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Weekly Question and Answer – August 12th, 2016

1. I’m curious to know how auto-matching works in Team Battle League. Can you let us in on how the teams are matched together? The process of matching teams together for the Battle League involves two major steps. First, teams applying for the Battle League are sorted by the average level of their members. Then, the system compares the MMR of the sorted teams and searches for the best match within a limited MMR range. If the matching process is delayed, this MMR range is automatically adjusted to allow for a bigger difference between both teams and reduce waiting time. Along with these methods, our plan is to gradually improve the system so as to include Elo ratings in the matching process as well. 2. Having the guild master as the sole administrator of a guild can be a little inconvenient. Any plans to create a sort of sub-master for guilds? Having a single leader in a guild can in fact be less than ideal for the other members when the guild master isn’t around, especially in larger guilds. Because of this, we are planning to develop a new role of sub-master for guilds that want to assign one. This sub-master will have the authority to perform some of the same actions as the guild master, allowing members to participate in guild activities even when the guild master is not available. Nothing concrete has been settled about this feature yet, but we’ll keep you updated with more details in the future. 3. Will Rank 8 increase the current maximum level? Indeed, it will. As you know, level 280 corresponds to the current maximum of Rank 7. Applying the Rank 8 patch, then, will not only unlock the new classes we already introduced in our blog, but also expand the maximum level to 330 for characters and companions. And, of course, the maximum team level will also increase accordingly. 4. Sometimes the boss monster in “Guild Boss Hunting” doesn’t appear when it should. Is this being fixed? We are aware that this problem tends to occur at times during guild events, so to solve it, we’ve decided to adjust the conditions of the event. We’re in the process of developing a solution to this error and expect to apply the fix in a future patch. 5. We’ve waited long enough for the bunny costumes now, and the new swimwear costumes you released in Korea look really cute too. When can we expect them on Steam? If you’ve been waiting for the bunny series costumes and the new swimwear line, you’ll be pleased to hear that we’re planning on introducing them both on the TP Shop on Steam very soon. We’re very thankful for the interest the community has shown in our costume sets and will continue to develop new cosmetic items for those who enjoy personalizing their characters.

Developer's Blog
August 12th, 2016
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Weekly Question and Answer – August 5th, 2016

1. The spectator mode in Team Battle League and Guild Battle matches can have the side effect of revealing each team’s strategy to the opponent. How do you plan on dealing with this issue? Currently the spectator mode in Team Battle League and Guild Battle matches works by allowing anyone to watch them in real-time, a feature which, some players have pointed out to us, can be used to “spy” on the opposing team’s constitution and strategy. We understand the implications this brings to the competition, so we want to consider developing alternatives to the real-time spectator. For example, a transmission with a short delay (e.g. 1 minute) that would still allow players to spectate the combat, but minimize the possibility of an unfair advantage. 2. We have physical block in the game, but no magic block. Do you have any plans to introduce magic block or evasion later on? It’s true that magic has no block, just like it has no critical either. We can also say that we don’t intend to add a block feature to magic. As you know, magic allows for resistance to specific types of attacks or states, and that is the way we conceived magic-type attacks from the beginning. We don’t see ourselves deviating from this concept, so it’s safe to say magic is going to remain unchanged in terms of these features. 3. Can you set the time of Team Battle League and Guild Battles according to each server region, instead of using the EDT standard for all servers? After receiving feedback from players in different time zones about this issue, we can see how our current time settings for Team Battle League and Regional Guild Battles aren’t the most convenient for all regions. As such, we have started to prepare for setting different time slots for each region and are currently working towards implementing them. We hope to bring these new time settings to the game as soon as possible so players in every server have better chances participate in Team Battle League and Regional Guild Battles. 4. When are we going to get momentary invincibility after becoming incapable of combat during Guild Battles? We did introduce this feature to our Korean servers the past 28th of July, so characters that become incapable of combat during a Guild Battle will respawn with momentary invincibility. We expect to add this patch to Steam as well when it’s ready, along with other Regional Guild Battle features you’re looking forward to.

Developer's Blog
August 5th, 2016
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Introducing Rank 8 – Cleric

Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Cleric tree.                                                                               Druid (Circle 3) There are many changes in the final form of the nature loving Circle 3 Druids. Players will be able to control numerous monsters at once thanks to the crowd control attribute that will be added to the "Telepathy" skill. (Please note that this attribute cannot be used during PVP) The newly added “Henge Stone” increases the level of all cleric Magic Circles and deployed equipment by 1. It also increases all statistics of Druids while they are transformed. The Druid will be able to transform into a werewolf by using the “Lycanthropy” skill. Druids will be able to jump and dash when transformed as a werewolf and will also be able to use speedy skills that normal Boss Monster werewolves do not have.   Oracle (Circle 3) The Circle 3 Oracle is the final form of the Cleric that intervenes with Fate.   Circle 3 Oracles will be able to change the gender of other players by using the “Switch Gender” skill. Oracles will be able to use this skill in the form of a shop in cities to wait and switch the genders of other players.   The new “Fortell” skill will randomly pick players on the magic circle and grant them temporary invincibility status. This magic circle keeps moving in a set direction, so players will have to keep following it’s movement in order to sustain the effects.   The "Twist of Fate" skill decreases up to 40% of the enemy’s health at once but will restore twice that much health for 30 seconds. It will have to be used strategically since it has the possibility to harm your party more than it helps. This skill will be applicable to all Boss Monsters excluding Field Boss Monsters but will not be counted towards Boss Monster Kill Contribution.    Plague Doctor (Circle 2) The main characteristics of a Circle 2 Plague Doctor that alters the status of players are as follows.   The "Incineration" skill will have a new contagion attribute which will spread all the debuffs from any monsters defeated by Incineration to nearby monsters.   The new "Disenchant " skill will nullify all of the buffs on an enemy. Players will be able to add an attribute that will nullify some effects of items making it extremely useful during PvP.   The new “Plague Vapors” skill which deals powerful damage over time receives additional bonus damage when used with the Incineration skill so it will be usable when combating multiple foes. Kabalist (Circle 2) As a Cleric that uses Kabala magic, the Circle 2 Kabalist has strengthened defensive skills.   The "Merkabah" skill will receive a new “Blessing” attribute which will increase the defense and add Divine Property damage to nearby allies. It will also receive an attribute that will reduce the movement speed of enemies allowing it to become a tank in party play.   The “Ghematria” and “Notricon” skills that change the enemy’s name to numbers will receive attributes to increase calculation speeds. The newly added “Multiple Hit Chance" skill will allow Kabalists to hit enemies as many times as marked above the enemy’s head which will allow Kabalists to show great combat prowess depending on enemy types.   Players will be able to copy monsters at random with the "Duplicate" skill. However, copied monsters cannot be re-copied and will drop silver and items just like the original monster but will not give you more experience points.  Inquisitor (Circle 1) The Inquisitor class which first appears at rank 8 is especially useful when dealing with magic users.   The “God Smash” skill will receive bonus damage when using blunt weapons and according to the enemy’s magical attack.   The “Inquisition" skill will make the user player temporarily receive additional damage equal to the caster’s magic damage, and will cast a Lv. 3 debuff that reduces the INT and SPR stats as well.   The "Pear of Anguish" deployed on the ground will only deal a little damage to enemies that step on it but will fly up to and attack any enemies that use magic in close proximity. This attack will deal 3 times more damage to when simply stepped on.   The "Breaking Wheel" will summon a wagon wheel shape that will attack any nearby enemies.   The Wheel will spread damage to enemies within range while it is spinning making it a good partner to any Swordsman type classes.    Taoist (Circle 1) The Taoist first appears at Rank 8 and utilizes charms to form a unique fighting style. Different types of Charms can be used and deployed on the ground, where they will be activated once allies or enemies come near.     Using the “Begone Demon” skill can be used to activate all the Charms from afar at once.   The "Shadow Walk" skill will make all the nearby allies temporarily invisible.   The "Storm Calling " will call thunder and rain on the spot where the Charm was. Players will be able to amplify the damage of electric property skills in the area such as the "Zaibas" skill. The "Tri-disaster Charm" will increase the resistance of nearby allies against fire, ice and electric property attacks.   ▲ The Creeping Death Charm arriving extremely late. 3 Charms are on top of each other   The "Creeping Death Charm" moves slowly after being thrown and will damage any enemies that get in the way. It deals damage as long as it is touching the enemy but moves very slowly making it ideal for use against slow or stationary enemies. We are looking forward to seeing how the players utilize it as it can be used in a variety of ways including forcing enemies into tight corners or kiting depending on the individual player’s control.

Developer's Blog
August 5th, 2016
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Introducing Rank 8 – Archer

Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Archer tree.   Falconer (Circle 3) The master of hawk companions is finally developing into Circle 3; here’s what we have in store for this class. The ‘Circling’ skill is getting an expanding attribute that has a 5% chance of repeated attack within its area. For Archers having trouble dealing with multiple enemies, this could be a life-saver. The new skill ‘Aiming’ widens the area of the hawk’s strike, allowing you to attack from further away. ‘Aiming’ can be used in conjunction with ‘Circling’ and other skills, making it useful for short-range attack classes and party play. ‘Preemptive Strike’ will allow hawks to attack enemies without the direct instruction of a Falconer. The hawk will automatically use the skills ‘Hovering’ and ‘Sonic Strike’, with ‘Preemptive Strike’ being influenced by the skill level of its corresponding Falconer character. Also, any skills used automatically by the hawk will not count towards SP drain nor cooldown times.     Schwarzer Reiter (Circle 3) This high-mobility, mount-focused class is seeing its final evolution in Circle 3. We expect to add an expansion attribute to shoot-and-retreat skill ‘Caracole’ that will allow for a wider range of damage. And for reiters with stamina to spare, we will be adding an attribute to reduce the recoil of ‘Caracole’ and allow for faster consecutive attacks. ‘Limacon’ is getting a new ‘Misery’ attribute that will allow it to attack two enemies at once. We also expect to change ‘Limacon’ to a buff-type skill in a future patch; after activating it, you’ll have to press C during its duration to use it. C3 skill ‘Forward Shot’ will have your character advance forward while shooting two long-range weapons at once. Unlike ‘Retreat Shot’, with this skill your character will keep shooting even if you stop moving, making it an excellent ‘breakthrough’ technique.     Musketeer (Circle 2) Long-range specialists, the Musketeers are becoming even more worthy of their names in Circle 2. We developed a ‘Misery’ attribute for ‘Snipe’ that will allow it to target two enemies at once. The new ‘Bird Fall’ skill was created to deal serious damage to flying-type monsters. In PvP combat, this skill disables flying statuses and is notably strong against flight-type classes. We’re also adding a quick fire attribute to ‘Penetration Shot’ that will allow you to use it as your main attack even in crowded battles.     Cannoneer (Circle 2) The role of Circle 2 Cannoneers in teamwork is what makes it stand out. ‘Siege Burst’ will have an attribute added which allows players to destroy enemy magic circles. The ‘Cannon Barrage’ skill will fire several shots directly at enemies in front of you. The ‘Bazooka’ skill will allow you to deal damage to several enemies through AoE damage at a range that is comparable to ‘Kneeling Shot’. However, you will need to be careful when using this skill as you will not be able to move while using it and will not be able to target nearby enemies.     Hakkapalle (Circle 1) The Hakkapalle is a cavalry class that first appears at Rank 8. The most distinct feature of the Hakkapalle is that you will be able to use a one-hand sword as your sub weapon, allowing melee attacks despite being an archer. You will also be able to ride companions just like the Schwarzer Reiter class. The difference is that you will be able to make a dash if you double-press the movement keys while mounted. However, it is slower than the ‘Trot’ skill of Cataphracts, just about the speed increase of a Swordsman dashing, and uses the companion’s stamina as well. Archer classes all have the ability to hit enemies with up to 5 arrows and decrease the defense of enemies by 10% per arrow. The ‘Skarphuggning’ skill, which is a melee slash attack, will be able to hit the enemy more according to how many arrows are stuck in the enemy so you will be able to deal a lot of damage by melee attacking enemies after attacking them with ranged weapons. There are many ranged and melee combinations, including being able lower the enemy’s critical resistance or sticking up to 7 arrows into them, so players that enjoy their combinations are sure to enjoy this class.     Mergen (Circle 1) The Mergen class first appears at Rank 8 and is a strong class against many enemies at once. Any players that have been using bows should take a close look at the Mergen class. The Mergen class has additional damage bonuses when using Two-hand Bows. The ‘Spread Shot’ skill will fire 5 arrows at once. Players will be able to fire on the move just like normal attacks with bows. The ‘Parthian Shaft’ skill is useful when attacking fast moving enemies as it deals penetration damage without having a negative effect on the user’s movement speed. The ‘Triple Arrow’ skill which developers believe will become one of the class’s most loved skills. The ‘Homing Arrow’ skill will attack enemies in the surrounding area without having to target them. This should prove useful as a first attack type skill. For instance, if there is only one enemy in the area, any arrows fired with this skill will all focus on it. This makes the skill useful for both focused fire and AoE attacks.

Developer's Blog
July 29th, 2016
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Weekly Question and Answer – July 29th, 2016

1. Are you ever going to add new functions to companions?   We’ve been receiving plenty of suggestions for new functions meant to improve the convenience of playing with companions, some of them rather interesting, so we’ll definitely keep reviewing those. Right now we’re thinking of developing a set of hotkeys or commands that would allow you to interact with a companion or use its functions without opening the corresponding UI.   2. The new Penguin companion is too cute! Please tell me you have other companions coming.   Indeed, we do. Yesterday (July 28th) we introduced a brand new bird companion in our Korean servers, which we hope to bring to Steam as well, as soon as it’s ready. We also plan to keep creating and bringing you new companions in the future, so stay tuned for that.   3. I’ve noticed that, in Team Battle League matches, your companion’s HP and Stamina does not reset with each new round. Is this done on purpose?   Originally, the HP and Stamina of companions weren’t designed to reset after each round of Team Battle League matches. After receiving more feedback from the players, however, especially those with classes that rely on companions for combat, we have decided to actively review our original design and consider resetting these stats for companions as well.   4. The torch mission in Siauliai seems too long. Do you have any plans to make it shorter?   We agree that 3 minutes is a little long for the torch mission in Siauliai, but for now we don’t have any plans to shorten it. Instead, we will consider creating additional bonuses for completing more of other missions.

Developer's Blog
July 29th, 2016
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Introducing the 'Team Battle League'

Greetings Saviors! This is the Tree of Savior Dev Team. We would like to introduce a feature that PVP oriented players will have an interest in, the 'Team Battle League'.   What is the 'Team Battle League'? The 'Team Battle League' is PVP content where you can enjoy combating players that are from the same regional servers. You will not be able to battle players from different regions. It is open for 4 separate sessions each day which are an hour long : (EDT) 4 a.m., noon, 7 p.m. and 10 p.m. Only characters that are over Rank 5 will be able to participate, but anyone is free to spectate. Please note that the rankings are reset every Monday at midnight (EDT). You will be able to check any 'Team Battle League' related contents by pressing the icon indicated in the image below.   [Point Shop] The Point Shop is where you can use the points acquired from the 'Team Battle League' to purchase items. You can purchase items with the points acquired from the 'Team Battle League'. ※ The contents above may be changed as results of patches.   How to Participate The 'Team Battle League' icon will appear next to the minimap when a new session is about to begin. There are 2v2 and 5v5 matches. However, please note that only 5v5 matches will count towards your ranking.  You will automatically be moved to the 'Team Battle League' zone once the opponents are decided and all of the combatants are ready. The battle will begin as soon as the [Battle Start] notice appears. Please remember that you will not be able to use crafted scrolls. ※ The contents above may be changed as results of patches.   Checking Results The 'Team Battle League' operates on a best of three system. Your team will receive a yellow orb located next to the round number for each victory. Everyone will be moved to Klaipeda after the rounds are over.   Checking Ranks You will be able to check your records and rankings after participating. Your 'Team Battle League' score will always be marked on the Adventure Journal rankings. Top tier players will have rankings assigned to them and different icons will be added in front of their Team names. You can also check 'Team Battle League' information from the 'Team Battle League' NPC named Valis who can be located in Fedimian. ※ The contents above may be changed as results of patches.   Battle Points You will receive 10 Battle Points for a win and 5 Battle Points for a loss. You may earn up to 50 Battle Points per day and will be able to purchase items such as EXP Cards with those points. You will only be able to purchase 1 EXP Card per day. The EXP Card level will differ according to your character's level. ※ The contents above may be changed as results of patches.   Spectating You will be able to watch battles in real-time without participating by [Spectating]. You will also be able to [Spectate another player] if you are knocked down during combat.  You will be able to chat anonymously while you spectate, but players in the arena will not be able to see it. However, please note that you cannot use any skills when you are spectating. You are able to select characters you wish to spectate from by clicking on them. There is no limit on how often you can switch, so you will be able to learn from the plays of others. You will be able to stop spectating at any time by pressing [Exit Spectator Mode] or wait until the battle is over to be automatically disconnected. ※ The contents above may be changed as results of patches.

Developer's Blog
July 22nd, 2016
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Weekly Question and Answer – July 22th, 2016

1. When are we getting news about other Rank 8 classes? We expect to update the Dev Blog with a preview of Rank 8 Swordsman classes today. The remaining Rank 8 classes will also be gradually introduced through the Dev Blog, so stay tuned.   2. Do you have an exact date planned for the kTOS patch? We’ve been receiving many questions from players about when the kTOS patch will finally be applied to iTOS. We’re happy to announce that the kTOS patch is coming to Steam on our next scheduled maintenance, which is taking place on July 26th, 2016.   3. I’m wondering if you’re working to fix the weapon swap FPS drop issues. We’re currently working on the problem of FPS decreases with weapon swap; it’s an issue we’re testing internally. We expect our frame improvements to produce positive results concerning this issue, and we will apply them as soon as the testing process is finished.   4. Can you tell us about the reasoning behind allowing non-swordsman classes to wear plate armor?  - There has been a lot of feedback from users saying that the swordsman class feels underpowered as tanking type characters.  We are planning on bringing armor sets that will be unique to the swordsman class to iTOS as soon as we can.   5. Can we expect to see 1280*720 Screen Mode resolutions?  - We have receive quite a bit of user feedback about having difficulty playing on certain devices or 720p resolution recordings as Tree of Savior did not support 1280*720 resolution. You will soon be able to play on that resolution as we will be able to support 1280*720 resolution soon. 

Developer's Blog
July 22nd, 2016
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Introducing Rank 8 – Swordsman

Greetings, Tree of Savior dev team here. After our introduction of the new Wizard classes last week, Today we’re bringing you a preview of what you can expect from Rank 8 Swordsman types.   Dragoon (Circle 2) The team play aspect of the Dragoon class is reinforced in Circle 2.     ​▲ With this new attribute, “Serpentine” gives a bonus of 100% to all melee physical attacks. We expect this attribute to be useful for parties where there is another warrior class character.       The new skill “Dethrone” is going to inflict occasional debuff effects on boss monsters by reducing their movement and attack speed. This skill will also give you three possible types of bonus according to monster size: “small”, “medium” or “big”; as well as bonuses specific to flying-type monsters.     ​ ▲ This skill works with both short and long ranges, meaning it can be used to slay multiple monsters at once or target opponents in PvP battles.           Doppelsoeldner (Circle 3) Power-grinder Doppelsoeldner is becoming even stronger in Circle 3.     ▲ With the attributes we’re adding to up the number of multiple hits in the skills Zucken and Redel, the Circle 3 Doppelsoeldner is going to be pulverizing enemies like a human blender.     ▲ A new skill, “Zwerchhau”, adds a temporary bonus to slash attacks which, when used in conjunction with other techniques, can become a powerful grinding tool.     ​ ​▲ We’ll be introducing a new attribute for expanding the area of the “Punish” skill, used on knocked down enemies, as well as other attributes for upgrading lower-level skills.     Fencer (Circle 3) Circle 3 Fencers will use their quick, consecutive attack style to build up on the power of earlier circles.   ​     Fencers will be able to use the “Epee Stance” skill in Circle 3. This stance does come with its disadvantages, like neutralizing the effect of any shields equipped, but on the other hand…   … the “Epee Stance” dramatically increases the critical damage of pierce attacks in proportion to the skill level. If the Doppelsoeldner is like a raging blender, the Fencer is more akin to an unstoppable sowing machine.   “Balestra Fente”, which temporarily reduces the critical resistance of enemies, is going to be useful for Fencers who invested their points in stats other than DEX.   “Attaque au Fer” is a new skill that disarms PvP opponents, throwing their weapon to the ground. This skill makes it so that, until they pick up their weapon again, the opponent will not be under their effects.   Templar (Circle 2) Circle 2 Templars will be the class of choice for guild masters who wish to operate a battle-oriented guild. Circle 2 Templars are capable of setting up new structures in the Guild Hideouts.   The “Forge” enhances the physical attack of guild members in proportion to how many are established.   The “Shield Charger” accumulates 100 shields per minute (6,000 per hour, 144,000 per day). Guild members who take the shield buff will receive a protective shield that protects their HP for as much shield they have taken and will not lose HP while that shield exists. Only one guild member will be able to take this shield and will start to replenish from 0, so make sure that all the guild members have agreed to use it. The shield is also usable during Regional Guild Battles. (However, it cannot be used in the Team Battle League.)   The new “Share Buff” skill allows guild members within range to share their buffs regardless of how many they have. However, please note that the Templar will not be able to move while using this skill.   Lancer (Circle 1) The Lancer, which first appears at Rank 8, is a cavalry class that has powerful anti-personnel skills.     It is capable of using buff type skills that drastically increase resistance against magic circles while moving, and counter-cavalry type skills that allow you to deal three times the normal amount of damage. The “Crush” skill that temporarily decreases the effectiveness of the opponent’s equipment also has an ability that allows you to push aside summoned enemies so it is extremely useful for charging through enemy defenses in Guild battles. The “Joust” skill which shocks and silences the enemy at the same time also allows you to destroy enemy magic circles, which means that you will be effective against mage classes as well. (This ability will also be added to the Circle 2 Cannoneer)   Murmillo (Circle 1) The Murmillo is a Gladiator class that has a good balance between offense and defense.   The Murmillo is capable of equipping a “Cassis Crista” that is a helmet with a visor. The effects of the helmet are as follows. - Decreased movement speed and melee evasion. - Increased block chance against physical and magical ranged attacks. - Peltasta and Rodelero skills along with other skills that use shields to attack will become much more powerful by learning certain abilities.  Another small benefit is that you will no longer be able to become stunned when using the “Head Butt” skill with this helmet.   ▲ The revival of forgotten skills.   They will also be able to utilize a surprise attack type AoE skill that works in tandem with skills that deal extra damage to stunned enemies, such as “Head Butt” etc. ▲ Hit them very hard! The Murmillo is the most offense-oriented of all the classes that use shields.    

Developer's Blog
July 29th, 2016
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Weekly Question and Answer – July 15th, 2016

When can we expect to have an iTOS event?   We’ve received many requests and suggestions from the players about iTOS event, so the first iTOS event is under preparation. It will be revealed and applied soon.     We want the buy-back function back.   We realize there’s been some demand for buy-back function back among players who sold wrong items unintentionally. As of now, the function has been disabled due to the error of system. We will be turning back, once the system is solved.      The chat UI is quite inconvenient, do you have plans to fix it?   Based on the user complaints regarding the chat system, we have been working on some improvements convenience-wise. The new and improved chat system will show more info in a less obstructive way.  In addition, more options and hotkeys will be able for the chat system.   - Chat Settings    - Before & After for Applied Minimize Chat       

Developer's Blog
July 15th, 2016