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[SA] Temporary Maintenance Notice - April 2, 2018

Greetings, Saviors. We will be performing a short maintenance in [SA] Silute in order to improve server stability. Please refer to the schedule below. [EDT] 03:00 to 04:00 (April 2, 2018) [BRT] 04:00 to 00:05 (April 2, 2018) Note that this maintenance will only affect [SA] Silute. All other servers will remain open during the procedure. We will update this announcement when maintenance is complete.

Announcement
April 2nd, 2018
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[UPDATE] Silute Server Disconnection Issues: April 1, 2018

Greetings, Saviors.   We would like to make an announcement about the recent [SA] Silute server issues.   There were some inconveniences caused due to an increase in users after the recent update, therefore to solve these inconveniences, and to continue to improve our game for our users, we increased the capacity of the server in [SA] Silute along with other improvements.   We will continue to monitor the situation to ensure that the server runs smoothly.    Thank you for your love and support of Tree of Savior. If there are any other issues, please feel free to contact us via Support Ticket.

Announcement
April 1st, 2018
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NPC Profile - Plague Doctor Master

Plague Doctor Master - Philip Aureolus     "Plague Doctors don't depend solely on the grace of the goddesses for their healing powers. We also use human medicine, which means we are able to cure ailments other clerics cannot."  Who is Philip Aureolus? Philip Aureolus is both a cleric and a healer. However, his curing technique differs greatly from his peers in that it does not rely solely on the divine grace and power of the Goddess. As a Plague Doctor he cures using both the Goddesses' divine forces and the lessons he has gained through vigorous scientific research. Yet, this is not to say that he does not find comfort in their grace and strength. Instead he, as well as other Plague Doctors, simply set their minds to maximize the effectiveness of treatments that could utilize the fruits of human medical research. However, before Medzio Diena, this work was not widely accepted.  After Medzio Diena?  When disaster stuck after Medzio Diena, many illnesses appeared that clerics were unable to manage on their own. Through this strife, Philip Aureolus and other Plague Doctors rose to importance. After the disappearance of the Goddesses, it was clear that the World needed to look elsewhere for additional medical help and the role of Plague Doctors became ever more important.  As a result, as clerics with both a background in the teachings of the Goddesses and the lessons learned from practical medical research, the Plague Doctor’s existence became a necessity.  Now, Aureolus, in order to reduce the World’s dependence on the Goddess’ power, has doubled his efforts and has increased the amount of groundbreaking research done during his time as master. As the need for Aureolus’ work continues, he also sets his mind on fostering other Plague Masters to continue in his footsteps.    While you are here, feel free to take a look at our previous article about the true history of the Plague Doctor. 

Developer's Blog
March 30th, 2018
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[HOTFIX] Vaivora’s Team Challenge Issue

Greetings, Saviors!   After our scheduled maintenance of March 27, 2018, players reported the following issues:    1. Players on [NA]/[SEA] servers being unable to open the Vaivora’s Team Challenge event shop to exchange their Vaivora Tokens.  2. Players logging in and finding that the Night Market Event Debuff was still applied.  We would like to announce that these problems have now been hotfixed.    IMPORTANT: You will need to restart your game client in order for the hotfix to be applied. For players being affected by the Night Market Debuff, after restarting your client you must click the Event Notice Board for the buff to be removed.  We apologize for the inconvenience and thank you for your patience while the issue was being solved. If you are still being affected by these issues after restarting your client and receiving the hotfix, please let us know via Support Ticket. 

Announcement
March 29th, 2018
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[COMPLETE] Official Forum Maintenance - Mar 28, 2018

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 Mar 28, 2018 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
March 28th, 2018
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TOS Magazine First Issue: The Popolion Post!

      Greetings, Saviors!   Introducing 'The Popolion Post', your new Tree of Savior official magazine!   Check out what's out on the first issue!   - Q&A with the Devs! - Interview with CEO Hak Kyu Kim - Now in development: BEAUTY SHOP... AND MORE!   Click here to read all about it!      

Developer's Blog
March 28th, 2018
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Future Updates in the Transcendence System

Greetings, Saviors! It’s your dev team here, back for another post. Today we want to talk about the supply and consumption of Blessed Gems, and reveal a few updates we’re preparing for the transcendence system. Let’s go.   Since Tree of Savior was first released, one by one, we have introduced measures to restructure the game’s economy into a trade-based setup: in today’s TOS, Blessed Gems are tradable; items no longer lose potential when they’re traded; and players have more Team Storage slots available. Increasingly, the time and effort invested into your items is worth not just their basic use, but also their value in the game’s economy. As it is, transcended items are still restricted to the possessing character, and they are one of the biggest influences in combat ability. The return rate of Blessed Shards is also high (90%), with the amount of Blessed Gems required to transcend an item currently set to that standard. On the other hand, considering how Tree of Savior is periodically updated with new content to grow your character and new high-level equipment items, obtaining the amount of Blessed Gems necessary for one character means running the Saalus missions 10 or 20 times with multiple Convent-optimized characters. Experiencing different class builds is an important element in the game, so having this environment where players are compelled to create certain characters out of the need to follow the current status in item balance and repeat the same missions over and over again is less than ideal. Our solutions in addressing this situation will be to diversify the sources of Blessed Gems, expand their places of use, make transcended items tradable, and adjust the required amount of Blessed Gems and their performance. This, we hope, will provide a better structure for the circulation of Blessed Gems and transcended items, alleviating the stress of growth-focused activities and preparing the transcendence system for the arrival of new game content in the future. Saalus Mission Rewards Saalus Convent mission rewards will be changed to the following.   Runs (of the team) Cubes of Blessing Bonus Cubes (Blessed Shards) Saalus Cubes 1st run 1 2 3 2nd run 1 2 3 3rd run 1 2 3 4th run+ 1 - 3 Your team will continue to receive Blessed Shards through the bonus Cubes until the third run of the day. From the fourth run on, however, each character will only receive one Cube of Blessing per run. In the updated Cube of Blessing, the chances of acquiring Blessed Gems increase by 20 times (from 0.15% to 3%). Reopening the Cube, however, will not be possible. Statistically, the expected number of Blessed Shards dropped per Cube of Blessing will be 1.3, and Blessed Gems will not drop from bonus Cubes.   No. of characters clearing Saalus missions Max. daily amount of Shards (Token users) - BEFORE Expected max. daily amount of Shards (all users) - AFTER 1 character 3 3.3 3 characters 9 9.9 10 characters 30 19 20 characters 60 32 Blessed Shards in Farming After this update, Blessed Shards will drop not only from Hunting Grounds, but also from Elite monsters in regular fields starting at level 240. These monsters can drop up to 2 Shards at a time, but not if they are 30 or more levels below your character. We will also be increasing the chances of acquiring Blessed Shards in Hunting Grounds by about 3 times (the drop rate of Elite Monsters, however, will be the same as those from regular fields). Blessed Gems in New Content To go with these changes, we are introducing a new RvR feature called the Baroconsi Crystal Mine Feud. The Baroconsi Crystal Mine is a resource long known by the Kedora Merchant Alliance, but it is only now beginning to be explored. In order to protect the mine, the Alliance has made it accessible only through a magic portal and, to ensure that the location is well guarded and increase productivity in the mine, they have hired a series of different mercenary groups. Recently, the Alliance announced plans to temporarily grant exclusive rights to the mine to the team that produces the most yield. Naturally, this heightened the competition between the mercenaries and, after an initial brawl, only two groups remained: the Pledge of the Blade and the Golden Note. Both units are now recruiting talented fighters to join the fierce dispute for the Baroconsi Crystal Mine. Players participating in the Crystal Mine Feud get randomly assigned to either the Pledge of the Blade or the Golden Note camp. Once inside the mine, players depart from their team’s base camp and defeat nearby monsters to collect Gemstones. Your goal is to take as many Gemstones as possible back to your team’s camp within the time limit. The number of channels in the mine expands according to the total number of participants, but even on different channels all players on the same side (Pledge or Note) will count as the same team. After the session starts, however, you cannot change to a different channel. There are a few strategic elements to take into account inside the mine. First, in the center of the mine is an area with rocks that provide even more Gemstones than the regular monsters. Second, the team that defeats the mine’s boss monster is awarded with a buff that lets them collect twice as many Gemstones. Depositing large amounts of Gemstones at once in your team’s base camp earns you more points than bringing them in little by little. You can prevent other players from gathering Gemstones and, if you defeat an opponent, you gain half of all the Stones they’re carrying. If a player becomes incapable of combat inside the mine, their character can start again from the base camp after 10 seconds, and they’re granted a period of 30 seconds of immunity. There are no penalties applied for becoming incapable of combat during the session (no Gem drop, Silver loss, etc.), but on the other hand, you can’t use Soul Crystals to revive instantly. In the Crystal Mine Feud, characters with lower combat power and players who prefer a stable play environment can stick to the rear areas of the mine, defeating monsters and stacking up points for their team. In turn, those with combat-focused characters or a more audacious spirit can venture into the depths of the mine to collect large amounts of Gemstones or interfere with the opposing camp. After the end of the session, the results of both camps are counted from all channels to determine the winning team. Then, the participants receive the amount of points they collected during the session, with those on the winning team also drawing a bonus amount. With the points, players can purchase Blessed Shards and other items from the Crystal Mine Shop. We’re still working out the details regarding level restrictions, how frequently we want the Crystal Mine Feud to open, and at what times. That information will likely be revealed through a future update, so keep an eye on our channels. Item Transcendence As the biggest factor in Blessed Gem consumption, the transcendence system is set to undergo a few significant changes. To summarize: - Increased basic equipment values (weapons +50%, armor +70%). - Armor enhancement increments increased by 25%. - Transcendence effects changed from +20% to +10%. - Amount of Blessed Gems required for transcendence reduced by 50%. - Blessed Shard extraction and item extraction functions removed. - Team Storage and trading allowed for transcended items. En: Enhancement Tr: Transcendence Wp: Weapon As you can see from this graph, with transcendence effects reduced to 10% per stage and basic weapon value increased by 50%, the actual increase obtained from transcending the item only reduces by 25% (from 20% of 100%, to 10% of 150%). In terms of concrete performance, there is little difference in items transcended to Stage 10, but a visible increase in lower Stages. After the update, even with no transcendence applied (2004), the weapon performs similarly to one transcended to Stage 2.5 in the current game. At Stage 5 (3008), its effects become comparable to a current Stage 6 (2941). En: Enhancement Tr: Transcendence Arm: Armor Armor items receive a 70% increase on their basic value, getting the Lv 350 Unique Primus Basticle Plate Armor, for example, from 764 to 1298 after the update. Unlike what happens with weapons, armor items still see a significant increase in performance when transcended to Stage 10, in this case going from a physical defense value of 2292 to 2695. Plus, by increasing the enhancement value for armor items by 25%, we hope to tackle the current disparity between weapon and armor enhancement increments. And by the way, these armor updates include shields, but not bracelets or necklaces.     Enhanced to +11 Enhanced to +16 BEFORE AFTER BEFORE AFTER Top/Bottom 304 380 498 622 Gloves/Boots 384 480 632 790 <Primus Basticle Plate Armor enhancement effects before and after the change (+25%).> We consider the current transcendence system to be a little too far ahead of the game’s update cycle, with both performance and requirements set unnecessarily high, and equally hefty Blessed Gem return rates, compared to effect. The difference transcendence makes in the performance of equipment items, combined with the time requirements associated with the system, are one of the main factors contributing to the disparity between players. Of course, it’s only fair that a player who invests more time and effort should obtain better results, but if the gap is too wide it becomes more and more difficult to maintain an environment where players of all types can participate together, not to mention the contrast it creates in terms of content difficulty. Our main goal in boosting non-transcended gear is to allow average players a little more comfort in the fields (daily quests, scenario quests, Elite hunting), without interfering excessively in the difficulty of end content. The other big changes coming up are, as mentioned above, reducing the amount of Blessed Gems required by 50% and eliminating the extracting functions. To sum up: - Blessed gem extraction and item extraction menus will be removed from the Blacksmith NPC. - Spell Rods and Hammers of Dismantlement will no longer drop. - The 50% decrease in required Blessed Gems has already been applied to the future Velcoffer Legend gear series, so it won’t be further affected by these measures.   Stage Total Blessed Gems required for transcendence (Primus Raffye Sword) Total Blessed Gems required for transcendence (Primus Basticle Plate Armor) BEFORE AFTER BEFORE AFTER 0 0 0 0 0 1 4 2 2 1 2 10 5 5 2 3 19 9 9 4 4 32 15 15 7 5 49 23 23 11 6 71 34 33 16 7 104 50 47 23 8 147 71 65 32 9 204 99 89 44 10 290 142 125 62 <Amount of Blessed Shards required for transcendence (Lv 350 Unique one-handed weapon).> Accessory Stats So far, the basic stats of most bracelets and necklaces have offered little more than a low increase in magic defense. Now, we’re getting ready to introduce new accessories with physical attack, magic attack, and higher values of physical and magic defense. These items will be transcendable, and like other equipment their main stat can be increased up to 2 times the original value. Team Storage and Trading After the diversification of Blessed Gem sources and transcendence system revisions, we have plans to expand the tradability of transcended items, allowing players to deposit them in the Team Storage and trade them at the Market. We won’t be opening 1:1 trades for transcended items, however, so there will be no trade count restrictions or penalty fees associated with that. Once the Market is open to transcended equipment, we expect to increase the cap on how much Silver a character can own from 200 million to 1 billion, to account for the higher prices associated with these items. Market registration fees will also be revised as follows.   BEFORE AFTER 1 Day 1.0% 1 Day 0.5% 3 Days 1.5% 3 Days 0.75% 5 Days 2.0% (No 5-day option) 7 Days 2.5% 7 Days 1.0%   [NEW] 14 Days 1.25% With these changes, players will be able to use their hard-earned transcended gear for multiple characters, or sell it at the Market to others. This will allow reasonably transcended items to circulate in the market for as long as their performance allows, and give players of all kinds a chance to obtain them. To sum up, taking our Primus Raffye Sword example (transcended to Stage 5), here’s a comparison of what you could expect after the update.   BEFORE   AFTER 1336 Physical attack 2004 +267 (20%) Bonus per stage +200 (10%) 2672 Attack at Stage 5 3006 49 Blessed Gems required 24 440 Shards returned Blessed Shard extraction Not possible Item returned Item extraction Not possible or needed Not possible Team Storage Possible Not possible Trading Possible via Market   Blessed Shards as Materials In order to expand the range of uses given to Blessed Shards, we’re developing a new potion that can be crafted using the Shards as a material. This potion won’t be as potent as the current Boost Potions you can get from Guild Quests, but we also want to have Boost Potion recipes drop from the Challenge Mode on Stages 6 and higher. These recipes, too, will require the use of Blessed Shards. Traveling Merchant Exchanges Finally, we have an idea to diversify the sources of Blessed Shards involving the business of Traveling Merchant Geraldas. In this new function, players can exchange material items or recipes they collect while farming for different amounts of Blessed Shards. The list of items accepted by the Merchant will be different every day, and there will be a limit to how many items you can trade there per day (per team).   Given the changes in the amount of Blessed Gems necessary for transcendence, when the update hits we expect to reset all transcended items and compensate players with a set of Blessed Gems corresponding to the amount required for transcending their items back to the former stage (100% chance), but we’ll make a more detailed announcement when the patch is ready. Thank you for joining us, and remember that the content discussed here may not look exactly the same when it’s applied to the game. Make sure to keep up with future dev blog posts and the patch notes for more details.

Developer's Blog
March 28th, 2018
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Scheduled Maintenance for March 26-27, 2018

#patchnote0.1   @(March 26-27, 2018) $[EDT] 22:00 to 05:00 @(March 26-27, 2018) $[BRT] 23:00 to 06:00 @(March 27, 2018) $[CEST] 04:00 to 11:00 @(March 27, 2018) $[SGT] 10:00 to 17:00   +NEW CONTENT   ?<b>NEW Legend Cards</b> - New Legend Cards added: ^Demon Lord Blut ^Demon Lord Helgasercle ^Demon Lord Marnox ^Demon Lord Mirtis ^Demon Lord Nuaele ^Demon Lord Rexipher ^Demon Lord Zaura ^Heretic Pantorex ^Prodigious Kugheri Balzermancer - You can get Legend Cards from high-level field bosses, guild quests, the Unique raid dungeon and more. <b>[How to Unlock the Legend Card Slot]</b> - In order to equip a Legend Card, you must first complete the quest to unlock the Legend Card slot. - The quest can be completed only once per character, and it unlocks the Legend Card slot only for the corresponding character. - The quest appears automatically at Lv 100 and it involves acquiring all 7 Revelations through their corresponding quests (this can display differently depending on your progress). - After completing the quest, you can unlock the Legend Card slot at the Statue of Goddess Ausrine in the city of Klaipeda. <b>[How to Enhance Legend Cards]</b> - Legend Cards can only be upgraded via the Legend Card enhancement system. - To enhance a Legend Card, switch to Rest Mode and press the Legend Card enhancement shortcut key. - You can use a maximum of 4 fodder cards (regular Monster Cards, Legend Cards or Legend Enhancement Cards) in each attempt to enhance a Legend Card. - Your chances of success/failure/card loss are calculated according to the grade and level of the fodder cards and the level of the Legend Card being enhanced. - Enhancing a Legend Card also requires a set amount of an item called 'Belorb', which you can purchase from Magic Association NPCs. - Fodder cards and Belorbs are consumed when enhancing a Legend Card, regardless of whether the attempt is successful. - If your Legend Card of 6 or more stars is destroyed in a failed enhancement attempt, you will receive one Legend Enhancement Card. <b>[Unequipping Legend Cards]</b> - One level of the Legend Card is reduced whenever it is unequipped. - A fee of [card level * 1,000,000] Silver is required to unequip a Legend Card with no level loss. <b>[Legend Card Summoning Effects]</b> - Added new visual effects for Legend Card bosses summoned with the Summoning skill. - Legend Card summons will appear 1.5 times bigger and display additional effects when summoned.   ?<b>NEW Legend Enhancing Cards</b> - New Legend Enhancing Cards: <space><space><space>- Ripped Legend Enhancement Card (max. 4 stars) <space><space><space>- Old Legend Enhancement Card (max. 6 stars) <space><space><space>- Legend Enhancement Card (max. 8 stars) <space><space><space>- Shining Legend Enhancement Card (max. 10 stars) - You can obtain Legend Enhancing Cards from guild quests, or when a Legend Card of level 6 and above is destroyed in a failed attempt to enhance it. - Legend Enhancing Cards can be upgraded via synthesis with regular Monster Cards. - Legend Enhancing Cards can only be used to enhance Legend Cards. They cannot be combined into regular cards or equipped.   ?<b>2 NEW Gimmicks</b> <b>[Adventurer Gimmick]</b> - Interact with Adventurer Anastazija in the city of Fedimian. - Find the locations hidden in her riddles and collect 'Adventurer's Tokens'. - You can play 1 time per day. The gimmick resets the next day at 00:00 (server time) with a new riddle. - If you found the Adventurer's Token but fail to deliver it to Anastazija before 00:00, your play counts as failed and you will receive a new riddle. <b>[Playing with Dexter]</b> - Find a cat named Dexter next to the Benevolent Old Man in the city of Klaipeda. - Pet Dexter and play with him. - Within Klaipeda, find the number of animals corresponding to the number of times Dexter meows and befriend them.   ?<b>6 NEW Collections</b> - Collections obtained from Treasure Chests ^Coast Area ^Narvas Temple Area - Collections obtained from an NPC after completing all the quests in the area ^Fantasy Library ^Ranko Waters - Collections obtained from an NPC according to the number of times their gimmick is completed ^Dexter's Gifts ^Exploration Finds   ?<b>NEW Klaipeda/Orsha NPCs</b> - Traveling Merchant Geraldas has expanded his family business to Klaipeda and Orsha. - You can now find [Kedora Alliance] Geraldasia in the city of Klaipeda and [Kedora Alliance] Geraldason in the city of Orsha. - The NPCs appear in their corresponding cities every 3 hours (starting at 00:00 server time) for 1 hour. - At the new NPCs you can trade Silver for a random gem (Lv 1-6 Red/Blue/Green/Yellow/White Gem or 1 out of approx. 290 types of Monster Gems). - Your first transaction of the day consumes 10,000 Silver, with 5,000 Silver added to the total of every transaction made after that on the same day. - Instead of Silver you can also pay an Ancient Gold Coin for a random gem (Lv 4-6 Red/Blue/Green/Yellow/White Gem or 1 out of approx. 290 types of Monster Gems). Ancient Gold Coin transactions also increase in price throughout the day. - You can get Ancient Gold Coins from monsters in Hunting Grounds. <b>[Important]</b> - Your daily transactions are counted on a per-team basis and reset at 06:00 (server time). - Only characters of level 100 and above can use this service.   ?<b>6 NEW Bracelets</b> - Achiva Bracelet - Aiskus Bracelet - Akro Galia Bangle - Mirti Bracelet - Pik'o Pearl Bracelet - Ufhor Pearl Bracelet   ?<b>NEW Kupole Emoticons</b> - You can get the new Kupole emoticons from the following collections/gimmicks: <b>[Collections]</b> - Emoticon: Kupole (Nervous) - Exploration Finds - Emoticon: Kupole (Shocked) - Dexter's Gifts <b>[Gimmicks]</b> - Emoticon: Kupole (Evil) - Adventurer Gimmick (20 times) - Emoticon: Kupole (Sigh) - Adventurer Gimmick (40 times)   +CHANGES   ?<b>Damage Calculation Changes</b> - Damage increase/decrease calculations changed from sum/subtraction to multiplication formulas. - Property damage increase/decrease effects now processed in final multiplications. - More details at our dev blog here: {{https://treeofsavior.com/page/news/view.php?n=1229|https://treeofsavior.com/page/news/view.php?n=1229}}   ?<b>Earth Tower</b> <b>[Entry Rules]</b> - Entry limit changed to 1 entry per week (resets every Monday at 06:00, server time). - One additional entry allowed to Token users (total 2 per week). - Each entry is now counted only after receiving the corresponding rewards. <b>[Rewards]</b> - New reward: Condensed Earth Tower 00F Cube x1. - Symbols and Earth Fragments now received along with the final rewards. - Reduced Condensed Earth Tower Cube reopening fees by 60% for Token users. <b>[Earth Fragment Distribution]</b> 5F: Lv1 Earth Fragment x10 10F: Lv1 Earth Fragment x12 15F: Lv1 Earth Fragment x15 20F: Lv1 Earth Fragment x17 25F: Lv2 Earth Fragment x10 30F: Lv2 Earth Fragment x15 35F: Lv2 Earth Fragment x20 40F: Lv2 Earth Fragment x25 <b>[Condensed Earth Tower Cube Reopening Prices]</b> 5F: 1,400,000 (1 time) / 560,000 (2 times) 10F: 2,100,000 (1 time) / 840,000 (2 times) 15F: 2,800,000 (1 time) / 1,200,000 (2 times) 20F: 3,500,000 (1 time) / 1,400,000 (2 times) 25F: 3,500,000 (1 time) / 1,400,000 (2 times) 30F: 4,200,000 (1 time) / 1,680,000 (2 times) 35F: 4,900,000 (1 time) / 1,960,000 (2 times) 40F: 6,300,000 (1 time) / 2,520,000 (2 times) <b>[Floor Design]</b> - Every 5th floor starting at 4F will now include a set number of elite monsters to defeat per area. - The number of elite monsters increases by 10 in each stage (e.g. 50 on 4F, 60 on 9F, 70 on 14F, and so on).   ?<b>Challenge Mode</b> - New rewards applied every 100 levels starting at Lv 200. <space><space><space>- Lv 200-299: Lv 200 Challenge Cube <space><space><space>- Lv 300-399: Lv 300 Challenge Cube - Old cube changed to Lv 300 Challenge Cube.   ?<b>Field Bosses</b> <b>[Increased Combat Power]</b> - Awakening buff added: when the boss' HP is at 10% or less, it will become invincible for 5 seconds and recover 15% HP every 0.5 seconds (one time only). - High grade field boss stats: HP increased 5x, defense increased approx. 10 times, attack increased approx. 5x. <b>[New Cube Names]</b> - First Blow Party Ranks 2-5: 'Demon Lord [name] Cube' - Last Blow Party Rank 1: 'Shining Demon Lord [name] Cube' - Cubes acquired before this change are renamed to '(Old) [boss name] Cube'. <b>[New Field Boss Names]</b> - Mirtis >> Demon Lord Mirtis - Rexipher >> Demon Lord Rexipher - Helgasercle >> Demon Lord Helgasercle   ?<b>Guild Events</b> - Designation changed to Guild Quests. - The system will now provide 3 tickets, regardless of guild level. - Tickets now charge every Monday at 06:00 (server time). - Quests now require always 1 ticket. - Tickets are now consumed only when receiving the rewards after completing the quest. - Quests can be initiated by the Guild Master or other members with Guild Quest authority. - Guild Quests consist of Guild Boss Raids and Guild Missions. - You can now enter the quest by interacting with the NPC at the starting point. - Rewards will now consist of old and new items delivered to the Guild Storage in the form of a box. There is also a chance of receiving additional rewards. - Note: If the reward you receive after completing a Guild Quest is the same as the one you already have in your Guild Storage, you need to refresh the storage to apply the correct quantity. <b>[New Reward Items]</b> - Guild Quest Reward: Hair Accessory Box (drops 1 of 3 random accessories) - Recipe - Monster Card Album: Black (use the Black Album with characters of Lv 300+ to summon regular album bosses or field bosses) - Guild Quest Reward Coin: Bronze/Silver/Gold (use to increase guild EXP) <b>[Random Item Acquisition System]</b> - After completing certain guild quests, the participating guild members can bid and obtain different items through this system. - The system can only be used by the members who participated in the guild quest, in the region where it was completed. - After the guild quest is completed, you have 30 seconds to decide on whether to join the draw. - Every character rolls the dice, and whoever rolls the highest number gets the items. - A guild message is displayed when the guild member obtains the items. - Items acquired through this system are delivered directly to the character's inventory.   ?<b>Guilds - General</b> - Roxona Underground Facility quest improved. - Ripped and Old Legend Enhancement Cards added as rewards for the Roxona Underground Facility guild quest. - Adjusted the amount of EXP required for each Guild Level (some guilds may see a change in their level as a result). - Adapted Guild, Guild Quests and Guild Hangout help text.   ?<b>Monster Cards</b> - Field boss cards can now be obtained only through Card Albums and Mercenary Post missions. Field bosses will now drop Legend Cards instead. - Red Album / Catacombs Mission: Mirtis, Rexipher, Helgasercle - Blue Album / Siaulai Mission: Zaura, Nuaele - Green Album / Seven Valley Mission: Blut - Purple Album / Crystal Mine Mission: Marnox - Boss monsters summoned with Card Albums will now drop Enhancement Cards or a Monster Card of the corresponding boss. - Reduced the drop rate of Monster Card Album: Green. - Monster Cards can now be unequipped for [card level * 20,000] Silver.   ?<b>Gem Abrasives</b> - Changed the name of Gem Abrasive items in order to better refer to their effects. <space><space><space>- Shining Basic Gem Abrasive >> Shining 2 Star Gem Abrasive <space><space><space>- Shining Intermediate Gem Abrasive >> Shining 3 Star Gem Abrasive <space><space><space>- Shining Advanced Gem Abrasive >> Shining 4 Star Gem Abrasive <space><space><space>- Shining Superior Gem Abrasive >> Shining 5 Star Gem Abrasive <space><space><space>- Lv1 Gem Abrasive >> Gem Abrasive: 3,000 <space><space><space>- Lv2 Gem Abrasive >> Gem Abrasive: 15,500 <space><space><space>- Lv3 Gem Abrasive >> Gem Abrasive: 31,000 <space><space><space>- Lv4 Gem Abrasive >> Gem Abrasive: 62,000 <space><space><space>- Lv5 Gem Abrasive >> Gem Abrasive: 124,000 <space><space><space>- Basic Gem Abrasive >>> 2 Star Gem Abrasive <space><space><space>- Intermediate Gem Abrasive >> 3 Star Gem Abrasive <space><space><space>- Advanced Gem Abrasive >> 4 Star Gem Abrasive <space><space><space>- Superior Gem Abrasive >> 5 Star Gem Abrasive <space><space><space>- Lv9 Gem Abrasive >> 7 Star Gem Abrasive <space><space><space>- Lv10 Gem Abrasive >> 8 Star Gem Abrasive <space><space><space>- Shining Lv9 Gem Abrasive >> Shining 7 Star Gem Abrasive <space><space><space>- Shining Lv10 Gem Abrasive >> Shining 8 Star Gem Abrasive <space><space><space>- Shining Lv7 Gem Abrasive >> Shining Gem Abrasive: 145,340   ?<b>Fish Etching Buff</b> - Added new Fish Etching 1st Place buff (increased Looting Chance). You can receive the buff at the 1st Place statue after paying a sum in Silver. - The 1st Place buff will not stack with itself, and its duration is always 30 minutes.   ?<b>Personal Shops</b> - When you are logged out, only the last shop you opened will remain active in-game. - If you are logged in, you will be allowed to have a maximum of 2 shops open. - You can also check this information on Personal Shops in the in-game Help menu.   ?<b>Saalus Convent</b> - Boss monsters reincarnated in Saalus Convent missions will now only drop Cubes of Blessing as reward (no Saalus Cubes). - After completing a mission, Saalus Cubes will now drop approx. 3 seconds after the Cubes of Blessing. Note that, if you leave the mission before the Saalus Cubes are distributed, you can no longer receive them. Please stay in the mission until all rewards have been distributed.   ?<b>Summons</b> - Due to changes in the number of targets provoked by summon, the number of monsters that can recognize the summon as an attack target have been restricted to 5 in regular fields and 8 in dungeons. - Summoned Marnox attack type changed to the following: 1st skill - Strike / 2nd skill - Strike / 3rd skill - Magic   ?<b>Hunting</b> - Looting Chance max. value capped at 4,000. - Increased number of Brown Colimen in the Netanmalek Mausoleum region.   ?<b>Item Weight</b> - Inventory weight will now be displayed in decimal points (ex. 8000 >> 8000.0). <b>[Items with New Weight Values]</b> - Broadhead Arrow: 0.1 - Bodkin Point Arrow: 0.1 - Hail Mary Arrow: 0.1 - Barbed Arrow: 0.1 - Divine Machine Arrow: 0.2 - Magic Arrow: 0.2 - Holy Water: 0.5 - Holy Powder: 0.5 - Gyslotis: 0.5 - Ninjutsu Bomb: 0.5 - Claymore: 0.5 - Magic Powder: 0.1 - Strange Yellow Paper: 0.1 - Rune Stone: 0.5 - Time Crystal: 0.5 - Time Crystal Fragment: 0.1 - Wire: 0.2 - Enchant Round: 0.5 - Oak Wood: 0.5 - Ash Wood: 0.5 - Pine Wood: 0.5 - Cedar Wood: 0.5   ?<b>Item Crafting</b> - Changed the required amount of materials and corresponding amount of crafted products for the following items. <space><space><space>- Broadhead Arrow: Oak Wood x20 required to craft 100 arrows <space><space><space>- Bodkin Point Arrow: Ash Wood x20 required to craft 100 arrows <space><space><space>- Hail Mary Arrow: Pine Wood x20 required to craft 100 arrows <space><space><space>- Barbed Arrow: Cedar Wood x20 required to craft 100 arrows <space><space><space>- Divine Machine Arrow: Oak Wood x20, Gunpowder x10 required to craft 100 arrows <space><space><space>- Magic Arrow: Ash Wood x20, Phlogistone x10 required to craft 100 arrows <space><space><space>- Enchant Round: Magic Powder x100 to craft 10 rounds   ?<b>Items</b> - Time will no longer count for x4 and x8 EXP Tomes inside the Unique raid dungeon. - Hunting Grounds monsters now drop Phydecium and Terranium. - Fishing Spots can now drop Ripped Book Pages. - Rank Cards will no longer register in the Adventure Journal. - Green Rubblem Gem changed to Confined Long-Branched Tree Gem (same effects). Players with Green Rubblem Gems in their inventory will receive the corresponding amount in Confined Long-Branched Tree Gems via Message Box. - First Shelter raid dungeon cube name changed to '(Old) First Shelter Raid Dungeon Cube'. - Gele Plateau Treasure Chest level changed from 5 to 4. - Magic Powder: Item will now be sold at the Wizard and Thaumaturge Masters and cost 100 Silver. - Dimensional Fragment: Name changed to Time Crystal, and price changed to 2,000 Silver (selling price = 400 Silver). - Red Hohen Mage Gem: Tooltip changed from Pistol Shot +1 to Quick and Dead +1. - Masinios Pistol: Tooltip information changed from Pistol Shot to Quick and Dead. - Enchant Round: Now requires 10 Magic Powder to craft 1 Round. Crafting time reduced to 1.5 sec. - Popolion Gem: Tooltip edited to "Magic Shield Skill Lv +1".   ?<b>UI</b> - Collections shortcut (F11) removed from system menu. - Pressing F11 will no longer open the Collections window, but you can still set the F11 key to open it under the shortcut settings. - New error messages added to reflect more specific instructions for each type of error. - After clicking on a tab of the Adventure Journal, closing it, then reopening it, the Journal will now open on the main page and not on your last viewed tab. - The Adventure Journal will now display subquests when you click on certain quests in the corresponding tab. - When entering certain maps, a window message is now displayed according to your level (max. 5 times) about the following features: equipment, instanced dungeons, mercenary missions, daily quests, party quests, Saalus Convent, Uphill Defense, Challenge Mode, Unique raid dungeon, Monster Cards. - Changed the location of the Combine Badges shortcut key in Rest Mode. - Prices in Squire Repair shops and Pardoner Spell Shops will now display with a comma (ex. 3,000). - In personal shops, a message will now pop up asking you to confirm your purchase. - An alert message will now appear every time you retrieve items that cannot be transferred via Team Storage from your Lodge Message Box.   +EVENTS   !/uploads/ckeditor/d70b81d7bcdaf64e32c1dc3edc926f45.jpg   ?<b>[TOS 2nd Anniversary] The Invited Ones</b> - Starting this March 27, the Kingdom’s Class Masters are commemorating the second anniversary of TOS on Steam with a 9 week-long celebration! Get the free Second Anniversary DLC to get started and simply check the invitations list every day for Attribute Points, Reset Potions and more! - This event is open until May 29, 2018, for characters of all levels. - {{Click here and find out how you too can be invited to TOS' 2nd year celebration!|https://treeofsavior.com/page/news/view.php?n=1304}}   ?<b>Character Name Change Discount CLOSING</b> - Remember that price of renaming your characters in [NA] Klaipeda and [SEA] Telsiai is reduced to 1 TP only until March 27, 2018. - This discount does not apply in [EU] or [SA] servers.   ?<b>Events CLOSING NEXT WEEK</b> - Remember that the following events will be closing next week on April 3, 2018. ^{{[NA/SEA ONLY] Vaivora’s Team Challenge|https://treeofsavior.com/page/news/view.php?n=1288}} ^{{[ALL SERVERS] Bonus Season|https://treeofsavior.com/page/news/view.php?n=1289}} ^{{Rookie Savior Event: Get Ahead (Mar '18)|https://treeofsavior.com/page/news/view.php?n=1284}} ^{{Returning Savior Event: Homecoming Gift (Mar '18)|https://treeofsavior.com/page/news/view.php?n=1285}} ^{{Log Calendar (Mar '18)|https://treeofsavior.com/page/news/view.php?n=1286}}   +DLC   !/uploads/ckeditor/b324c69acf3330d1d76c7183481090d8.jpg   ?<b>FREE! Second Anniversary Present DLC</b> - In honor of TOS’ second anniversary on Steam (celebrated on March 29!), we’ve prepared some gifts in the form of the 'TOS - Second Anniversary Present' DLC! - This DLC will be available at our Steam Store starting March 27, 2018. {{Click here to get yours!|http://store.steampowered.com//app/474804}} - {{Click here to see the full list of items included in the Second Anniversary Present DLC and how to use it.|https://treeofsavior.com/page/news/view.php?n=1303}}   ?<b>New Rank Booster at 50% OFF UNTIL APRIL 5</b> - Remember that New Rank Booster DLC will be available for 50% OFF at the Steam Store only until April 5, 2018! - {{Click here for more details on the DLC!|https://treeofsavior.com/page/news/view.php?n=1302}}   +TP SHOP   !/uploads/ckeditor/c541c761ec0027e5da85a9f51cafb28e.jpg   ?<b>NEW! GM Keepsake Bundle</b> - The GM Keepsake Bundle is an accessory set containing items from the characters of the "Behind the Scenes at IMC" webtoon series! - Items included: GM Orange's Smiley Orange; GM Papaya's Sardine Coffee; and Dr. No's Spiral Glasses! - This bundle will be available at the TP Shop from March 27 until further notice.   ?<b>Leticia's Secret Cube AVAILABLE UNTIL NEXT WEEK</b> - Remember that the current edition of Leticia's Secret Cube will be available at the TP Shop only until April 3, 2018. - {{Click here to see the full list of items included in this edition of Leticia's Secret Cube.|https://treeofsavior.com/page/news/view.php?n=1300}}   +SKILLS - GENERAL   ?<b>Compensation for Balance Changes</b> - Classes affected by balance changes in this patch are eligible for free reset items. - The reset items can be picked up at the Reset Helper NPC in the city of Klaipeda. - Deleted skills and attributes will be converted to points and returned to your character. - Note: Rank Reset Vouchers do not reset your stat points. Skill Reset Potions do not reset your attributes. <b>[Wizard Tree]</b> - All Wizard tree characters eligible for Stat Reset Potion (1 Day) x1, Skill Reset Potion (1 Day) x1 and Rank Reset Voucher (1 Day) x1. - You can pick up your reset items once per day (resets at 00:00 server time) until April 10, 2018. <b>[Shinobi C1]</b> - Shinobi Circle 1 characters eligible for Stat Reset Potion (14 Days) x2, Skill Reset Potion (14 Days) x2 and Rank Reset Voucher (14 Days) x2. - You can pick up your reset items only once until April 10, 2018. <b>[Skill Points Returned]</b> - The following skills will be converted to points and returned to the corresponding characters: - Cryomancer ^Gust - Elementalist ^Meteor ^Frost Cloud ^Rain - Corsair ^Unlock Chest <b>[Attribute Points Returned]</b> - Wizard ^Lethargy: Enhance ^Lethargy: Additional Damage ^Reflect Shield: Reflect Damage - Cryomancer ^Gust: Collision Damage ^Snow Rolling: Enhance - Elementalist ^Electrocute: Freezing Magic Damage ^Meteor: Enhance ^Meteor: Evasion ^Rain: Monsoon ^Frost Cloud: Enhance - Shinobi ^Bunshin no Jutsu: Decreased Damage   ?<b>Status Ailments</b> - Basic Strike attacks will no longer have their damage increased 40% when attacking frozen enemies. - Frozen targets will now receive 50% additional damage from Lightning property attacks. - Petrified targets will now receive 50% additional damage from Fire property attacks. - Cursed targets will now receive 50% additional damage from Dark property attacks.   ?<b>Enhance Attributes</b> - All active skill Enhance attributes will now add 10% extra to the attribute's effects when upgraded to level 100.   ?<b>Peltasta Provocation</b> - 50x provocation value applied to all Peltasta attack skills.   ?<b>Dragoon Helmet</b> - Effects changed from 300 sec to unlimited and cooldown set to 1 sec.   +SKILLS - ARCHER   *Archer >Kneeling Shot - Damage increase values will now accurately correspond to those displayed.   *Wugushi >Bewitch - Non-poisoned targets will no longer incorrectly become confused.   +SKILLS - CLERIC   *Taoist >Storm Calling - Corrected skill animations. - Corrected visual errors occurring in female characters performing Storm Calling with two-handed blunt weapons equipped.   +SKILLS - SWORDSMAN   *Peltasta >Umbo Blow - Now adds 30% of your shield's defense to the skill's physical attack. >Swash Buckling - Now designates the first target to attack, similar to the function of the Matador's Capote. - Now increases max. number of provoked targets for 20 sec in the same amount as the number of targets to which the skill is applied. - Number of targets: 6 + (skill level * 1). - Duration fixed at 5 sec. - Range fixes at 400. - Provoked monsters can be inflicted with debuffs and other effects, but provocation skills will not apply for 30 sec. - Max. provocation buff duration increased to 35 sec. - Provoked monsters have their movement speed increased. >Shield Lob - Now adds 30% of your shield's defense to the skill's physical attack. >Butterfly - Now adds 100% of your shield's defense to the skill's physical attack. >Umbo Thrust - Now adds 30% of your shield's defense to the skill's physical attack. >Peltasta: Double Provocation - New attribute. - Doubles the provocation value of Peltasta skills. >Swash Buckling: Maximum HP - Name changed to Swash Buckling: Focused Defense. - No longer increases HP. - Now reduces damage received by 5% per attribute level for 10 sec. >Swash Buckling: Maintain Provocation - Increases the duration of Swash Buckling by 1 sec per attribute level.   *Rodelero >Shield Charge - Now adds 30% of your shield's defense to the skill's physical attack. >Targe Smash - Now adds 30% of your shield's defense to the skill's physical attack. >Shield Push - Now adds 30% of your shield's defense to the skill's physical attack. >Shield Shoving - Now adds 30% of your shield's defense to the skill's physical attack. >Shield Bash - Now adds 30% of your shield's defense to the skill's physical attack. >Slithering - Now adds 30% of your shield's defense to the skill's physical attack. >Shooting Star - Now adds 100% of your shield's defense to the skill's physical attack.   *Corsair >Unlock Chest - Skill removed. >Dust Devil - Now applies 80% to physical attack and 60% to subweapon physical attack. - Range increased by approx. 50%. >Double Weapon Assault - In basic attacks, range increased by approx. 30% in length and width. - In dagger attacks, range increased by approx. 40% in length, 50% in width. - In pistol attacks, range increased by approx. 60% in length, 50% in width. - Cooldown increased to 60 sec. - Duration fixed at 300 sec. - Damage increased by [30 + (skill level + 5)]%. >Hexen Dropper - Now applies 80% to physical attack and 60% to subweapon physical attack. - Range increased by approx. 50% in length, 100% in width. >Pistol Shot - Name changed to Quick and Dead. - Effects changed: skill's attack speed will now depend on your DEX. - 15% added to min. critical chance. - Cooldown reduced to 25 sec. - Overheat increased to 3. >Impale Dagger - New skill (exclusive to dagger subweapons). - Attack factor: 311% (37.3% per skill level). - Cooldown 20 sec. - Overheat 4. >Impale Dagger: Enhance - New attribute. - Increases Impale Dagger's attack by 0.5% per attribute level. - Max. level 100.   *Doppelsoedner >Punish - AoE attack ratio increased to 15. - Cooldown reduced to 10 sec. >Mordschlag - Cooldown reduced to 30 sec. - Overheat increased to 5. - Range increased by approx. 100% in length, 30% in width. >Zucken - Cooldown reduced to 15 sec. >Redel - Cooldown increased to 30 sec. - Overheat increased to 2. >Sturtzhau - Cooldown reduced to 25 sec.   *Shinobi >Kunai - Cooldown reduced to 10 sec. - Overheat increased to 3. - Skills performed by the clones now apply as 2 consecutive hits. >Bunshin no Jutsu - The attack of clones is no longer influenced by effects (including attributes) other than equipment stats. - The SP consumption and cooldown of skills used now increase in proportion to the number of clones. - SP consumption increases by 10% per clone, while skill cooldown increases by 2 sec per clone + 10%. - Cooldown decreased to 45 sec. - Duration fixed at 20 sec. - Can now be used with the following skills: [Peltasta] Butterfly, Langort, [Barbarian] Cleave, Seism, [Rodelero] Targe Smash, [Corsair] Dust Devil, Hexen Dropper, Impale Dagger, [Doppelsoedner] Mordschlag, Zwerchhau, Sturtzhau, [Squire] Deadly Combo, [Fencer] Sept Etoiles, Attaque Composee, Flash, [Dragoon] Dragontooth, Dragon Soar, [Shinobi] Mijin no Jutsu, Katon no Jutsu, [Templar] Mortal Slash, and [Nak Muay] Nak Muay stance basic attack. >Katon no Jutsu - Cooldown reduced to 25 sec. - Overheat increased to 2. >Mijin no Jutsu - Skill factor increased to 1814% (99.8% per skill level). - HP consumption decreased to 5000 - (skill level * 500). - Clones will now disappear after casting the skill. >Kunai: Deadly Dagger - New attribute. - Doubles the critical rate of Kunai. - Consumes +20% SP. - Max. level 1.   *Lancer >Crush - Cooldown reduced to 20 sec. >Joust - Number of targets changed from unlimited to max. 10. - Number of hits fixed at 2. - Hit range increased in width and length by 2x. - Magic circle destruction range increased in length by 2x. - Skill factor increased to 332% (18.3% per skill level). >Quintain - Cooldown reduced to 20 sec.   *Murmillo >Cassis Crista - Effects changed from 240 sec to unlimited. - Cooldown set a 1 sec. >Scutum Hit - Now adds 30% of your shield's defense to the skill's physical attack. >Shield Train - Now adds 30% of your shield's defense to the skill's physical attack. - Now gathers enemies pushed by the skill in one spot. - After striking the ground with the shield, the enemies gathered in front of the caster due to the use of Shield Train receive damage. - Gathered enemies stop moving for 0.5 sec. - Updated skill motions. >Sprint - Duration increased to 10 + skill level.   *Matador >Capote - Provoked monsters can be inflicted with debuffs and other effects, but provocation skills will not apply for 30 sec. - Provoked monsters have their movement speed increased.   +SKILLS - WIZARD   *Wizard >Energy Bolt - Skill factor increased to 109% (6% per skill level). >Lethargy - Physical/magic attack reduction effect changed to -skill level * 1%. - Evasion reduction effect changed to -skill level *5. - Changed to increase damage received from magic attacks by 20%. - Duration reduced to 20 sec. - Cooldown increased to 20 sec. >Reflect Shield - Skill name changed to Magic Shield. - Removed damage reflecting effects. - Damage reduction effects fixed at 20%. - 1% of total SP consumed whenever damage is reduced (if your SP is too low, the count and effect will not apply). - Now applies skill level * 1 times. - Duration fixed at 300 sec. - Cooldown increased to 45 sec. >Earthquake - Changed to deal 2x the damage to ground monsters. - Removed pre-cast delay. - Can now hit flying monsters. - Skill factor increased to 266% (14.6% per skill level). >Surespell - Changed to apply only to the caster on level 1, then on one additional target per level starting at level 2. - Duration fixed to 300 sec. - Cooldown reduced to 60 sec. >Magic Missile - Number of bullets generated changed to 0.5 + (skill level / 2). - Now casts approx. 2 times faster. - Skill factor increased to 178% (12.5% per skill level). - Attributes moved to C2. >Quick Cast - Duration increased to 300 sec. - Cooldown increased to 60 sec. >Lethargy: Enhance - Attribute deleted. >Lethargy: Tile Specialty - New attribute. - Increases damage by 3% per attribute level on tile skill attacks to enemies affected by the Lethergy debuff. - Max. level 5. Lethargy: Additional Damage - Name changed to Lethargy: Strike Specialty. - Moved from C1 to C3. >Sleep: Dream Eater - New attribute. - Decreases Sleep's attack limit by 80% (min. 1 time), but doubles the damage of non-property and Psychokinesis property attacks on sleeping enemies. - Max. level 1. >Reflect Shield: Reflect Damage - Name changed to Magic Shield: SPR Efficiency. - Attribute changed to Circle 2. - Effects changed to reduce SP consumption by attribute level * SPR whenever Magic Shield is activated (always consumes min. 1 SP). - Max. level 20. >Earthquake: Remove Knockdown - New attribute. - Removes knockdown effect and consumes +10% SP. - Max. level 1. >Magic Missile: Enhance - Changed from C3 to C2.   *Cryomancer >Ice Bolt - Casting removed. - Skill factor increased to 116% (6.4% per skill level). >Ice Pike - Changed to ground target cast. - Now deals damage only one time with ice spikes. - Enemies hit by the spikes are frozen (100% chance). - Freezing chances apply as 10% in PvP, and they do not apply to boss monsters. - Max. 10 targets. - Reduced cast delay. - Skill factor increased to 372% (20.5% per skill level). >Ice Wall - Reduced cast delay. >Ice Blast - Reduced cast delay. - Skill factor increased to 446% (24.5% per skill level). >Gust - Skill removed. >Snow Rolling - Changed from C3 to C2. - Casting time fixed at 1 sec. - At level 10, the size is now 1.5x bigger than level 5. - Skill factor increased to 320% (22.4% per skill level). >Frost Pillar - Will no longer gather monsters. - Monsters within skill range will now be frozen (100% chance) for a value equal to the duration of the frost pillar. - Frost pillar duration decreases 50% in PvP. - Changed to deal Ice property magic damage to enemies within skill range. - Range reduced by 20%. - Now consumes 1 Cryorite. - Added skill factor: 84% (10.1% per skill level). >Rod Mastery: Ice - Ice property attack stat removed. - Changed to increase damage of Ice property magic attacks by 5% per attribute level when equipping a staff. >Cryomancer: Freeze Specialty - Removed additional Lightning damage to frozen enemies, changed to basic Freeze effects. - Changed to increase Cryomancer skills' chances of freezing the enemy by 5% per attribute level (max. 100%). >Gust: Collision Damage - Attribute removed. >Frost Pillar: Enhance - New attribute. - Increases the damage of Frost Pillar by 0.5% per attribute level. - Max. level 100.   *Pyromancer >Fireball - Changed to ground target cast. - Fireballs will no longer disappear after hitting an enemy, but they will not attack the same enemy twice. - Fireballs will no longer be knocked down by Psychic Pressure. - Duration reduced to 10 sec. - Reduced cast delay. - Skill factor increased to 382% (21% per skill level). >Fire Wall - Cell selection method changed to ground selection. - Now installed in 8 tiles across from the direction of the caster. - Overheat increased to 3. - Cooldown reduced to 20 sec. - Skill factor decreased to 158% (8.7% per skill level). >Enchant Fire - Now applies only to the caster. >Flare - Skill can now explode nearby fireballs, which inflict damage to surrounding enemies (damage does not repeat). - Cooldown reduced to 20 sec. - Reduced cast delay. - Skill factor increased to 545% (29.9% per skill level). >Flame Ground - Attack cycle changed to 0.5 sec. - Width increased by approx. 3 times. - Now generated around the caster. - Duration reduced to 8 sec. - Reduced post-cast delay. - Skill factor increased to 111% (6.1% per skill level). >Fire Pillar - Damage will no longer be nullified by effect resistance. - Range increased by 30%. - Cooldown reduced to 30 sec. - Reduced cast delay. - Skill factor increased to 123% (8.6% per skill level). >Hell Breath - Skill no longer canceled when the caster is attacked (Surespell effect). - Length increased approx. 3 times. - Width increased approx. 50%. - Now consumes 1 Pyrite. - Reduced cast delay. - Factor increased to 169% (20.3% per skill level). >Staff Mastery: Fire - Fire property attack stat removed. - Changed to increase damage of Fire property magic attacks by 5% per attribute level when equipping a staff. >Fireball: Residual Heat - New attribute. - Increases the duration of fireballs by 1 sec per attribute level. - Consumes +10% SP. - Max. level 5. >Fire Wall: Knockback - New attribute. - Knocks back enemies hit with Fire Wall. - Adds +5 sec to cooldown. - Max. level 1. >Flame Ground: Diffusion - New attribute. - Applies the Heat debuff to enemies in the range of Flame Ground for 10 sec. - Enemies affected by Heat get their resistance to Fire property reduced by 50. - Can be attacked with Flare. - Consumes +10% SP. - Max. level 5.   *Linker >Hangman's Knot - Reduced cast delay. >Spiritual Chain - Reduced cast delay. >Lifeline - Duration increased to 15 + (skill level * 5) sec. - Reduced cast delay. >Spirit Shock - New skill. - Links to the enemy's spirit and inflicts spiritual damage (can only be used on one target). - Can be canceled by Unbind. - Duration 3 + (skill level * 5) sec. - Cooldown 15 sec. - Attack factor 171% (12% per skill level). >Spiritual Chain: Enhance - New attribute. - Increases magic damage to enemies linked to Spiritual Chain by 3% per attribute level. - Consumes +30% SP. - Max. level 1. >Spirit Shock: Enhance - New attribute. - Increases the damage of Spirit Shock by 0.3% per attribute level. - Max. level 100. >Spirit Shock: Confusion - New attribute. - 5% chance per attribute level of inflicting enemies hit by Spirit Shock with Confusion. - Consumes +20% SP. - Max. level 10. >Spirit Shock: Mental Pressure - New attribute. - Reduces magic defense of enemies hit with Spirit Shock by 25%. - Applies additional damage equal to the difference between the casters' and the target's SPR value. - Additional damage does not exceed 300%. - Consumes +50% SP. - Max. level 1.   *Psychokino >Psychic Pressure - Changed to increase damage by 50% on Mutant enemies. - Skill factor increased to 265% (14.6% per skill level). >Telekinesis - Now increases damage to Mutant enemies by 50%. >Swap - Reduced cast delay. >Teleportation - Reduced cast delay. >Magnetic Force - AoE attack ratio of 5 changed to fixed number of targets: 10. - Now increases damage to Mutant enemies by 50%. - Increased range by 50%. - Skill factor increased to 965% plus 67.6% per skill level. >Raise - Now removes all Heavy Gravity magic circles when cast. >Gravity Pole - Number of targets increased to 10 + (skill level *1). - Now increases damage on Mutant enemies by 50%. - Skill factor increased to 183% (22% per skill level). >Heavy Gravity - New skill. - Enhances the forces of gravity in the designated area, dealing Psychokinesis property damage to enemies. - In the designated area, flying enemies become ground targets. - Automatically removes Raise magic circles when cast. - Increases damage by 50% on Mutant enemies. - Attack factor: 170% (11.9% per skill level). - Duration 4 sec. - Cooldown 25 sec. >Gravity Pole: Decreased Defense - Now also decreases magic defense. >Heavy Gravity: Enhance - New attribute. - Increases the damage of Heavy Gravity by 0.5% per attribute level. - Max. level 100. >Heavy Gravity: Slow Movement - New attribute. - Reduces the movement speed of enemies within the range of Heavy Gravity by 2 per attribute level. - Effects do not apply to Large, Extra Large and Boss monsters. - Consumes +10% SP. - Max. level 5. >Heavy Gravity: Duration - New attribute. - Increases the duration of Heavy Gravity by 1 sec per attribute level. - Consumes +30% SP. - Max. level 2.   *Elementalist >Electrocute - Damage no longer decreases when transferred to the next target. - First target range increased 3x in width, 1.5x in length. - Overheat increased to 4. - Cooldown increased to 35 sec. - Fixed incorrectly displayed number of attacks. >Stone Curse - Now applies additional hits to Fire and Psychokinesis attacks dealt to enemies affected by Stone Curse. - No longer reduces Fire and Psychokinesis damage received when petrified. - Cooldown reduced to 50 sec. - Reduced cast delay. >Hail - Duration fixed to 10 sec. - Skill factor increased to 603% (33.2% per skill level). >Prominence - Reduced cast delay. - Skill factor increased to 347% (19.1% per skill level). >Meteor - Moved from C2 to C3. - Range increased by approx. 100%. - Casting time fixed to 3 sec. - Skill factor increased to 2376% (285.2% per skill level). >Freezing Spear - Skill factor increased to 369% (25.8% per skill level). >Rain - Skill removed. >Frost Cloud - Skill removed. >Storm Dust - New skill. - Creates a dust storm in the designated spot, inflicting Earth property damage to enemies within the skill range. - Deals only half the damage to flying targets. - Cooldown 35 sec. - Attack factor 204% (14.3% per skill level). >Electrocute: Freezing Magic Damage - Attribute removed. >Prominence: Additional Summon - New attribute. - Increases the number of Prominence by 1 per attribute level. - Max. level 4. >Meteor: Enhance - Moved from C2 to C3. >Meteor: Flame Ground - New attribute. - Applies Meteor as 5 consecutive hits on enemies within the range of Flame Ground. - Max. level 1. >Meteor: Evasion - Attribute removed. >Rain: Monsoon - Attribute removed. >Frost Cloud: Enhance - Attribute removed. >Storm Dust: Enhance - New attribute. - Increases the damage of Storm Dust by 0.5% per attribute level. - Max. level 100. >Storm Dust: Slow - New attribute. - Reduces the movement speed of enemies in the range of Storm Dust by 2 per attribute level. - Max. level 100. >Storm Dust: Humpback - New attribute. - Extends the damage of Storm Dust to enemies within the skill range by 1.5 sec. - Max. level 2.   *Thaumaturge >Swell Left Arm - No longer increases the attack of subweapons. - Now consumes 1 Magic Powder. >Swell Right Arm - No longer increases the attack of main weapons. - Now consumes 1 Magic Powder. >Swell Brain - Now consumes 2 Magic Powder. >Swell Left Arm: Summons - New attribute. - Increases your summons' physical/magic damage by 1% per attribute level within the range of Swell Left Artm. - Max. level 10. >Swell Right Arm: Summons - New attribute. - Increases your summons' physical/magic defense by 1% per attribute level within the range of Swell Left Artm. - Max. level 10. >Swell Brain: Fast Operation - New attribute. - Activates Quick Cast in the same level as Swell Brain for 3 sec per attribute level. - Only applies to caster, regardless of Quick Cast level. - Consumes +200% SP. - Max. level 50.   *Chronomancer >Quicken - Reduced basic stats by 50%. - Skill stats will now increase based on your SPR value. - Duration increased to 30 + skill level * 6. - Will now consume 1 Time Crystal Fragment. >Reincarnate - Will now consume 5 Time Crystal Fragments. >Stop - Will now consume 3 Time Crystal Fragments. >Haste - Reduced basic stats by 50%. - Skill stats will now increase based on your SPR value. - Duration increased to 40 + skill level * 8. - Will now consume 1 Time Crystal Fragment. >Backmasking - Will now consume 2 Time Crystal Fragments. - Will now correctly display skill effects when pressing arrow or jumping keys. >Pass - Passes skills can no longer be passed again until after they are used. - Will now consume 1 Time Crystal Fragment. - Reduced cast delay.   *Sorcerer >Summon Familiar - Skill factor increased to 365%. >Summon Servant - Now consumes 1 Empty Spellbook. >Attack Ground - Reduced cast delay. >Hold - Reduced cast delay. >Evocation - Reduced cast delay. >Desmodus - Skill factor increased to 550% (66% per skill level).   *Alchemist >Combustion - Skill factor increased to 1200% (66% per skill level). >Alchemistic Missile - Skill factor increased to 878% (105.4% per skill level).   *Necromancer >Gather Corpse - Reduced cast delay. - Skill factor increased to 335% (18.4% per skill level). >Flesh Cannon - Reduced cast delay. - Skill factor increased to 112% (6.2% per skill level). >Flesh Hoop - Reduced cast delay. - Skill factor increased to 166% (9.1% per skill level). >Dirty Pole - Reduced cast delay. - Skill factor increased to 185% (10.2% per skill level). >Flesh Strike - Reduced cast delay. - Skill factor increased to 2859% (343.1% per skill level). >Corpse Tower: Skeleton Soldier - Soldiers created will now have limited durations as intended.   *Rune Caster >Rune of Destruction - Range increased by approx. 50%. - Casting time reduced to 2 sec. - Cooldown reduced to 40 sec. >Rune of Ice - Effects changed to increase the damage of all Ice property attacks by 50%. - Now also applies to magic circles. - Casting time reduced to 2 sec. >Rune of Giants - Effects changed to allow for the use of all buff skills when under the effect of Rune of Giants. - Casting time reduced to 2 sec. >Rune of Justice - Can now be cast while moving. - Casting time reduced to 2 sec. - Cooldown decreased to 30 sec. - Consecutive hits now apply as x2 on Demon enemies. - Skill factor increased to 293% (16.1% per skill level). >Rune of Protection - Effects changed to apply knockback and knockdown immunity to caster. - Casting time reduced to 2 sec. - Duration increased to skill level * 30 sec. - Cooldown increased to 200 sec. >Rune Caster: Skilled Casting - Quick Cast duration fixed to 300 sec (5 min). - Skill duration will no longer reduce if Quick Cast hasn't been learned. - Skill factor increased to 1465% (80.6% per skill level). >Rune of Destruction: Magic Defense Destruction - New attribute. - Reduces the magic defense of enemies hit with Rune of Destruction by 3% per attribute level. - Consumes +30% SP. >Rune of Protection: Critical Resistance - Name changed to Rune of Protection: Maintain Casting. - Effects changed to maintain the casting of Rune of Protection even when being attacked. - Reduces the duration of Rune of Protection by 10 - (attribute level * 2).   *Warlock >Pole of Agony - Skill factor increased to 281% (15.4% per skill level). - Reduced cast delay. >Invocation - Skill factor increased to 605% (33.3% per skill level). - Reduced cast delay. - Summoned evil spirits will now attack the same number of times as the ones summoned by Dark Theurge. >Dark Theurge - Cooldown reduced to 30 sec. - Number of attacks changed to 5. - Skill factor increased to 517% (28.4% per skill level). - Reduced cast delay. >Mastema - Range increased by 50%. - Skill factor increased to 1149% (63.2% per skill level). - Reduced cast delay. >Evil Sacrifice - Reduced cast delay. >Drain - Effects changed to increase the damage of Dark property magic attacks by [no. of absorbed evil spirits * 10%]. - Max. number of evil spirits: skill level * 1. - Buff duration 30 sec. - Cooldown decreased to 40 sec. - Reduced cast delay. >Ghastly Trail - Will no longer apply additional damage. - Now increased the damage of the evil spirits (skill level * 10%). - Cooldown reduced to 30 sec. - Max. duration increased to 10 sec. >Demon Scratch - Skill factor increased to 2011% (241.3% per skill level). - Overheat reduced to 2.   *Featherfoot >Blood Bath - Skill factor increased to 208% (11.4% per skill level). >Blood Sucking - Skill factor increased to 393% (21.6% per skill level). >Bone Pointing - Skill factor increased to 208% (11.4% per skill level). - Reduced cast delay. >Ngadhundi - Skill factor increased to 974% (53.5% per skill level). >Kundela Slash - Skill factor increased to 2001% (140.1% per skill level). >Blood Curse - Skill factor increased to 1179% (82.5% per skill level). >Enervation - Skill factor increased to 562% (67.4% per skill level).   *Enchanter >Enchant Lightning - Now consumes 1 Enchant Round. - Tooltip edited to "Grants lightning property damage buff to you and your party members and lightning property to melee and missile attacks. Additional damage to lightning property increases in proportion to the caster's INT and SPR." >Enchant Earth - Now consumes 1 Enchant Round. >Enchant Lightning: Psychic - New attribute. - Changes the property of Psychic Pressure and Gravity Pole to Lightning while Enchant Lightning is active. - Consumes +10% SP. - Max. level 1.   *Sage >Micro Dimension - Skill factor increased to 1679% (92.3% per skill level). - Reduced cast delay. >Ultimate Dimension - Skill factor increased to 482% (26.5% per skill level). - Reduced cast delay. >Dimension Compression - Overheat increased to 2. - Skill factor increased to 1392% (97.5% per skill level).   *Shadowmancer >Shadow Thorn - Skill factor increased to 2078% (114.3% per skill). >Shadow Conjuration - Skill factor increased to 1063% (58.5% per skill). >Shadow Pool - Invincibility effects now apply from the moment the skill is cast. >Shadow Condensation - Skill factor increased to 2210% (154.7% per skill).   +BUG FIXES   ?<b>Items</b> - Stamina recovery items will now work as intended when under the Hexing debuff. - Lepus Card attack speed effects will now apply correctly as intended.   ?<b>Monsters</b> - Boss monsters will now correctly generate inside the Saalus Convent Castle Mission when using the dice. - Greentoshell: Will no longer incorrectly receive 1 damage from summons when under a certain % of HP.   ?<b>Quests</b> - Prequisite Blessing: Blessing of the Sanctuary buff will no longer incorrectly apply for 30 seconds.   ?<b>Graphics/Systems</b> - The Former Fantasy Library can now be accessed on mouse mode as intended. - Corrected the Premium Snowflake Costume (Male) to no longer partially cover mounted companions. - White Snowflake Unicorn Horn and White Snowflake Glasse tooltips will no longer incorrectly compare items with Hair Costume 1 slot. - Noble Long Hair will no longer overlap with the Blue Maid Costume (Female) when mounting a Companion and using regular pistol attacks. - Corrected gesture glitches occurring in female Cleric characters wearing the Premium White Snowflake costume.

Patch Note
April 23rd, 2018
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[TOS 2nd Anniversary] The Invited Ones

Greetings, Saviors! Starting this March 27, the Kingdom’s Class Masters are commemorating the second anniversary of TOS on Steam with a 9 week-long celebration! Get the free Second Anniversary DLC to get started and simply check the invitations list every day for Attribute Points, Reset Potions and more!   Event Period FROM the scheduled maintenance on March 27, 2018 TO the scheduled maintenance on May 29, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. Obtain the Second Anniversary Present DLC from our Steam Store (click here for details!). This DLC is free, but remember that you can obtain only one copy. STEP 2. In-game, use the [Event] Warp Scroll – Start 2nd Anniversary Event item included in the DLC; it will teleport you directly to the 2nd Anniversary Event Helper NPC! STEP 3. Interact with the event NPC to receive the List of Invited Masters and two ‘The Invited One’ costumes (one male, one female). You can receive one List of Invited Masters per character. - If your team is not participating in the event, after the event period you can still use the ‘[Event] Warp Scroll – Start 2nd Anniversary Event’ item from the Second Anniversary Event DLC to automatically receive the two ‘The Invited One’ costumes. STEP 4. Check the List of Invited Masters every day (resets at 00:00, server time) and receive Attribute Points: 100 every time you check the list! You can check the List of Invited Masters one time per day, per team. STEP 5. If you’re diligent enough, you can also receive additional rewards according to the total number of times your team has checked the list! Here’s what you can get. 5 times: x4 EXP Tome (14 Days) x1 10 times: Enchant Scroll (14 Days) x2 15 times: Instanced Dungeon Multiply Token (14 Days) x2 20 times: x8 EXP Tome (14 Days) x1 25 times: Enchant Scroll (14 Days) x4 30 times: Instanced Dungeon Multiply Token (14 Days) x4 35 times: x8 EXP Tome (14 Days) x2 40 times: Golden Anvil (14 Days) x1 45 times: Secret Recipe Selection Box (14 Days) x1 50 times: Skill Reset Potion (14 Days) x1 55 times: Stat Reset Potion (14 Days) x1 Important - The List of Invited Masters will be automatically deleted at the end of the event period. - All rewards are automatically sent to the inventory of the character that retrieves them. - You can use the List of Invited Masters to check your team’s total participation in the event. - Timed items (“14 Days”) cannot be traded or transferred via Team Storage, so make sure to receive them with the correct character.

Event
March 26th, 2018