Status/Skills/Attributes
Category
1. Stats
- A character’s stat is categorized into STR, CON, INT, SPR and DEX.
- Status points are distributed automatically when a character levels up.
- The maximum level that can be reached is 470 and the ratio of status points allocated depends on the character’s chosen build.
- Automated stat is not affected by the order or time of advancement but is determined by the current classes' average and the level.
- Bonus Status Points earned through quests or Statues of Goddess Zemyna can be spent freely by the user's choice.
â–¶Explanation of Status Points
Status | Description |
STR | increases Physical Attack |
CON | Increases max HP, Physical Defense, and Magic Defense |
INT | Increases Magic attack |
SPR | Increases Recovery, Magic Critical Attack, Damage dealt by Summons, and Max SP |
DEX | Increases attack speed and Physical Critical Attack |
The effects of status point investments will be displayed in the bottom half of the Character Info UI.
[Effects of Stats]
Stat | Effect | Details |
STR
|
Physcial Attack
|
+2 per 1 STR |
+5% per 10 STR | ||
CON
|
Maximum HP
|
+0.3% of maximum HP according to the level per 1 CON |
Additional +1.0% of maximum HP according to the level per 10 CON | ||
Physical/Magic Defense
|
+2 per 1 CON | |
+5% per 10 CON | ||
INT
|
Magic Attack
|
+2 per 1 INT |
+5% per 10 INT | ||
SPR
|
Healing
|
+1 per 1 SPR |
+3% per 10 SPR | ||
Buff Factor | * Applied separately by buff | |
Magic Critical Attack
|
+2 per 1 SPR | |
+5% per 10 SPR | ||
Increase stat of some summons | * Applied separately by summon | |
DEX
|
Attack Speed | (DEX / 1000)^0.5 |
Physical Critical Attack
|
+2 per 1 DEX | |
+5% per 10 DEX | ||
Level
|
Attack | +1 per 1 level |
Defense | +1 per 1 level | |
Critical Attack | +1 per 1 level | |
Max HP | (400 * Class specialty) + ((level - 1) * 80 * Class specialty) | |
Max SP | (200 * Class specialty) + ((level - 1) * 18 * Class specialty) | |
Block | +1 per 1 level | |
Block Penetration | +1 per 1 level | |
Accuracy | +1 per 1 level | |
Evasion | +1 per 1 level | |
Critical Rate | +1 per 1 level | |
Critical Resistance | +1 per 1 level | |
HP Recovery | 1% of maximum HP | |
SP Recovery | 1% of maximum SP | |
Healing | +1 per 1 level |
2. Skills
- Skill Points are earned when a character increases in Class Level.
- Skills can be learned through the Skill and Attributes UI, which can be opened by pressing the ‘F3’ key.
- You can click on the [+] icon on the UI to invest points to the desired skill.
Number |
Name |
Description |
1 |
Class Name |
The name of your character’s chosen class |
2 |
Skill Point |
Remaining skill points |
3 |
Class Level |
The level requirement for learning skills |
4 |
Skill Icon |
Icons for skills, which can be dragged and added to the quick slot |
5 |
Skill Level Up |
You can click on the [+] icon to invest points into skills |
6 |
Skill Name |
What the skill is called |
7 |
Skill Level |
The current level of a skill |
8 |
SP Consumed |
The amount of SP a skill consumes per use |
9 |
Overheat |
The number of overheats a skill has |
10 |
Cooldown |
The duration of time it takes for the skill to be used again |
11 |
Save Skill/Attribute Changes |
Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes. |
- Newly acquired skills are added automatically to the quick slot and can be allocated to a key of your choice.
- New skills can be learned every 15, 30 and 45 Class Levels.
- The number of Overheats available will be displayed on the skill icon as black dots.
- The black dot will change to yellow when overheat is used and the dot will change back to black when the overheat recharges after cooldown.
3. Attributes
Number |
Name |
Description |
1 |
Class Name |
The name of your character’s chosen class |
2 |
Attribute |
List of attributes that can be acquired by the character |
3 |
Reset |
You can click on the reset button to undo the spent attribute points before saving |
4 |
Add |
You can click on the [+] icon to invest points into attributes |
5 |
Related Attributes |
Other attributes related to the selected attributes are displayed |
6 |
Attribute Icon |
Icons for attributes, which can be dragged and added to the quick slot |
7 |
Attribute Name and Level |
The name of the selected attribute and its level |
8 |
ON / OFF |
Certain attributes can be turned on and off as the player wishes |
9 |
Save Skill/Attribute Changes |
Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes. |
- You can also spend Silver to buy attribute points.
- You can also obtain attribute points by purchasing Attribute Points Boxes.
- You can also drag attributes to the quick slot to turn the attribute on and off on the fly.
4. Attribute Point Extraction
- You can extract attribute points by deducting the silver or attribute point as a fee in the Skill UI.
- You need to have at least 1,050,000 points to use the extraction function.
- Extracted points will be given as [Attribute Point Scroll], and the scroll can only be transferred to Team Storage.
- You can extract the Attribute point if you have at least 1,000 [Attribute Point Scroll].
- 5% of Attribute Point will decrease as a fee when extracting the attribute point.
EX. when extracting the attribute point as minimum,
[Attribute Point 1,000,000] + [Fee5%) : Attribute Point 50,000 ] = [Minimum Attribute Point needed when extracting: 1,050,000]
1. Extract Attribute Point by consuming Silver
- Attribute Point can be extracted by 1,000 points.
- [Attribute Point Scroll] x1 will be given per 1,000 points, and you can obtain 1,000 points by using the [Attribute Point Scroll].
2. Extract Attribute Point by consuming Attribute Point
- You can extract by deducting a fee when extracting by Attribute Point. (20% will be applied as a fee when extracting 10 points)
- When extracting by Attribute Point, there is minimum limit of Attribute Point of extraction. (At least 10 [Attribute Point Scroll])
5. Skill that can be crafted by Skill Scrolls
1. In order to craft the skill into Skill Scroll, the skill must be learned by the maximum level.
Class that can Craft | Scroll | Material |
Cleric
[Pardoner] |
Skill Scroll [Lv 5 Cure] | Parchment x5 2500 silver |
Skill Scroll [Lv 15 Monstrance] | Parchment x15 7500 silver |
|
Skill Scroll [Lv 15 Restoration] | Parchment x15 7500 silver |
|
Skill Scroll [Lv 15 Turn Undead] | Parchment x15 7500 silver |
|
Skill Scroll [Lv 5 Barrier] | Parchment x5 2500 silver |
|
Skill Scroll [Lv 15 Arcane Energy] | Parchment x15 7500 silver |
|
Skill Scroll [Lv 1 Clairvoyance] | Parchment x1 500 silver |
|
Wizard
[Rune Caster] |
Skill Scroll [Lv 5 Magic Missile] | Rune Stone x10 2500 silver |
Skill Scroll [Lv 15 Flame Ground] | Rune Stone x30 7500 silver |
|
Skill Scroll [Lv 10 Pole of Agony] | Rune Stone x20 5000 silver |
6. Maximum Damage Limit
- Maximum damage, a character can apply is 40,000,000, and the maximum limit increases when combined with a certain condition skill.
7. Invincible Skill's Common Cooldown
- When using the following skills, 5 seconds of the cooldown will be applied to other skills in the list.
Matador | Paso Doble |
Matross | Fire and Run |
Assassin | Annihilation |
Ardito | Ritirarsi |
Bullet Marker | Bloody Overdrive |
Archer | Leap |
※ The content above is subject to updates and modifications.