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Weekly Question and Answer – August 5th, 2016

By STAFF_Ines

Aug 5th, 2016

1. The spectator mode in Team Battle League and Guild Battle matches can have the side effect of revealing each team’s strategy to the opponent. How do you plan on dealing with this issue?

Currently the spectator mode in Team Battle League and Guild Battle matches works by allowing anyone to watch them in real-time, a feature which, some players have pointed out to us, can be used to “spy” on the opposing team’s constitution and strategy. We understand the implications this brings to the competition, so we want to consider developing alternatives to the real-time spectator. For example, a transmission with a short delay (e.g. 1 minute) that would still allow players to spectate the combat, but minimize the possibility of an unfair advantage.

2. We have physical block in the game, but no magic block. Do you have any plans to introduce magic block or evasion later on?

It’s true that magic has no block, just like it has no critical either. We can also say that we don’t intend to add a block feature to magic. As you know, magic allows for resistance to specific types of attacks or states, and that is the way we conceived magic-type attacks from the beginning. We don’t see ourselves deviating from this concept, so it’s safe to say magic is going to remain unchanged in terms of these features.

3. Can you set the time of Team Battle League and Guild Battles according to each server region, instead of using the EDT standard for all servers?

After receiving feedback from players in different time zones about this issue, we can see how our current time settings for Team Battle League and Regional Guild Battles aren’t the most convenient for all regions. As such, we have started to prepare for setting different time slots for each region and are currently working towards implementing them. We hope to bring these new time settings to the game as soon as possible so players in every server have better chances participate in Team Battle League and Regional Guild Battles.

4. When are we going to get momentary invincibility after becoming incapable of combat during Guild Battles?

We did introduce this feature to our Korean servers the past 28th of July, so characters that become incapable of combat during a Guild Battle will respawn with momentary invincibility. We expect to add this patch to Steam as well when it’s ready, along with other Regional Guild Battle features you’re looking forward to.