Pouncing: Knockdown - Changed attribute icon. *Squire >Penalty Reduction - Drop probability: [skill level] x 1% -> [skill level] x 15% - Cooldown time: 2 min -> 15 min - Buff duration: 1 min + [skill level] x 10 sec -> [skill level] x 10 min - Eased monster card and blessed gem drop penalty >Refreshment Table - Dish buffs can no longer be removed - New dishes added 1) BBQ: Increases AoE Attack Ratio (0.5 + (skill level - 5) x 0.5)) 2) Champagne: Increases AoE Defense Ratio (0.5 + (skill level - 5) x 0.5) - After setting a refreshment table and leveling up the skill, the already set table will no longer have its level increased to match the new skill level. >Deadly Combo - New Squire Circle 3 skill. *Doppelsoeldner >Zucken - SP consumption: 8 -> 43 - SP consumption increase per level: 43 -> 6 >Zucken: Multi Cuts - Cooldown time will no longer increase when learning this attribute. >Redel: Multi Cuts - Cooldown time will no longer increase when learning this attribute. - Tooltip description changed from 'total amount of damage gets increased by +100%' to 'total amount of damage gets increased by +180%.' >Zornhau: Deep Cut - Cooldown time will no longer increase when learning this attribute. *Fencer >Esquive Toucher - The face of your character will no longer display incorrectly when performing this skill. *Dragoon >Serpentine: Additional Damage - Tooltip description changed to list debuff duration as 5 seconds. +SKILL RELATED - WIZARD *Wizard >Magic Missile - Magic Missile strikes will now apply correctly to enemies affected by the Joint Penalty or Hangman's Knot skills. *Pyromancer >Fireball - Non-enemy characters that cast Zaibas on top of Fireball will no longer receive damage. >Flame Ground - The skill will now be deployed even when pressed shortly, instead of displaying only the character's voice. *Psychokino >Magnetic Force - This skill will no longer be cast incorrectly when your character is being attacked. >Telekinesis - The skill will now be correctly deployed when playing in mouse mode. >Swap: Shackle - Changed attribute icon. *Linker >Joint Penalty: Poison - Tooltip description changed from 'Poison attack' to 'Poison property skill attack.' >Joint Penalty: Earth - Tooltip description changed from 'Earth property attack' to 'Earth property skill attack.' >Joint Penalty: Lightning - Tooltip description changed from 'Lightning property attack' to 'Lightning property skill attack.' *Sorcerer >Summoning - Removed size of summoned boss monster collisions. >Riding - The cooldown time listed for mounted monsters will now accurately represent the actual cooldown time. *Chronomancer >Pass - This skill will no longer reduce the cooldown time of HP potions. *Alchemist >Magnum Opus - Maximum skill level changed to 6. - You can no longer add materials to the mix in the middle of a combination attempt with this skill. >Tincturing - New recipes added: Condensed SP Boost Potion, Condensed Protection Potion. *Featherfoot >Blood Bath - Tooltip changed to include Dark property in the description. >Blood Sucking - Tooltip changed to include Dark property in the description. >Ngadhundi - Tooltip changed to include Dark property in the description. +BUG FIXES ?<b>Quests</b> - <b>Avoiding the Petrifying Frost</b>: Completing this quest will no longer make it impossible for your character to move to the end of the Karda Fortress map. - <b>The Immortal Nepenthes (2)</b>: Collecting freshwater for this quest is now possible in mouse mode as intended. - <b>The Keys Within the Spatial Gap</b>: Wendigo monsters with the wrong level will no longer appear during this quest. - <b>Magical Opinion (2)</b>: The same petrified soldier will no longer count for multiple times. - <b>A Dead End (1)</b>: This quest will no longer appear in the minimap as a Kepa icon. - <b>Piece of Wing (2)</b>: Fixed the issue which made it impossible to complete this quest after using the Paladin skill Conversion. - <b>Emergency (3)</b>: The name of the magic vessel will no longer change after progressing on this quest. - <b>Masquerade</b>: The level of this quest's boss monster will no longer exceed the recommended level for the corresponding map. - <b>Wandering Spirits (2)</b>: Completing the quest will grant you the corresponding reward items. - <b>Fallen Days</b>: Pressing the teleportation key after completing the quest will no longer send your character to a different location. - <b>The Watcher's Potential (2)</b>: The Brainwashed Pantos will now disappear as intended when the quest is abandoned. - <b>A Drowsy Scent</b>: The quest will no longer keep completing itself when your character moves to Septyni Glen. - <b>The Corrupted Lake (2)</b>: All quest objects will now correctly display the Space key UI. - <b>Find the Metal Plate</b>: The quest will now progress correctly when on keyboard mode. - <b>Rose's Friends (3)</b>: The quest will now progress correctly when on keyboard mode. - <b>Giant Bracken (2)</b>: The Experiment Journal will no longer be obtainable by all party members when multiple players interact with the object at the same time. - The following quests will no longer cause disconnections when played in a party: Curse of Sloth - Misery / Taking Back the Altar / Trap After Trap (1) / Assassin Evoniphon (5) / Condensed Anger - Clicking the quest sharing button while in a party will now share the quest with your party members as intended. ?<b>Graphics/UI</b> - Existing companions should now always be visible in the lodge as intended. - The Adventure Journal tab will no longer switch places after moving to a new map. - Cooking animations for Refreshment Table will now be displayed correctly. - Interacting with Tiltas Valley NPC Historian Adelle will no longer erroneously display Cyrenia Odell's name and image. - Riding elevators and other transportation devices will no longer make your character face a certain fixed direction. - Adventure Journal points will now update in real-time. - Clicking linked items in the chat window will no longer cause occasional client crashes. - The corresponding recipe item will now be correctly listed in the material list of Recipe - Drake Epaulet. - The bangs will no longer disappear on female archer characters with the Noble Wave Perm when attacking. - The Noble Wave Perm hairstyle will now display correctly when performing all skills. - The character's legs will no longer show through the Archer Circle 3 Costume. - Dog Ears will now display correctly when worn with the Upper-bind Two-block hairstyle. - Armband accessories will now display correctly when worn with the Wilhelmina Costume. - Smoke animations will now display correctly in the Wugushi - Poison Pot UI. - You can now register skills or items in quick slot [A], as intended. - The number of Vubbe Warriors required to obtain the corresponding Adventure Journal reward will now display correctly. - SP consumption will no longer display incorrect values after leveling up a skill. - Quest reward options will now always be visible after completing a quest with multiple rewards in low resolution mode. - Silver consumption will no longer display negative numbers when using a goddess statue to teleport. - 'Companion' will no longer display as 'Friends' in the key selection menu. - Combat key slots will no longer display as NUM 2 or NUM 8 in the key selection menu after setting them as 2 or 8. - Page lists in shops will now display correctly as intended. - Defeating Cave Ravinelarva monsters will no longer register them in the Adventure Journal as Ravinelarvas. ?<b>General</b> - Adventure Journal points will now update in real-time. - Entering an upgrade dungeon for item awakening will no longer cause your Calcite to be consumed or disconnect your character. - After clearing Earth Tower, logging in with a different character will no longer allow you to receive Earth Tower rewards on that character. - Reopening Kubas Cube items should now be possible with no errors occurring. - Closing the UI in the middle of a key setting operation will no longer disable your keyboard. - Attacking targets affected by the Cryomancer's Subzero Shield skill with Hunter or Falconer companion skills will no longer freeze your own character. - Fixed the issue where summons would occasionally be targeted, causing the attack to stray. - Changing the key setup for [Target Lock] and [Target Info] on keyboard mode will now have the setting operate correctly as intended. - Rodejokel monsters in the Lhadar Forest map will now drop items as intended. - Fixed the issue that made it impossible to return to the game after visiting the lodge of a team with more character slots than one's own. - Multiple players can no longer interact with the same Orb of Fire simultaneously in the Uphill Defense Mission. - Tree Root Crystals will now correctly spawn in all intended regions. - Characters will no longer erroneously receive a Lv8 EXP Card as reward after defeating Chupaluka monsters. - Defeating Vubbe Wizard monsters will now grant characters the appropriate reward. - Tree Root Crystals will now spawn as intended in the Genar Field and Forest of Prayer maps. - Echad Magician monsters will now receive damage from skills as intended. - Shtayim monsters will no longer deal damage with tile skills. - The effects of Ice Pikes casted by Pure Loftlem will now display as intended. - One-handed Sword items in the inventory will now be properly compared with equipped weapons when requested. - The proper message will now appear when a character attempts to equip an item meant for another class. - The explosion damage of Toy Hammer weapons will no longer apply multiple times. - Fixed the error which made it impossible to expel guild members after they changed their team name. - The process of creating a new guild should now work successfully as intended. - Guild events can now be properly cleared even without the guild master. - Newly-created characters will now be correctly equipped with the default items as intended.
Greetings Saviors. We are currently working on fixing the issue where if a Male Wizard uses Wonderland Costume Package on [EU] Fedimian server, it will give out an wonderland costume for a Female Swordsman. We will sort this out as soon as possible. If you have bought the costume package and you are a Male Wizard on the Fedimian server, please wait for the official announcement before opening it. We apologize for any and all inconveniences this might have caused.
Q1. I would really like to ride a Guinea Pig companion. Will there be a way for me to do it in the future without a mounting skill? During our initial closed beta tests, Guinea Pig companions were actually mountable by all classes. Later, however, we ended up considering the possibility of it hurting the uniqueness of mounted classes, and that’s when we put the restrictions in place for Guinea Pigs. We don’t think we’ll change the current setup that soon, though, so it seems the only way you’ll get to ride a Guinea Pig companion is by creating a character in a mounted class. Q2. Will we ever get the current trading system of kTOS in iTOS? We did make some changes to the trading policies in our Korean servers which we trust would be welcome in iTOS as well. Currently, the new trading policies are undergoing a few internal tests in order to stabilize them before we bring them over to the international version. As always, you can keep an eye on our News page for future announcements with more details about these changes. Q3. Having the bosses in Siaulai Mission match the level of the highest-level character in the party can be a bit rough for those with lower levels. Any plans for improvement? We are well aware that this is an issue affecting auto-matched parties playing the Siaulai Mission. Because of that, we decided to make boss monsters match the average level of all party members, instead of the highest-level character alone. Development of this feature is fully complete now; it’s already been applied to our Korean servers, too. You can be sure we’ll bring it to Steam as well, you’ll just have to wait a little longer for this update. *P.S.: We would like to take this chance to clarify something about the new Dumpling items, as it seems to be confusing some players. When there are 20 or more levels of difference between your character and the monsters you're hunting, they will not drop Dumpling materials. Please keep this in mind, and our apologies for any confusion this may have caused.
Greetings, Saviors. We will soon be performing a short maintenance on all servers in order to fix this issue. The maintenance will take place during the following period: [EDT] 07:00 AM to 07:30 AM Thank you for understanding.
The issue has been resolved. Please, let us know via support tickets if the problem persists. Greetings Saviors. We are aware of the issue that prevents players from equipping two bracelets at once. The matter is currently being investigated and we will update you on the progress. We apologize for any and all inconveniences this may have caused. Sincerely IMC Staff
#patchnote0.1 @October 4th, 2016 $01:00 to 05:00 (EDT) +NEW EVENT !/uploads/ckeditor/6dbfe60e8951a2dd768576009f4b80fa.jpg ?Taoist's Secret Recipe - Collect ingredients and obtain recipes to make Sweet Dumplings and Jumbo Dumplings that give you and your party members special buffs. - Event running until October 25th, 2016. - See the announcement {{here|https://treeofsavior.com/news/?n=662}} for more information. +TP SHOP ADDITION !/uploads/ckeditor/8d4b4731fa495e1c2dbe9bc8b9992045.jpg ?EXP Boost Pack - Contents: x8 EXP Tome (x1), Enchant Scroll (x1), Honey Dumpling (x2), Instanced Dungeon Reset Voucher (x1) - Available in the TP Shop until October 25th, 2016. - See the announcement {{here|https://treeofsavior.com/news/?n=663}} for more information. +BUG FIXES ?Mission Matching - Fixed the occasional matching errors occurring in mission matching. ?Graphics and UI Fixes - Fixed the blank space error occurring in the Whisper chat window. - Minor changes and updates applied to UI text.
MAINTENANCE COMPLETE: The servers are now back up and you may log into the game again. Compensation for the extended maintenance has been sent via GM message (EXP Tome x1). We apologize once again for the inconvenience. UPDATE 2: We regret to inform that today's temporary maintenance has been further extended. We will work on completing the maintenance as soon as possible and will update this announcement once the servers reopen. UPDATE 1: Maintenance has been extended until EDT 08:00 AM. Our apologies for the inconvenience. Greetings, Saviors. We will soon be performing a short maintenance on all servers. The maintenance will take place during the following period: [EDT] 07:00 AM to 07:30 AM Thank you for understanding.
Hello, my name is “Chase”; I am the TOS Dev team programmer in charge of client optimization. As we all know, client optimization has been one of the most requested features from the ToS community. There has been some improvements through other fixes, but there is still work to do. We are currently investigating solutions to this problem and we’d like to update you on the process. Current Status To optimize effectively, measurements are very important. A regular play pattern should be recorded and measured so that it can be compared with future results. In this process, replay function and performance visualization tools are used. So far, the optimization process has been focused on scenarios of either a situation involving one player or multiple monsters. The work has been done with the data from such scenarios. Through this, we have successfully achieved a few positive results in PvE environments. What we are focused on at the moment is the situation where a player is placed in a crowded place i.e. at big cities. City Environment Analysis We have captured a crowded city from our Japanese server and measured it via the replay tool. From our observations, we determined that a considerable bottleneck effect was occurring during animation updates, and after a more detailed analysis we concluded that the major source of the problem was in the morphing function. Morphing is the process that gradually changes one image into another. We use this process in ToS to create our unique style of animation you see in character hair movement, for example. The function itself is quite simple, but the intensive CPU processing it requires does tend to create some bottleneck issues. To solve this, we applied multi-threading, allowing each of the different objects to be simultaneously processed by its respective CPU core. Results The results we obtained after applying the multi-threading function exceeded our expectations. In our internal tests, we observed performance improvements of up to 1.5 to 2 times in a 4-core CPU, and 1.5 to 3 times in an 8-core CPU. FPS was steadily increased and occasional framerate spikes were significantly reduced. For reference, the specifications of the PC used for testing are as follows: CPU - i5 3570; graphics - GTX650; OS - Windows 10. One thing to consider, however, is that this multi-threading process might cause hidden bugs that are unseen at the time of testing. That is why testing sessions to see if newly worked-in codes do not cause any errors are needed. After this process goes through the testing and is included in a patch, we expect a great performance increase especially in areas crowded with player characters. Future Plans First, we intend to continue exploring multi-threading. Starting with morphing, we want to extend the process to gradually start separating other tasks that occur before and after it, such as effects where there is room for further improvement. Another aspect we’re tackling is related to resource loading. The slight performance drops that can happen whenever a character meets a new NPC or monster in-game are a problem we are seriously taking in consideration. We expect resource management measures will help a great deal in solving this. I am constantly keeping an eye on the feedback our players leave on the forums concerning FPS drops in their particular gaming environments. Rest assured that we will continue to work hard to solve the main issues that affect a considerable part of our player population. As you can see, there is still room for further optimization besides the measures explained in this blog post. Also, after the optimization patch is applied, there might be some discrepancies between the observed results from our development environment and the actual result on the environments of our users. Your feedback after the patch on how much it improved and what your computer specs are will help our development immensely. We strive to solve the client performance issue until the day it no longer is a top issue. Well, that’s it for now, I’ll keep working hard to bring you guys even more good news. Thank you for reading this rather long and technical stuff; cheers.