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Just getting started? : Developing Your Character

Status/Skills/Attributes

1. Stats

- A character’s stat is categorized into STR, CON, INT, SPR and DEX.

- Status points are distributed automatically when a character levels up.

- The maximum level that can be reached is 470 and the ratio of status points allocated depends on the character’s chosen build.

- Automated stat is not affected by the order or time of advancement but is determined by the current classes' average and the level.

- Bonus Status Points earned through quests or Statues of Goddess Zemyna can be spent freely by the user's choice.

 

â–¶Explanation of Status Points

Status Description
STR increases Physical Attack
CON Increases max HP, Physical Defense, and Magic Defense
INT Increases Magic attack
SPR Increases Recovery, Magic Critical Attack, Damage dealt by Summons, and Max SP
DEX Increases attack speed and Physical Critical Attack

 

The effects of status point investments will be displayed in the bottom half of the Character Info UI.

 

[Effects of Stats]

Stat Effect Details
STR
Physcial Attack
+2 per 1 STR
+5% per 10 STR
CON
Maximum HP
+0.3% of maximum HP according to the level per 1 CON
Additional +1.0% of maximum HP according to the level per 10 CON
Physical/Magic Defense
+2 per 1 CON
+5% per 10 CON
INT
Magic Attack
+2 per 1 INT
+5% per 10 INT
SPR
Healing
+1 per 1 SPR
+3% per 10 SPR
Buff Factor * Applied separately by buff
Magic Critical Attack
+2 per 1 SPR
+5% per 10 SPR
Increase stat of some summons * Applied separately by summon
DEX
Attack Speed (DEX / 1000)^0.5
Physical Critical Attack
+2 per 1 DEX
+5% per 10 DEX
Level
Attack  +1 per 1 level
Defense +1 per 1 level
Critical Attack +1 per 1 level
Max HP (400 * Class specialty) + ((level - 1) * 80 * Class specialty)
Max SP (200 * Class specialty) + ((level - 1) * 18 * Class specialty)
Block +1 per 1 level
Block Penetration +1 per 1 level
Accuracy +1 per 1 level
Evasion +1 per 1 level
Critical Rate +1 per 1 level
Critical Resistance +1 per 1 level
HP Recovery 1% of maximum HP
SP Recovery 1% of maximum SP
Healing +1 per 1 level

 

 

2. Skills

 

- Skill Points are earned when a character increases in Class Level.

- Skills can be learned through the Skill and Attributes UI, which can be opened by pressing the ‘F3’ key.

- You can click on the [+] icon on the UI to invest points to the desired skill.

 
 
 

Number

Name

Description

1

Class Name

The name of your character’s chosen class

2

Skill Point

Remaining skill points

3

Class Level

The level requirement for learning skills

4

Skill Icon

Icons for skills, which can be dragged and added to the quick slot

5

Skill Level Up

You can click on the [+] icon to invest points into skills

6

Skill Name

What the skill is called

7

Skill Level

The current level of a skill

8

SP Consumed

The amount of SP a skill consumes per use

9

Overheat

The number of overheats a skill has

10

Cooldown

The duration of time it takes for the skill to be used again

11

Save Skill/Attribute Changes

Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes.

- Newly acquired skills are added automatically to the quick slot and can be allocated to a key of your choice.


- New skills can be learned every 15, 30 and 45 Class Levels.

- The number of Overheats available will be displayed on the skill icon as black dots.

     

- The black dot will change to yellow when overheat is used and the dot will change back to black when the overheat recharges after cooldown.

 

 

3. Attributes

 
- Attributes can be learned through the Skill and Attributes UI, which can be opened by pressing the ‘F3’ key.
 
 

Number

Name

Description

1

Class Name

The name of your character’s chosen class

2

Attribute

List of attributes that can be acquired by the character

3

Reset

You can click on the reset button to undo the spent attribute points before saving

4

Add

You can click on the [+] icon to invest points into attributes

5

Related Attributes

Other attributes related to the selected attributes are displayed

6

Attribute Icon

Icons for attributes, which can be dragged and added to the quick slot

7

Attribute Name and Level

The name of the selected attribute and its level

8

ON / OFF

Certain attributes can be turned on and off as the player wishes

9

Save Skill/Attribute Changes

Click on ‘Save’ to save the changes you have made to the skills/attributes or ‘Cancel’ to undo the changes.

- You can also spend Silver to buy attribute points.

- You can also obtain attribute points by purchasing Attribute Points Boxes.

- You can also drag attributes to the quick slot to turn the attribute on and off on the fly.

 
 

4. Attribute Point Extraction

- You can extract attribute points by deducting the silver or attribute point as a fee in the Skill UI.

- You need to have at least 1,050,000 points to use the extraction function.

- Extracted points will be given as [Attribute Point Scroll], and the scroll can only be transferred to Team Storage.

- You can extract the Attribute point if you have at least 1,000 [Attribute Point Scroll].

- 5% of Attribute Point will decrease as a fee when extracting the attribute point.

EX. when extracting the attribute point as minimum,
[Attribute Point 1,000,000] + [Fee5%) : Attribute Point 50,000 ]  = [Minimum Attribute Point needed when extracting: 1,050,000]

 

1. Extract Attribute Point by consuming Silver

- Attribute Point can be extracted by 1,000 points.

- [Attribute Point Scroll] x1 will be given per 1,000 points, and you can obtain 1,000 points by using the [Attribute Point Scroll].

 

2. Extract Attribute Point by consuming Attribute Point

- You can extract by deducting a fee when extracting by Attribute Point. (20% will be applied as a fee when extracting 10 points)

- When extracting by Attribute Point, there is minimum limit of Attribute Point of extraction. (At least 10 [Attribute Point Scroll])

 

 

5. Skill that can be crafted by Skill Scrolls

 

1. In order to craft the skill into Skill Scroll, the skill must be learned by the maximum level.

Class that can Craft Scroll Material
Cleric
[Pardoner]
Skill Scroll [Lv 5 Cure] Parchment x5
2500 silver
Skill Scroll [Lv 15 Monstrance] Parchment x15
7500 silver
Skill Scroll [Lv 15 Restoration] Parchment x15
7500 silver
Skill Scroll [Lv 15 Turn Undead] Parchment x15
7500 silver
Skill Scroll [Lv 5 Barrier] Parchment x5
2500 silver
Skill Scroll [Lv 15 Arcane Energy] Parchment x15
7500 silver
Skill Scroll [Lv 1 Clairvoyance] Parchment x1
500 silver
Wizard
[Rune Caster]
Skill Scroll [Lv 5 Magic Missile] Rune Stone x10
2500 silver
Skill Scroll [Lv 15 Flame Ground] Rune Stone x30
7500 silver
Skill Scroll [Lv 10 Pole of Agony] Rune Stone x20
5000 silver
 
2. Pardoner can craft Skill Scroll by using [Simony] skill.
3. Rune Caster can craft Skill Scroll in the Rest Mode (Insert key).
 
 

6. Maximum Damage Limit

- Maximum damage, a character can apply is 40,000,000, and the maximum limit increases when combined with a certain condition skill.

 

 

7. Invincible Skill's Common Cooldown

- When using the following skills, 5 seconds of the cooldown will be applied to other skills in the list.

Matador Paso Doble 
Matross Fire and Run
Assassin Annihilation
Ardito  Ritirarsi
Bullet Marker Bloody Overdrive
Archer Leap

 

 

※ The content above is subject to updates and modifications.